use ggez::GameResult; use crate::npc::NPC; use crate::shared_game_state::SharedGameState; use crate::player::Player; use num_traits::abs; use crate::common::Direction; impl NPC { pub(crate) fn tick_n040_santa(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 | 1 =>{ if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 0 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } let player = self.get_closest_player_mut(players); if abs(self.x - player.x) < 32 * 0x200 && self.y - 32 * 0x200 < player.y && self.y + 16 * 0x200 > player.y { self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num =2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 5 { self.anim_num = 2; } } self.x += self.direction.vector_x() * 0x200; } 5 => { self.anim_num = 6; } _ => {} } let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n040_santa[self.anim_num as usize + dir_offset]; Ok(()) } }