use std::time::Instant; use imgui::{FontConfig, FontSource}; use imgui::sys::*; use crate::framework::context::Context; use crate::framework::error::GameResult; use crate::framework::graphics::{imgui_context, prepare_imgui, render_imgui}; use crate::game::shared_game_state::SharedGameState; use crate::live_debugger::LiveDebugger; use crate::scene::Scene; pub struct UI { pub components: Components, last_frame: Instant, } pub struct Components { pub live_debugger: LiveDebugger, } pub fn init_imgui() -> GameResult { let mut imgui = imgui::Context::create(); imgui.set_ini_filename(None); imgui.fonts().add_font(&[FontSource::DefaultFontData { config: Some(FontConfig::default()) }]); imgui.style_mut().window_padding = [4.0, 6.0]; imgui.style_mut().frame_padding = [8.0, 6.0]; imgui.style_mut().item_spacing = [8.0, 6.0]; imgui.style_mut().item_inner_spacing = [8.0, 6.0]; imgui.style_mut().indent_spacing = 20.0; imgui.style_mut().scrollbar_size = 20.0; imgui.style_mut().grab_min_size = 8.0; imgui.style_mut().window_border_size = 0.0; imgui.style_mut().child_border_size = 0.0; imgui.style_mut().popup_border_size = 0.0; imgui.style_mut().frame_border_size = 0.0; imgui.style_mut().tab_border_size = 0.0; imgui.style_mut().window_rounding = 0.0; imgui.style_mut().child_rounding = 0.0; imgui.style_mut().frame_rounding = 0.0; imgui.style_mut().popup_rounding = 0.0; imgui.style_mut().scrollbar_rounding = 0.0; imgui.style_mut().grab_rounding = 0.0; imgui.style_mut().tab_rounding = 0.0; imgui.style_mut().window_title_align = [0.50, 0.50]; imgui.style_mut().window_rounding = 0.0; let colors = &mut imgui.style_mut().colors; colors[ImGuiCol_Text as usize] = [0.90, 0.90, 0.90, 1.00]; colors[ImGuiCol_TextDisabled as usize] = [0.50, 0.50, 0.50, 1.00]; colors[ImGuiCol_WindowBg as usize] = [0.05, 0.05, 0.05, 0.60]; colors[ImGuiCol_ChildBg as usize] = [0.05, 0.05, 0.05, 0.60]; colors[ImGuiCol_PopupBg as usize] = [0.00, 0.00, 0.00, 0.60]; colors[ImGuiCol_Border as usize] = [0.40, 0.40, 0.40, 1.00]; colors[ImGuiCol_BorderShadow as usize] = [1.00, 1.00, 1.00, 0.00]; colors[ImGuiCol_FrameBg as usize] = [0.00, 0.00, 0.00, 0.60]; colors[ImGuiCol_FrameBgHovered as usize] = [0.84, 0.37, 0.00, 0.20]; colors[ImGuiCol_FrameBgActive as usize] = [0.84, 0.37, 0.00, 1.00]; colors[ImGuiCol_TitleBg as usize] = [0.06, 0.06, 0.06, 1.00]; colors[ImGuiCol_TitleBgActive as usize] = [0.00, 0.00, 0.00, 1.00]; colors[ImGuiCol_TitleBgCollapsed as usize] = [0.06, 0.06, 0.06, 0.40]; colors[ImGuiCol_MenuBarBg as usize] = [0.14, 0.14, 0.14, 1.00]; colors[ImGuiCol_ScrollbarBg as usize] = [0.14, 0.14, 0.14, 0.40]; colors[ImGuiCol_ScrollbarGrab as usize] = [0.31, 0.31, 0.31, 0.30]; colors[ImGuiCol_ScrollbarGrabHovered as usize] = [1.00, 1.00, 1.00, 0.30]; colors[ImGuiCol_ScrollbarGrabActive