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fix post-Toroko kidnap Balrog fight bug making second player disappear

This commit is contained in:
Alula 2020-12-04 13:12:07 +01:00
parent 3b1cd80d6a
commit a6967eb6c7
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@ -813,9 +813,8 @@ impl NPC {
Ok(()) Ok(())
} }
pub(crate) fn tick_n068_balrog_running(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { /// note: vel_y2 stores currently caught player
let player = self.get_closest_player_mut(players); pub(crate) fn tick_n068_balrog_running(&mut self, state: &mut SharedGameState, mut players: [&mut Player; 2]) -> GameResult {
match self.action_num { match self.action_num {
0 | 1 => { 0 | 1 => {
if self.action_num == 0 { if self.action_num == 0 {
@ -823,6 +822,7 @@ impl NPC {
self.anim_num = 0; self.anim_num = 0;
self.action_counter = 30; self.action_counter = 30;
let player = self.get_closest_player_mut(players);
if self.x > player.x { if self.x > player.x {
self.direction = Direction::Left; self.direction = Direction::Left;
} else { } else {
@ -861,12 +861,14 @@ impl NPC {
self.vel_x += 0x10 * self.direction.vector_x(); // 0.03125fix9 self.vel_x += 0x10 * self.direction.vector_x(); // 0.03125fix9
if self.action_counter >= 8 && (player.x - self.x).abs() < 12 * 0x200 // 12.0fix9 let pi = self.get_closest_player_idx_mut(&players);
&& self.y - 12 * 0x200 < player.y && self.y + 8 * 0x200 > player.y { // 12.0fix9 / 8.0fix9 if self.action_counter >= 8 && (players[pi].x - self.x).abs() < 12 * 0x200 // 12.0fix9
&& self.y - 12 * 0x200 < players[pi].y && self.y + 8 * 0x200 > players[pi].y { // 12.0fix9 / 8.0fix9
self.action_num = 10; self.action_num = 10;
self.anim_num = 5; self.anim_num = 5;
player.cond.set_hidden(true); self.vel_y2 = pi as isize;
player.damage(2, state); players[pi].cond.set_hidden(true);
players[pi].damage(2, state);
} else { } else {
self.action_counter += 1; self.action_counter += 1;
@ -888,12 +890,14 @@ impl NPC {
state.sound_manager.play_sfx(26); state.sound_manager.play_sfx(26);
} }
if self.action_counter >= 8 && (player.x - self.x).abs() < 12 * 0x200 let pi = self.get_closest_player_idx_mut(&players);
&& self.y - 12 * 0x200 < player.y && self.y + 8 * 0x200 > player.y { if self.action_counter >= 8 && (players[pi].x - self.x).abs() < 12 * 0x200
&& self.y - 12 * 0x200 < players[pi].y && self.y + 8 * 0x200 > players[pi].y {
self.action_num = 10; self.action_num = 10;
self.anim_num = 5; self.anim_num = 5;
player.cond.set_hidden(true); self.vel_y2 = pi as isize;
player.damage(2, state); players[pi].cond.set_hidden(true);
players[pi].damage(2, state);
} }
} }
9 => { 9 => {
@ -904,6 +908,7 @@ impl NPC {
} }
} }
10 => { 10 => {
let player = &mut players[self.vel_y2 as usize];
player.x = self.x; player.x = self.x;
player.y = self.y; player.y = self.y;
@ -917,6 +922,7 @@ impl NPC {
} }
} }
11 => { 11 => {
let player = &mut players[self.vel_y2 as usize];
player.x = self.x; player.x = self.x;
player.y = self.y; player.y = self.y;
@ -937,6 +943,7 @@ impl NPC {
} }
20 | 21 => { 20 | 21 => {
if self.action_num == 20 { if self.action_num == 20 {
let player = &mut players[self.vel_y2 as usize];
state.sound_manager.play_sfx(25); state.sound_manager.play_sfx(25);
player.cond.set_hidden(false); player.cond.set_hidden(false);