use num_traits::{abs, clamp}; use crate::caret::CaretType; use crate::common::{Direction, Rect}; use crate::framework::error::GameResult; use crate::npc::list::NPCList; use crate::npc::{NPC, NPCLayer}; use crate::player::Player; use crate::rng::RNG; use crate::shared_game_state::SharedGameState; use crate::stage::Stage; impl NPC { pub(crate) fn tick_n000_null(&mut self) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Right { self.y += 16 * 0x200; } } self.anim_rect.left = 0; self.anim_rect.top = 0; self.anim_rect.right = 16; self.anim_rect.bottom = 16; Ok(()) } pub(crate) fn tick_n003_dead_enemy(&mut self) -> GameResult { if self.action_num != 0xffff { self.action_num = 0xffff; self.action_counter2 = 0; self.anim_rect.left = 0; self.anim_rect.top = 0; self.anim_rect.right = 0; self.anim_rect.bottom = 0; } self.action_counter2 += 1; if self.action_counter2 == 100 { self.cond.set_alive(false); } Ok(()) } pub(crate) fn tick_n004_smoke(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_num = self.rng.range(0..4) as u16; self.anim_counter = self.rng.range(0..3) as u16; if self.direction == Direction::Left || self.direction == Direction::Up { let angle = self.rng.range(0..31415) as f32 / 5000.0; self.vel_x = (angle.cos() * self.rng.range(0x200..0x5ff) as f32) as i32; self.vel_y = (angle.sin() * self.rng.range(0x200..0x5ff) as f32) as i32; } } else { self.vel_x = (self.vel_x * 20) / 21; self.vel_y = (self.vel_y * 20) / 21; self.x += self.vel_x; self.y += self.vel_y; } self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 7 { self.cond.set_alive(false); return Ok(()); } } match self.direction { Direction::Left | Direction::Right => { self.anim_rect = state.constants.npc.n004_smoke[self.anim_num as usize]; } Direction::Up => { self.anim_rect = state.constants.npc.n004_smoke[self.anim_num as usize + 8]; } _ => {} } Ok(()) } pub(crate) fn tick_n013_forcefield(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = (self.anim_counter + 1) % 2; if self.anim_counter == 1 { self.anim_num = (self.anim_num + 1) % 4; self.anim_rect = state.constants.npc.n013_forcefield[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n014_key(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Right { self.vel_y = -0x200; } } if self.flags.hit_bottom_wall() { self.npc_flags.set_interactable(true); } self.anim_counter += 1; if self.anim_counter > 1 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 0 } } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; self.anim_rect = state.constants.npc.n014_key[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n015_chest_closed(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.npc_flags.set_interactable(true); if self.direction == Direction::Right { self.vel_y = -0x200; let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); for _ in 0..4 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } } } self.anim_num = 0; if self.rng.range(0..30) == 10 { self.action_num = 2; } } 2 => { self.animate(1, 0, 3); if self.anim_num > 2 { self.anim_num = 0; self.action_num = 1; } } _ => {} } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; self.anim_rect = state.constants.npc.n015_closed_chest[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n016_save_point(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Right { self.npc_flags.set_interactable(false); self.vel_y = -0x200; } } if self.flags.hit_bottom_wall() { self.npc_flags.set_interactable(true); } self.anim_counter = (self.anim_counter + 1) % 24; self.anim_num = self.anim_counter / 3; self.anim_rect = state.constants.npc.n016_save_point[self.anim_num as usize]; self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; Ok(()) } pub(crate) fn tick_n017_health_refill(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; } match self.action_num { 1 => { let rand = self.rng.range(0..30); if rand < 10 { self.action_num = 2; } else if rand < 25 { self.action_num = 3; } else { self.action_num = 4; } self.action_counter = self.rng.range(0x10..0x40) as u16; self.anim_counter = 0; } 2 => { self.anim_rect = state.constants.npc.n017_health_refill[0]; self.anim_num = 