use crate::common::{CDEG_RAD, Direction}; use crate::framework::error::GameResult; use crate::game::caret::CaretType; use crate::game::npc::list::NPCList; use crate::game::npc::NPC; use crate::game::player::Player; use crate::game::shared_game_state::SharedGameState; use crate::util::rng::RNG; impl NPC { pub(crate) fn tick_n147_critter_purple( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.y += 0x600; self.action_num = 1; } let player = self.get_closest_player_mut(players); if self.action_counter <= 7 || self.x - 0xC000 >= player.x || self.x + 0xC000 <= player.x || self.y - 0xC000 >= player.y || self.y + 0x4000 <= player.y { if self.action_counter <= 7 { self.action_counter += 1; } self.anim_num = 0; } else { if self.x <= player.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } self.anim_num = 1; } if self.shock != 0 { self.action_num = 2; self.anim_num = 0; self.action_counter = 0; } if self.action_counter > 7 && self.x - 0x6000 < player.x && self.x + 0x6000 > player.x && self.y - 0xC000 < player.y && self.y + 0x4000 > player.y { self.action_num = 2; self.anim_num = 0; self.action_counter = 0; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 3; self.anim_num = 2; self.vel_y = -0x5FF; state.sound_manager.play_sfx(30); let player = self.get_closest_player_mut(players); if self.x <= player.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } } } 3 => { if self.vel_y > 0x100 { self.target_y = self.y; self.action_num = 4; self.anim_num = 3; self.action_counter = 0; self.action_counter = 0; } } 4 => { let player = self.get_closest_player_mut(players); if self.x >= player.x { self.direction = Direction::Left; } else { self.direction = Direction::Right; } self.action_counter += 1; if (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_top_wall()) || self.action_counter > 60 { self.damage = 3; self.action_num = 5; self.anim_num = 2; } else { if self.action_counter % 4 == 1 { state.sound_manager.play_sfx(109); } if self.flags.hit_bottom_wall() { self.vel_y = -0x200; } if self.action_counter % 30 == 6 { let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + (self.rng.range(-6..6) as f64 * CDEG_RAD); let mut npc = NPC::create(148, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1536.0) as i32; npc.vel_y = (angle.sin() * -1536.0) as i32; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(39); } self.anim_counter += 1; if self.anim_counter > 0 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 5 { self.anim_num = 3; } } } 5 => { if self.flags.hit_bottom_wall() { self.damage = 2; self.vel_x = 0; self.action_counter = 0; self.anim_num = 0; self.action_num = 1; state.sound_manager.play_sfx(23); } } _ => (), } if self.action_num == 4 { self.vel_y = if self.y <= self.target_y { self.vel_y + 0x10 } else { self.vel_y - 0x10 }; self.vel_x = self.vel_x.clamp(-0x200, 0x200); self.vel_y = self.vel_y.clamp(-0x200, 0x200); } else { self.vel_y += 0x20; self.clamp_fall_speed(); } self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; self.anim_rect = state.constants.npc.n147_critter_purple[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n148_critter_purple_projectile(&mut self, state: &mut SharedGameState) -> GameResult { if self.flags.hit_anything() { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); self.cond.set_alive(false); } self.y += self.vel_y; self.x += self.vel_x; self.anim_num += 1; if self.anim_num > 1 { self.anim_num = 0; } self.anim_rect = state.constants.npc.n148_critter_purple_projectile[self.anim_num as usize]; self.action_counter3 += 1; if self.action_counter3 > 300 { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); self.cond.set_alive(false); } Ok(()) } pub(crate) fn tick_n153_gaudi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { let player = self.get_closest_player_mut(players); if !