diff --git a/src/engine_constants/npcs.rs b/src/engine_constants/npcs.rs index c02a869..00bb481 100644 --- a/src/engine_constants/npcs.rs +++ b/src/engine_constants/npcs.rs @@ -1115,6 +1115,30 @@ pub struct NPCConsts { #[serde(default = "default_n360_credits_thank_you")] pub n360_credits_thank_you: Rect, + #[serde(default = "default_n361_flying_gaudi")] + pub n361_flying_gaudi: SafeNPCRect<4>, + + #[serde(default = "default_n362_curly_clone")] + pub n362_curly_clone: SafeNPCRect<14>, + + #[serde(default = "default_n363_dead_curly_clone")] + pub n363_dead_curly_clone: SafeNPCRect<2>, + + #[serde(default = "default_n364_fast_bullet")] + pub n364_fast_bullet: SafeNPCRect<4>, + + #[serde(default = "default_n366_zombie_curly_clone")] + pub n366_zombie_curly_clone: SafeNPCRect<6>, + + #[serde(default = "default_n367_curly_clone_incubator")] + pub n367_curly_clone_incubator: Rect, + + #[serde(default = "default_n368_gclone")] + pub n368_gclone: SafeNPCRect<3>, + + #[serde(default = "default_n369_gclone_curly_clone")] + pub n369_gclone_curly_clone: SafeNPCRect<20>, + // pub n370_second_quote: () // Same as n150_quote #[serde(default = "default_b01_omega")] pub b01_omega: SafeNPCRect<10>, @@ -4821,6 +4845,98 @@ fn default_n360_credits_thank_you() -> Rect { Rect { left: 0, top: 176, right: 48, bottom: 184 } } +fn default_n361_flying_gaudi() -> SafeNPCRect<4> { + SafeNPCRect([ + Rect { left: 48, top: 45, right: 72, bottom: 69 }, + Rect { left: 72, top: 45, right: 96, bottom: 69 }, + Rect { left: 48, top: 69, right: 72, bottom: 93 }, + Rect { left: 72, top: 69, right: 96, bottom: 93 }, + ]) +} + +fn default_n362_curly_clone() -> SafeNPCRect<14> { + SafeNPCRect([ + Rect { left: 144, top: 0, right: 160, bottom: 16 }, + Rect { left: 160, top: 0, right: 176, bottom: 16 }, + Rect { left: 176, top: 0, right: 192, bottom: 16 }, + Rect { left: 192, top: 0, right: 208, bottom: 16 }, + Rect { left: 208, top: 0, right: 224, bottom: 16 }, + Rect { left: 224, top: 0, right: 240, bottom: 16 }, + Rect { left: 240, top: 0, right: 256, bottom: 16 }, + Rect { left: 144, top: 16, right: 160, bottom: 32 }, + Rect { left: 160, top: 16, right: 176, bottom: 32 }, + Rect { left: 176, top: 16, right: 192, bottom: 32 }, + Rect { left: 192, top: 16, right: 208, bottom: 32 }, + Rect { left: 208, top: 16, right: 224, bottom: 32 }, + Rect { left: 224, top: 16, right: 240, bottom: 32 }, + Rect { left: 240, top: 16, right: 256, bottom: 32 }, + ]) +} + +fn default_n363_dead_curly_clone() -> SafeNPCRect<2> { + SafeNPCRect([ + Rect { left: 96, top: 96, right: 104, bottom: 104 }, + Rect { left: 104, top: 96, right: 112, bottom: 104 }, + ]) +} + +fn default_n364_fast_bullet() -> SafeNPCRect<4> { + SafeNPCRect([ + Rect { left: 144, top: 32, right: 160, bottom: 48 }, + Rect { left: 160, top: 32, right: 176, bottom: 48 }, + Rect { left: 176, top: 32, right: 192, bottom: 48 }, + Rect { left: 192, top: 32, right: 208, bottom: 48 }, + ]) +} + +fn default_n366_zombie_curly_clone() -> SafeNPCRect<6> { + SafeNPCRect([ + Rect { left: 272, top: 0, right: 288, bottom: 16 }, + Rect { left: 288, top: 0, right: 304, bottom: 16 }, + Rect { left: 304, top: 0, right: 320, bottom: 16 }, + Rect { left: 272, top: 16, right: 288, bottom: 32 }, + Rect { left: 288, top: 16, right: 304, bottom: 32 }, + Rect { left: 304, top: 16, right: 320, bottom: 32 }, + ]) +} + +fn