use crate::common::Direction; use crate::ggez::GameResult; use crate::npc::NPC; use crate::player::Player; use crate::shared_game_state::SharedGameState; use nalgebra::clamp; impl NPC { pub(crate) fn tick_n059_eye_door(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult { self.npc_flags.set_event_when_touched(true); match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; } if self.x - (64 * 0x200) < player.x && self.x + (64 * 0x200) > player.x && self.y - (64 * 0x200) < player.y && self.y + (64 * 0x200) > player.y { self.action_num = 2; self.anim_counter = 0; } } 2 => { self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num == 2 { self.action_num = 3; } } } 3 => { if !(self.x - (64 * 0x200) < player.x && self.x + (64 * 0x200) > player.x && self.y - (64 * 0x200) < player.y && self.y + (64 * 0x200) > player.y) { self.action_num = 4; self.anim_counter = 0; } } 4 => { self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num -= 1; if self.anim_num == 0 { self.action_num = 1; } } } _ => {} } if self.shock > 0 { self.anim_rect = state.constants.npc.n059_eye_door[3]; } else { self.anim_rect = state.constants.npc.n059_eye_door[self.anim_num as usize]; } Ok(()) } pub(crate) fn tick_n064_first_cave_critter(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.y += 3 * 0x200; self.action_num = 1; self.anim_num = 0; self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }]; } if self.x > player.x { self.direction = Direction::Left; } else { self.direction = Direction::Right; } if self.target_x < 100 { self.target_x += 1; } if self.action_counter >= 8 && self.x - (112 * 0x200) < player.x && self.x + (112 * 0x200) > player.x && self.y - (80 * 0x200) < player.y && self.y + (80 * 0x200) > player.y { if self.anim_num != 1 { self.anim_num = 1; self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }]; } } else { if self.action_counter < 8 { self.action_counter += 1; } if self.anim_num != 0 { self.anim_num = 0; self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }]; } } if self.shock > 0 { self.action_num = 2; self.action_counter = 0; if self.anim_num != 0 { self.anim_num = 0; self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }]; } } if self.action_counter >= 8 && self.target_x >= 100 && self.x - (64 * 0x200) < player.x && self.x + (64 * 0x200) > player.x && self.y - (80 * 0x200) < player.y && self.y + (80 * 0x200) > player.y { self.action_num = 2; self.action_counter = 0; if self.anim_num != 0 { self.anim_num = 0; self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }]; } } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 3; if self.anim_num != 2 { self.anim_num = 2; self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }]; } self.vel_y = -0x5ff; state.sound_manager.play_sfx(30); if self.direction == Direction::Left { self.vel_x = -0x100; } else { self.vel_x = 0x100; } } } 3 => { if self.flags.hit_bottom_wall() { self.vel_x = 0; self.action_counter = 0; self.action_num = 1; state.sound_manager.play_sfx(23); if self.anim_num != 0 { self.anim_num = 0; self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }]; } } } _ => {} } self.vel_y += 0x40; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; Ok(()) } pub(crate) fn tick_n065_first_cave_bat(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.target_x = self.x; self.target_y = self.y; self.action_num = 1; self.action_counter = state.game_rng.range(0..50) as u16; } self.action_counter += 1; if self.action_counter > 50 { self.action_num = 2; self.action_counter = 0; self.vel_y = 0x300; } } 2 => { if self.x > player.x { self.direction = Direction::Left; } else { self.direction = Direction::Right; } if self.target_y < self.y { self.vel_y -= 0x10; } else if self.target_y > self.y { self.vel_y += 0x10; } self.vel_y = clamp(self.vel_y, -0x300, 0x300); } _ =>{} } self.x += self.vel_x; self.y += self.vel_y; self.anim_counter += 1; if self.anim_counter > 1 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 0; } self.anim_rect = state.constants.npc.n065_first_cave_bat[self.anim_num as usize + if self.direction == Direction::Right { 4 } else { 0 }]; } Ok(()) } }