(self.x <= player.x + 0x28000 && self.x >= player.x - 0x28000 && self.y <= player.y + 0x1E000 && self.y >= player.y - 0x1E000) { return Ok(()); } match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.vel_x = 0; self.anim_num = 0; self.y += 0x600; } if self.rng.range(0..100) == 1 { self.action_num = 2; self.anim_num = 1; self.action_counter = 0; } if self.rng.range(0..100) == 1 { if self.direction != Direction::Left { self.direction = Direction::Left; } else { self.direction = Direction::Right; } } if self.rng.range(0..100) == 1 { self.action_num = 10; } } 2 => { self.action_counter += 1; if self.action_counter > 20 { self.action_num = 1; self.anim_num = 0; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.action_counter = self.rng.range(25..100) as u16; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 3 { self.anim_counter = 0; self.anim_num += 1; } if self.anim_num > 5 { self.anim_num = 2; } if self.direction != Direction::Left { self.vel_x = 0x200; } else { self.vel_x = -0x200; } if self.action_counter != 0 { self.action_counter -= 1; } else { self.action_num = 1; self.anim_num = 0; self.vel_x = 0; } if self.direction != Direction::Left || !self.flags.hit_left_wall() { if self.direction == Direction::Right && self.flags.hit_right_wall() { self.anim_num = 2; self.vel_y = -0x5FF; self.action_num = 20; if !player.cond.hidden() { state.sound_manager.play_sfx(30); } } } else { self.anim_num = 2; self.vel_y = -0x5FF; self.action_num = 20; if !player.cond.hidden() { state.sound_manager.play_sfx(30); } } } 20 => { if self.direction != Direction::Left || !self.flags.hit_left_wall() { if self.direction == Direction::Right && self.flags.hit_right_wall() { self.action_counter3 += 1; } else { self.action_counter3 = 0; } } else { self.action_counter3 += 1; } if self.action_counter3 > 10 { if self.direction != Direction::Left { self.direction = Direction::Left; } else { self.direction = Direction::Right; } } if self.direction != Direction::Left { self.vel_x = 0x100; } else { self.vel_x = -0x100; } if self.flags.hit_bottom_wall() { self.action_num = 21; self.anim_num = 6; self.action_counter = 0; self.vel_x = 0; if !player.cond.hidden() { state.sound_manager.play_sfx(23); } } } 21 => { self.action_counter += 1; if self.action_counter > 10 { self.action_num = 1; self.anim_num = 0; } } _ => (), } self.vel_y += 0x40; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n153_gaudi[self.anim_num as usize + dir_offset]; if self.life <= 985 { self.npc_type = 154; self.action_num = 0; } Ok(()) } pub(crate) fn tick_n154_gaudi_dead(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.npc_flags.set_shootable(false); self.npc_flags.set_ignore_solidity(false); self.damage = 0; self.action_num = 1; self.anim_num = 0; self.vel_y = -0x200; match self.direction { Direction::Left => self.vel_x = 0x100, Direction::Right => self.vel_x = -0x100, _ => (), }; state.sound_manager.play_sfx(53); } 1 if self.flags.hit_bottom_wall() => { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; self.anim_counter = 0; } 2 => { self.vel_x = 8 * self.vel_x / 9; self.animate(3, 1, 2); self.action_counter += 1; if self.action_counter > 50 { self.cond.set_explode_die(true); } } _ => (), } self.vel_y += 0x20; self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n154_gaudi_dead[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n155_gaudi_flying( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); if self.x > player.x + 0x28000 || self.x < player.x - 0x28000 || self.y > player.y + 0x1E000 || self.y < player.y - 0x1E000 { return Ok(()); } match self.action_num { 0 | 1 => { if self.action_num == 0 { let deg = self.rng.range(0..255) as f64 * CDEG_RAD; self.vel_y = (deg.cos() * -512.0) as i32; self.target_x = self.x + 8 * ((deg + 64.0 * CDEG_RAD).cos() * -512.0) as i32; let deg = self.rng.range(0..255) as f64 * CDEG_RAD; self.vel_y = (deg.sin() * -512.0) as i32; self.target_y = self.y + 8 * ((deg + 64.0 * CDEG_RAD).sin() * -512.0) as i32; self.action_num = 1; self.action_counter3 = 120; self.action_counter = self.rng.range(70..150) as u16; self.anim_num = 0; } self.anim_num += 1; if self.anim_num > 1 { self.anim_num = 0; } if self.action_counter != 0 { self.action_counter -= 1; } else { self.action_num = 2; self.anim_num = 2; } } 2 => { self.anim_num += 1; if self.anim_num > 3 { self.anim_num = 2; } self.action_counter += 1; if self.action_counter > 30 { let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + (self.rng.range(-6..6) as f64 * CDEG_RAD); let mut npc = NPC::create(156, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1536.0) as i32; npc.vel_y = (angle.sin() * -1536.0) as i32; let _ = npc_list.spawn(0x100, npc); if !player.cond.hidden() { state.sound_manager.play_sfx(39); } self.action_num = 1; self.action_counter = self.rng.range(70..150) as u16; self.anim_num = 0; self.anim_counter = 0; } } _ => (), } if player.x >= self.