default_n367_curly_clone_incubator() -> Rect { + Rect { left: 256, top: 0, right: 272, bottom: 32 } +} + +fn default_n368_gclone() -> SafeNPCRect<3> { + SafeNPCRect([ + Rect { left: 0, top: 144, right: 24, bottom: 176 }, + Rect { left: 24, top: 144, right: 48, bottom: 176 }, + Rect { left: 48, top: 144, right: 72, bottom: 176 }, + ]) +} + +fn default_n369_gclone_curly_clone() -> SafeNPCRect<20> { + SafeNPCRect([ + Rect { left: 144, top: 48, right: 160, bottom: 64 }, + Rect { left: 160, top: 48, right: 176, bottom: 64 }, + Rect { left: 176, top: 48, right: 192, bottom: 64 }, + Rect { left: 192, top: 48, right: 208, bottom: 64 }, + Rect { left: 208, top: 48, right: 224, bottom: 64 }, + Rect { left: 224, top: 48, right: 240, bottom: 64 }, + Rect { left: 240, top: 48, right: 256, bottom: 64 }, + Rect { left: 256, top: 48, right: 272, bottom: 64 }, + Rect { left: 272, top: 48, right: 288, bottom: 64 }, + Rect { left: 288, top: 48, right: 304, bottom: 64 }, + Rect { left: 144, top: 64, right: 160, bottom: 80 }, + Rect { left: 160, top: 64, right: 176, bottom: 80 }, + Rect { left: 176, top: 64, right: 192, bottom: 80 }, + Rect { left: 192, top: 64, right: 208, bottom: 80 }, + Rect { left: 208, top: 64, right: 224, bottom: 80 }, + Rect { left: 224, top: 64, right: 240, bottom: 80 }, + Rect { left: 240, top: 64, right: 256, bottom: 80 }, + Rect { left: 256, top: 64, right: 272, bottom: 80 }, + Rect { left: 272, top: 64, right: 288, bottom: 80 }, + Rect { left: 288, top: 64, right: 304, bottom: 80 }, + ]) +} + fn default_b01_omega() -> SafeNPCRect<10> { SafeNPCRect([ Rect { left: 0, top: 0, right: 80, bottom: 56 }, diff --git a/src/npc/ai/mod.rs b/src/npc/ai/mod.rs index a32d1cf..839641c 100644 --- a/src/npc/ai/mod.rs +++ b/src/npc/ai/mod.rs @@ -25,3 +25,4 @@ pub(super) mod santa; pub(super) mod sue; pub(super) mod toroko; pub(super) mod weapon_trail; +pub(super) mod wind_fortress; diff --git a/src/npc/ai/quote.rs b/src/npc/ai/quote.rs index ef799dd..43bcf36 100644 --- a/src/npc/ai/quote.rs +++ b/src/npc/ai/quote.rs @@ -282,6 +282,20 @@ impl NPC { } } } + // Curly Clone Grabbed Player (Switch) + 200 => { + self.anim_num = 2; + if let Some(parent) = self.get_parent_ref_mut(npc_list) { + self.x = parent.x; + self.vel_x = parent.vel_x; + self.y = parent.y; + self.vel_y = parent.vel_y; + + if parent.action_counter3 == 0 { + self.cond.set_alive(false); + } + } + } _ => (), } diff --git a/src/npc/ai/wind_fortress.rs b/src/npc/ai/wind_fortress.rs new file mode 100644 index 0000000..5ab953f --- /dev/null +++ b/src/npc/ai/wind_fortress.rs @@ -0,0 +1,999 @@ +use crate::caret::CaretType; +use crate::common::{Direction, CDEG_RAD}; +use crate::framework::error::GameResult; +use crate::npc::list::NPCList; +use crate::npc::NPC; +use crate::player::Player; +use crate::rng::RNG; +use crate::shared_game_state::SharedGameState; + +impl NPC { + // Gaudi from room 2 + pub(crate) fn tick_n361_flying_gaudi( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + ) -> GameResult { + match self.action_num { + 0 | 1 => { + self.action_num = 1; + + let player = self.get_closest_player_ref(&players); + let spawn_distance = state.tile_size.as_int() * 0x200 * 13; + if (self.direction == Direction::Right && self.x - player.x <= -spawn_distance) + || (self.direction == Direction::Left && self.x - player.x >= spawn_distance) + { + self.action_num = 