use crate::framework::backend::{Backend, BackendEventLoop, BackendRenderer, BackendTexture, SpriteBatchCommand}; use crate::framework::error::GameResult; use crate::framework::context::Context; use crate::Game; use crate::common::{Rect, Color}; use imgui::{Ui, DrawData}; use crate::framework::graphics::BlendMode; use std::cell::RefCell; use std::ops::DerefMut; use std::mem; pub struct NullBackend; impl NullBackend { pub fn new() -> GameResult> { Ok(Box::new(NullBackend)) } } impl Backend for NullBackend { fn create_event_loop(&self) -> GameResult> { Ok(Box::new(NullEventLoop)) } } pub struct NullEventLoop; impl BackendEventLoop for NullEventLoop { fn run(&mut self, game: &mut Game, ctx: &mut Context) { let state_ref = unsafe { &mut *game.state.get() }; ctx.screen_size = (640.0, 480.0); state_ref.handle_resize(ctx).unwrap(); loop { game.update(ctx).unwrap(); if state_ref.shutdown { log::info!("Shutting down..."); break; } if state_ref.next_scene.is_some() { mem::swap(&mut game.scene, &mut state_ref.next_scene); state_ref.next_scene = None; game.scene.as_mut().unwrap().init(state_ref, ctx).unwrap(); game.loops = 0; state_ref.frame_time = 0.0; } std::thread::sleep(std::time::Duration::from_millis(10)); game.draw(ctx).unwrap(); } } fn new_renderer(&self) -> GameResult> { let mut imgui = imgui::Context::create(); imgui.io_mut().display_size = [640.0, 480.0]; imgui.fonts().build_alpha8_texture(); Ok(Box::new(NullRenderer(RefCell::new(imgui)))) } } pub struct NullTexture(u16, u16); impl BackendTexture for NullTexture { fn dimensions(&self) -> (u16, u16) { (self.0, self.1) } fn add(&mut self, command: SpriteBatchCommand) { } fn clear(&mut self) { } fn draw(&mut self) -> GameResult<()> { Ok(()) } } pub struct NullRenderer(RefCell); impl BackendRenderer for NullRenderer { fn clear(&mut self, color: Color) { } fn present(&mut self) -> GameResult { Ok(()) } fn create_texture_mutable(&mut self, width: u16, height: u16) -> GameResult> { Ok(Box::new(NullTexture(width, height))) } fn create_texture(&mut self, width: u16, height: u16, data: &[u8]) -> GameResult> { Ok(Box::new(NullTexture(width, height))) } fn set_blend_mode(&mut self, blend: BlendMode) -> GameResult { Ok(()) } fn set_render_target(&mut self, texture: Option<&Box>) -> GameResult { Ok(()) } fn draw_rect(&mut self, rect: Rect, color: Color) -> GameResult { Ok(()) } fn draw_outline_rect(&mut self, rect: Rect, line_width: usize, color: Color) -> GameResult { Ok(()) } fn imgui(&self) -> GameResult<&mut imgui::Context> { unsafe { Ok(&mut *self.0.as_ptr()) } } fn render_imgui(&mut self, draw_data: &DrawData) -> GameResult { Ok(()) } }