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } if self.target_x < self.x { self.vel_x -= 0x10; } if self.target_x > self.x { self.vel_x += 0x10; } if self.target_y < self.y { self.vel_y -= 0x10; } if self.target_y > self.y { self.vel_y += 0x10; } self.vel_x = self.vel_x.clamp(-0x200, 0x200); self.vel_y = self.vel_y.clamp(-0x200, 0x200); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 4 }; self.anim_rect = state.constants.npc.n155_gaudi_flying[self.anim_num as usize + dir_offset]; if self.life <= 985 { self.npc_type = 154; self.action_num = 0; } Ok(()) } pub(crate) fn tick_n156_gaudi_projectile(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_counter > 300 || (self.flags.0 & 0xff) != 0 { self.cond.set_alive(false); state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); } self.x += self.vel_x; self.y += self.vel_y; self.anim_num = (self.anim_num + 1) % 3; self.anim_rect = state.constants.npc.n156_gaudi_projectile[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n160_puu_black( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.npc_flags.set_solid_soft(false); self.action_num = 1; } let player = self.get_closest_player_mut(players); if self.x >= player.x { self.direction = Direction::Left; } else { self.direction = Direction::Right; } self.vel_y = 2560; if self.y > 0xFFFF { self.npc_flags.set_ignore_solidity(false); self.action_num = 2; } else { self.action_counter3 += 1; } } 2 => { self.vel_y = 0xA00; if self.flags.hit_bottom_wall() { npc_list.kill_npcs_by_type(161, true, state); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.direction = Direction::Left; for _ in 0..4 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } self.action_num = 3; self.action_counter = 0; state.quake_counter = 30; state.quake_rumble_counter = 30; state.sound_manager.play_sfx(26); state.sound_manager.play_sfx(72); } let player = self.get_closest_player_mut(players); if self.y < player.y && player.flags.hit_bottom_wall() { self.damage = 20; } else { self.damage = 0; } } 3 => { self.damage = 0; self.action_counter += 1; if self.action_counter > 24 { self.action_num = 4; self.action_counter3 = 0; self.action_counter2 = 0; } } 4 => { state.npc_super_pos = (self.x, self.y); if (self.shock & 1) != 0 { let mut npc = NPC::create(161, &state.npc_table); npc.cond.set_alive(true); npc.direction = Direction::Left; npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x600..0x600) as i32; npc.vel_y = self.rng.range(-0x600..0x600) as i32; let _ = npc_list.spawn(0x100, npc); self.action_counter3 += 1; if self.action_counter3 > 30 { self.action_counter3 = 0; self.action_num = 5; self.vel_y = -3072; self.npc_flags.set_ignore_solidity(true); } } } 5 => { state.npc_super_pos = (self.x, self.y); self.action_counter3 += 1; if self.action_counter3 > 60 { self.action_counter3 = 0; self.action_num = 6; } } 6 => { let player = self.get_closest_player_mut(players); state.npc_super_pos = (player.x, 3276800); self.action_counter3 += 1; if self.action_counter3 > 110 { self.action_counter3 = 10; self.x = player.x; self.y = 0; self.vel_y = 1535; self.action_num = 1; } } _ => (), } self.y += self.vel_y; self.anim_num = match self.action_num { 0 | 1 | 2 | 5 | 6 => 3, 3 => 2, 4 => 0, _ => 0, }; let dir_offset = if self.direction == Direction::Left { 0 } else { 4 }; self.anim_rect = state.constants.npc.n160_puu_black[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n161_puu_black_projectile(&mut self, state: &mut SharedGameState) -> GameResult { self.exp = 0; self.vel_x = if self.x >= state.npc_super_pos.0 { self.vel_x - 64 } else { self.vel_x + 64 }; self.vel_y = if self.y >= state.npc_super_pos.1 { self.vel_y - 64 } else { self.vel_y + 64 }; self.vel_x = self.vel_x.clamp(-0x11fd, 0x11fd); self.vel_y = self.vel_y.clamp(-0x11fd, 0x11fd); if self.life <= 99 { self.npc_flags.set_shootable(false); self.npc_flags.set_invulnerable(false); self.damage = 0; self.anim_num = 2; } self.x += self.vel_x; self.y += self.vel_y; if self.anim_num <= 1 { self.anim_num = if self.rng.range(0..10) != 2 { 1 } else { 0 }; } self.anim_rect = state.constants.npc.n161_puu_black_projectile[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n166_chaba(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } _ => (), } self.anim_rect = state.constants.npc.n166_chaba[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n162_puu_black_dead( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { npc_list.kill_npcs_by_type(161, true, state); state.sound_manager.play_sfx(72); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); for _ in 0..10 { npc.x = self.x + self.rng.range(-12..12) * 0x200; npc.y = self.y + self.rng.range(-12..12) * 0x200; npc.vel_x = self.rng.range(-0x600..0x600); npc.vel_y = self.rng.range(-0x600..0x600); let _ = npc_list.spawn(0x100, npc.clone()); } let player = self.get_closest_player_mut(players); if self.x <= player.