use crate::common::Direction; use crate::framework::error::GameResult; use crate::game::npc::NPC; use crate::game::shared_game_state::SharedGameState; use crate::util::rng::RNG; impl NPC { pub(crate) fn tick_n113_professor_booster(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num = 2; self.anim_counter = 0; } self.animate(5, 2, 5); self.x += self.direction.vector_x() * 0x200; } 5 => { self.anim_num = 6; } 30 | 31 => { if self.action_num == 30 { self.action_num = 31; self.anim_num = 0; self.anim_counter = 0; self.hit_bounds.bottom = 0x2000; self.x -= 0x2000; self.y += 0x1000; // interpolation glitch fix self.prev_x = self.x; self.prev_y = self.y; state.sound_manager.play_sfx(29); } self.action_counter += 1; if self.action_counter == 64 { self.action_num = 32; self.action_counter = 0; } } 32 => { self.action_counter += 1; if self.action_counter > 20 { self.action_num = 33; self.anim_num = 1; self.hit_bounds.bottom = 0x1000; } } 33 => { if self.flags.hit_bottom_wall() { self.action_num = 34; self.action_counter = 0; self.anim_num = 0; } } _ => (), } self.vel_y += 0x40; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; self.anim_rect = state.constants.npc.n113_professor_booster[self.anim_num as usize + dir_offset]; if self.action_num == 31 { self.anim_rect.bottom = self.action_counter / 4 + self.anim_rect.top; if self.action_counter & 0x02 != 0 { self.anim_rect.left += 1; } } Ok(()) } }