diff --git a/src/shared_game_state.rs b/src/shared_game_state.rs index 8adc9c8..1b82b46 100644 --- a/src/shared_game_state.rs +++ b/src/shared_game_state.rs @@ -6,14 +6,14 @@ use chrono::{Datelike, Local}; use crate::bmfont_renderer::BMFontRenderer; use crate::caret::{Caret, CaretType}; use crate::common::{ControlFlags, Direction, FadeState}; -use crate::components::draw_common::{Alignment, draw_number}; +use crate::components::draw_common::{draw_number, Alignment}; use crate::engine_constants::EngineConstants; -use crate::framework::{filesystem, graphics}; use crate::framework::backend::BackendTexture; use crate::framework::context::Context; use crate::framework::error::GameResult; use crate::framework::graphics::{create_texture_mutable, set_render_target}; use crate::framework::vfs::OpenOptions; +use crate::framework::{filesystem, graphics}; #[cfg(feature = "hooks")] use crate::hooks::init_hooks; use crate::i18n::Locale; @@ -24,8 +24,8 @@ use crate::npc::NPCTable; use crate::profile::GameProfile; use crate::rng::XorShift; use crate::scene::game_scene::GameScene; -use crate::scene::Scene; use crate::scene::title_scene::TitleScene; +use crate::scene::Scene; #[cfg(feature = "scripting-lua")] use crate::scripting::lua::LuaScriptingState; use crate::scripting::tsc::credit_script::{CreditScript, CreditScriptVM}; @@ -366,13 +366,13 @@ impl SharedGameState { } #[cfg(target_os = "linux")] - { - if let Ok(preload) = std::env::var("LIBTAS_LIBRARY_PATH") { - if preload != "" { - constants.crime_mode = true; - } + { + if let Ok(preload) = std::env::var("LIBTAS_LIBRARY_PATH") { + if preload != "" { + constants.crime_mode = true; } } + } if !constants.crime_mode { for soundtrack in constants.soundtracks.iter_mut() { @@ -431,8 +431,8 @@ impl SharedGameState { let seed = chrono::Local::now().timestamp() as i32 + ((SharedGameState::save_game as usize >> 7) - ^ (SharedGameState::save_game as usize >> 13) - ^ (SharedGameState::new as usize >> 23)) as i32; + ^ (SharedGameState::save_game as usize >> 13) + ^ (SharedGameState::new as usize >> 23)) as i32; Ok(SharedGameState { control_flags: ControlFlags(0), @@ -827,11 +827,11 @@ impl SharedGameState { let season = Season::current(); if season == Season::Halloween { - return 3; // Edgy Quote + return 6; // Edgy Quote } if season == Season::Christmas { - return 4; // Furry Quote + return 8; // Furry Quote } }