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } self.anim_num = if self.direction != Direction::Left { 1 } else { 0 }; self.action_counter3 = 0; self.action_num = 1; } self.action_counter3 += 1; if (self.action_counter3 & 3) == 0 { let mut npc = NPC::create(161, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x + self.rng.range(-12..12) * 0x200; npc.y = self.y + self.rng.range(-12..12) * 0x200; let _ = npc_list.spawn(0x100, npc); } if self.action_counter3 > 160 { self.action_counter3 = 0; self.action_num = 2; self.target_y = self.y; } } 2 => { state.quake_counter = 2; state.quake_rumble_counter = 2; self.action_counter3 += 1; if self.action_counter3 > 240 { self.anim_num = 2; self.action_counter3 = 0; self.action_num = 3; } else { self.anim_num = if self.direction != Direction::Left { 1 } else { 0 }; self.y = ((self.action_counter3 as i32 / 8) * 0x200) + self.target_y; } if self.action_counter3 % 3 == 2 { let mut npc = NPC::create(161, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x + self.rng.range(-12..12) * 0x200; npc.y = self.y - 6144; npc.vel_x = self.rng.range(-512..512); npc.vel_y = 0x100; let _ = npc_list.spawn(0x100, npc); } if self.action_counter3 % 4 == 2 { state.sound_manager.play_sfx(21); } } 3 => { self.action_counter3 += 1; if self.action_counter3 > 59 { npc_list.kill_npcs_by_type(161, true, state); self.cond.set_alive(false); } } _ => (), } state.npc_super_pos = (self.x, -512000); self.anim_rect = state.constants.npc.n162_puu_black_dead[self.anim_num as usize]; if self.action_num == 2 && self.action_counter3 <= 240 { self.anim_rect.top += self.action_counter3 / 8; self.anim_rect.left -= if (self.action_counter3 & 0x02) != 0 { 1 } else { 0 }; } Ok(()) } pub(crate) fn tick_n163_dr_gero(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n163_dr_gero[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n164_nurse_hasumi(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n164_nurse_hasumi[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n168_boulder(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.action_num = 1; } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.action_counter = 0; self.target_x = self.x; } self.action_counter += 1; self.x = self.target_x; if ((self.action_counter / 3) & 1) != 0 { self.x += 0x200; } } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.action_counter = 0; self.vel_y = -0x400; self.vel_x = 0x100; state.sound_manager.play_sfx(25); } self.x += self.vel_x; self.y += self.vel_y; self.vel_y += 0x10; if self.action_counter != 0 && self.flags.hit_bottom_wall() { state.sound_manager.play_sfx(35); state.quake_counter = 40; state.quake_rumble_counter = 40; self.action_num = 0; } if self.action_counter == 0 { self.action_counter += 1; } } _ => (), } self.anim_rect = state.constants.npc.n168_boulder; Ok(()) } pub(crate) fn tick_n171_fire_whirrr( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.action_counter = self.rng.range(0..50) as u16; self.action_counter3 = 100; self.target_y = self.y; } if self.action_num == 1 { if self.action_counter > 0 { self.action_counter -= 1; } else { self.action_num = 10; self.vel_y = 0x200; } } self.animate(0, 0, 1); self.vel_y = if self.y >= self.target_y { self.vel_y - 0x10 } else { self.vel_y + 0x10 }; self.vel_y = self.vel_y.clamp(-0x200, 0x200); self.y += self.vel_y; let player = self.get_closest_player_mut(players); if self.x <= player.