0; if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; } } 3 => { self.anim_counter += 1; if self.anim_counter % 2 == 0 { self.anim_num = 1; self.anim_rect = state.constants.npc.n017_health_refill[1]; } else { self.anim_num = 0; self.anim_rect = state.constants.npc.n017_health_refill[0]; } if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; } } 4 => { self.anim_num = 1; self.anim_rect = state.constants.npc.n017_health_refill[1]; if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; } } _ => {} } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; Ok(()) } pub(crate) fn tick_n018_door(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 => match self.direction { Direction::Left => self.anim_rect = state.constants.npc.n018_door[0], Direction::Right => self.anim_rect = state.constants.npc.n018_door[1], _ => {} }, 1 => { let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; for _ in 0..4 { npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } self.action_num = 0; self.anim_rect = state.constants.npc.n018_door[0] } _ => {} } Ok(()) } pub(crate) fn tick_n020_computer(&mut self, state: &mut SharedGameState) -> GameResult { match self.direction { Direction::Left if self.anim_num == 0 => { self.anim_num = 1; self.anim_rect = state.constants.npc.n020_computer[0]; } Direction::Right => { self.anim_counter = (self.anim_counter + 1) % 12; self.anim_num = self.anim_counter / 4; self.anim_rect = state.constants.npc.n020_computer[1 + self.anim_num as usize]; } _ => {} } Ok(()) } pub(crate) fn tick_n021_chest_open(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Right { self.y += 16 * 0x200; } self.anim_rect = state.constants.npc.n021_chest_open; } Ok(()) } pub(crate) fn tick_n022_teleporter(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.anim_num = 0; } 1 => { self.anim_num = (self.anim_num + 1) & 1; } _ => {} } self.anim_rect = state.constants.npc.n022_teleporter[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n023_teleporter_lights(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter += 1; if self.anim_counter > 1 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 7 { self.anim_num = 0; } } else if self.anim_counter == 1 { self.anim_rect = state.constants.npc.n023_teleporter_lights[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n027_death_trap(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n027_death_trap; } Ok(()) } pub(crate) fn tick_n030_gunsmith(&mut self, state: &mut SharedGameState) -> GameResult { if self.direction == Direction::Left { match self.action_num { 0 => { self.action_num = 1; self.anim_counter = 0; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[0]; } 1 => { self.action_num = 1; self.anim_counter = 0; if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 8; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[1]; } } 2 => { if self.action_counter > 0 { self.action_counter -= 1; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[0]; } } _ => {} } } else { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n030_hermit_gunsmith[2]; self.y += 16 * 0x200; } self.action_counter += 1; if self.action_counter > 100 { self.action_counter = 0; state.create_caret(self.x, self.y - 0x400, CaretType::Zzz, Direction::Left); } } Ok(()) } pub(crate) fn tick_n032_life_capsule(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = (self.anim_counter + 1) % 4; self.anim_num = self.anim_counter / 2; self.anim_rect = state.constants.npc.n032_life_capsule[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n034_bed(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; match self.direction { Direction::Left => self.anim_rect = state.constants.npc.n034_bed[0], Direction::Right => self.anim_rect = state.constants.npc.n034_bed[1], _ => {} } } Ok(()) } pub(crate) fn tick_n037_sign(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = (self.anim_counter + 1) % 4; self.anim_num = self.anim_counter / 2; self.anim_rect = state.constants.npc.n037_sign[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n038_fireplace(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.anim_counter = (self.anim_counter + 1) % 16; self.anim_num = self.anim_counter / 4; self.anim_rect = state.constants.npc.n038_fireplace[self.anim_num as usize]; } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; } self.anim_rect.left = 0; self.anim_rect.right = 0; } _ => {} } Ok(()) } pub(crate) fn tick_n039_save_sign(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; match self.direction { Direction::Left => self.anim_rect = state.constants.npc.n039_save_sign[0], Direction::Right => self.anim_rect = state.constants.npc.n039_save_sign[1], _ => {} } } Ok(()) } pub(crate) fn tick_n041_busted_door(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.layer = NPCLayer::Background; self.anim_rect = state.constants.npc.n041_busted_door; self.y -= 16 * 0x200; } Ok(()) } pub(crate) fn tick_n043_chalkboard(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.y -= 16 * 0x200; match self.direction { Direction::Left => self.anim_rect = state.constants.npc.n043_chalkboard[0], Direction::Right => self.anim_rect = state.constants.npc.n043_chalkboard[1], _ => {} } } Ok(()) } pub(crate) fn tick_n046_hv_trigger(&mut self, players: [&mut Player; 2]) -> GameResult { self.npc_flags.set_event_when_touched(true); let player = self.get_closest_player_mut(players); if self.direction == Direction::Left { if self.x < player.x { self.x += 0x5ff; } else { self.x -= 0x5ff; } } else if self.y < player.y { self.y += 0x5ff; } else { self.y -= 0x5ff; } Ok(()) } pub(crate) fn tick_n070_sparkle(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = (self.anim_counter + 1) % 16; self.anim_num = self.anim_counter / 4; self.anim_rect = state.constants.npc.n070_sparkle[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n072_sprinkler( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { if self.direction == Direction::Left { self.anim_counter = (self.anim_counter + 1) % 4; self.anim_num = self.anim_counter / 2; self.anim_rect = state.constants.npc.n072_sprinkler[self.anim_num as usize]; let player = self.get_closest_player_mut(players); if self.anim_num % 2 == 0 && (player.x - self.x).abs() < 480 * 0x200 { self.action_counter = self.action_counter.wrapping_add(1); let mut droplet = NPC::create(73, &state.npc_table); droplet.cond.set_alive(true); droplet.direction = Direction::Left; droplet.x = self.x; droplet.y = self.y; droplet.vel_x = 2 * self.rng.range(-0x200..0x200) as i32; droplet.vel_y = 3 * self.rng.range(-0x200..0x80) as i32; let _ = npc_list.spawn(0x100, droplet.clone()); if self.action_counter % 2 == 0 { droplet.vel_x = 2 * self.rng.range(-0x200..0x200) as i32; droplet.vel_y = 3 * self.rng.range(-0x200..0x80) as i32; let _ = npc_list.spawn(0x100, droplet); } } } Ok(()) } pub(crate) fn tick_n073_water_droplet(&mut self, state: &mut SharedGameState, stage: &Stage) -> GameResult { self.vel_y += 0x20; self.anim_rect = state.constants.npc.n073_water_droplet[self.rng.range(0..4) as usize]; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; if self.direction == Direction::Right { self.anim_rect.top += 2; self.anim_rect.bottom += 2; } self.action_counter += 1; if self.action_counter > 10 && (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_bottom_wall() || self.flags.in_water()) { // hit something self.cond.set_alive(false); } if self.y > stage.map.height as i32 * 16 * 0x200 { // out of map self.cond.set_alive(false); } Ok(()) } pub(crate) fn tick_n076_flowers(&mut self) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect.left = self.event_num as u16 * 16; self.anim_rect.top = 0; self.anim_rect.right = self.anim_rect.left + 16; self.anim_rect.bottom = self.anim_rect.top + 16; } Ok(()) } pub(crate) fn tick_n078_pot(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; match self.direction { Direction::Left => self.anim_rect = state.constants.npc.n078_pot[0], Direction::Right => self.anim_rect = state.constants.npc.n078_pot[1], _ => {} } } Ok(()) } pub(crate) fn tick_n085_terminal(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 => { self.anim_num = 0; let player = self.get_closest_player_mut(players); if abs(player.x - self.x) < 8 * 0x200 && player.y < self.y + 8 * 0x200 && player.y > self.y - 16 * 0x200 { state.sound_manager.play_sfx(43); self.action_num = 1; } } 1 => { self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 1; } } _ => {} } let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n085_terminal[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n090_background(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n090_background; } Ok(()) } pub(crate) fn tick_n096_fan_left( &mut self, state: &mut SharedGameState, mut players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 && self.direction == Direction::Right { self.action_num = 2; } self.anim_num = 1; } 2 => { self.anim_counter += 1; if self.anim_counter > 0 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 0; } } { let i = self.get_closest_player_idx_mut(&players); if abs(players[i].x - self.x) < 480 * 0x200 && abs(players[i].y - self.y) < 240 * 0x200 && self.rng.range(0..5) == 1 { let mut particle = NPC::create(199, &state.npc_table); particle.cond.set_alive(true); particle.direction = Direction::Left; particle.x = self.x; particle.y = self.y + (self.rng.range(-8..8) * 0x200) as i32; let _ = npc_list.spawn(0x100, particle); } } for player in players.iter_mut() { if !player.cond.alive() || player.cond.hidden() { continue; } if abs(player.y - self.y) < 8 * 0x200 && player.x < self.x && player.x > self.x - 96 * 0x200 { player.vel_x -= 0x88; player.cond.set_increase_acceleration(true); } } } _ => {} } if self.anim_counter == 0 { self.anim_rect = state.constants.npc.n096_fan_left[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n097_fan_up( &mut self, state: &mut SharedGameState, mut players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 && self.direction == Direction::Right { self.action_num = 2; } self.anim_num = 1; } 2 => { self.anim_counter += 1; if self.anim_counter > 0 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 0; } } { let i = self.get_closest_player_idx_mut(&players); if abs(players[i].x - self.x) < 480 * 0x200 && abs(players[i].y - self.y) < 240 * 0x200 && self.rng.range(0..5) == 1 { let mut particle = NPC::create(199, &state.npc_table); particle.cond.set_alive(true); particle.direction = Direction::Up; particle.x = self.x + (self.rng.range(-8..8) * 0x200) as i32; particle.y = self.y; let _ = npc_list.spawn(0x100, particle); } } for player in players.iter_mut() { if !player.cond.alive() || player.cond.hidden() { continue; } if abs(player.x - self.x) < 8 * 0x200 && player.y < self.y && player.y > self.y - 96 * 0x200 { player.vel_y -= 0x88; } } } _ => {} } if self.anim_counter == 0 { self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n098_fan_right( &mut self, state: &mut SharedGameState, mut players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 && self.direction == Direction::Right { self.action_num = 2; } self.anim_num = 1; } 2 => { self.anim_counter += 1; if self.anim_counter > 0 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 0; } } { let i = self.get_closest_player_idx_mut(&players); if abs(players[i].x - self.x) < 480 * 0x200 && abs(players[i].y - self.y) < 240 * 0x200 && self.rng.range(0..5) == 1 { let mut particle = NPC::create(199, &state.npc_table); particle.cond.set_alive(true); particle.direction = Direction::Right; particle.x = self.x; particle.y = self.y + (self.rng.range(-8..8) * 0x200) as i32; let _ = npc_list.spawn(0x100, particle); } } for player in players.iter_mut() { if abs(player.y - self.y) < 8 * 0x200 && player.x > self.x && player.x < self.x + 96 * 0x200 { player.vel_x += 0x88; player.cond.set_increase_acceleration(true); } } } _ => {} } if self.anim_counter == 0 { self.anim_rect = state.constants.npc.n098_fan_right[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n099_fan_down( &mut self, state: &mut SharedGameState, mut players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 && self.direction == Direction::Right { self.action_num = 2; } self.anim_num = 1; } 2 => { self.anim_counter += 1; if self.anim_counter > 0 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 0; } } { let i = self.get_closest_player_idx_mut(&players); if abs(players[i].x - self.x) < 480 * 0x200 && abs(players[i].y - self.y) < 240 * 0x200 && self.rng.range(0..5) == 1 { let mut particle = NPC::create(199, &state.npc_table); particle.cond.set_alive(true); particle.direction = Direction::Bottom; particle.x = self.x + (self.rng.range(-8..8) * 0x200) as i32; particle.y = self.y; let _ = npc_list.spawn(0x100, particle); } } for player in players.iter_mut() { if abs(player.x - self.x) < 8 * 0x200 && player.y > self.y && player.y < self.y + 96 * 0x200 { player.vel_y -= 0x88; } } } _ => {} } if self.anim_counter == 0 { self.anim_rect = state.constants.npc.n097_fan_up[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n105_hey_bubble_low(&mut self, state: &mut SharedGameState) -> GameResult { self.action_counter += 1; if self.action_counter < 5 { self.y -= 0x200 } else if self.action_counter > 30 { self.cond.set_alive(false); } self.anim_rect = state.constants.npc.n105_hey_bubble_low[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n106_hey_bubble_high(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { if self.action_num == 0 { self.action_num = 1; let mut npc = NPC::create(105, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y - 8 * 0x200; let _ = npc_list.spawn(0x180, npc); } Ok(()) } pub(crate) fn tick_n114_press( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.y -= 4 * 0x200; } if !self.flags.hit_bottom_wall() { self.action_num = 10; self.anim_num = 1; self.anim_counter = 0; } } 10 => { self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 2; } } for player in players.iter() { if player.y > self.y { self.npc_flags.set_solid_hard(false); self.damage = 127; } else { self.npc_flags.set_solid_hard(true); self.damage = 0; } } if self.flags.hit_bottom_wall() { if self.anim_num > 1 { let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; for _ in 0..4 { npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } state.quake_counter = 10; state.sound_manager.play_sfx(26); } self.action_num = 1; self.anim_num = 0; self.damage = 0; self.npc_flags.set_solid_hard(true); } } _ => {} } self.vel_y += 0x20; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; self.anim_rect = state.constants.npc.n114_press[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n116_red_petals(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n116_red_petals; } Ok(()) } pub(crate) fn tick_n119_table_chair(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n119_table_chair; } Ok(()) } pub(crate) fn tick_n125_hidden_item(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { if self.life < 990 { npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng); self.cond.set_alive(false); state.sound_manager.play_sfx(70); match self.direction { // hidden heart Direction::Left => { let mut npc = NPC::create(87, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.direction = Direction::Right; let _ = npc_list.spawn(0, npc); } // hidden missile Direction::Right => { let mut npc = NPC::create(86, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.direction = Direction::Right; let _ = npc_list.spawn(0, npc); } _ => {} } } match self.direction { Direction::Left => self.anim_rect = state.constants.npc.n125_hidden_item[0], Direction::Right => self.anim_rect = state.constants.npc.n125_hidden_item[1], _ => {} } Ok(()) } pub(crate) fn tick_n137_large_door_frame(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n137_large_door_frame; } Ok(()) } pub(crate) fn tick_n149_horizontal_moving_block( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 => { self.x += 8 * 0x200; self.y += 8 * 0x200; self.npc_flags.set_solid_hard(true); self.vel_x = 0; self.vel_y = 0; self.action_num = if self.direction == Direction::Right { 20 } else { 10 }; } 10 => { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; let player = self.get_closest_player_mut(players); if (player.x < self.x + 25 * 0x200) && (player.x > self.x - 25 * 16 * 0x200) && (player.y < self.y + 25 * 0x200) && (player.y > self.y - 25 * 0x200) { self.action_num = 11; self.action_counter = 0; } } 11 => { self.action_counter += 1; if self.action_counter % 10 == 6 { state.sound_manager.play_sfx(107); } if self.flags.hit_left_wall() { self.vel_x = 0; self.direction = Direction::Right; self.action_num = 20; state.quake_counter = 