use crate::common::Direction; use crate::framework::error::GameResult; use crate::npc::NPC; use crate::player::Player; use crate::shared_game_state::SharedGameState; impl NPC { pub(crate) fn tick_n241_critter_red( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.y += 0x600; self.action_num = 1; self.anim_num = 0; } let player = self.get_closest_player_mut(players); if self.x > player.x { self.direction = Direction::Left; } else { self.direction = Direction::Right; } if self.target_x < 100 { self.target_x += 1; } if self.action_counter >= 8 && self.x - (144 * 0x200) < player.x && self.x + (144 * 0x200) > player.x && self.y - (96 * 0x200) < player.y && self.y + (96 * 0x200) > player.y { self.anim_num = 1; } else { if self.action_counter < 8 { self.action_counter += 1; } self.anim_num = 0; } if self.shock > 0 { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; } if self.action_counter >= 8 && self.target_x >= 100 && self.x - (96 * 0x200) < player.x && self.x + (96 * 0x200) > player.x && self.y - (80 * 0x200) < player.y && self.y + (80 * 0x200) > player.y { self.action_num = 2; self.action_counter = 0; self.anim_num = 0; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 3; self.anim_num = 2; self.vel_y = -0x5ff; state.sound_manager.play_sfx(30); if self.direction == Direction::Left { self.vel_x = -0x200; } else { self.vel_x = 0x200; } } } 3 => { if self.flags.hit_bottom_wall() { self.vel_x = 0; self.action_counter = 0; self.action_num = 1; self.anim_num = 0; state.sound_manager.play_sfx(23); } } _ => {} } self.vel_y += 0x55; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n241_critter_red[self.anim_num as usize + dir_offset]; Ok(()) } }