use num_traits::{abs, clamp}; use crate::common::{CDEG_RAD, Direction, Rect}; use crate::framework::error::GameResult; use crate::game::caret::CaretType; use crate::game::npc::list::NPCList; use crate::game::npc::NPC; use crate::game::player::{Player, TargetPlayer}; use crate::game::shared_game_state::SharedGameState; use crate::game::weapon::bullet::BulletManager; use crate::util::rng::RNG; impl NPC { pub(crate) fn tick_n002_behemoth(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { if self.flags.hit_left_wall() { self.direction = Direction::Right; } else if self.flags.hit_right_wall() { self.direction = Direction::Left; } match self.action_num { 0 => { self.vel_x = self.direction.vector_x() * 0x100; self.animate(8, 0, 3); if self.shock > 0 { self.action_counter = 0; self.action_num = 1; self.anim_num = 4; } } 1 => { self.vel_x = (self.vel_x * 7) / 8; self.action_counter += 1; if self.action_counter > 40 { if self.shock > 0 { self.action_counter = 0; self.action_num = 2; self.anim_num = 6; self.anim_counter = 0; self.damage = 5; } else { self.action_num = 0; self.anim_counter = 0; } } } 2 => { self.vel_x = self.direction.vector_x() * 0x400; self.action_counter += 1; if self.action_counter > 200 { self.action_num = 0; self.damage = 1; } self.anim_counter += 1; if self.anim_counter > 5 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 6 { self.anim_num = 5; state.quake_counter = 8; state.quake_rumble_counter = 8; state.sound_manager.play_sfx(26); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y + 0x600; let _ = npc_list.spawn(0x100, npc); } } } _ => (), } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n002_behemoth[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n005_green_critter( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.y += 0x600; self.action_num = 1; self.anim_num = 0; } let player = self.get_closest_player_ref(&players); self.face_player(player); if self.action_counter >= 8 && self.x - 0xe000 < player.x && self.x + 0xe000 > player.x && self.y - 0xa000 < player.y && self.y + 0xa000 > player.y { self.anim_num = 1; } else { if self.action_counter < 8 { self.action_counter += 1; } self.anim_num = 0; } if self.shock > 0 { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; } if self.action_counter >= 8 && self.x - 0x6000 < player.x && self.x + 0x6000 > player.x && self.y - 0xa000 < player.y && self.y + 0x6000 > player.y { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 3; self.anim_num = 2; self.vel_x = self.direction.vector_x() * 0x100; self.vel_y = -0x5ff; state.sound_manager.play_sfx(30); } } 3 => { if self.flags.hit_bottom_wall() { self.vel_x = 0; self.action_counter = 0; self.action_num = 1; self.anim_num = 0; state.sound_manager.play_sfx(23); } } _ => (), } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n005_green_critter[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n006_green_beetle(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.action_num = 1; match self.direction { Direction::Left => { self.action_num = 1; } Direction::Right => { self.action_num = 3; } _ => (), } } 1 => { self.vel_x -= 0x10; if self.vel_x < -0x400 { self.vel_x = -0x400; } if self.shock > 0 { self.x += self.vel_x / 2; } else { self.x += self.vel_x; } self.animate(1, 1, 2); if self.flags.hit_left_wall() { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; self.vel_x = 0; self.direction = Direction::Right; } } 2 => { self.action_counter += 1; if self.action_counter > 60 { self.action_num = 3; self.anim_counter = 0; self.anim_num = 1; } } 3 => { self.vel_x += 0x10; if self.vel_x > 0x400 { self.vel_x = 0x400; } if self.shock > 0 { self.x += self.vel_x / 2; } else { self.x += self.vel_x; } self.animate(1, 1, 2); if self.flags.hit_right_wall() { self.action_num = 4; self.action_counter = 0; self.anim_num = 0; self.vel_x = 0; self.direction = Direction::Left; } } 4 => { self.action_counter += 1; if self.action_counter > 60 { self.action_num = 1; self.anim_counter = 0; self.anim_num = 1; } } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 5 }; self.anim_rect = state.constants.npc.n006_green_beetle[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n007_basil(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 => { let player = self.get_closest_player_mut(players); self.x = player.x; if self.direction == Direction::Left { self.action_num = 1; } else { self.action_num = 2; } } 1 => { self.vel_x -= 0x40; let player = self.get_closest_player_mut(players); if self.x < (player.x - 0x18000) { self.action_num = 2; } if self.flags.hit_left_wall() { self.vel_x = 0; self.action_num = 2; } } 2 => { self.vel_x += 0x40; let player = self.get_closest_player_mut(players); if self.x > (player.x + 0x18000) { self.action_num = 1; } if self.flags.hit_right_wall() { self.vel_x = 0; self.action_num = 1; } } _ => (), } if self.vel_x < 0 { self.direction = Direction::Left; } else { self.direction = Direction::Right; } self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff); self.x += self.vel_x; self.animate(1, 0, 1); let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n007_basil[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n008_blue_beetle( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 => { let player = self.get_closest_player_mut(players); if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 { self.npc_flags.set_shootable(true); self.vel_y = -0x100; self.target_y = self.y; self.action_num = 1; self.damage = 2; self.x = player.x + self.direction.opposite().vector_x() * 0x20000; self.vel_x = self.direction.vector_x() * 0x2ff; } else { self.npc_flags.set_shootable(false); self.anim_rect.left = 0; self.anim_rect.right = 0; self.damage = 0; self.vel_x = 0; self.vel_y = 0; return Ok(()); } } 1 => { let player = self.get_closest_player_mut(players); self.face_player(player); self.vel_x += self.direction.vector_x() * 0x10; self.vel_y += if self.y < self.target_y { 8 } else { -8 }; self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff); self.vel_y = clamp(self.vel_y, -0x100, 0x100); if self.shock > 0 { self.x += self.vel_x / 2; self.y += self.vel_y / 2; } else { self.x += self.vel_x; self.y += self.vel_y; } } _ => (), } self.animate(1, 0, 1); let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n008_blue_beetle[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n025_lift(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.x += 0x1000; self.action_num = 1; self.anim_num = 0; self.anim_counter = 1; } self.action_counter += 1; if self.action_counter > 150 { self.action_num = 2; self.action_counter = 0; } } 2 => { self.action_counter += 1; if self.action_counter > 64 { self.action_num = 3; self.action_counter = 0; } else { self.y -= 0x200; } self.animate(1, 0, 1); } 3 => { self.action_counter += 1; if self.action_counter > 150 { self.action_num = 4; self.action_counter = 0; } } 4 => { self.action_counter += 1; if self.action_counter > 64 { self.action_num = 5; self.action_counter = 0; } else { self.y -= 0x200; } self.animate(1, 0, 1); } 5 => { self.action_counter += 1; if self.action_counter > 150 { self.action_num = 6; self.action_counter = 0; } } 6 => { self.action_counter += 1; if self.action_counter > 64 { self.action_num = 7; self.action_counter = 0; } else { self.y += 0x200; } self.animate(1, 0, 1); } 7 => { self.action_counter += 1; if self.action_counter > 150 { self.action_num = 8; self.action_counter = 0; } } 8 => { self.action_counter += 1; if self.action_counter > 64 { self.action_num = 1; self.action_counter = 0; } else { self.y += 0x200; } self.animate(1, 0, 1); } _ => (), } self.anim_rect = state.constants.npc.n025_lift[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n058_basu( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); match self.action_num { 0 => { if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 { self.target_x = self.x; self.target_y = self.y; self.action_num = 1; self.action_counter = 0; self.action_counter2 = 0; self.damage = 6; self.vel_y = -0x100; self.tsc_direction = self.direction as u16; self.npc_flags.set_shootable(true); self.x = player.x + self.direction.opposite().vector_x() * 0x20000; self.vel_x = self.direction.vector_x() * 