10; state.sound_manager.play_sfx(26); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); for _ in 0..3 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } } else { let player = self.get_closest_player_mut(players); if player.flags.hit_left_wall() { self.npc_flags.set_rear_and_top_not_hurt(true); self.damage = 100; } else { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; } self.vel_x -= 0x20; } } 20 => { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; let player = self.get_closest_player_mut(players); if (player.x > self.x - 25 * 0x200) && (player.x < self.x + 25 * 16 * 0x200) && (player.y < self.y + 25 * 0x200) && (player.y > self.y - 25 * 0x200) { self.action_num = 21; self.action_counter = 0; } } 21 => { self.action_counter += 1; if self.action_counter % 10 == 6 { state.sound_manager.play_sfx(107); } if self.flags.hit_right_wall() { self.vel_x = 0; self.direction = Direction::Left; self.action_num = 10; state.quake_counter = 10; state.sound_manager.play_sfx(26); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); for _ in 0..3 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } } else { let player = self.get_closest_player_mut(players); if player.flags.hit_right_wall() { self.npc_flags.set_rear_and_top_not_hurt(true); self.damage = 100; } else { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; } self.vel_x += 0x20; } } _ => {} } self.vel_x = clamp(self.vel_x, -0x200, 0x200); self.x += self.vel_x; if self.anim_num != 149 { self.anim_num = 149; self.anim_rect = state.constants.npc.n149_horizontal_moving_block; } Ok(()) } pub(crate) fn tick_n152_shutter_stuck(&mut self) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Right { self.y += 0x2000; } self.anim_rect = Rect { left: 0, top: 0, right: 0, bottom: 0 }; } Ok(()) } pub(crate) fn tick_n157_vertical_moving_block( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 => { self.x += 8 * 0x200; self.y += 8 * 0x200; self.npc_flags.set_solid_hard(true); self.vel_x = 0; self.vel_y = 0; self.action_num = if self.direction == Direction::Right { 20 } else { 10 }; } 10 => { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; let player = self.get_closest_player_mut(players); if (player.y < self.y + 25 * 0x200) && (player.y > self.y - 25 * 16 * 0x200) && (player.x < self.x + 25 * 0x200) && (player.x > self.x - 25 * 0x200) { self.action_num = 11; self.action_counter = 0; } } 11 => { self.action_counter += 1; if self.action_counter % 10 == 6 { state.sound_manager.play_sfx(107); } if self.flags.hit_top_wall() { self.vel_y = 0; self.direction = Direction::Right; self.action_num = 20; state.quake_counter = 10; state.sound_manager.play_sfx(26); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); for _ in 0..3 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } } else { let player = self.get_closest_player_mut(players); if player.flags.hit_top_wall() { self.npc_flags.set_rear_and_top_not_hurt(true); self.damage = 100; } else { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; } self.vel_y -= 0x20; } } 20 => { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; let player = self.get_closest_player_mut(players); if (player.y > self.y - 25 * 0x200) && (player.y < self.y + 25 * 16 * 0x200) && (player.x < self.x + 25 * 0x200) && (player.x > self.x - 25 * 0x200) { self.action_num = 21; self.action_counter = 0; } } 21 => { self.action_counter += 1; if self.action_counter % 10 == 6 { state.sound_manager.play_sfx(107); } if self.flags.hit_bottom_wall() { self.vel_x = 0; self.direction = Direction::Left; self.action_num = 10; state.quake_counter = 10; state.sound_manager.play_sfx(26); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); for _ in 0..3 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } } else { let player = self.get_closest_player_mut(players); if player.flags.hit_bottom_wall() { self.npc_flags.set_rear_and_top_not_hurt(true); self.damage = 100; } else { self.npc_flags.set_rear_and_top_not_hurt(false); self.damage = 0; } self.vel_y += 0x20; } } _ => {} } self.vel_y = clamp(self.vel_y, -0x200, 0x200); self.y += self.vel_y; if self.anim_num != 149 { self.anim_num = 149; self.anim_rect = state.constants.npc.n149_horizontal_moving_block; } Ok(()) } pub(crate) fn tick_n194_broken_blue_robot(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.y += 4 * 0x200; } self.anim_rect = state.constants.npc.n194_broken_blue_robot; Ok(()) } pub(crate) fn tick_n195_grate(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n195_grate; } Ok(()) } pub(crate) fn tick_n199_wind_particles(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_num = self.rng.range(0..2) as u16; self.vel_x = self.direction.vector_x() * (self.rng.range(4..8) * 0x200 / 2) as i32; self.vel_y = self.direction.vector_y() * (self.rng.range(4..8) * 0x200 / 2) as i32; } self.anim_counter += 1; if self.anim_counter > 6 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 4 { self.cond.set_alive(false); return Ok(()); } } self.x += self.vel_x; self.y += self.vel_y; if self.anim_counter == 1 { self.anim_rect = state.constants.npc.n199_wind_particles[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n211_small_spikes(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n211_small_spikes[self.event_num as usize % 4]; } Ok(()) } pub(crate) fn tick_n216_debug_cat(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n216_debug_cat; } Ok(()) } pub(crate) fn tick_n222_prison_bars(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.y -= 0x1000; self.action_num = 1; self.anim_rect = state.constants.npc.n222_prison_bars; } Ok(()) } pub(crate) fn tick_n227_bucket(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n227_bucket; } Ok(()) } pub(crate) fn tick_n229_red_flowers_sprouts(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.y -= 0x2000; let anim = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n229_red_flowers_sprouts[anim]; } Ok(()) } pub(crate) fn tick_n230_red_flowers_blooming(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.x -= 0x2000; self.y -= 0x2000; let anim = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n230_red_flowers_blooming[anim]; } Ok(()) } pub(crate) fn tick_n234_red_flowers_picked(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.y += 16 * 0x200; match self.direction { Direction::Left => self.anim_rect = state.constants.npc.n234_red_flowers_picked[0], Direction::Right => self.anim_rect = state.constants.npc.n234_red_flowers_picked[1], _ => self.anim_rect = state.constants.npc.n234_red_flowers_picked[1], } } Ok(()) } pub(crate) fn tick_n239_cage_bars(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Left { self.x += 0x1000; self.y += 0x2000; } else { self.display_bounds.left = 0x3000; self.display_bounds.top = 0x1000; self.display_bounds.right = 0x3000; } } let anim = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n239_cage_bars[anim]; Ok(()) } pub(crate) fn tick_n258_mimiga_sleeping(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n258_mimiga_sleeping; } Ok(()) } pub(crate) fn tick_n292_quake(&mut self, state: &mut SharedGameState) -> GameResult { state.quake_counter = 10; Ok(()) } pub(crate) fn tick_n297_sue_dragon_mouth(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.x = npc.x + 0x2000; self.y = npc.y + 0x1000; } self.anim_rect = state.constants.npc.n297_sue_dragon_mouth; Ok(()) } pub(crate) fn tick_n302_camera_focus_marker( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = &players[state.textscript_vm.executor_player.index()]; match self.action_num { 10 => { self.x = player.x; self.y = player.y - 0x4000; } 20 => match self.direction { Direction::Left => self.x -= 0x400, Direction::Up => self.y -= 0x400, Direction::Right => self.x += 0x400, Direction::Bottom => self.y += 0x400, _ => {} }, 30 => { self.x = player.x; self.y = player.y + 0xa000; } 100 | 101 => { if self.action_num == 100 { self.action_num = 101; if self.tsc_direction != 0 { for npc in npc_list.iter_alive() { if npc.event_num == self.tsc_direction { self.parent_id = npc.id; break; } } if self.parent_id == 0 { self.cond.set_alive(false); } } else { // TODO: handle boss } } if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.x = (player.x + npc.x) / 2; self.y = (player.y + npc.y) / 2; } } _ => {} } Ok(()) } pub(crate) fn tick_n328_human_transform_machine(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n328_human_transform_machine; } Ok(()) } pub(crate) fn