use crate::common::Rect; use crate::shared_game_state::SharedGameState; use crate::framework::context::Context; use crate::framework::error::GameResult; #[derive(Debug, EnumIter, PartialEq, Eq, Hash, Copy, Clone)] pub enum Alignment { Left, Right, } pub fn draw_number(x: f32, y: f32, val: usize, align: Alignment, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?; let n = val.to_string(); let align_offset = if align == Alignment::Right { n.len() as f32 * 8.0 } else { 0.0 }; for (offset, chr) in n.chars().enumerate() { let idx = chr as u16 - '0' as u16; batch.add_rect(x - align_offset + offset as f32 * 8.0, y, &Rect::new_size(idx * 8, 56, 8, 8)); } batch.draw(ctx)?; Ok(()) } pub fn draw_number_zeros(x: f32, y: f32, val: usize, align: Alignment, zeros: usize, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?; let n = format!("{:01$}", val, zeros); let align_offset = if align == Alignment::Right { n.len() as f32 * 8.0 } else { 0.0 }; for (offset, chr) in n.chars().enumerate() { let idx = chr as u16 - '0' as u16; batch.add_rect(x - align_offset + offset as f32 * 8.0, y, &Rect::new_size(idx * 8, 56, 8, 8)); } batch.draw(ctx)?; Ok(()) }