mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-23 06:02:55 +00:00
Added save select menu (#58)
This commit is contained in:
parent
2223358991
commit
693155ca6a
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@ -1,17 +1,18 @@
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use std::cell::Cell;
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use crate::common::{Color, Rect};
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use crate::components::draw_common::{draw_number, Alignment};
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use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::framework::graphics;
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use crate::input::combined_menu_controller::CombinedMenuController;
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use crate::menu::save_select_menu::MenuSaveInfo;
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use crate::shared_game_state::{MenuCharacter, SharedGameState};
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pub mod pause_menu;
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pub mod save_select_menu;
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pub mod settings_menu;
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pub struct MenuSaveInfo {}
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pub enum MenuEntry {
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Hidden,
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Active(String),
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@ -402,6 +403,55 @@ impl Menu {
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graphics::draw_rect(ctx, bar_rect, Color::new(1.0, 1.0, 1.0, 1.0))?;
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}
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}
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MenuEntry::NewSave => {
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state.font.draw_text(
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"New Save".chars(),
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self.x as f32 + 20.0,
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y,
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&state.constants,
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&mut state.texture_set,
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ctx,
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)?;
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}
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MenuEntry::SaveData(save) => {
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let name = &state.stages[save.current_map as usize].name;
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let bar_width = (save.life as f32 / save.max_life as f32 * 39.0) as u16;
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let right_edge = self.x as f32 + self.width as f32 - 4.0;
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// Lifebar
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let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?;
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batch.add_rect(right_edge - 60.0, y, &Rect::new_size(0, 40, 24, 8));
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batch.add_rect(right_edge - 36.0, y, &Rect::new_size(24, 40, 40, 8));
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batch.add_rect(right_edge - 36.0, y, &Rect::new_size(0, 24, bar_width, 8));
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state.font.draw_text(
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name.chars(),
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self.x as f32 + 20.0,
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y,
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&state.constants,
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&mut state.texture_set,
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ctx,
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)?;
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// Weapons
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let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "ArmsImage")?;
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for weapon_slot in 0..save.weapon_count {
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let wtype = save.weapon_id[weapon_slot];
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let pos_x = weapon_slot as f32 * 16.0 - (16 * save.weapon_count.saturating_sub(4)) as f32;
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let mut rect = Rect::new(0, 0, 0, 16);
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if wtype != 0 {
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rect.left = wtype as u16 * 16;
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rect.right = rect.left + 16;
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batch.add_rect(right_edge + pos_x - 60.0, y + 8.0, &rect);
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}
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}
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batch.draw(ctx)?;
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draw_number(right_edge - 36.0, y, save.life as usize, Alignment::Right, state, ctx)?;
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}
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_ => {}
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}
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@ -453,6 +503,8 @@ impl Menu {
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let mut y = self.y as f32 + 8.0;
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for (idx, entry) in self.entries.iter_mut().enumerate() {
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let entry_bounds = Rect::new_size(self.x, y as isize, self.width as isize, entry.height() as isize);
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let right_entry_bounds =
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Rect::new_size(self.x + self.width as isize, y as isize, self.width as isize, entry.height() as isize);
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y += entry.height() as f32;
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match entry {
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@ -460,6 +512,8 @@ impl Menu {
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| MenuEntry::Toggle(_, _)
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| MenuEntry::Options(_, _, _)
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| MenuEntry::DescriptiveOptions(_, _, _, _)
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| MenuEntry::SaveData(_)
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| MenuEntry::NewSave
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if (self.selected == idx && controller.trigger_ok())
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|| state.touch_controls.consume_click_in(entry_bounds) =>
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{
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@ -478,11 +532,16 @@ impl Menu {
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state.sound_manager.play_sfx(1);
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return MenuSelectionResult::Right(self.selected, entry, 1);
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}
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MenuEntry::DescriptiveOptions(_, _, _, _) if self.selected == idx && controller.trigger_left() => {
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MenuEntry::DescriptiveOptions(_, _, _, _)
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if (self.selected == idx && controller.trigger_left())
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|| state.touch_controls.consume_click_in(right_entry_bounds) =>
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{
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state.sound_manager.play_sfx(1);
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return MenuSelectionResult::Left(self.selected, entry, -1);
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}
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MenuEntry::DescriptiveOptions(_, _, _, _) if self.selected == idx && controller.trigger_right() => {
