use crate::common::Rect; use crate::components::draw_common::{Alignment, draw_number, draw_number_zeros}; use crate::entity::GameEntity; use crate::frame::Frame; use crate::framework::context::Context; use crate::framework::error::GameResult; use crate::player::Player; use crate::shared_game_state::{SharedGameState, TimingMode}; pub struct NikumaruCounter { pub tick: usize, pub shown: bool, } impl NikumaruCounter { pub fn new() -> NikumaruCounter { NikumaruCounter { tick: 0, shown: false } } } impl GameEntity<&Player> for NikumaruCounter { fn tick(&mut self, _state: &mut SharedGameState, player: &Player) -> GameResult { if !player.equip.has_nikumaru() { self.tick = 0; self.shown = false; return Ok(()); } self.shown = true; self.tick += 1; if self.tick >= 300000 { self.tick = 300000; } Ok(()) } fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, _frame: &Frame) -> GameResult { if !self.shown { return Ok(()); } let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?; let x = 16.0; let y = 8.0; const CLOCK_RECTS: [Rect; 2] = [ Rect { left: 112, top: 104, right: 120, bottom: 112 }, Rect { left: 120, top: 104, right: 128, bottom: 112 }, ]; const PRIME: Rect = Rect { left: 128, top: 104, right: 160, bottom: 112 }; let (one_tenth, second, minute) = match state.settings.timing_mode { TimingMode::_60Hz => (6, 60, 3600), _ => (5, 50, 3000), }; if self.tick % 30 <= 10 { batch.add_rect(x, y, &CLOCK_RECTS[1]); } else { batch.add_rect(x, y, &CLOCK_RECTS[0]); } batch.add_rect(x + 30.0, y, &PRIME); batch.draw(ctx)?; draw_number(x + 32.0, y, self.tick / minute, Alignment::Right, state, ctx)?; draw_number_zeros(x + 52.0, y, (self.tick / second) % 60, Alignment::Right, 2, state, ctx)?; draw_number(x + 64.0, y, (self.tick / one_tenth) % 10, Alignment::Right, state, ctx)?; Ok(()) } }