use crate::caret::CaretType; use crate::common::Direction; use crate::ggez::GameResult; use crate::npc::NPC; use crate::player::Player; use crate::SharedGameState; impl NPC { pub(crate) fn tick_n000_null(&mut self, state: &mut SharedGameState) -> GameResult { Ok(()) } pub(crate) fn tick_n016_save_point(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Right { self.npc_flags.set_interactable(false); self.vel_y = -0x200; } } if self.flags.hit_bottom_wall() { self.npc_flags.set_interactable(true); } self.anim_counter = (self.anim_counter + 1) % 24; self.anim_num = self.anim_counter / 3; self.anim_rect = state.constants.npc.n016_save_point[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n017_health_refill(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; } match self.action_num { 1 => { let rand = state.game_rng.range(0..30); if rand < 10 { self.action_num = 2; } else if rand < 25 { self.action_num = 3; } else { self.action_num = 4; } self.action_counter = state.game_rng.range(0x10..0x40) as u16; self.anim_counter = 0; } 2 => { self.anim_rect = state.constants.npc.n017_health_refill[0]; if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; } } 3 => { self.anim_counter += 1; if self.anim_counter % 2 == 0 { self.anim_rect = state.constants.npc.n017_health_refill[1]; } else { self.anim_rect = state.constants.npc.n017_health_refill[0]; } if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; } } 4 => { self.anim_rect = state.constants.npc.n017_health_refill[1]; if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; } } _ => {} } Ok(()) } pub(crate) fn tick_n018_door(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { match self.direction { Direction::Left => { self.anim_rect = state.constants.npc.n018_door[0] } Direction::Right => { self.anim_rect = state.constants.npc.n018_door[1] } _ => {} } } 1 => { // todo smoke self.action_num = 0; } _ => {} } Ok(()) } pub(crate) fn tick_n020_computer(&mut self, state: &mut SharedGameState) -> GameResult { match self.direction { Direction::Left if self.anim_num == 0 => { self.anim_num = 1; self.anim_rect = state.constants.npc.n020_computer[0]; } Direction::Right => { self.anim_counter = (self.anim_counter + 1) % 12; self.anim_num = self.anim_counter / 4; self.anim_rect = state.constants.npc.n020_computer[1 + self.anim_num as usize]; } _ => {} } Ok(()) } pub(crate) fn tick_n021_chest_open(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Right { self.y += 16 * 0x200; } self.anim_rect = state.constants.npc.n021_chest_open; } Ok(()) } pub(crate) fn tick_n022_teleporter(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 if self.anim_counter == 0 => { self.anim_counter = 1; self.anim_rect = state.constants.npc.n022_teleporter[0]; } 1 => { self.anim_num = (self.anim_num + 1) & 1; self.anim_rect = state.constants.npc.n022_teleporter[self.anim_num as usize]; } _ => {} } Ok(()) } pub(crate) fn tick_n027_death_trap(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n027_death_trap; } Ok(()) } pub(crate) fn tick_n030_gunsmith(&mut self, state: &mut SharedGameState) -> GameResult { if self.direction == Direction::Left { match self.action_num { 0 => { self.action_num = 1; self.anim_counter = 0; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[0]; } 1 => { self.action_num = 1; self.anim_counter = 0; if state.game_rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 8; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[1]; } } 2 => { if self.action_counter > 0 { self.action_counter -= 1; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[0]; } } _ => {} } } else { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[2]; self.y += 16 * 0x200; } self.action_counter += 1; if self.action_counter > 100 { self.action_counter = 0; state.create_caret(self.x, self.y - 0x400, CaretType::Zzz, Direction::Left); } } Ok(()) } pub(crate) fn tick_n032_life_capsule(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = (self.anim_counter + 1) % 4; self.anim_num = self.anim_counter / 2; self.anim_rect = state.constants.npc.n032_life_capsule[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n034_bed(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; match self.direction { Direction::Left => { self.anim_rect = state.constants.npc.n034_bed[0] } Direction::Right => { self.anim_rect = state.constants.npc.n034_bed[1] } _ => {} } } Ok(()) } pub(crate) fn tick_n037_sign(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = (self.anim_counter + 1) % 4; self.anim_num = self.anim_counter / 2; self.anim_rect = state.constants.npc.n037_sign[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n038_fireplace(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.anim_counter = (self.anim_counter + 1) % 16; self.anim_num = self.anim_counter / 4; self.anim_rect = state.constants.npc.n038_fireplace[self.anim_num as usize]; } 10 => {} 11 => {} _ => {} } Ok(()) } pub(crate) fn tick_n039_save_sign(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; match self.direction { Direction::Left => { self.anim_rect = state.constants.npc.n039_save_sign[0] } Direction::Right => { self.anim_rect = state.constants.npc.n039_save_sign[1] } _ => {} } } Ok(()) } pub(crate) fn tick_n041_busted_door(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n041_busted_door; self.y -= 16 * 0x200; } Ok(()) } pub(crate) fn tick_n043_chalkboard(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.y -= 16 * 0x200; match self.direction { Direction::Left => { self.anim_rect = state.constants.npc.n043_chalkboard[0] } Direction::Right => { self.anim_rect = state.constants.npc.n043_chalkboard[1] } _ => {} } } Ok(()) } pub(crate) fn tick_n046_hv_trigger(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult { self.npc_flags.set_event_when_touched(true); if self.direction == Direction::Left { if self.x < player.x { self.x += 0x5ff; } else { self.x -= 0x5ff; } } else if self.y < player.y { self.y += 0x5ff; } else { self.y -= 0x5ff; } Ok(()) } pub(crate) fn tick_n070_sparkle(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = (self.anim_counter + 1) % 16; self.anim_num = self.anim_counter / 4; self.anim_rect = state.constants.npc.n070_sparkle[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n072_sprinkler(&mut self, state: &mut SharedGameState) -> GameResult { if self.direction == Direction::Left { self.anim_counter = (self.anim_counter + 1) % 4; self.anim_num = self.anim_counter / 2; self.anim_rect = state.constants.npc.n072_sprinkler[self.anim_num as usize]; // todo: spawn water droplets } Ok(()) } pub(crate) fn tick_n078_pot(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; match self.direction { Direction::Left => { self.anim_rect = state.constants.npc.n078_pot[0] } Direction::Right => { self.anim_rect = state.constants.npc.n078_pot[1] } _ => {} } } Ok(()) } pub(crate) fn tick_n211_small_spikes(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n211_small_spikes[self.event_num as usize % 4]; } Ok(()) } }