use std::cmp::Ordering; use ggez::GameResult; use num_traits::{abs, clamp}; use crate::common::Direction; use crate::npc::NPC; use crate::player::Player; use crate::shared_game_state::SharedGameState; impl NPC { pub(crate) fn tick_n069_pignon(&mut self, state: &mut SharedGameState) -> GameResult { let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset]; } if self.rng.range(0..100) == 1 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset]; } if self.rng.range(0..150) == 1 { self.action_num = 3; self.action_counter = 50; self.anim_num = 0; self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset]; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset]; } } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num = 2; self.anim_counter = 0; self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset]; } if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 0; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 4 { self.anim_num = 2; } self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset]; } if self.flags.hit_left_wall() { self.direction = Direction::Right; } if self.flags.hit_right_wall() { self.direction = Direction::Left; } self.vel_x = self.direction.vector_x() * 0x100; // 0.5fix9 } 5 => { if self.flags.hit_bottom_wall() { self.action_num = 0; } } _ => {} } if self.shock > 0 && [1, 2, 4].contains(&self.action_num) { self.vel_y = -0x200; self.anim_num = 5; self.action_num = 5; self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset]; } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; Ok(()) } pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.target_x = self.x; self.target_y = self.y; self.vel_y = 0x80; } if self.action_num == 1 { self.vel_y += match self.target_y.cmp(&self.y) { Ordering::Less => { -8 } Ordering::Equal => { 0 } Ordering::Greater => { 8 } }; self.vel_y = clamp(self.vel_y, -0x100, 0x100); } self.x += self.vel_x; self.y += self.vel_y; self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 1 { self.anim_num = 0; } if self.shock > 0 { self.anim_num = 2; } let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n075_kanpachi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.action_num == 1 { let player = self.get_closest_player_mut(players); if (self.x - (48 * 0x200) < player.x) && (self.x + (48 * 0x200) > player.x) && (self.y - (48 * 0x200) < player.y) && (self.y + (48 * 0x200) > player.y) { self.anim_num = 1; } else { self.anim_num = 0; } } self.anim_rect = state.constants.npc.n075_kanpachi[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n077_yamashita(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } match self.action_num { 1 => { if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } _ => {} } if self.direction == Direction::Left { self.anim_rect = state.constants.npc.n077_yamashita[self.anim_num as usize]; } else { self.anim_rect = state.constants.npc.n077_yamashita[2]; } Ok(()) } pub(crate) fn tick_n079_mahin(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 => { self.action_num = 1; self.anim_num = 2; self.anim_counter = 0; } 2 => { self.anim_num = 0; if self.rng.range(0..120) == 10 { self.action_num = 3; self.action_counter = 0; self.anim_num = 1; } let player = self.get_closest_player_mut(players); if (self.x - (32 * 0x200) < player.x) && (self.x + (32 * 0x200) > player.x) && (self.y - (32 * 0x200) < player.y) && (self.y + (16 * 0x200) > player.y) { if self.x > player.x { self.direction = Direction::Left; } else { self.direction = Direction::Right; } } } 3 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 2; self.anim_num = 0; } } _ => {} } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n080_gravekeeper(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.npc_flags.set_shootable(false); self.damage = 0; self.action_num = 1; self.hit_bounds.left = 4 * 0x200; } self.anim_num = 0; let player = self.get_closest_player_mut(players); if abs(player.x - self.x) < 128 * 0x200 && self.y - 48 * 0x200 < player.y && self.y + 32 * 0x200 > player.y { self.anim_counter = 0; self.action_num = 2; } if self.shock > 0 { self.anim_num = 1; self.anim_counter = 0; self.action_num = 2; self.npc_flags.set_shootable(false); } self.direction = if player.x < self.x { Direction::Left } else { Direction::Right }; } 2 => { self.anim_counter += 1; if self.anim_counter > 6 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 3 { self.anim_num = 0; } } let player = self.get_closest_player_mut(players); if abs(player.x - self.x) < 16 * 0x200 { self.hit_bounds.left = 18 * 0x200; self.action_counter = 0; self.action_num = 3; self.npc_flags.set_shootable(true); state.sound_manager.play_sfx(34); } self.direction = if player.x < self.x { Direction::Left } else { Direction::Right }; self.vel_x = self.direction.vector_x() * 0x100; } 3 => { self.anim_num = 4; self.vel_x = 0; self.action_counter += 1; if self.action_counter > 40 { self.action_counter = 0; self.action_num = 4; state.sound_manager.play_sfx(106); } } 4 => { self.anim_num = 5; self.damage = 10; self.action_counter += 1; if self.action_counter > 2 { self.action_counter = 0; self.action_num = 5; } } 5 => { self.action_counter += 1; if self.action_counter > 60 { self.action_num = 0; } self.anim_num = 6; } _ => {} } if (self.vel_x < 0 && self.flags.hit_left_wall()) || (self.vel_x > 0 && self.flags.hit_right_wall()) { self.vel_x = 0; } self.vel_x = clamp(self.vel_x, -0x400, 0x400); self.vel_y = clamp(self.vel_y + 0x20, -0x5ff, 0x5ff); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n080_gravekeeper[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n081_giant_pignon(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset]; } if self.rng.range(0..100) == 1 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset]; } if self.rng.range(0..150) == 1 { self.action_num = 3; self.action_counter = 50; self.anim_num = 0; self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset]; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset]; } } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num = 2; self.anim_counter = 0; self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset]; } if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 0; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 4 { self.anim_num = 2; } self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset]; } if self.flags.hit_left_wall() { self.direction = Direction::Right; } if self.flags.hit_right_wall() { self.direction = Direction::Left; } self.vel_x = self.direction.vector_x() * 0x100; // 0.5fix9 } 5 => { if self.flags.hit_bottom_wall() { self.action_num = 0; } } _ => {} } if self.shock > 0 && [1, 2, 4].contains(&self.action_num) { let player = self.get_closest_player_mut(players); self.vel_x = if self.x < player.x { 0x100 } else { -0x100 }; self.vel_y = -0x200; self.anim_num = 5; self.action_num = 5; self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset]; } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; Ok(()) } pub(crate) fn tick_n091_mimiga_cage(&mut self, state: &SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.y += 16 * 0x200; self.anim_rect = state.constants.npc.n091_mimiga_cage; } Ok(()) } }