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MenuEntry::DescriptiveOptions(_, _, _, _) | MenuEntry::SaveData(_)
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if self.selected == idx && controller.trigger_right() =>
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{
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state.sound_manager.play_sfx(1);
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return MenuSelectionResult::Right(self.selected, entry, 1);
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}
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144
src/menu/save_select_menu.rs
Normal file
144
src/menu/save_select_menu.rs
Normal file
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@ -0,0 +1,144 @@
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use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::framework::filesystem;
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use crate::input::combined_menu_controller::CombinedMenuController;
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use crate::menu::MenuEntry;
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use crate::menu::{Menu, MenuSelectionResult};
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use crate::profile::GameProfile;
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use crate::shared_game_state::SharedGameState;
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#[derive(Clone, Copy)]
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pub struct MenuSaveInfo {
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pub current_map: u32,
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pub max_life: u16,
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pub life: u16,
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pub weapon_count: usize,
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pub weapon_id: [u32; 8],
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}
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impl Default for MenuSaveInfo {
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fn default() -> Self {
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MenuSaveInfo { current_map: 0, max_life: 0, life: 0, weapon_count: 0, weapon_id: [0; 8] }
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}
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}
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pub enum CurrentMenu {
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SaveMenu,
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DeleteConfirm,
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}
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pub struct SaveSelectMenu {
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pub saves: [MenuSaveInfo; 3],
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current_menu: CurrentMenu,
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save_menu: Menu,
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delete_confirm: Menu,
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}
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impl SaveSelectMenu {
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pub fn new() -> SaveSelectMenu {
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SaveSelectMenu {
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saves: [MenuSaveInfo::default(); 3],
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current_menu: CurrentMenu::SaveMenu,
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save_menu: Menu::new(0, 0, 200, 0),
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delete_confirm: Menu::new(0, 0, 75, 0),
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}
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}
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pub fn init(&mut self, state: &mut SharedGameState, ctx: &Context) -> GameResult {
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for (iter, save) in self.saves.iter_mut().enumerate() {
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if let Ok(data) = filesystem::user_open(ctx, state.get_save_filename(iter + 1)) {
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let loaded_save = GameProfile::load_from_save(data)?;
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save.current_map = loaded_save.current_map;
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save.max_life = loaded_save.max_life;
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save.life = loaded_save.life;
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save.weapon_count = loaded_save.weapon_data.iter().filter(|weapon| weapon.weapon_id != 0).count();
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save.weapon_id = loaded_save.weapon_data.map(|weapon| weapon.weapon_id);
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self.save_menu.push_entry(MenuEntry::SaveData(*save));
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} else {
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self.save_menu.push_entry(MenuEntry::NewSave);
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}
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}
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self.save_menu.push_entry(MenuEntry::Active("< Back".to_owned()));
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self.save_menu.push_entry(MenuEntry::Disabled("Press Right to Delete".to_owned()));
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self.delete_confirm.push_entry(MenuEntry::Disabled("Delete?".to_owned()));
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self.delete_confirm.push_entry(MenuEntry::Active("Yes".to_owned()));
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self.delete_confirm.push_entry(MenuEntry::Active("No".to_owned()));
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self.delete_confirm.selected = 2;
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self.update_sizes(state);
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Ok(())
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}
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fn update_sizes(&mut self, state: &SharedGameState) {
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self.save_menu.update_height();
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self.save_menu.x = ((state.canvas_size.0 - self.save_menu.width as f32) / 2.0).floor() as isize;
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self.save_menu.y = 30 + ((state.canvas_size.1 - self.save_menu.height as f32) / 2.0).floor() as isize;
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self.delete_confirm.update_height();
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self.delete_confirm.x = ((state.canvas_size.0 - self.delete_confirm.width as f32) / 2.0).floor() as isize;
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self.delete_confirm.y = 30 + ((state.canvas_size.1 - self.delete_confirm.height as f32) / 2.0).floor() as isize
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}
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pub fn tick(
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&mut self,
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exit_action: &mut dyn FnMut(),
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controller: &mut CombinedMenuController,
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state: &mut SharedGameState,
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ctx: &mut Context,
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) -> GameResult {
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self.update_sizes(state);
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match self.current_menu {
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CurrentMenu::SaveMenu => match self.save_menu.tick(controller, state) {
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MenuSelectionResult::Selected(0, _) => {
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state.save_slot = 1;
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state.load_or_start_game(ctx)?;
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}