as usize] = [1.00, 1.00, 1.00, 0.50]; colors[ImGuiCol_CheckMark as usize] = [0.90, 0.90, 0.90, 1.00]; colors[ImGuiCol_SliderGrab as usize] = [0.31, 0.31, 0.31, 1.00]; colors[ImGuiCol_SliderGrabActive as usize] = [1.00, 1.00, 1.00, 0.50]; colors[ImGuiCol_Button as usize] = [0.14, 0.14, 0.14, 1.00]; colors[ImGuiCol_ButtonHovered as usize] = [0.84, 0.37, 0.00, 0.20]; colors[ImGuiCol_ButtonActive as usize] = [0.84, 0.37, 0.00, 1.00]; colors[ImGuiCol_Header as usize] = [0.14, 0.14, 0.14, 1.00]; colors[ImGuiCol_HeaderHovered as usize] = [0.84, 0.37, 0.00, 0.20]; colors[ImGuiCol_HeaderActive as usize] = [0.84, 0.37, 0.00, 1.00]; colors[ImGuiCol_Separator as usize] = [0.50, 0.50, 0.43, 0.50]; colors[ImGuiCol_SeparatorHovered as usize] = [0.75, 0.45, 0.10, 0.78]; colors[ImGuiCol_SeparatorActive as usize] = [0.75, 0.45, 0.10, 1.00]; colors[ImGuiCol_ResizeGrip as usize] = [0.98, 0.65, 0.26, 0.25]; colors[ImGuiCol_ResizeGripHovered as usize] = [0.98, 0.65, 0.26, 0.67]; colors[ImGuiCol_ResizeGripActive as usize] = [0.98, 0.65, 0.26, 0.95]; colors[ImGuiCol_Tab as usize] = [0.17, 0.10, 0.04, 0.94]; colors[ImGuiCol_TabHovered as usize] = [0.84, 0.37, 0.00, 0.60]; colors[ImGuiCol_TabActive as usize] = [0.67, 0.30, 0.00, 0.68]; colors[ImGuiCol_TabUnfocused as usize] = [0.06, 0.05, 0.05, 0.69]; colors[ImGuiCol_TabUnfocusedActive as usize] = [0.36, 0.17, 0.03, 0.64]; colors[ImGuiCol_PlotLines as usize] = [0.39, 0.39, 0.39, 1.00]; colors[ImGuiCol_PlotLinesHovered as usize] = [0.35, 0.92, 1.00, 1.00]; colors[ImGuiCol_PlotHistogram as usize] = [0.00, 0.20, 0.90, 1.00]; colors[ImGuiCol_PlotHistogramHovered as usize] = [0.00, 0.40, 1.00, 1.00]; colors[ImGuiCol_TextSelectedBg as usize] = [0.98, 0.65, 0.26, 0.35]; colors[ImGuiCol_DragDropTarget as usize] = [0.00, 0.00, 1.00, 0.90]; colors[ImGuiCol_NavHighlight as usize] = [0.98, 0.65, 0.26, 1.00]; colors[ImGuiCol_NavWindowingHighlight as usize] = [0.00, 0.00, 0.00, 0.70]; colors[ImGuiCol_NavWindowingDimBg as usize] = [0.20, 0.20, 0.20, 0.20]; colors[ImGuiCol_ModalWindowDimBg as usize] = [0.20, 0.20, 0.20, 0.35]; Ok(imgui) } impl UI { pub fn new(_ctx: &mut Context) -> GameResult { Ok(Self { components: Components { live_debugger: LiveDebugger::new() }, last_frame: Instant::now() }) } pub fn draw(&mut self, state: &mut SharedGameState, ctx: &mut Context, scene: &mut Box) -> GameResult { let ctx2 = unsafe { &mut *(ctx as *const Context as *mut Context) }; let imgui = imgui_context(ctx)?; let now = Instant::now(); imgui.io_mut().update_delta_time(now - self.last_frame); self.last_frame = now; let mut ui = imgui.new_frame(); scene.imgui_draw(&mut self.components, state, ctx2, &mut ui)?; prepare_imgui(ctx2, &ui); let draw_data = imgui.render(); render_imgui(ctx2, draw_data)?; Ok(()) } }