use num_traits::clamp; use crate::player::Player; use crate::stage::Stage; use crate::SharedGameState; const OFF_X: &[isize; 4] = &[0, 1, 0, 1]; const OFF_Y: &[isize; 4] = &[0, 0, 1, 1]; impl Player { fn judge_hit_block(&mut self, state: &SharedGameState, x: isize, y: isize) { // left wall if (self.y - self.hit.top as isize) < (y * 0x10 + 4) * 0x200 && self.y + self.hit.bottom as isize > (y * 0x10 - 4) * 0x200 && (self.x - self.hit.right as isize) < (x * 0x10 + 8) * 0x200 && (self.x - self.hit.right as isize) > x * 0x10 * 0x200 { self.x = ((x * 0x10 + 8) * 0x200) + self.hit.right as isize; if self.xm < -0x180 { self.xm = -0x180; } if !state.key_state.left() && self.xm < 0 { self.xm = 0; } self.flags.set_flag_x01(true); } // right wall if (self.y - self.hit.top as isize) < (y * 0x10 + 4) * 0x200 && self.y + self.hit.bottom as isize > (y * 0x10 - 4) * 0x200 && (self.x + self.hit.right as isize) > (x * 0x10 - 8) * 0x200 && (self.x + self.hit.right as isize) < x * 0x10 * 0x200 { self.x = ((x * 0x10 - 8) * 0x200) - self.hit.right as isize; if self.xm > 0x180 { self.xm = 0x180; } if !state.key_state.right() && self.xm > 0 { self.xm = 0; } self.flags.set_flag_x04(true); } // ceiling if (self.x - self.hit.right as isize) < (x * 0x10 + 5) * 0x200 && (self.x + self.hit.right as isize) > (x * 0x10 - 5) * 0x200 && (self.y - self.hit.top as isize) < (y * 0x10 + 8) * 0x200 && (self.y - self.hit.top as isize) > y * 0x10 * 0x200 { self.y = ((y * 0x10 + 8) * 0x200) + self.hit.top as isize; if !self.cond.cond_x02() && self.ym < -0x200 { // PutLittleStar(); todo } if self.ym < 0 { self.ym = 0; } self.flags.set_flag_x02(true); } // floor if ((self.x - self.hit.right as isize) < (x * 0x10 + 5) * 0x200) && ((self.x + self.hit.right as isize) > (x * 0x10 - 5) * 0x200) && ((self.y + self.hit.bottom as isize) > (y * 0x10 - 8) * 0x200) && ((self.y + self.hit.bottom as isize) < y * 0x10 * 0x200) { self.y = ((y * 0x10 - 8) * 0x200) - self.hit.bottom as isize; if self.ym > 0x400 { // PlaySoundObject(23, SOUND_MODE_PLAY); todo } if self.ym > 0 { self.ym = 0; } self.flags.set_flag_x08(true); } } fn judge_hit_triangle_a(&mut self, state: &SharedGameState, x: isize, y: isize) { if self.x < (x * 0x10 + 8) * 0x200 && self.x > (x * 0x10 - 8) * 0x200 && (self.y - self.hit.top as isize) < (y * 0x10 * 0x200) - (self.x - x * 0x10 * 0x200) / 2 + 0x800 && (self.y + self.hit.bottom as isize) > (y * 0x10 - 8) * 0x200 { self.y = (y * 0x10 * 0x200) - ((self.x - x * 0x10 * 0x200) / 2) + 0x800 + self.hit.top as isize; if !self.cond.cond_x02() && self.ym < -0x200 { // PutLittleStar(); todo } if self.ym < 0 { self.ym = 0; } self.flags.set_flag_x02(true); } } fn judge_hit_triangle_b(&mut self, state: &SharedGameState, x: isize, y: isize) { if self.x < (x * 0x10 + 8) * 0x200 && self.x > (x * 0x10 - 8) * 0x200 && (self.y - self.hit.top as isize) < (y * 0x10 * 0x200) - (self.x - x * 0x10 * 0x200) / 2 - 0x800 && (self.y + self.hit.bottom as isize) > (y * 0x10 - 8) * 0x200 { self.y = (y * 0x10 * 0x200) - ((self.x - x * 0x10 * 0x200) / 2) - 0x800 + self.hit.top as isize; if !self.cond.cond_x02() && self.ym < -0x200 { // PutLittleStar(); todo } if self.ym < 0 { self.ym = 0; } self.flags.set_flag_x02(true); } } fn judge_hit_triangle_c(&mut self, state: &SharedGameState, x: isize, y: isize) { if self.x < (x * 0x10 + 8) * 0x200 && self.x > (x * 0x10 - 8) * 0x200 && (self.y - self.hit.top as isize) < (y * 0x10 * 0x200) + (self.x - x * 0x10 * 0x200) / 2 - 0x800 && (self.y + self.hit.bottom as isize) > (y * 0x10 - 8) * 0x200 { self.y = (y * 0x10 * 0x200) + ((self.x - x * 0x10 * 0x200) / 2) - 0x800 + self.hit.top as isize; if !self.cond.cond_x02() && self.ym < -0x200 { // PutLittleStar(); todo } if self.ym < 0 { self.ym = 0; } self.flags.set_flag_x02(true); } } fn judge_hit_triangle_d(&mut self, state: &SharedGameState, x: isize, y: isize) { if (self.x < (x * 0x10 + 8) * 0x200) && (self.x > (x * 0x10 - 8) * 0x200) && (self.y - self.hit.top as isize) < (y * 0x10 * 0x200) + (self.x - x * 0x10 * 0x200) / 2 + 0x800 && (self.y + self.hit.bottom as isize) > (y * 0x10 - 8) * 0x200 { self.y = (y * 0x10 * 0x200) + ((self.x - x * 0x10 * 0x200) / 2) + 0x800 + self.hit.top as isize; if !self.cond.cond_x02() && self.ym < -0x200 { // PutLittleStar(); todo } if self.ym < 0 { self.ym = 0; } self.flags.set_flag_x02(true); } } fn judge_hit_triangle_e(&mut self, state: &SharedGameState, x: isize, y: isize) { self.flags.set_flag_x10000(true); if (self.x < (x * 0x10 + 8) * 0x200) && (self.x > (x * 0x10 - 8) * 0x200) && (self.y + self.hit.bottom as isize) > (y * 0x10 * 0x200) + (self.x - x * 0x10 * 0x200) / 2 - 0x800 && (self.y - self.hit.top as isize) < (y * 0x10 + 8) * 0x200 { self.y = (y * 0x10 * 0x200) + ((self.x - x * 0x10 * 0x200) / 2) - 0x800 - self.hit.bottom as isize; if self.ym > 0x400 { // PlaySoundObject(23, SOUND_MODE_PLAY); todo } if self.ym > 0 { self.ym = 0; } self.flags.set_flag_x20(true); self.flags.set_flag_x08(true); } } fn judge_hit_triangle_f(&mut self, state: &SharedGameState, x: isize, y: isize) { self.flags.set_flag_x20000(true); if (self.x < (x * 0x10 + 8) * 0x200) && (self.x > (x * 0x10 - 8) * 0x200) && (self.y + self.hit.bottom as isize) > (y * 0x10 * 0x200) + (self.x - x * 0x10 * 0x200) / 2 + 0x800 && (self.y - self.hit.top as isize) < (y * 0x10 + 8) * 0x200 { self.y = (y * 0x10 * 0x200) + ((self.x - x * 0x10 * 0x200) / 2) + 0x800 - self.hit.bottom as isize; if self.ym > 0x400 { // PlaySoundObject(23, SOUND_MODE_PLAY); todo } if self.ym > 0 { self.ym = 0; } self.flags.set_flag_x20(true); self.flags.set_flag_x08(true); } } fn judge_hit_triangle_g(&mut self, state: &SharedGameState, x: isize, y: isize) { self.flags.set_flag_x40000(true); if (self.x < (x * 0x10 + 8) * 0x200) && (self.x > (x * 0x10 - 8) * 0x200) && (self.y + self.hit.bottom as isize) > (y * 0x10 * 0x200) - (self.x - x * 0x10 * 0x200) / 2 + 0x800 && (self.y - self.hit.top as isize) < (y * 0x10 + 8) * 0x200 { self.y = (y * 0x10 * 0x200) - ((self.x - x * 0x10 * 0x200) / 2) + 0x800 - self.hit.bottom as isize; if self.ym > 0x400 { // PlaySoundObject(23, SOUND_MODE_PLAY); todo } if self.ym > 0 { self.ym = 0; } self.flags.set_flag_x10(true); self.flags.set_flag_x08(true); } } fn judge_hit_triangle_h(&mut self, state: &SharedGameState, x: isize, y: isize) { self.flags.set_flag_x80000(true); if (self.x < (x * 0x10 + 8) * 0x200) && (self.x > (x * 0x10 - 8) * 0x200) && (self.y + self.hit.bottom as isize) > (y * 0x10 * 0x200) - (self.x - x * 0x10 * 0x200) / 2 - 0x800 && (self.y - self.hit.top as isize) < (y * 0x10 + 8) * 0x200 { self.y = (y * 0x10 * 0x200) - ((self.x - x * 0x10 * 0x200) / 2) - 0x800 - self.hit.bottom as isize; if self.ym > 0x400 { // PlaySoundObject(23, SOUND_MODE_PLAY); todo } if self.ym > 0 { self.ym = 0; } self.flags.set_flag_x10(true); self.flags.set_flag_x08(true); } } fn judge_hit_water(&mut self, state: &SharedGameState, x: isize, y: isize) { if (self.x - self.hit.right as isize) < (x * 0x10 + 5) * 0x200 && (self.x + self.hit.right as isize) > (x * 0x10 - 5) * 0x200 && (self.y - self.hit.top as isize) < (y * 0x10 + 5) * 0x200 && (self.y + self.hit.bottom as isize) > y * 0x10 * 0x200 { self.flags.set_underwater(true); } } pub fn tick_map_collisions(&mut self, state: &SharedGameState, stage: &Stage) { let x = clamp(self.x / 0x10 / 0x200, 0, stage.map.width as isize); let y = clamp(self.y / 0x10 / 0x200, 0, stage.map.height as isize); for (ox, oy) in OFF_X.iter().zip(OFF_Y) { let attrib = stage.map.get_attribute((x + *ox) as usize, (y + *oy) as usize); match attrib { // Block 0x02 | 0x60 => { self.judge_hit_water(state, x + *ox, y + *oy); } 0x05 | 0x41 | 0x43 | 0x46 => { self.judge_hit_block(state, x + *ox, y + *oy); } 0x50 | 0x70 => { self.judge_hit_triangle_a(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x51 | 0x71 => { self.judge_hit_triangle_b(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x52 | 0x72 => { self.judge_hit_triangle_c(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x53 | 0x73 => { self.judge_hit_triangle_d(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x54 | 0x74 => { self.judge_hit_triangle_e(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x55 | 0x75 => { self.judge_hit_triangle_f(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x56 | 0x76 => { self.judge_hit_triangle_g(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x57 | 0x77 => { self.judge_hit_triangle_h(state, x + *ox, y + *oy); if attrib & 0x20 != 0 { self.judge_hit_water(state, x + *ox, y + *oy); } } 0x61 => { self.judge_hit_water(state, x + *ox, y + *oy); self.judge_hit_block(state, x + *ox, y + *oy); } _ => {} } } } }