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } if self.direction != Direction::Left { if player.y < self.y + 0xA000 && player.y > self.y - 0xA000 && player.x < self.x + 0x14000 && player.x > self.x { self.action_counter3 += 1; } } else if player.y < self.y + 0xA000 && player.y > self.y - 0xA000 && player.x < self.x && player.x > self.x - 0x14000 { self.action_counter3 += 1; } if self.action_counter3 > 120 { self.action_counter3 = 0; state.npc_curly_counter = self.rng.range(80..100) as u16; state.npc_curly_target = (self.x, self.y); let mut npc = NPC::create(172, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.direction = self.direction; let _ = npc_list.spawn(0x100, npc); } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n171_fire_whirrr[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n172_fire_whirrr_projectile(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { // pixel what? self.action_num = 1; } if self.action_num == 1 { self.animate(1, 0, 2); self.x += self.direction.vector_x() * 0x200; if self.flags.hit_left_wall() || self.flags.hit_right_wall() { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); self.vanish(state); } } self.anim_rect = state.constants.npc.n172_fire_whirrr_projectile[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n173_gaudi_armored( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { let player = self.get_closest_player_mut(players); if self.x <= player.x + 0x28000 && self.x >= player.x - 0x28000 && self.y <= player.y + 0x1e000 && self.y >= player.y - 0x1e000 { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.target_x = self.x; self.action_num = 1; } self.anim_num = 0; self.vel_x = 0; if self.action_counter > 4 { if self.x - 0x18000 < player.x && self.x + 0x18000 > player.x && self.y - 0x14000 < player.y && self.y + 0x14000 > player.y { self.action_num = 10; self.action_counter = 0; self.anim_num = 1; } } else { self.action_counter += 1; } } 10 => { self.action_counter += 1; if self.action_counter > 3 { self.action_counter3 += 1; if self.action_counter3 == 3 { state.sound_manager.play_sfx(30); self.action_counter3 = 0; self.action_num = 25; self.action_counter = 0; self.anim_num = 2; self.vel_y = -0x5ff; if self.x >= self.target_x { self.vel_x = -0x100; } else { self.vel_x = 0x100; } } else { state.sound_manager.play_sfx(30); self.action_num = 20; self.anim_num = 2; self.vel_y = -0x200; if self.x >= self.target_x { self.vel_x = -0x200; } else { self.vel_x = 0x200; } } } } 20 => { self.action_counter += 1; if self.flags.hit_bottom_wall() { state.sound_manager.play_sfx(23); self.anim_num = 1; self.action_num = 30; self.action_counter = 0; } } 25 => { self.action_counter += 1; if self.action_counter == 30 || self.action_counter == 40 { let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + (self.rng.range(-6..6) as f64 * CDEG_RAD); let mut npc = NPC::create(174, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; npc.vel_x = (angle.cos() * -1536.0) as i32; npc.vel_y = (angle.sin() * -1536.0) as i32; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(39); self.anim_num = 3; state.npc_curly_counter = self.rng.range(80..100) as u16; state.npc_curly_target = (self.x, self.y); } if self.action_counter == 35 || self.action_counter == 45 { self.anim_num = 2; } if self.flags.hit_bottom_wall() { state.sound_manager.play_sfx(23); self.anim_num = 1; self.action_num = 30; self.action_counter = 0; } } 30 => { self.vel_x = 7 * self.vel_x / 8; self.action_counter += 1; if self.action_counter > 3 { self.anim_num = 0; self.action_num = 1; self.action_counter = 0; } } _ => (), } self.vel_y += 0x33; self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left }; self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff); self.x += self.vel_x; self.y += self.vel_y; if self.life <= 985 { npc_list.create_death_smoke(self.x, self.y, 0, 2, state, &self.rng); self.npc_type = 154; self.action_num = 0; } let dir_offset = if self.direction == Direction::Left { 0 } else { 4 }; self.anim_rect = state.constants.npc.n173_gaudi_armored[self.anim_num as usize + dir_offset]; } Ok(()) } pub(crate) fn tick_n174_gaudi_armored_projectile(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.direction == Direction::Right { self.action_num = 2; } let mut hit = false; if self.flags.hit_left_wall() { hit = true; self.vel_x = 0x200; } if self.flags.hit_right_wall() { hit = true; self.vel_x = -0x200; } if self.flags.hit_top_wall() { hit = true; self.vel_y = 0x200; } if self.flags.hit_bottom_wall() { hit = true; self.vel_y = -0x200; } if hit { self.action_num = 2; self.action_counter2 += 1; state.sound_manager.play_sfx(31); } } 2 => { self.vel_y += 0x40; if self.flags.hit_bottom_wall() { self.action_counter2 += 1; if self.action_counter2 > 1 { state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); self.cond.set_alive(false); } } } _ => (), } self.x += self.vel_x; self.y += self.vel_y; self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff); self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 0; } self.anim_rect = state.constants.npc.n174_gaudi_armored_projectile[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n175_gaudi_egg(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num < 3 && self.life < 90 { self.cond.set_drs_novanish(true); self.cond.set_explode_die(true); self.action_num = 10; self.anim_num = 1; self.npc_flags.set_shootable(false); self.damage = 0; } if self.action_num == 0 { self.anim_num = 0; self.action_num = 1; } self.vel_y += if self.direction != Direction::Left { -0x20 } else { 0x20 }; self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff); self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n175_gaudi_egg[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n176_buyo_buyo_base( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { if self.action_num < 3 && self.life < 940 { self.cond.set_drs_novanish(true); self.cond.set_explode_die(true); self.action_num = 10; self.anim_num = 2; self.npc_flags.set_shootable(false); self.damage = 0; } if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } let player = self.get_closest_player_mut(players); let counter3 = unsafe { std::mem::transmute::<&mut u16, &mut i16>(&mut self.action_counter3) }; if self.action_num == 1 { if self.direction != Direction::Left { if self.x < player.x + 0x14000 && self.x > player.x - 0x14000 && self.y < player.y + 0x2000 && self.y > player.y - 0x14000 { *counter3 += 1; } } else if self.x < player.x + 0x14000 && self.x > player.x - 0x14000 && self.y < player.y + 0x14000 && self.y > player.y - 0x2000 { *counter3 += 1; } if *counter3 > 10 { self.action_num = 2; self.action_counter = 0; } } if self.action_num == 2 { self.animate(3, 0, 1); self.action_counter += 1; if self.action_counter > 10 { self.action_counter2 += 1; if self.action_counter2 < 3 { *counter3 = -10; } else { self.action_counter2 = 0; *counter3 = -90; } let mut npc = NPC::create(177, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; if self.direction != Direction::Left { npc.direction = Direction::Right; npc.y = self.y + 0x1000; } else { npc.direction = Direction::Left; npc.y = self.y - 0x1000; } let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(39); self.action_num = 0; self.anim_num = 0; state.npc_curly_counter = self.rng.range(80..100) as u16; state.npc_curly_target = (self.x, self.y); } } let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n176_buyo_buyo_base[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n177_buyo_buyo(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { if self.flags.hit_anything() { state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left); self.cond.set_alive(false); return Ok(()); } match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; if self.direction != Direction::Left { self.vel_y = 0x600; } else { self.vel_y = -0x600; } } let player = self.get_closest_player_mut(players); if self.y < player.y + 0x2000 && self.y > player.y - 0x2000 { self.action_num = 10; self.target_x = self.x; self.target_y = self.y; self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left }; self.vel_x = (2 * self.rng.range(0..1) - 1) * 0x200; self.vel_y = (2 * self.rng.range(0..1) - 1) * 0x200; } } 10 => { self.vel_x += if self.x >= self.target_x { -0x20 } else { 0x20 }; self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 }; self.action_counter += 1; if self.action_counter > 300 { state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left); self.cond.set_alive(false); return Ok(()); } self.target_x += if self.direction != Direction::Left { 0x200 } else { -0x200 }; } _ => (), } self.vel_x = self.vel_x.clamp(-0x400, 0x400); self.vel_y = self.vel_y.clamp(-0x400, 0x400); self.x += self.vel_x; self.y += self.vel_y; self.animate(6, 0, 1); self.anim_rect = state.constants.npc.n177_buyo_buyo[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n184_shutter(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 => { self.action_num = 1; self.x += 0x1000; self.y += 0x1000; } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.anim_num = 1; self.action_counter = 0; self.npc_flags.set_ignore_solidity(true); } match self.direction { Direction::Left => self.x -= 0x80, Direction::Up => self.y -= 0x80, Direction::Right => self.x += 0x80, Direction::Bottom => self.y += 0x80, _ => (), }; self.action_counter += 1; if (self.action_counter & 7) == 0 { state.sound_manager.play_sfx(26); } state.quake_counter = 20; state.quake_rumble_counter = 20; } 20 => { let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.direction = Direction::Left; for _ in 0..4 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + 0x2000 + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } self.action_num = 1; } _ => (), } self.animate(10, 0, 3); self.anim_rect = state.constants.npc.n184_shutter[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n185_small_shutter(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.anim_rect = state.constants.npc.n185_small_shutter; self.action_num = 1; self.y += 0x1000; } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.anim_num = 1; self.npc_flags.set_ignore_solidity(true); } match self.direction { Direction::Left => self.x -= 0x80, Direction::Up => self.y -= 0x80, Direction::Right => self.x += 0x80, Direction::Bottom => self.y += 0x80, _ => (), }; } 20 => { self.y -= 0x3000; self.action_num = 1; } _ => (), } Ok(()) } pub(crate) fn tick_n186_lift_block(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.action_num = 1; } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.anim_num = 1; self.npc_flags.set_ignore_solidity(true); } match self.direction { Direction::Left => self.x -= 0x80, Direction::Up => self.y -= 0x80, Direction::Right => self.x += 0x80, Direction::Bottom => self.y += 0x80, _ => (), }; } _ => (), } self.animate(10, 0, 3); self.anim_rect = state.constants.npc.n186_lift_block[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n187_fuzz_core( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.target_x = self.x; self.target_y = self.y; self.action_counter3 = 0x78; self.action_counter = self.rng.range(0..50) as u16; let mut npc = NPC::create(188, &state.npc_table); npc.cond.set_alive(true); npc.parent_id = self.id; for i in 0..5 { npc.tsc_direction = 0x33 * i as u16; let _ = npc_list.spawn(0x100, npc.clone()); } } if self.action_num == 1 { self.action_counter += 1; if self.action_counter >= 50 { self.action_counter = 0; self.action_num = 2; self.vel_y = 0x300; } } if self.action_num == 2 { let player = self.get_closest_player_mut(players); self.action_counter3 += 4; self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left }; self.vel_y += (self.target_y - self.y).signum() * 0x10; self.vel_y = self.vel_y.clamp(-0x355, 0x355); } self.x += self.vel_x; self.y += self.vel_y; self.animate(2, 0, 1); let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n187_fuzz_core[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n188_fuzz( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.action_counter3 = self.tsc_direction; } if self.action_num == 1 { if let Some(parent) = self.get_parent_ref_mut(npc_list) { if parent.npc_type == 187 && parent.cond.alive() { let deg = (self.action_counter3.wrapping_add(parent.action_counter3) & 0xff) as f64 * CDEG_RAD; self.x = parent.x + 20 * (deg.sin() * -512.0) as i32; self.y = parent.y + 32 * (deg.cos() * -512.0) as i32; } else { self.vel_x = self.rng.range(-512..512); self.vel_y = self.rng.range(-512..512); self.action_num = 10; } } } let player = self.get_closest_player_mut(players); if self.action_num == 10 { self.vel_x += if player.x >= self.x { 0x20 } else { -0x20 }; self.vel_y += if player.y >= self.y { 0x20 } else { -0x20 }; self.vel_x = self.vel_x.clamp(-0x800, 0x800); self.vel_y = self.vel_y.clamp(-0x200, 0x200); self.x += self.vel_x; self.y += self.vel_y; } if player.x >= self.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } self.animate(2, 0, 1); let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n188_fuzz[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n304_gaudi_hospital(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.y += 0x1400; } self.anim_num = 0; } 10 => { self.anim_num = 1; } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.anim_num = 2; } self.animate(10, 2, 3); } _ => (), } self.anim_rect = state.constants.npc.n304_gaudi_hospital[self.anim_num as usize]; Ok(()) } }