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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-23 06:02:55 +00:00
Minor icon change
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beb290dafb
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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@ -102,8 +102,7 @@ impl BuiltinFS {
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FSNode::File("builtin_font_0.png", include_bytes!("builtin/builtin_font_0.png")),
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FSNode::File("builtin_font_1.png", include_bytes!("builtin/builtin_font_1.png")),
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FSNode::File("gamecontrollerdb.txt", include_bytes!("builtin/gamecontrollerdb.txt")),
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FSNode::File("icon.bmp", include_bytes!("builtin/icon.bmp")),
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FSNode::File("icon2.bmp", include_bytes!("builtin/icon2.bmp")),
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FSNode::File("icon.bmp", include_bytes!("../../res/sue.bmp")),
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FSNode::File(
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"organya-wavetable-doukutsu.bin",
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include_bytes!("builtin/organya-wavetable-doukutsu.bin"),
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@ -87,7 +87,7 @@ impl GlutinEventLoop {
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#[cfg(not(any(target_os = "windows", target_os = "android", target_os = "horizon")))]
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{
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let mut file = filesystem::open(&ctx, "/builtin/icon2.bmp").unwrap();
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let mut file = filesystem::open(&ctx, "/builtin/icon.bmp").unwrap();
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let mut buf: Vec<u8> = Vec::new();
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file.read_to_end(&mut buf);
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@ -182,7 +182,7 @@ impl SDL2EventLoop {
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let mut window = win_builder.build().map_err(|e| GameError::WindowError(e.to_string()))?;
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#[cfg(not(any(target_os = "windows", target_os = "android", target_os = "horizon")))]
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{
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let mut file = filesystem::open(&ctx, "/builtin/icon2.bmp").unwrap();
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let mut file = filesystem::open(&ctx, "/builtin/icon.bmp").unwrap();
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let mut buf: Vec<u8> = Vec::new();
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file.read_to_end(&mut buf)?;
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