From 7b5d4c367cbbfffa771dd8342f051afddc85d518 Mon Sep 17 00:00:00 2001 From: dawnDus <96957561+dawndus@users.noreply.github.com> Date: Sun, 23 Jan 2022 19:51:18 -0500 Subject: [PATCH] Correct layering on damage numbers --- src/scene/game_scene.rs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/scene/game_scene.rs b/src/scene/game_scene.rs index 2fb79c1..7663870 100644 --- a/src/scene/game_scene.rs +++ b/src/scene/game_scene.rs @@ -1778,8 +1778,6 @@ impl Scene for GameScene { self.whimsical_star.draw(state, ctx, &self.frame)?; } - self.draw_npc_popup(state, ctx)?; - self.water_renderer.draw(state, ctx, &self.frame)?; self.tilemap.draw(state, ctx, &self.frame, TileLayer::Foreground, stage_textures_ref, &self.stage)?; self.tilemap.draw(state, ctx, &self.frame, TileLayer::Snack, stage_textures_ref, &self.stage)?; @@ -1787,6 +1785,7 @@ impl Scene for GameScene { self.draw_carets(state, ctx)?; self.player1.popup.draw(state, ctx, &self.frame)?; self.player2.popup.draw(state, ctx, &self.frame)?; + self.draw_npc_popup(state, ctx)?; if !state.control_flags.credits_running() && state.settings.shader_effects