From cfbb2c32869744ce3e1076620a8e5841d8b79502 Mon Sep 17 00:00:00 2001 From: jake Date: Wed, 30 Jun 2021 18:48:26 -0700 Subject: [PATCH] Make { game_scene.player1.vel_y = 0x200; game_scene.player2.vel_y = 0x200; + game_scene.player1.cond.set_interacted(true); + game_scene.player2.cond.set_interacted(true); } Direction::FacingPlayer => { // todo npc direction dependent bump @@ -1254,6 +1256,9 @@ impl TextScriptVM { let pos_x = read_cur_varint(&mut cursor)? as i32 * block_size; let pos_y = read_cur_varint(&mut cursor)? as i32 * block_size; + new_scene.player1.cond.set_interacted(false); + new_scene.player2.cond.set_interacted(false); + for player in [&mut game_scene.player1, &mut game_scene.player2].iter_mut() { player.vel_x = 0; player.vel_y = 0;