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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-11-29 15:56:53 +00:00
Assorted bug fixes
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parent
15010e54c2
commit
bba0313824
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@ -26,20 +26,12 @@ impl NPC {
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_ => 0,
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_ => 0,
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};
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};
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self.anim_counter += 1;
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self.animate(8, 0, 3);
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if self.anim_counter > 8 {
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self.anim_counter = 0;
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self.anim_num = (self.anim_num + 1) % 3;
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self.anim_rect = state.constants.npc.n002_behemoth
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[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
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}
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if self.shock > 0 {
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if self.shock > 0 {
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self.action_counter = 0;
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self.action_counter = 0;
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self.action_num = 1;
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self.action_num = 1;
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self.anim_num = 4;
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self.anim_num = 4;
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self.anim_rect = state.constants.npc.n002_behemoth
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[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
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}
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}
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}
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}
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1 => {
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1 => {
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@ -53,8 +45,6 @@ impl NPC {
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self.anim_num = 6;
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self.anim_num = 6;
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self.anim_counter = 0;
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self.anim_counter = 0;
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self.damage = 5;
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self.damage = 5;
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self.anim_rect = state.constants.npc.n002_behemoth
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[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
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} else {
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} else {
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self.action_num = 0;
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self.action_num = 0;
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self.anim_counter = 0;
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self.anim_counter = 0;
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@ -83,9 +73,6 @@ impl NPC {
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state.sound_manager.play_sfx(26);
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state.sound_manager.play_sfx(26);
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state.quake_counter = 8;
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state.quake_counter = 8;
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}
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}
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self.anim_rect = state.constants.npc.n002_behemoth
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[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
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}
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}
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}
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}
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_ => (),
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_ => (),
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@ -99,6 +86,9 @@ impl NPC {
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self.x += self.vel_x;
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.y += self.vel_y;
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self.anim_rect = state.constants.npc.n002_behemoth
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[self.anim_num as usize + if self.direction == Direction::Right { 7 } else { 0 }];
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Ok(())
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Ok(())
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}
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}
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@ -1951,7 +1951,7 @@ impl BossNPC {
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npc.cond.set_alive(true);
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npc.cond.set_alive(true);
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npc.x = self.parts[0].x + self.parts[0].rng.range(-40..40) * 0x200;
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npc.x = self.parts[0].x + self.parts[0].rng.range(-40..40) * 0x200;
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npc.y = self.parts[0].y + self.parts[0].rng.range(0..40) * 0x200;
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npc.y = self.parts[0].y + self.parts[0].rng.range(0..40) * 0x200;
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npc.direction = Direction::Up;
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npc.direction = Direction::Bottom;
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let _ = npc_list.spawn(0x100, npc);
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let _ = npc_list.spawn(0x100, npc);
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}
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}
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}
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}
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@ -1597,7 +1597,7 @@ impl TextScriptVM {
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state.control_flags.set_control_enabled(false);
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state.control_flags.set_control_enabled(false);
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state.control_flags.set_interactions_disabled(true);
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state.control_flags.set_interactions_disabled(true);
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exec_state = TextScriptExecutionState::Running(event, cursor.position() as u32);
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exec_state = TextScriptExecutionState::Ended;
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}
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}
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TSCOpCode::SVP => {
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TSCOpCode::SVP => {
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exec_state = TextScriptExecutionState::SaveProfile(event, cursor.position() as u32);
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exec_state = TextScriptExecutionState::SaveProfile(event, cursor.position() as u32);
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