use std::ops::Div; use bitvec::vec::BitVec; use chrono::{Datelike, Local}; use num_traits::clamp; use num_traits::real::Real; use crate::bmfont_renderer::BMFontRenderer; use crate::caret::{Caret, CaretType}; use crate::common::{ControlFlags, Direction, FadeState}; use crate::engine_constants::EngineConstants; use crate::framework::backend::BackendTexture; use crate::framework::context::Context; use crate::framework::error::GameResult; use crate::framework::graphics::{create_texture_mutable, set_render_target}; use crate::framework::keyboard::ScanCode; use crate::framework::vfs::OpenOptions; use crate::framework::{filesystem, graphics}; use crate::input::touch_controls::TouchControls; use crate::npc::NPCTable; use crate::profile::GameProfile; use crate::rng::XorShift; use crate::scene::game_scene::GameScene; use crate::scene::Scene; #[cfg(feature = "scripting")] use crate::scripting::LuaScriptingState; use crate::settings::Settings; use crate::sound::SoundManager; use crate::stage::StageData; use crate::str; use crate::text_script::{ScriptMode, TextScriptExecutionState, TextScriptVM}; use crate::texture_set::TextureSet; #[derive(PartialEq, Eq, Copy, Clone)] pub enum TimingMode { _50Hz, _60Hz, FrameSynchronized, } impl TimingMode { pub fn get_delta(self) -> usize { match self { TimingMode::_50Hz => 1000000000 / 50, TimingMode::_60Hz => 1000000000 / 60, TimingMode::FrameSynchronized => 0, } } pub fn get_delta_millis(self) -> f64 { match self { TimingMode::_50Hz => 1000.0 / 50.0, TimingMode::_60Hz => 1000.0 / 60.0, TimingMode::FrameSynchronized => 0.0, } } pub fn get_tps(self) -> usize { match self { TimingMode::_50Hz => 50, TimingMode::_60Hz => 60, TimingMode::FrameSynchronized => 0, } } } #[derive(PartialEq, Eq, Copy, Clone)] pub enum Season { None, Halloween, Christmas, } impl Season { pub fn current() -> Season { let now = Local::now(); if (now.month() == 10 && now.day() > 25) || (now.month() == 11 && now.day() < 3) { Season::Halloween } else if (now.month() == 12 && now.day() > 23) || (now.month() == 0 && now.day() < 7) { Season::Christmas } else { Season::None } } } pub struct SharedGameState { pub timing_mode: TimingMode, pub control_flags: ControlFlags, pub game_flags: BitVec, pub fade_state: FadeState, /// RNG used by game state, using it for anything else might cause unintended side effects and break replays. pub game_rng: XorShift, /// RNG used by graphics effects that aren't dependent on game's state. pub effect_rng: XorShift, pub quake_counter: u16, pub teleporter_slots: Vec<(u16, u16)>, pub carets: Vec, pub touch_controls: TouchControls, pub base_path: String, pub npc_table: NPCTable, pub npc_super_pos: (i32, i32), pub stages: Vec, pub frame_time: f64, pub debugger: bool, pub scale: f32, pub canvas_size: (f32, f32), pub screen_size: (f32, f32), pub next_scene: Option>, pub textscript_vm: TextScriptVM, pub lightmap_canvas: Option>, pub season: Season, pub constants: EngineConstants, pub font: BMFontRenderer, pub texture_set: TextureSet, #[cfg(feature = "scripting")] pub lua: LuaScriptingState, pub sound_manager: SoundManager, pub settings: Settings, pub shutdown: bool, } impl SharedGameState { pub fn new(ctx: &mut Context) -> GameResult { let mut constants = EngineConstants::defaults(); let mut base_path = "/"; let settings = Settings::load(ctx)?; if filesystem::exists(ctx, "/base/Nicalis.bmp") { info!("Cave Story+ (PC) data files detected."); constants.apply_csplus_patches(); base_path = "/base/"; } else if filesystem::exists(ctx, "/base/lighting.tbl") { info!("Cave Story+ (Switch) data files detected."); constants.apply_csplus_patches(); constants.apply_csplus_nx_patches(); base_path = "/base/"; } else if filesystem::exists(ctx, "/mrmap.bin") { info!("CSE2E data files detected."); } else if filesystem::exists(ctx, "/stage.dat") { info!("NXEngine-evo data files detected."); } let font = BMFontRenderer::load(base_path, &constants.font_path, ctx) .or_else(|_| BMFontRenderer::load("/", "builtin/builtin_font.fnt", ctx))?; let season = Season::current(); let mut texture_set = TextureSet::new(base_path); if constants.is_cs_plus { texture_set.apply_seasonal_content(season, &settings); } println!("lookup path: {:#?}", texture_set.paths); Ok(SharedGameState { timing_mode: TimingMode::_50Hz, control_flags: ControlFlags(0), game_flags: bitvec::bitvec![0; 8000], fade_state: FadeState::Hidden, game_rng: XorShift::new(0), effect_rng: XorShift::new(123), quake_counter: 0, teleporter_slots: Vec::with_capacity(8), carets: Vec::with_capacity(32), touch_controls: TouchControls::new(), base_path: str!