From fcf477444c6aadc0a765b6501e585a38ff173d81 Mon Sep 17 00:00:00 2001 From: Alula Date: Mon, 31 Aug 2020 22:31:59 +0200 Subject: [PATCH] updoot readme --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 295ba64..b8a0aa6 100644 --- a/README.md +++ b/README.md @@ -76,6 +76,7 @@ Would 90% of end-users running this thing care about the programming language so - Studio Pixel for Cave Story - [Cave Story Tribute Site](https://cavestory.org) - for LOTS of useful resources related to the game. -- [Clownacy for CSE2](https://github.com/Clownacy/CSE2) - a great and very accurate reference for game's logic used in this project +- [Clownacy for CSE2](https://github.com/Clownacy/CSE2) - some game logic reference / mutual help in reverse engineering bitfields and other shit. - [CSMC](https://discord.gg/xRsWpz6) - a helpful Cave Story modding community +- [LunarLambda](https://gitdab.com/LunarLambda/organism) - for reimplementing Organya in Rust, which is used by us as `.org` playback engine. - [NXEngine](https://github.com/nxengine/nxengine-evo) - an another OSS rewrite of Cave Story engine I took some inspiration from.