# doukutsu-rs ![Release](https://github.com/doukutsu-rs/doukutsu-rs/workflows/Release/badge.svg) [Download latest Nightly builds](https://github.com/doukutsu-rs/doukutsu-rs/actions) (Requires being logged in to GitHub) A fully playable re-implementation of Cave Story (Doukutsu Monogatari) engine written in [Rust](https://www.rust-lang.org/). [Join the Discord server](https://discord.gg/fbRsNNB) #### Data files This repository does not contain any copyrighted files. For better user experience, AppVeyor builds are distributed with slightly modified freeware game files. *doukutsu-rs* should work fine with pre-extracted and tweaked data files from [this repository](https://github.com/doukutsu-rs/game-data), [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) extracted freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) data files. Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet. ##### Where to get them? **Freeware** - https://github.com/doukutsu-rs/game-data - Freeware game data distributed with CI builds, based on those two below. - https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy `NXEngine-evo-2.6.4-xxx/data` from the archive to runtime directory **Cave Story+ (not fully supported)** - Original version (first released in 2011 on Steam) - PC release (Steam) - Copy `data` folder from installation directory ([guide for Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=760447682)) to the runtime directory. - PC release (Epic Games Store) - Essentially the same thing as with Steam version. - PC release (Humble Bundle) - Essentially the same thing as with Steam version. - PC release (GOG) - Essentially the same thing as with Steam version. - Remastered version (first released in 2017 on Switch) - Switch release - (tested only with eShop version) Extract `data` directory from romfs. Requires a hacked console and a recent and legal copy of the game. If you don't know how, look in Google how to exactly do that because the methods really differ. #### Mandatory screenshots **Freeware data files:** ![Japanese Freeware](https://i.imgur.com/eZ0V5rK.png) **Cave Story+ data files:** ![CS+ with enhanced graphics](https://i.imgur.com/YaPAs70.png) #### Credits - Studio Pixel/Nicalis for Cave Story - [@Daedily](https://twitter.com/Daedliy) - brand artwork (Icon / Banner / Server) - [ggez](https://github.com/ggez/ggez) - parts of it are used in `crate::framework`, notably the VFS code. - [@ClayHanson_](https://twitter.com/ClayHanson_) - for letting us use his .pxchar skin format from Cave Story Multiplayer mod. - [Clownacy](https://github.com/Clownacy) - widescreen camera code. - [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - used as basis for our Organya playback engine.