use crate::framework::error::GameResult; use num_traits::{abs, clamp}; use crate::common::Direction; use crate::npc::NPC; use crate::player::Player; use crate::rng::RNG; use crate::shared_game_state::SharedGameState; impl NPC { pub(crate) fn tick_n029_cthulhu(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } let player = self.get_closest_player_mut(players); if abs(self.x - player.x) < 48 * 0x200 && self.y - 48 * 0x200 < player.y && self.y + 16 * 0x200 > player.y { self.anim_num = 1; } else { self.anim_num = 0; } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n029_cthulhu[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n052_sitting_blue_robot(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n052_sitting_blue_robot; } Ok(()) } pub(crate) fn tick_n055_kazuma(&mut self, state: &mut SharedGameState) -> GameResult { let off = if self.direction == Direction::Left { 0 } else { 6 }; match self.action_num { 0 => { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.anim_rect = state.constants.npc.n055_kazuma[off]; } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num = 1; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 4 { self.anim_num = 1; } match self.direction { Direction::Left => { self.x -= 0x200; } Direction::Right => { self.x += 0x200; } _ => {} } self.anim_rect = state.constants.npc.n055_kazuma[self.anim_num as usize + off]; } 5 => { self.anim_num = 5; self.anim_rect = state.constants.npc.n055_kazuma[self.anim_num as usize + off]; } _ => {} } self.vel_y += 0x20; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; Ok(()) } pub(crate) fn tick_n061_king(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 5 => { self.anim_num = 3; self.vel_x = 0; } 6 | 7 => { if self.action_num == 6 { self.action_num = 7; self.action_counter = 0; self.anim_counter = 0; self.vel_y = -0x400; } self.anim_num = 2; if self.direction == Direction::Left { self.vel_x = -0x200; } else { self.vel_x = 0x200; } if self.action_counter != 0 && self.flags.hit_bottom_wall() { self.action_num = 5; } self.action_counter += 1; } 8 | 9 => { if self.action_num == 8 { self.action_num = 9; self.anim_num = 4; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 7 { self.anim_num = 4; } if self.direction == Direction::Left { self.vel_x = -0x200; } else { self.vel_x = 0x200; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.anim_num = 4; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 7 { self.anim_num = 4; } if self.direction == Direction::Left { self.vel_x = -0x400; } else { self.vel_x = 0x400; } } // todo: 20 - king's sword // todo: 30,31 - pre misery attack // todo: 40,42 - dying // todo: 60,61 - leap _ => {} } if self.action_num < 30 || self.action_num >= 40 { self.vel_y += 0x40; self.vel_x = clamp(self.vel_x, -0x400, 0x400); if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } } self.x += self.vel_x; self.y += self.vel_y; if self.direction == Direction::Left { self.anim_rect = state.constants.npc.n061_king[self.anim_num as usize]; } else { self.anim_rect = state.constants.npc.n061_king[self.anim_num as usize + 10]; } Ok(()) } pub(crate) fn tick_n062_kazuma_computer(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.x -= 4 * 0x200; self.y += 16 * 0x200; self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } if self.anim_num > 1 { self.anim_num = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } if self.rng.range(0..80) == 1 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } if self.rng.range(0..120) == 10 { self.action_num = 3; self.action_counter = 0; self.anim_num = 2; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } } 2 => { self.action_counter += 1; if self.action_counter > 40 { self.action_num = 3; self.anim_num = 2; self.action_counter = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } } 3 => { self.action_counter += 1; if self.action_counter > 80 { self.action_num = 1; self.anim_num = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } } _ => {} } Ok(()) } pub(crate) fn tick_n074_jack(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 8 | 9 => { if self.anim_num == 8 { self.action_num = 9; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 5 { self.anim_num = 2; } if self.direction == Direction::Left { self.vel_x = -0x200; } else { self.vel_x = 0x200; } } _ => {} } self.vel_y += 0x40; self.vel_x = clamp(self.vel_x, -0x400, 0x400); if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; self.anim_rect = state.constants.npc.n074_jack[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n151_blue_robot_standing(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..100) == 0 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 16 { self.action_num = 1; self.anim_num = 0; } } _ => {} } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n151_blue_robot_standing[self.anim_num as usize + dir_offset]; Ok(()) } }