use std::env; #[cfg(target_os = "windows")] extern crate winres; fn main() { // let dest = PathBuf::from(&env::var("OUT_DIR").unwrap()); let target = env::var("TARGET").unwrap_or_else(|e| panic!("{}", e)); let is_android = cfg!(target_os = "android") || (cfg!(target_os = "linux") && target.contains("android")); // hack println!("cargo:rerun-if-changed=build.rs"); #[cfg(target_os = "windows")] { let mut res = winres::WindowsResource::new(); res.set_icon("res/sue.ico"); res.compile().unwrap(); } if target.contains("darwin") { println!("cargo:rustc-env=MACOSX_DEPLOYMENT_TARGET=10.15"); println!("cargo:rustc-link-arg=-weak_framework"); println!("cargo:rustc-link-arg=GameController"); println!("cargo:rustc-link-arg=-weak_framework"); println!("cargo:rustc-link-arg=CoreHaptics"); } if is_android { println!("cargo:rustc-link-lib=dylib=GLESv2"); println!("cargo:rustc-link-lib=dylib=EGL"); } }