use crate::framework::context::Context; use crate::framework::error::GameResult; use num_traits::clamp; use crate::common::Direction; use crate::npc::list::NPCList; use crate::npc::NPC; use crate::player::Player; use crate::rng::RNG; use crate::shared_game_state::SharedGameState; impl NPC { pub fn tick_n042_sue(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 5 { self.anim_num = 2; } } self.vel_x = self.direction.vector_x() * 0x200; } 5 => { self.anim_num = 6; self.vel_x = 0; } 6 | 7 => { if self.action_num == 6 { state.sound_manager.play_sfx(50); self.action_counter = 0; self.action_num = 7; self.anim_num = 7; } self.action_counter += 1; if self.action_counter > 10 { self.action_num = 0; } } 8 | 9 => { if self.action_num == 8 { state.sound_manager.play_sfx(50); self.action_counter = 0; self.action_num = 9; self.anim_num = 7; self.vel_x = self.direction.vector_x() * -0x400; self.vel_y = -0x200; } self.action_counter += 1; if self.action_counter > 3 && self.flags.hit_bottom_wall() { self.action_num = 10; self.direction = self.direction.opposite(); } } 10 => { self.vel_x = 0; self.anim_num = 8; } 11 | 12 => { if self.action_num == 11 { self.action_num = 12; self.action_counter = 0; self.anim_num = 9; self.anim_counter = 0; self.vel_x = 0; } self.anim_counter += 1; if self.anim_counter > 8 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 10 { self.anim_num = 9; } } } 13 | 14 => { if self.action_num == 13 { self.anim_num = 11; self.vel_x = 0; self.vel_y = 0; self.action_num = 14; self.parent_id = npc_list.iter_alive() .find_map(|npc| if npc.event_num == 501 { Some(npc.id) } else { None }) .unwrap_or(0); } if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.direction = npc.direction.opposite(); self.x = npc.x + npc.direction.vector_x() * 6 * 0x200; self.y = npc.y + 4 * 0x200; if npc.anim_num == 2 || npc.anim_num == 4 { self.y -= 0x200; } } } 15 | 16 => { if self.action_num == 15 { self.action_num = 16; self.vel_x = 0; self.anim_num = 0; let mut npc = NPC::create(257, &state.npc_table); npc.x = self.x + 128 * 0x200; npc.y = self.y; npc.direction = Direction::Left; npc.cond.set_alive(true); let _ = npc_list.spawn(0, npc.clone()); npc.direction = Direction::Right; let _ = npc_list.spawn(0x80, npc); } state.npc_super_pos = ( self.x - 24 * 0x200, self.y - 8 * 0x200 ); } 17 => { self.vel_x = 0; self.anim_num = 12; state.npc_super_pos = ( self.x, self.y - 8 * 0x200 ); } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 5 { self.anim_num = 2; } } self.vel_x = self.direction.vector_x() * 0x400; let player = self.get_closest_player_mut(players); if self.x < player.x - 8 * 0x200 { self.direction = Direction::Right; self.action_num = 0; } } 30 | 31 => { if self.action_num == 30 { self.action_num = 31; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 5 { self.anim_num = 2; } } self.vel_x = self.direction.vector_x() * 0x400; } 40 => { self.action_num = 41; self.anim_num = 9; self.vel_y = -0x400; } _ => {} } if self.action_num != 14 { self.vel_y += 0x40; self.vel_x = clamp(self.vel_x, -0x400, 0x400); if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; } let dir_offset = if self.direction == Direction::Left { 0 } else { 13 }; self.anim_rect = state.constants.npc.n042_sue[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n092_sue_at_pc(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.action_counter = 0; self.anim_counter = 0; self.x -= 4 * 0x200; self.y += 16 * 0x200; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 1 { self.anim_num = 0; } } if self.rng.range(0..80) == 1 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } if self.rng.range(0..120) == 10 { self.action_num = 3; self.action_counter = 0; self.anim_num = 2; } } 2 => { self.action_counter += 1; if self.action_counter > 40 { self.action_num = 3; self.action_counter = 0; self.anim_num = 2; } } 3 => { self.action_counter += 1; if self.action_counter > 80 { self.action_num = 1; self.anim_num = 0; } } _ => {} } self.anim_rect = state.constants.npc.n092_sue_at_pc[self.anim_num as usize]; Ok(()) } }