0x2ff; } else { self.anim_rect = Rect::new(0, 0, 0, 0); self.damage = 0; self.vel_x = 0; self.vel_y = 0; self.npc_flags.set_shootable(false); } return Ok(()); } 1 => { if self.x > player.x { self.direction = Direction::Left; self.vel_x -= 0x10; } else { self.direction = Direction::Right; self.vel_x += 0x10; } if self.flags.hit_left_wall() { self.vel_x = 0x200; } if self.flags.hit_right_wall() { self.vel_x = -0x200; } self.vel_y -= ((self.y - self.target_y).signum() | 1) * 0x08; self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff); self.vel_y = clamp(self.vel_y, -0x100, 0x100); if self.shock > 0 { self.x += self.vel_x / 2; self.y += self.vel_y / 2; } else { self.x += self.vel_x; self.y += self.vel_y; } if player.x > self.x + 0x32000 || player.x < self.x - 0x32000 { self.action_num = 0; self.vel_x = 0; self.x = self.target_x; self.damage = 0; self.direction = Direction::from_int_facing(self.tsc_direction as usize).unwrap_or(Direction::Left); self.anim_rect = Rect::new(0, 0, 0, 0); return Ok(()); } } _ => (), } if self.action_counter < 150 { self.action_counter += 1; } else { self.action_counter2 += 1; if (self.action_counter2 % 8) == 0 && abs(self.x - player.x) < 0x14000 { let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + self.rng.range(-6..6) as f64 * CDEG_RAD; let mut npc = NPC::create(84, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1024.0) as i32; npc.vel_y = (angle.sin() * -1024.0) as i32; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(39); } if self.action_counter2 > 8 { self.action_counter = 0; self.action_counter2 = 0; } } self.anim_counter += 1; if self.anim_counter > 1 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 1 { self.anim_num = 0; } } if self.action_counter > 120 && self.action_counter & 0x02 != 0 && self.anim_num == 1 { self.anim_num = 2; } let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n058_basu[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n084_basu_projectile(&mut self, state: &mut SharedGameState) -> GameResult { self.x += self.vel_x; self.y += self.vel_y; self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 3 { self.anim_num = 0; } } self.anim_rect = state.constants.npc.n084_basu_projectile[self.anim_num as usize]; self.action_counter2 += 1; if self.flags.hit_anything() || self.action_counter2 > 300 { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); self.cond.set_alive(false); } Ok(()) } pub(crate) fn tick_n200_zombie_dragon( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { if self.action_num < 100 && self.life < 950 { self.action_num = 100; self.npc_flags.set_shootable(false); self.damage = 0; state.sound_manager.play_sfx(72); npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 8, state, &self.rng); self.create_xp_drop(state, npc_list); } match self.action_num { 0 | 10 => { if self.action_num == 0 { self.action_num = 10; self.action_counter3 = 0; } let player = self.get_closest_player_mut(players); self.animate(30, 0, 1); if self.action_counter3 != 0 { self.action_counter3 -= 1; } if self.action_counter3 == 0 && player.x > self.x - 0xE000 && player.x < self.x + 0xE000 { self.action_num = 20; } } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.action_counter = 0; } self.action_counter += 1; if (self.action_counter & 2) != 0 { self.anim_num = 2; } else { self.anim_num = 3; } if self.action_counter > 30 { self.action_num = 30; } let player = self.get_closest_player_mut(players); self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left }; } 30 | 31 => { let player = self.get_closest_player_mut(players); if self.action_num == 30 { self.action_num = 31; self.action_counter = 0; self.anim_num = 4; self.target_x = player.x; self.target_y = player.y; } self.action_counter += 1; if self.action_counter <= 39 && self.action_counter % 8 == 1 { let px = self.x + (self.direction.vector_x() * 0x1c00) - self.target_x; let py = self.y - self.target_y; let deg = f64::atan2(py as f64, px as f64) + self.rng.range(-6..6) as f64 * CDEG_RAD; let mut npc = NPC::create(202, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x + self.direction.vector_x() * 0x1c00; npc.y = self.y; npc.vel_x = (deg.cos() * -1536.0) as i32; npc.vel_y = (deg.sin() * -1536.0) as i32; let _ = npc_list.spawn(0x100, npc); if !player.cond.hidden() { state.sound_manager.play_sfx(33); } } if self.action_counter > 60 { self.action_num = 10; self.action_counter3 = self.rng.range(100..200) as u16; self.anim_counter = 0; } } 100 => { self.anim_num = 5; } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; self.anim_rect = state.constants.npc.n200_zombie_dragon[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n201_zombie_dragon_dead(&mut self, state: &mut SharedGameState) -> GameResult { let dir_offset = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n201_zombie_dragon_dead[dir_offset]; Ok(()) } pub(crate) fn tick_n202_zombie_dragon_projectile(&mut self, state: &mut SharedGameState) -> GameResult { self.y += self.vel_y; self.x += self.vel_x; self.animate(1, 0, 2); self.anim_rect = state.constants.npc.n202_zombie_dragon_projectile[self.anim_num as usize]; self.action_counter3 += 1; if self.flags.hit_anything() || self.action_counter3 > 300 { self.cond.set_alive(false); state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); } Ok(()) } pub(crate) fn tick_n203_critter_destroyed_egg_corridor( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.y += 0x600; self.action_num = 1; self.anim_num = 0; } let player = self.get_closest_player_mut(players); if self.x > player.x { self.direction = Direction::Left; } else { self.direction = Direction::Right; } if self.action_counter >= 8 && self.x - 0xe000 < player.x && self.x + 0xe000 > player.x && self.y - 0xa000 < player.y && self.y + 0xa000 > player.y { self.anim_num = 1; } else { if self.action_counter < 8 { self.action_counter += 1; } self.anim_num = 0; } if self.shock > 0 { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; } if self.action_counter >= 8 && self.x - 0x6000 < player.x && self.x + 0x6000 > player.x && self.y - 0xa000 < player.y && self.y + 0x6000 > player.y { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 3; self.anim_num = 2; self.vel_y = -0x5ff; let player = self.get_closest_player_mut(players); if !player.cond.hidden() { state.sound_manager.play_sfx(30); } if self.direction == Direction::Left { self.vel_x = -0x100; } else { self.vel_x = 0x100; } } } 3 => { if self.flags.hit_bottom_wall() { self.vel_x = 0; self.action_counter = 0; self.action_num = 1; self.anim_num = 0; let player = self.get_closest_player_mut(players); if !player.cond.hidden() { state.sound_manager.play_sfx(23); } } } _ => (), } let dir_offset = if self.direction == Direction::Right { 3 } else { 0 }; self.anim_rect = state.constants.npc.n203_critter_destroyed_egg_corridor[self.anim_num as usize + dir_offset]; self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; Ok(()) } pub(crate) fn tick_n204_small_falling_spike( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.target_x = self.x; } let player = self.get_closest_player_ref(&players); if player.x > self.x - 0x1800 && player.x < self.x + 0x1800 && player.y > self.y { self.action_num = 2; } } 2 => { self.action_counter += 1; self.x = if ((self.action_counter / 6) & 1) != 0 { self.target_x - 0x200 } else { self.target_x }; if self.action_counter > 30 { self.action_num = 3; self.anim_num = 1; } } 3 => { self.vel_y += 0x20; if self.flags.hit_anything() { let player = self.get_closest_player_ref(&players); if !player.cond.hidden() { state.sound_manager.play_sfx(12); } npc_list.create_death_smoke( self.x, self.y, self.display_bounds.right as usize, 4, state, &self.rng, ); self.cond.set_alive(false); } } _ => (), } if self.vel_y > 3072 { self.vel_y = 3072; } self.y += self.vel_y; self.anim_rect = state.constants.npc.n204_small_falling_spike[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n205_large_falling_spike( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, bullet_manager: &mut BulletManager, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.target_x = self.x; self.y += 0x800; } let player = self.get_closest_player_ref(&players); if player.x > self.x - 0x1800 && player.x < self.x + 0x1800 && player.y > self.y { self.action_num = 2; } } 2 => { self.action_counter += 1; if ((self.action_counter / 6) & 1) != 0 { self.x = self.target_x - 0x200; } else { self.x = self.target_x; } if self.action_counter > 30 { self.action_num = 3; self.anim_num = 1; self.action_counter = 0; } } 3 => { let player = self.get_closest_player_ref(&players); if player.y <= self.y { self.npc_flags.set_solid_hard(true); self.damage = 0; } else { self.npc_flags.set_solid_hard(false); self.damage = 127; } self.vel_y += 0x20; self.action_counter += 1; if self.action_counter > 8 && self.flags.hit_anything() { self.action_num = 4; self.action_counter = 0; self.damage = 0; self.vel_y = 0; self.npc_flags.set_solid_hard(true); state.sound_manager.play_sfx(12); npc_list.create_death_smoke( self.x, self.y, self.display_bounds.right as usize, 4, state, &self.rng, ); bullet_manager.create_bullet( self.x, self.y, 24, TargetPlayer::Player1, Direction::Left, &state.constants, ); } } 4 => { self.action_counter += 1; if self.action_counter > 4 { self.action_num = 5; self.npc_flags.set_shootable(true); } } _ => (), } if self.vel_y > 0xC00 { self.vel_y = 0xC00; } self.y += self.vel_y; self.anim_rect = state.constants.npc.n205_large_falling_spike[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n206_counter_bomb( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.target_x = self.x; self.target_y = self.y; self.action_counter3 = 120; self.action_counter = self.rng.range(0..50) as u16; } self.action_counter += 1; if self.action_counter >= 50 { self.action_counter = 0; self.action_num = 2; self.vel_y = 0x300; } } 2 => { let player = self.get_closest_player_ref(&players); if player.x > self.x - 0xA000 && player.x < self.x + 0xA000 { self.action_counter = 0; self.action_num = 3; } if self.shock > 0 { self.action_counter = 0; self.action_num = 3; } } 3 => { let mut npc = NPC::create(207, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x + 0x2000; npc.y = self.y + 0x800; match self.action_counter { 0 => { npc.tsc_direction = 0; let _ = npc_list.spawn(0x100, npc); } 60 => { npc.tsc_direction = 1; let _ = npc_list.spawn(0x100, npc); } 120 => { npc.tsc_direction = 2; let _ = npc_list.spawn(0x100, npc); } 180 => { npc.tsc_direction = 3; let _ = npc_list.spawn(0x100, npc); } 240 => { npc.tsc_direction = 4; let _ = npc_list.spawn(0x100, npc); } 300 => { self.hit_bounds.right = 0x10000; self.hit_bounds.left = 0x10000; self.hit_bounds.top = 0xC800; self.hit_bounds.bottom = 0xC800; self.damage = 30; self.cond.set_explode_die(true); state.quake_counter = 20; state.quake_rumble_counter = 20; state.sound_manager.play_sfx(35); npc_list.create_death_smoke(self.x, self.y, 0x10000, 100 as usize, state, &self.rng); } _ => (), } self.action_counter += 1; } _ => (), } if self.action_num > 1 { if self.target_y < self.y { self.vel_y -= 0x10; } if self.target_y > self.y { self.vel_y += 0x10; } self.vel_y = self.vel_y.clamp(-0x100, 0x100); } self.x += self.vel_x; self.y += self.vel_y; self.animate(4, 0, 2); self.anim_rect = state.constants.npc.n206_counter_bomb[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n207_counter_bomb_countdown(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = self.tsc_direction; state.sound_manager.play_sfx(43); } self.x += 0x200; self.action_counter += 1; if self.action_counter > 8 { self.action_num = 2; self.action_counter = 0; } } 2 => { self.action_counter += 1; if self.action_counter > 30 { self.cond.set_alive(false); } } _ => (), } self.anim_rect = state.constants.npc.n207_counter_bomb_countdown[self.anim_num as usize % 5]; Ok(()) } pub(crate) fn tick_n208_basu_destroyed_egg_corridor( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); match self.action_num { 0 => { if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 { self.target_x = self.x; self.target_y = self.y; self.action_num = 1; self.action_counter = 0; self.action_counter2 = 0; self.damage = 6; self.vel_y = -0x100; self.tsc_direction = self.direction as u16; self.npc_flags.set_shootable(true); self.x = player.x + self.direction.opposite().vector_x() * 0x20000; self.vel_x = self.direction.vector_x() * 0x2ff; } else { self.anim_rect = Rect::new(0, 0, 0, 0); self.damage = 0; self.vel_x = 0; self.vel_y = 0; self.npc_flags.set_shootable(false); } return Ok(()); } 1 => { if self.x > player.x { self.direction = Direction::Left; self.vel_x -= 0x10; } else { self.direction = Direction::Right; self.vel_x += 0x10; } if self.flags.hit_left_wall() { self.vel_x = 0x200; } if self.flags.hit_right_wall() { self.vel_x = -0x200; } self.vel_y -= ((self.y - self.target_y).signum() | 1) * 0x08; self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff); self.vel_y = clamp(self.vel_y, -0x200, 0x200); if self.shock > 0 { self.x += self.vel_x / 2; self.y += self.vel_y / 2; } else { self.x += self.vel_x; self.y += self.vel_y; } if player.x > self.x + 0x32000 || player.x < self.x - 0x32000 { self.action_num = 0; self.vel_x = 0; self.x = self.target_x; self.damage = 0; self.direction = Direction::from_int_facing(self.tsc_direction as usize).unwrap_or(Direction::Left); self.anim_rect = Rect::new(0, 0, 0, 0); return Ok(()); } } _ => (), } if self.action_counter < 150 { self.action_counter += 1; } else { self.action_counter2 += 1; if (self.action_counter2 % 8) == 0 && abs(self.x - player.x) < 0x14000 { let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + self.rng.range(-6..6) as f64 * CDEG_RAD; let mut npc = NPC::create(209, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1536.0) as i32; npc.vel_y = (angle.sin() * -1536.0) as i32; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(39); } if self.action_counter2 > 16 { self.action_counter = 0; self.action_counter2 = 0; } } self.anim_counter += 1; if self.anim_counter > 1 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 1 { self.anim_num = 0; } } if self.action_counter > 120 && self.action_counter & 0x02 != 0 && self.anim_num == 1 { self.anim_num = 2; } let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n208_basu_destroyed_egg_corridor[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n209_basu_projectile_destroyed_egg_corridor( &mut self, state: &mut SharedGameState, ) -> GameResult { self.x += self.vel_x; self.y += self.vel_y; self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 3 { self.anim_num = 0; } } self.anim_rect = state.constants.npc.n209_basu_projectile_destroyed_egg_corridor[self.anim_num as usize]; self.action_counter2 += 1; if self.flags.hit_anything() || self.action_counter2 > 300 { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); self.cond.set_alive(false); } Ok(()) } pub(crate) fn tick_n210_beetle_destroyed_egg_corridor( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 => { let player = self.get_closest_player_mut(players); if player.x < self.x + 0x2000 && player.x > self.x - 0x2000 { self.npc_flags.set_shootable(true); self.vel_y = -0x200; self.target_y = self.y; self.action_num = 1; self.damage = 2; match self.direction { Direction::Left => { self.x = player.x + 0x20000; self.vel_x = -0x2ff; } Direction::Right => { self.x = player.x - 0x20000; self.vel_x = 0x2ff; } _ => (), } } else { self.npc_flags.set_shootable(false); self.anim_rect.left = 0; self.anim_rect.right = 0; self.damage = 0; self.vel_x = 0; self.vel_y = 0; return Ok(()); } } 1 => { let player = self.get_closest_player_mut(players); if self.x > player.x { self.direction = Direction::Left; self.vel_x -= 0x10; } else { self.direction = Direction::Right; self.vel_x += 0x10; } self.vel_y += if self.y < self.target_y { 8 } else { -8 }; self.vel_x = clamp(self.vel_x, -0x2ff, 0x2ff); self.vel_y = clamp(self.vel_y, -0x200, 0x200); if self.shock > 0 { self.x += self.vel_x / 2; self.y += self.vel_y / 2; } else { self.x += self.vel_x; self.y += self.vel_y; } } _ => (), } self.anim_counter += 1; if self.anim_counter > 1 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 1 { self.anim_num = 0; } } if self.anim_counter == 1 { self.anim_rect = state.constants.npc.n210_beetle_destroyed_egg_corridor [self.anim_num as usize + if self.direction == Direction::Right { 2 } else { 0 }]; } Ok(()) } }