(base_path), npc_table: NPCTable::new(), npc_super_pos: (0, 0), stages: Vec::with_capacity(96), frame_time: 0.0, debugger: false, scale: 2.0, screen_size: (640.0, 480.0), canvas_size: (320.0, 240.0), next_scene: None, textscript_vm: TextScriptVM::new(), lightmap_canvas: None, season, constants, font, texture_set, #[cfg(feature = "scripting")] lua: LuaScriptingState::new(), sound_manager: SoundManager::new(ctx)?, settings, shutdown: false, }) } pub fn process_debug_keys(&mut self, key_code: ScanCode) { match key_code { ScanCode::F3 => self.settings.god_mode = !self.settings.god_mode, ScanCode::F4 => self.settings.infinite_booster = !self.settings.infinite_booster, ScanCode::F5 => self.settings.subpixel_coords = !self.settings.subpixel_coords, ScanCode::F6 => { self.settings.motion_interpolation = !self.settings.motion_interpolation } ScanCode::F7 => self.set_speed(1.0), ScanCode::F8 => { if self.settings.speed > 0.2 { self.set_speed(self.settings.speed - 0.1); } } ScanCode::F9 => { if self.settings.speed < 3.0 { self.set_speed(self.settings.speed + 0.1); } } ScanCode::F10 => self.settings.debug_outlines = !self.settings.debug_outlines, _ => {} } } pub fn reload_textures(&mut self) { let mut texture_set = TextureSet::new(self.base_path.as_str()); if self.constants.is_cs_plus { texture_set.apply_seasonal_content(self.season, &self.settings); } self.texture_set = texture_set; } pub fn graphics_reset(&mut self) { self.reload_textures(); } pub fn start_new_game(&mut self, ctx: &mut Context) -> GameResult { let mut next_scene = GameScene::new(self, ctx, 13)?; next_scene.player1.cond.set_alive(true); next_scene.player1.x = 10 * 16 * 0x200; next_scene.player1.y = 8 * 16 * 0x200; self.fade_state = FadeState::Hidden; self.textscript_vm.state = TextScriptExecutionState::Running(200, 0); #[cfg(feature = "scripting")] self.lua.reload_scripts(ctx)?; self.next_scene = Some(Box::new(next_scene)); Ok(()) } pub fn start_intro(&mut self, ctx: &mut Context) -> GameResult { let mut next_scene = GameScene::new(self, ctx, 72)?; next_scene.player1.cond.set_hidden(true); next_scene.player1.x = 3 * 16 * 0x200; next_scene.player1.y = 3 * 16 * 0x200; next_scene.intro_mode = true; self.fade_state = FadeState::Hidden; self.textscript_vm.state = TextScriptExecutionState::Running(100, 0); #[cfg(feature = "scripting")] self.lua.reload_scripts(ctx)?; self.next_scene = Some(Box::new(next_scene)); Ok(()) } pub fn save_game(&mut self, game_scene: &mut GameScene, ctx: &mut Context) -> GameResult { if let Ok(data) = filesystem::open_options( ctx, "/Profile.dat", OpenOptions::new().write(true).create(true), ) { let profile = GameProfile::dump(self, game_scene); profile.write_save(data)?; } else { log::warn!("Cannot open save file."); } Ok(()) } pub fn load_or_start_game(&mut self, ctx: &mut Context) -> GameResult { if let Ok(data) = filesystem::user_open(ctx, "/Profile.dat") { match GameProfile::load_from_save(data) { Ok(profile) => { self.reset(); let mut next_scene = GameScene::new(self, ctx, profile.current_map as usize)?; profile.apply(self, &mut next_scene, ctx); #[cfg(feature = "scripting")] self.lua.reload_scripts(ctx)?; self.next_scene = Some(Box::new(next_scene)); return Ok(()); } Err(e) => { log::warn!("Failed to load save game, starting new one: {}", e); } } } else { log::warn!("No save game found, starting new one..."); } self.start_new_game(ctx) } pub fn reset(&mut self) { self.control_flags.0 = 0; self.game_flags = bitvec::bitvec![0; 8000]; self.fade_state = FadeState::Hidden; self.game_rng = XorShift::new(0); self.teleporter_slots.clear(); self.quake_counter = 0; self.carets.clear(); self.textscript_vm.set_mode(ScriptMode::Map); self.textscript_vm.suspend = true; } pub fn handle_resize(&mut self, ctx: &mut Context) -> GameResult { self.screen_size = graphics::screen_size(ctx); self.scale = self.screen_size.1.div(230.0).floor().max(1.0); self.canvas_size = ( self.screen_size.0 / self.scale, self.screen_size.1 / self.scale, ); let (width, height) = (self.screen_size.0 as u16, self.screen_size.1 as u16); // ensure no texture is bound before destroying them. set_render_target(ctx, None)?; self.lightmap_canvas = Some(create_texture_mutable(ctx, width, height)?); Ok(()) } pub fn tick_carets(&mut self) { for caret in self.carets.iter_mut() { caret.tick(&self.effect_rng, &self.constants); } self.carets.retain(|c| !c.is_dead()); } pub fn create_caret(&mut self, x: i32, y: i32, ctype: CaretType, direct: Direction) { self.carets .push(Caret::new(x, y, ctype, direct, &self.constants)); } pub fn set_speed(&mut self, value: f64) { self.settings.speed = clamp(value, 0.1, 3.0); self.frame_time = 0.0; } pub fn current_tps(&self) -> f64 { self.timing_mode.get_tps() as f64 * self.settings.speed } pub fn shutdown(&mut self) { self.shutdown = true; } pub fn set_flag(&mut self, id: usize, value: bool) { if id < self.game_flags.len() { self.game_flags.set(id, value); } else { log::warn!("Attempted to set an out-of-bounds flag {}:", id); } } pub fn get_flag(&self, id: usize) -> bool { if let Some(flag) = self.game_flags.get(id) { *flag } else { false } } }