use crate::common::{CDEG_RAD, Direction}; use crate::framework::error::GameResult; use crate::game::caret::CaretType; use crate::game::npc::list::NPCList; use crate::game::npc::NPC; use crate::game::player::Player; use crate::game::shared_game_state::SharedGameState; use crate::util::rng::RNG; impl NPC { // Gaudi from room 2 pub(crate) fn tick_n361_flying_gaudi( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { self.action_num = 1; let player = self.get_closest_player_ref(&players); let spawn_distance = state.tile_size.as_int() * 0x200 * 13; if (self.direction == Direction::Right && self.x - player.x <= -spawn_distance) || (self.direction == Direction::Left && self.x - player.x >= spawn_distance) { self.action_num = 10; } else { return Ok(()); } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.damage = 5; self.npc_flags.set_shootable(true); } let player = self.get_closest_player_ref(&players); self.vel_x2 += if self.x > player.x { -0x10 } else { 0x10 }; self.vel_y2 += if self.y > player.y { -0x10 } else { 0x10 }; self.direction = if self.x > player.x { Direction::Right } else { Direction::Left }; if self.flags.hit_left_wall() { self.vel_x2 /= -2; } if self.flags.hit_right_wall() { self.vel_x2 /= -2; } if self.flags.hit_top_wall() { self.vel_y2 *= -1; } if self.flags.hit_bottom_wall() { self.vel_y2 /= -2; } self.vel_x2 = self.vel_x2.clamp(-0x5FF, 0x5FF); self.vel_y2 = self.vel_y2.clamp(-0x5FF, 0x5FF); } _ => (), } self.x += self.vel_x2; self.y += self.vel_y2; self.animate(1, 0, 1); let dir_offset = if self.direction == Direction::Right { 0 } else { 2 }; self.anim_rect = state.constants.npc.n361_flying_gaudi[self.anim_num as usize + dir_offset]; if self.life <= 985 { self.npc_type = 154; self.action_num = 0; } Ok(()) } // Curly clone from room 3, shoots machine gun-like bullets pub(crate) fn tick_n362_curly_clone( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_ref(&players); if self.x > player.x + 0x28000 || self.x < player.x - 0x28000 || self.y > player.y + 0x1E000 || self.y < player.y - 0x1E000 { return Ok(()); } match self.action_num { 0 => { self.vel_x = 0; self.anim_num = 0; self.action_num = 1; } 1 => { if self.rng.range(0..60) == 1 { self.direction = self.direction.opposite(); self.action_num = 10; } if self.y > player.y - 0x2000 && self.y < player.y + 0x2000 && self.rng.range(0..50) == 1 { self.action_num = 5 } } 5 => { self.face_player(player); self.anim_num = if self.action_counter % 2 != 0 { 5 } else { 0 }; self.action_counter += 1; if self.action_counter >= 30 { self.action_counter = 0; self.anim_num = 0; self.action_num = 6; } } 6 => { self.action_counter += 1; if self.action_counter % 4 == 1 { self.anim_counter = 0; let mut npc = NPC::create(364, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x + 0x1000 * self.direction.vector_x(); npc.y = self.y + 0x800; npc.direction = self.direction; let _ = npc_list.spawn(0x100, npc); self.x += 0x200 * self.direction.opposite().vector_x(); } if self.action_counter >= 9 { self.action_num = 1; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.action_counter = self.rng.range(25..100) as u16; self.anim_num = 1; } self.animate(2, 0, 1); self.vel_x = 0x200 * self.direction.vector_x(); if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; self.anim_num = 0; self.vel_x = 0; } if (self.direction == Direction::Left && self.flags.hit_left_wall()) || (self.direction == Direction::Right && self.flags.hit_right_wall()) { self.anim_num = 1; self.vel_y = -0x5FF; self.action_num = 20; state.sound_manager.play_sfx(30); if player.cond.hidden() { state.sound_manager.play_sfx(30); // ??? } } } 20 => { if (self.direction == Direction::Left && self.flags.hit_left_wall()) || (self.direction == Direction::Right && self.flags.hit_right_wall()) { self.action_counter2 += 1; if self.action_counter2 > 12 { self.direction = self.direction.opposite(); } } else { self.action_counter2 = 0; } self.vel_x = 0x200 * self.direction.vector_x(); if self.flags.hit_bottom_wall() { self.action_num = 21; self.action_counter = 0; self.anim_num = 0; self.vel_x = 0; if player.cond.hidden() { state.sound_manager.play_sfx(23); // ??? } } } 21 => { self.action_counter += 1; if self.action_counter >= 10 { self.action_num = 1; self.anim_num = 0; self.action_counter = 0; } } _ => (), } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset]; if self.life <= 970 { self.npc_type = 363; // Dead Curly Clone self.action_num = 0; } Ok(()) } // Dead Curly Clone pub(crate) fn tick_n363_dead_curly_clone(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 => { self.action_num = 1; self.anim_num = 2; self.damage = 0; self.npc_flags.set_ignore_solidity(false); self.npc_flags.set_shootable(false); self.vel_x = 0x100 * self.direction.opposite().vector_x(); self.vel_y = -0x200; state.sound_manager.play_sfx(53); } 1 => { if self.flags.hit_bottom_wall() { self.action_num = 2; self.anim_num = 3; } } 2 => { self.vel_x = self.vel_x * 8 / 9; self.action_counter += 1; if self.action_counter2 == 77 && self.action_counter >= 250 { self.action_num = 3; let mut npc = NPC::create(369, &state.npc_table); npc.cond.set_alive(true); npc.y = 0x1000; npc.x = self.rng.range(62..78) * 0x2000; let _ = npc_list.spawn(0x100, npc.clone()); npc.x = self.rng.range(62..78) * 0x2000; let _ = npc_list.spawn(0x100, npc); } else if self.action_counter2 != 77 && self.action_counter >= 50 { self.cond.set_explode_die(true); } } _ => (), } self.vel_y += 0x20; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset]; Ok(()) } // Fast, machine gun-like bullets shot by Curly clone (NPC 362) pub(crate) fn tick_n364_fast_bullet(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.action_num = 1; self.action_counter2 = 0; state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left); match self.direction { Direction::Left | Direction::Right => { self.vel_x = 0xA00 * self.direction.vector_x(); self.vel_y = self.rng.range(-128..128); } Direction::Up | Direction::Bottom => { self.vel_y = 0xA00 * self.direction.vector_y(); self.vel_x = self.rng.range(-128..128); } _ => (), } } 1 => { self.x += self.vel_x; self.y += self.vel_y; if self.flags.hit_anything() { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right); state.sound_manager.play_sfx(28); self.cond.set_alive(false); } } _ => (), } self.action_counter2 += 1; if self.action_counter2 >= 300 { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right); state.sound_manager.play_sfx(28); self.cond.set_alive(false); } self.anim_rect = state.constants.npc.n364_fast_bullet[self.direction as usize]; Ok(()) } // Curly clone from room 3, doesn't move, shoots a pair of spherical bullets pub(crate) fn tick_n365_still_curly_clone( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_ref(&players); if self.x > player.x + 0x28000 || self.x < player.x - 0x28000 || self.y > player.y + 0x1E000 || self.y < player.y - 0x1E000 { return Ok(()); } match self.action_num { 0 => { self.vel_x = 0; self.anim_num = 4; self.action_num = 1; } 1 => { self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; if self.rng.range(0..70) == 1 { self.action_num = 5; } } 5 => { self.vel_x = self.vel_x * 8 / 9; self.anim_num = if self.action_counter % 2 == 0 { 6 } else { 4 }; self.action_counter += 1; if self.action_counter > 30 { self.action_num = 6; self.action_counter = 0; self.anim_num = 4; } } 6 => { self.action_counter += 1; if self.action_counter % 4 == 1 { let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + self.rng.range(-6..6) as f64 * CDEG_RAD; let mut npc = NPC::create(148, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1536.0) as i32; npc.vel_y = (angle.sin() * -1536.0) as i32; let _ = npc_list.spawn(0x100, npc); } if self.action_counter >= 7 { self.action_num = 1; self.action_counter = 0; } } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset]; if self.life <= 970 { self.npc_type = 363; // Dead Curly Clone self.action_num = 0; } Ok(()) } // Curly clone, moves very slowly pub(crate) fn tick_n366_zombie_curly_clone( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { let player = self.get_closest_player_ref(&players); if self.x > player.x + 0x28000 || self.x < player.x - 0x28000 || self.y > player.y + 0x1E000 || self.y < player.y - 0x1E000 { return Ok(()); } match self.action_num { 0 => { self.vel_x = 0; self.anim_num = 0; if (self.x - 0x10000 < player.x && player.x < self.x + 0x10000) && (self.y - 0x8000 < player.y && player.y < self.y + 0x8000) { self.direction = if self.x < player.x { Direction::Right } else { Direction::Left }; self.anim_num = 1; self.action_num = 1; self.action_counter = 1; } } 1 => { self.action_counter += 1; if self.action_counter >= 70 { self.direction = if self.x < player.x { Direction::Right } else { Direction::Left }; self.action_num = 10; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.vel_x = 0x40 * self.direction.vector_x(); self.action_counter = self.rng.range(25..100) as u16; self.anim_num = 2; } self.animate(16, 1, 2); if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 1; self.action_counter = 70; self.vel_x = 0; } if (self.direction == Direction::Right && self.flags.hit_right_wall()) || (self.direction == Direction::Left && self.flags.hit_left_wall()) { self.vel_x = 0x40 * self.direction.vector_x(); self.direction = self.direction.opposite(); } } _ => (), } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n366_zombie_curly_clone[self.anim_num as usize + dir_offset]; if self.life <= 970 { self.npc_type = 363; // Dead Curly Clone self.action_num = 0; self.action_counter = 0; } Ok(()) } // Incubator, contains a Curly clone pub(crate) fn tick_n367_curly_clone_incubator( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_ref(&players); let within_range = match self.direction { Direction::Left => self.x - 0x6000 < player.x && player.x < self.x - 0x2000, Direction::Right => self.x + 0x2000 < player.x && player.x < self.x + 0x6000, _ => false, } && (self.y - 0x1400 < player.y && player.y < self.y + 0x1400); if within_range { let mut npc = NPC::create(366, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; let _ = npc_list.spawn(0x100, npc.clone()); state.sound_manager.play_sfx(72); npc_list.create_death_smoke(self.x, self.y, 0, 1, state, &self.rng); self.cond.set_alive(false); } self.anim_rect = state.constants.npc.n367_curly_clone_incubator; Ok(()) } // G-CLONE boss pub(crate) fn tick_n368_gclone( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); match self.action_num { 0 | 1 => { if self.action_num == 0 { state.sound_manager.play_sfx(29); self.x -= 0x800; self.y += 0x1400; self.action_num = 1; self.action_counter2 = 0; } self.action_counter += 1; self.anim_counter += 1; if self.action_counter >= 50 { self.action_num = 100; self.anim_num = 0; } } 100 => { self.npc_flags.set_invulnerable(true); self.action_num = 101; self.action_counter = 1; } 101 => { self.action_counter += 1; if self.action_counter >= 150 { self.action_counter = 0; self.action_num = 110; } } 110 => { self.action_counter += 1; if self.action_counter > 50 && self.action_counter % 6 == 1 { let mut angle = f64::atan2((self.y - 0x3400 - player.y) as f64, (self.x - 0x2000 - player.x) as f64); let mut npc = NPC::create(11, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x - 0x3400; npc.y = self.y - 0x2000; angle += self.rng.range(-16..16) as f64 * CDEG_RAD; npc.vel_x = (angle.cos() * -1536.0) as i32; npc.vel_y = (angle.sin() * -1536.0) as i32; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(33); } if self.action_counter > 100 { self.action_counter = 0; self.action_num = 101; } } 500 | 501 => { if self.action_num == 500 { self.anim_num = 2; self.npc_flags.set_invulnerable(true); self.action_num = 501; } state.quake_counter = 2; state.quake_rumble_counter = 2; self.action_counter += 1; if self.action_counter % 20 == 0 { state.sound_manager.play_sfx(52); } npc_list.kill_npcs_by_type(369, true, state); npc_list.create_death_smoke( self.x + (self.rng.range(-32..32) << 9) as i32, self.y + (self.rng.range(-48..24) << 9) as i32, self.display_bounds.right as usize, 8, state, &self.rng, ); if self.action_counter > 100 { self.action_num = 510; } } 510 => {} _ => {} } if self.action_num < 500 { match self.action_counter2 { 0 => { if self.life < 300 { self.action_counter2 = 1; self.npc_flags.set_shootable(false); let mut npc = NPC::create(369, &state.npc_table); npc.cond.set_alive(true); npc.x = self.rng.range(62..78) * 0x2000; npc.y = 0x1000; npc.direction = Direction::Right; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(4); } } 1 => { if self.anim_num <= 2 { self.anim_counter += 1; if self.anim_counter >= 2 { self.anim_num += 1; self.anim_counter = 0; } } else { self.anim_num = 2; self.action_counter2 = 2; } } 2 => { self.action_counter3 = self.action_counter3.wrapping_add(1); if self.action_counter3 >= 500 { self.action_counter3 = 0; self.action_counter2 = 3; self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num = self.anim_num.saturating_sub(1); } } } 3 => { if self.anim_num > 0 { self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num = self.anim_num.saturating_sub(1); } } else { self.action_counter2 = 4; self.npc_flags.set_shootable(true); state.sound_manager.play_sfx(4); } } 4 => { if self.life < 200 { self.action_counter2 = 5; let mut npc = NPC::create(369, &state.npc_table); npc.cond.set_alive(true); npc.x = self.rng.range(62..78) * 0x2000; npc.y = 0x1000; npc.direction = Direction::Right; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(4); } } 5 => { if self.life >= 100 { self.action_counter2 = 6; self.npc_flags.set_shootable(false); let mut npc = NPC::create(369, &state.npc_table); npc.cond.set_alive(true); npc.x = self.rng.range(62..78) * 0x2000; npc.y = 0x1000; npc.direction = Direction::Right; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(4); } } 6 => { if self.anim_num == 2 { self.action_counter2 = 7; } else { self.animate(2, 0, 2); } } 7 => { self.action_counter3 = self.action_counter3.wrapping_add(1); if self.action_counter3 >= 500 { self.action_counter2 = 8; if self.anim_num == 0 { self.action_counter2 = 9; self.npc_flags.set_shootable(true); } else { self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num = self.anim_num.saturating_sub(1); } } } } 8 => { if self.anim_num == 0 { self.action_counter2 = 9; self.npc_flags.set_shootable(true); self.anim_num = 0; } else { self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num = self.anim_num.saturating_sub(1); } } } _ => (), } } self.anim_rect = state.constants.npc.n368_gclone[self.anim_num as usize]; Ok(()) } // Curly clones that spawn during the G-CLONE boss battle pub(crate) fn tick_n369_gclone_curly_clone( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { // action_counter3 is used to keep track of grabbed player let mut player = self.get_closest_player_mut(players); match self.action_num { 0 | 1 | 10 => { if self.action_num == 0 { self.anim_num = 0; self.action_num = 1; self.event_num = 450; } if self.action_num == 10 || self.flags.hit_bottom_wall() { if self.action_num != 10 { state.sound_manager.play_sfx(23); self.action_counter = 0; self.anim_num = 3; self.action_num = 10; } if self.x - 0x1000 >= player.x || self.x + 0x1000 <= player.x { self.action_counter += 1; if self.action_counter > 32 { self.action_num = 11; self.action_counter = 2; self.anim_num = 0; } } } } 11 | 20 => { if self.action_num == 11 { self.action_counter += 1; if self.action_counter >= 32 { self.action_num = 20; self.action_counter = self.rng.range(100..150) as u16; self.anim_counter = 0; } } if self.action_num == 20 || self.action_counter >= 32 { if self.x >= player.x { self.direction = Direction::Left; self.vel_x -= 64; } else { self.direction = Direction::Right; self.vel_x += 64; } self.vel_x = i32::clamp(self.vel_x, -1024, 1024); self.animate(3, 1, 2); if (self.direction == Direction::Left && self.vel_x > 0) || (self.direction == Direction::Right && self.vel_x < 0) { self.anim_counter = 0; } self.action_counter = self.action_counter.saturating_sub(1); if self.action_counter <= 0 { self.anim_num = 3; self.vel_x = 3 * self.vel_x / 4; self.action_num = 30; self.action_counter = 1; } } } 14 => { self.action_counter += 1; if self.action_counter >= 40 { self.action_num = 11; self.action_counter = 2; self.anim_num = 0; } } 30 => { self.action_counter += 1; if self.action_counter >= 12 { if self.rng.range(0..10) % 2 != 0 { self.vel_y = -0x800; } else { self.vel_y = -0x400; self.vel_x = 0x5FF * self.direction.vector_x(); } self.anim_num = 4; self.damage = 0; self.action_num = 31; state.sound_manager.play_sfx(30); } } 31 => { if self.action_counter3 == 0 { if self.flags.hit_left_wall() && self.vel_x < 0 { self.vel_x *= -1; self.direction = Direction::Right; } if self.flags.hit_right_wall() && self.vel_x > 0 { self.vel_x *= -1; self.direction = Direction::Left; } if self.flags.hit_bottom_wall() { self.vel_x = 0; self.damage = 3; self.anim_num = 3; self.action_num = 10; } } } 40 | 41 => { if self.flags.hit_bottom_wall() { if self.action_num == 40 { self.action_num = 41; } self.animate(3, 7, 8); self.action_counter += 1; if self.action_counter > 100 { state.sound_manager.play_sfx(25); player.x = self.x; player.y = self.y; player.cond.set_hidden(false); player.shock_counter = 0; if self.direction == Direction::Right { player.x -= 0x800; player.vel_x = -0x5FF; player.vel_y = -0x400; player.direction = Direction::Left; } else { player.x += 0x800; player.vel_x = 0x5FF; player.vel_y = -0x400; player.direction = Direction::Right; } self.direction = self.direction.opposite(); self.anim_num = 9; self.action_num = 51; self.action_counter = 1; self.action_counter3 = 0; } } } 50 => { state.sound_manager.play_sfx(25); player.x = self.x; player.y = self.y; player.cond.set_hidden(false); player.shock_counter = 0; if self.direction == Direction::Right { player.x -= 0x800; player.vel_x = -0x5FF; player.vel_y = -0x400; player.direction = Direction::Left; } else { player.x += 0x800; player.vel_x = 0x5FF; player.vel_y = -0x400; player.direction = Direction::Right; } self.direction = self.direction.opposite(); self.anim_num = 9; self.action_num = 51; self.action_counter = 1; self.action_counter3 = 0; } 51 => { self.action_counter += 1; if self.action_counter > 30 { self.action_num = 10; } } 200 => { self.action_counter2 = 77; self.npc_type = 363; self.action_num = 0; self.damage = 0; self.event_num = 451; } _ => {} } if self.action_num == 31 && self.action_counter3 == 0 && player.shock_counter == 0 { self.action_counter += 1; if self.action_counter > 2 { if self.x - 0x1000 < player.x && self.x + 0x1000 > player.x && self.y - 0x1000 < player.y && self.y + 0x1000 > player.y { self.action_counter3 = 1; self.action_num = 40; self.action_counter = 0; self.anim_num = 8; self.vel_x = 0; player.cond.set_hidden(true); player.shock_counter = 180; // Switch spawns a quote NPC behind this NPC if state.constants.is_switch { let mut npc = NPC::create(150, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.direction = player.direction; npc.parent_id = self.id; npc.action_num = 200; let _ = npc_list.spawn(0xAA, npc); } } } } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 10 }; self.anim_rect = state.constants.npc.n369_gclone_curly_clone[self.anim_num as usize + dir_offset]; if self.life <= 900 && !player.cond.hidden() { self.action_counter2 = 77; self.npc_type = 363; self.action_num = 0; self.damage = 0; self.event_num = 451; self.action_counter3 = 0; } Ok(()) } }