use crate::player::Player; use crate::shared_game_state::SharedGameState; use crate::stage::Stage; use crate::common::interpolate_fix9_scale; pub struct Frame { pub x: isize, pub y: isize, pub prev_x: isize, pub prev_y: isize, pub wait: isize, } impl Frame { pub fn xy_interpolated(&self, frame_time: f64, scale: f32) -> (f32, f32) { let x = interpolate_fix9_scale(self.prev_x, self.x, frame_time, scale); let y = interpolate_fix9_scale(self.prev_y, self.y, frame_time, scale); (x, y) } pub fn immediate_update(&mut self, state: &mut SharedGameState, player: &Player, stage: &Stage) { if (stage.map.width - 1) * 16 < state.canvas_size.0 as usize { self.x = -(((state.canvas_size.0 as isize - ((stage.map.width - 1) * 16) as isize) * 0x200) / 2); } else { self.x = player.target_x - (state.canvas_size.0 as isize * 0x200 / 2); if self.x < 0 { self.x = 0; } let max_x = (((stage.map.width as isize - 1) * 16) - state.canvas_size.0 as isize) * 0x200; if self.x > max_x { self.x = max_x; } } if (stage.map.height - 1) * 16 < state.canvas_size.1 as usize { self.y = -(((state.canvas_size.1 as isize - ((stage.map.height - 1) * 16) as isize) * 0x200) / 2); } else { self.y = player.target_y - (state.canvas_size.1 as isize * 0x200 / 2); if self.y < 0 { self.y = 0; } let max_y = (((stage.map.height as isize - 1) * 16) - state.canvas_size.1 as isize) * 0x200; if self.y > max_y { self.y = max_y; } } self.prev_x = self.x; self.prev_y = self.y; } pub fn update(&mut self, state: &mut SharedGameState, player: &Player, stage: &Stage) { if (stage.map.width - 1) * 16 < state.canvas_size.0 as usize { self.x = -(((state.canvas_size.0 as isize - ((stage.map.width - 1) * 16) as isize) * 0x200) / 2); } else { self.x += (player.target_x - (state.canvas_size.0 as isize * 0x200 / 2) - self.x) / self.wait; if self.x < 0 { self.x = 0; } let max_x = (((stage.map.width as isize - 1) * 16) - state.canvas_size.0 as isize) * 0x200; if self.x > max_x { self.x = max_x; } } if (stage.map.height - 1) * 16 < state.canvas_size.1 as usize { self.y = -(((state.canvas_size.1 as isize - ((stage.map.height - 1) * 16) as isize) * 0x200) / 2); } else { self.y += (player.target_y - (state.canvas_size.1 as isize * 0x200 / 2) - self.y) / self.wait; if self.y < 0 { self.y = 0; } let max_y = (((stage.map.height as isize - 1) * 16) - state.canvas_size.1 as isize) * 0x200; if self.y > max_y { self.y = max_y; } } if state.quake_counter > 0 { state.quake_counter -= 1; self.x += state.effect_rng.range(-0x300..0x300) as isize; self.y += state.effect_rng.range(-0x300..0x300) as isize; } } }