tick_n329_laboratory_fan(&mut self, state: &mut SharedGameState) -> GameResult { self.anim_counter = self.anim_counter.wrapping_add(1); self.anim_rect = state.constants.npc.n329_laboratory_fan[(self.anim_counter as usize / 2) & 1]; Ok(()) } pub(crate) fn tick_n349_statue(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; if self.direction == Direction::Left { self.x += 0x1000; } else if self.direction == Direction::Right { self.y += 0x2000; } } self.anim_rect = state.constants.npc.n349_statue; Ok(()) } pub(crate) fn tick_n351_statue_shootable(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 => { self.action_num = 1; self.anim_num = self.tsc_direction / 10; self.x += 0x1000; self.y += 0x1800; } 10 | 11 => { if self.action_num == 10 { if state.get_flag(self.flag_num as usize) { self.action_num = 20; } else { self.action_num = 11; self.npc_flags.set_shootable(true); } } if self.life <= 900 { let mut npc = NPC::create(351, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x - 0x1000; npc.y = self.y - 0x1800; npc.tsc_direction = 10 * self.anim_num + 40; let _ = npc_list.spawn(0, npc); self.cond.set_explode_die(true); } } 20 => { self.anim_num += 4; self.action_num = 1; } _ => {} } self.anim_rect = state.constants.npc.n351_statue_shootable[self.anim_num as usize % 9]; Ok(()) } pub(crate) fn tick_n352_ending_characters( &mut self, state: &mut SharedGameState, npc_list: &NPCList, ) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.action_counter2 = self.tsc_direction / 100; self.tsc_direction %= 100; if self.action_counter2 <= 13 && ((1 << self.action_counter2) & 0b11001110000000) != 0 { self.spritesheet_id = 21; } if self.action_counter2 <= 12 && ((1 << self.action_counter2) & 0b1001000010100) != 0 { self.display_bounds.top = 0x2000; } if self.action_counter2 == 9 { self.display_bounds.left = 0x2800; self.display_bounds.right = 0x2800; self.x -= 0x200; } if self.action_counter2 == 0 { let mut npc = NPC::create(145, &state.npc_table); npc.cond.set_alive(true); npc.direction = Direction::Right; npc.parent_id = self.id; let _ = npc_list.spawn(0x100, npc); } } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } if self.flags.hit_bottom_wall() { self.action_num = 2; self.anim_num = 1; self.vel_y = 0; } self.y += self.vel_y; self.anim_rect = state.constants.npc.n352_ending_characters [(2 * self.action_counter2 as usize + self.anim_num as usize) % 28]; Ok(()) } pub(crate) fn tick_n355_quote_and_curly_on_balrog( &mut self, state: &mut SharedGameState, npc_list: &NPCList, ) -> GameResult { if self.action_num == 0 { match self.direction { Direction::Left => { self.spritesheet_id = 16; self.anim_num = 0; if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.x = npc.x - 0x1c00; self.y = npc.y + 0x1400; } } Direction::Up => { self.spritesheet_id = 23; self.anim_num = 1; if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.x = npc.x + 0x1c00; self.y = npc.y + 0x1400; } } Direction::Right => { self.spritesheet_id = 16; self.anim_num = 2; if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.x = npc.x - 0xe00; self.y = npc.y - 0x2600; } } Direction::Bottom => { self.spritesheet_id = 23; self.anim_num = 3; if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.x = npc.x + 0x800; self.y = npc.y - 0x2600; } } _ => {} } } self.anim_rect = state.constants.npc.n355_quote_and_curly_on_balrog[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n358_misery_credits(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.animate(6, 0, 1); } else if self.action_num == 10 { self.animate(6, 3, 4); } self.anim_rect = state.constants.npc.n358_misery_credits[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n359_water_droplet_generator( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); if abs(player.x - self.x) < 320 * 0x200 && player.y < self.y + 320 * 0x200 && player.y > self.y - 160 * 0x200 && self.rng.range(0..100) == 2 { let mut npc = NPC::create(73, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x + self.rng.range(-6..6) * 0x200; npc.y = self.y - 7 * 0x200; let _ = npc_list.spawn(0, npc); } Ok(()) } }