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MenuSelectionResult::Selected(1, _) => {
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state.save_slot = 2;
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state.load_or_start_game(ctx)?;
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}
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MenuSelectionResult::Selected(2, _) => {
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state.save_slot = 3;
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state.load_or_start_game(ctx)?;
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}
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MenuSelectionResult::Selected(3, _) | MenuSelectionResult::Canceled => exit_action(),
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MenuSelectionResult::Right(slot, _, _) => {
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if slot <= 2 {
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self.current_menu = CurrentMenu::DeleteConfirm;
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self.delete_confirm.selected = 2;
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}
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}
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_ => (),
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},
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CurrentMenu::DeleteConfirm => match self.delete_confirm.tick(controller, state) {
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MenuSelectionResult::Selected(1, _) => {
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state.sound_manager.play_sfx(17); // Player Death sfx
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filesystem::user_delete(ctx, state.get_save_filename(self.save_menu.selected + 1))?;
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self.save_menu.entries[self.save_menu.selected] = MenuEntry::NewSave;
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self.current_menu = CurrentMenu::SaveMenu;
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}
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MenuSelectionResult::Selected(2, _) | MenuSelectionResult::Canceled => {
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self.current_menu = CurrentMenu::SaveMenu;
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}
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_ => (),
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},
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}
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Ok(())
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}
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pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
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match self.current_menu {
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CurrentMenu::SaveMenu => {
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self.save_menu.draw(state, ctx)?;
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}
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CurrentMenu::DeleteConfirm => {
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self.delete_confirm.draw(state, ctx)?;
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}
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}
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Ok(())
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}
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}
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@ -9,6 +9,7 @@ use crate::framework::graphics;
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use crate::input::combined_menu_controller::CombinedMenuController;
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use crate::input::touch_controls::TouchControlType;
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use crate::map::Map;
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use crate::menu::save_select_menu::SaveSelectMenu;
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use crate::menu::settings_menu::SettingsMenu;
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use crate::menu::{Menu, MenuEntry, MenuSelectionResult};
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use crate::scene::Scene;
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@ -33,7 +34,7 @@ pub struct TitleScene {
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current_menu: CurrentMenu,
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main_menu: Menu,
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option_menu: SettingsMenu,
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save_select_menu: Menu,
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save_select_menu: SaveSelectMenu,
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background: Background,
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frame: Frame,
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nikumaru_rec: NikumaruCounter,
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@ -67,7 +68,7 @@ impl TitleScene {
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current_menu: CurrentMenu::MainMenu,
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main_menu: Menu::new(0, 0, 100, 0),
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option_menu: SettingsMenu::new(),
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save_select_menu: Menu::new(0, 0, 200, 0),
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save_select_menu: SaveSelectMenu::new(),
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background: Background::new(),
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frame: Frame::new(),
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nikumaru_rec: NikumaruCounter::new(),
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@ -126,8 +127,7 @@ impl Scene for TitleScene {
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self.controller.add(state.settings.create_player1_controller());
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self.controller.add(state.settings.create_player2_controller());
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self.main_menu.push_entry(MenuEntry::Active("New game".to_string()));
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self.main_menu.push_entry(MenuEntry::Active("Load game".to_string()));
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self.main_menu.push_entry(MenuEntry::Active("Start Game".to_string()));
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self.main_menu.push_entry(MenuEntry::Active("Options".to_string()));
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if cfg!(feature = "editor") {
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self.main_menu.push_entry(MenuEntry::Active("Editor".to_string()));
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@ -138,11 +138,7 @@ impl Scene for TitleScene {
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self.option_menu.init(state, ctx)?;
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self.save_select_menu.push_entry(MenuEntry::NewSave);
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self.save_select_menu.push_entry(MenuEntry::NewSave);
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self.save_select_menu.push_entry(MenuEntry::NewSave);
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self.save_select_menu.push_entry(MenuEntry::Active("Delete a save".to_string()));
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self.save_select_menu.push_entry(MenuEntry::Active("Back".to_string()));
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self.save_select_menu.init(state, ctx)?;
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self.controller.update(state, ctx)?;
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self.controller.update_trigger();
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@ -166,20 +162,12 @@ impl Scene for TitleScene {
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match self.current_menu {
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CurrentMenu::MainMenu => match self.main_menu.tick(&mut self.controller, state) {
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MenuSelectionResult::Selected(0, _) => {
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state.reset();
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state.sound_manager.play_song(0, &state.constants, &state.settings, ctx)?;
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self.tick = 1;
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self.current_menu = CurrentMenu::StartGame;
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self.current_menu = CurrentMenu::SaveSelectMenu;
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}
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MenuSelectionResult::Selected(1, _) => {
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state.sound_manager.play_song(0, &state.constants, &state.settings, ctx)?;
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self.tick = 1;
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self.current_menu = CurrentMenu::LoadGame;
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}
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MenuSelectionResult::Selected(2, _) => {
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self.current_menu = CurrentMenu::OptionMenu;
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}
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MenuSelectionResult::Selected(3, _) => {
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MenuSelectionResult::Selected(2, _) => {
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// this comment is just there because rustfmt removes parenthesis around the match case and breaks compilation
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#[cfg(feature = "editor")]
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{
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@ -187,7 +175,7 @@ impl Scene for TitleScene {
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state.next_scene = Some(Box::new(EditorScene::new()));
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}
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}
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MenuSelectionResult::Selected(4, _) => {
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MenuSelectionResult::Selected(3, _) => {
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state.shutdown();
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}
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_ => {}
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@ -207,6 +195,17 @@ impl Scene for TitleScene {
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self.update_menu_cursor(state, ctx)?;
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}
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}
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CurrentMenu::SaveSelectMenu => {
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let cm = &mut self.current_menu;
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self.save_select_menu.tick(
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&mut || {
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*cm = CurrentMenu::MainMenu;
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},
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&mut self.controller,
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state,
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ctx,
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)?;
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}
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CurrentMenu::StartGame => {
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if self.tick == 10 {
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state.reset_skip_flags();
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@ -253,6 +252,7 @@ impl Scene for TitleScene {
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match self.current_menu {
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CurrentMenu::MainMenu => self.main_menu.draw(state, ctx)?,
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CurrentMenu::OptionMenu => self.option_menu.draw(state, ctx)?,
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CurrentMenu::SaveSelectMenu => self.save_select_menu.draw(state, ctx)?,
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_ => {}
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}
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|
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@ -184,6 +184,7 @@ pub struct SharedGameState {
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pub lua: LuaScriptingState,
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pub sound_manager: SoundManager,
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pub settings: Settings,
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pub save_slot: usize,
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pub shutdown: bool,
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}
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@ -293,6 +294,7 @@ impl SharedGameState {
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lua: LuaScriptingState::new(),
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sound_manager,
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settings,
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save_slot: 1,
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shutdown: false,
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})
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}
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@ -384,7 +386,11 @@ impl SharedGameState {
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}
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pub fn save_game(&mut self, game_scene: &mut GameScene, ctx: &mut Context) -> GameResult {
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if let Ok(data) = filesystem::open_options(ctx, "/Profile.dat", OpenOptions::new().write(true).create(true)) {
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if let Ok(data) = filesystem::open_options(
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ctx,
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self.get_save_filename(self.save_slot),
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OpenOptions::new().write(true).create(true),
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) {
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let profile = GameProfile::dump(self, game_scene);
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profile.write_save(data)?;
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} else {
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@ -395,7 +401,7 @@ impl SharedGameState {
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}
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pub fn load_or_start_game(&mut self, ctx: &mut Context) -> GameResult {
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if let Ok(data) = filesystem::user_open(ctx, "/Profile.dat") {
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if let Ok(data) = filesystem::user_open(ctx, self.get_save_filename(self.save_slot)) {
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match GameProfile::load_from_save(data) {
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Ok(profile) => {
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self.reset();
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@ -529,4 +535,12 @@ impl SharedGameState {
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false
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}
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}
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pub fn get_save_filename(&self, slot: usize) -> String {
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if slot == 1 {
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"/Profile.dat".to_owned()
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} else {
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format!("/Profile{}.dat", slot)
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}
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}
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}
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