10; + } else { + return Ok(()); + } + } + 10 | 11 => { + if self.action_num == 10 { + self.action_num = 11; + self.damage = 5; + self.npc_flags.set_shootable(true); + } + + let player = self.get_closest_player_ref(&players); + + self.vel_x2 += if self.x > player.x { -0x10 } else { 0x10 }; + self.vel_y2 += if self.y > player.y { -0x10 } else { 0x10 }; + self.direction = if self.x > player.x { Direction::Right } else { Direction::Left }; + + if self.flags.hit_left_wall() { + self.vel_x2 /= -2; + } + + if self.flags.hit_right_wall() { + self.vel_x2 /= -2; + } + + if self.flags.hit_top_wall() { + self.vel_y2 *= -1; + } + + if self.flags.hit_bottom_wall() { + self.vel_y2 /= -2; + } + + self.vel_x2 = self.vel_x2.clamp(-0x5FF, 0x5FF); + self.vel_y2 = self.vel_y2.clamp(-0x5FF, 0x5FF); + } + _ => (), + } + + self.x += self.vel_x2; + self.y += self.vel_y2; + + self.animate(1, 0, 1); + let dir_offset = if self.direction == Direction::Right { 0 } else { 2 }; + + self.anim_rect = state.constants.npc.n361_flying_gaudi[self.anim_num as usize + dir_offset]; + + if self.life <= 985 { + self.npc_type = 154; + self.action_num = 0; + } + Ok(()) + } + + // Curly clone from room 3, shoots machine gun-like bullets + pub(crate) fn tick_n362_curly_clone( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + npc_list: &NPCList, + ) -> GameResult { + let player = self.get_closest_player_ref(&players); + + if self.x > player.x + 0x28000 + || self.x < player.x - 0x28000 + || self.y > player.y + 0x1E000 + || self.y < player.y - 0x1E000 + { + return Ok(()); + } + + match self.action_num { + 0 => { + self.vel_x = 0; + self.anim_num = 0; + self.action_num = 1; + } + 1 => { + if self.rng.range(0..60) == 1 { + self.direction = self.direction.opposite(); + self.action_num = 10; + } + + if self.y > player.y - 0x2000 && self.y < player.y + 0x2000 && self.rng.range(0..50) == 1 { + self.action_num = 5 + } + } + 5 => { + self.face_player(player); + self.anim_num = if self.action_counter % 2 != 0 { 5 } else { 0 }; + self.action_counter += 1; + + if self.action_counter >= 30 { + self.action_counter = 0; + self.anim_num = 0; + self.action_num = 6; + } + } + 6 => { + self.action_counter += 1; + + if self.action_counter % 4 == 1 { + self.anim_counter = 0; + + let mut npc = NPC::create(364, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.x + 0x1000 * self.direction.vector_x(); + npc.y = self.y + 0x800; + npc.direction = self.direction; + + let _ = npc_list.spawn(0x100, npc); + + self.x += 0x200 * self.direction.opposite().vector_x(); + } + + if self.action_counter >= 9 { + self.action_num = 1; + } + } + 10 | 11 => { + if self.action_num == 10 { + self.action_num = 11; + self.action_counter = self.rng.range(25..100) as u16; + self.anim_num = 1; + } + + self.animate(2, 0, 1); + + self.vel_x = 0x200 * self.direction.vector_x(); + + if self.action_counter > 0 { + self.action_counter -= 1; + } else { + self.action_num = 1; + self.anim_num = 0; + self.vel_x = 0; + } + + if (self.direction == Direction::Left && self.flags.hit_left_wall()) + || (self.direction == Direction::Right && self.flags.hit_right_wall()) + { + self.anim_num = 1; + self.vel_y = -0x5FF; + self.action_num = 20; + state.sound_manager.play_sfx(30); + + if player.cond.hidden() { + state.sound_manager.play_sfx(30); // ??? + } + } + } + 20 => { + if (self.direction == Direction::Left && self.flags.hit_left_wall()) + || (self.direction == Direction::Right && self.flags.hit_right_wall()) + { + self.action_counter2 += 1; + + if self.action_counter2 > 12 { + self.direction = self.direction.opposite(); + } + } else { + self.action_counter2 = 0; + } + + self.vel_x = 0x200 * self.direction.vector_x(); + + if self.flags.hit_bottom_wall() { + self.action_num = 21; + self.action_counter = 0; + self.anim_num = 0; + self.vel_x = 0; + + if player.cond.hidden() { + state.sound_manager.play_sfx(23); // ??? + } + } + } + 21 => { + self.action_counter += 1; + + if self.action_counter >= 10 { + self.action_num = 1; + self.anim_num = 0; + self.action_counter = 0; + } + } + _ => (), + } + + self.vel_y += 0x40; + self.clamp_fall_speed(); + + self.x += self.vel_x; + self.y += self.vel_y; + + let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; + self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset]; + + if self.life <= 970 { + self.npc_type = 363; // Dead Curly Clone + self.action_num = 0; + } + + Ok(()) + } + + // Dead Curly Clone + pub(crate) fn tick_n363_dead_curly_clone(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { + match self.action_num { + 0 => { + self.action_num = 1; + self.anim_num = 2; + self.damage = 0; + self.npc_flags.set_ignore_solidity(false); + self.npc_flags.set_shootable(false); + + self.vel_x = 0x100 * self.direction.opposite().vector_x(); + self.vel_y = -0x200; + + state.sound_manager.play_sfx(53); + } + 1 => { + if self.flags.hit_bottom_wall() { + self.action_num = 2; + self.anim_num = 3; + } + } + 2 => { + self.vel_x = self.vel_x * 8 / 9; + + self.action_counter += 1; + + if self.action_counter2 == 77 && self.action_counter >= 250 { + self.action_num = 3; + + let mut npc = NPC::create(369, &state.npc_table); + npc.cond.set_alive(true); + npc.y = 0x1000; + + npc.x = self.rng.range(62..78) * 0x2000; + let _ = npc_list.spawn(0x100, npc.clone()); + + npc.x = self.rng.range(62..78) * 0x2000; + let _ = npc_list.spawn(0x100, npc); + } else if self.action_counter2 != 77 && self.action_counter >= 50 { + self.cond.set_explode_die(true); + } + } + _ => (), + } + + self.vel_y += 0x20; + self.clamp_fall_speed(); + + self.x += self.vel_x; + self.y += self.vel_y; + + let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; + self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset]; + Ok(()) + } + + // Fast, machine gun-like bullets shot by Curly clone (NPC 362) + pub(crate) fn tick_n364_fast_bullet(&mut self, state: &mut SharedGameState) -> GameResult { + match self.action_num { + 0 => { + self.action_num = 1; + self.action_counter2 = 0; + + state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left); + + match self.direction { + Direction::Left | Direction::Right => { + self.vel_x = 0xA00 * self.direction.vector_x(); + self.vel_y = self.rng.range(-128..128); + } + Direction::Up | Direction::Bottom => { + self.vel_y = 0xA00 * self.direction.vector_y(); + self.vel_x = self.rng.range(-128..128); + } + _ => (), + } + } + 1 => { + self.x += self.vel_x; + self.y += self.vel_y; + + if self.flags.hit_anything() { + state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right); + state.sound_manager.play_sfx(28); + self.cond.set_alive(false); + } + } + _ => (), + } + + self.action_counter2 += 1; + + if self.action_counter2 >= 300 { + state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right); + state.sound_manager.play_sfx(28); + self.cond.set_alive(false); + } + + self.anim_rect = state.constants.npc.n364_fast_bullet[self.direction as usize]; + Ok(()) + } + + // Curly clone from room 3, doesn't move, shoots a pair of spherical bullets + pub(crate) fn tick_n365_still_curly_clone( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + npc_list: &NPCList, + ) -> GameResult { + let player = self.get_closest_player_ref(&players); + + if self.x > player.x + 0x28000 + || self.x < player.x - 0x28000 + || self.y > player.y + 0x1E000 + || self.y < player.y - 0x1E000 + { + return Ok(()); + } + + match self.action_num { + 0 => { + self.vel_x = 0; + self.anim_num = 4; + self.action_num = 1; + } + 1 => { + self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; + if self.rng.range(0..70) == 1 { + self.action_num = 5; + } + } + 5 => { + self.vel_x = self.vel_x * 8 / 9; + + self.anim_num = if self.action_counter % 2 == 0 { 6 } else { 4 }; + self.action_counter += 1; + + if self.action_counter > 30 { + self.action_num = 6; + self.action_counter = 0; + self.anim_num = 4; + } + } + 6 => { + self.action_counter += 1; + + if self.action_counter % 4 == 1 { + let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + + self.rng.range(-6..6) as f64 * CDEG_RAD; + let mut npc = NPC::create(148, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.x; + npc.y = self.y; + npc.vel_x = (angle.cos() * -1536.0) as i32; + npc.vel_y = (angle.sin() * -1536.0) as i32; + let _ = npc_list.spawn(0x100, npc); + } + + if self.action_counter >= 7 { + self.action_num = 1; + self.action_counter = 0; + } + } + _ => (), + } + + let dir_offset = if self.direction == Direction::Left { 0 } else { 7 }; + self.anim_rect = state.constants.npc.n362_curly_clone[self.anim_num as usize + dir_offset]; + + if self.life <= 970 { + self.npc_type = 363; // Dead Curly Clone + self.action_num = 0; + } + + Ok(()) + } + + // Curly clone, moves very slowly + pub(crate) fn tick_n366_zombie_curly_clone( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + ) -> GameResult { + let player = self.get_closest_player_ref(&players); + if self.x > player.x + 0x28000 + || self.x < player.x - 0x28000 + || self.y > player.y + 0x1E000 + || self.y < player.y - 0x1E000 + { + return Ok(()); + } + + match self.action_num { + 0 => { + self.vel_x = 0; + self.anim_num = 0; + + if (self.x - 0x10000 < player.x && player.x < self.x + 0x10000) + && (self.y - 0x8000 < player.y && player.y < self.y + 0x8000) + { + self.direction = if self.x < player.x { Direction::Right } else { Direction::Left }; + self.anim_num = 1; + self.action_num = 1; + self.action_counter = 1; + } + } + 1 => { + self.action_counter += 1; + + if self.action_counter >= 70 { + self.direction = if self.x < player.x { Direction::Right } else { Direction::Left }; + self.action_num = 10; + } + } + 10 | 11 => { + if self.action_num == 10 { + self.action_num = 11; + self.vel_x = 0x40 * self.direction.vector_x(); + self.action_counter = self.rng.range(25..100) as u16; + self.anim_num = 2; + } + + self.animate(16, 1, 2); + + if self.action_counter > 0 { + self.action_counter -= 1; + } else { + self.action_num = 1; + self.action_counter = 70; + self.vel_x = 0; + } + + if (self.direction == Direction::Right && self.flags.hit_right_wall()) + || (self.direction == Direction::Left && self.flags.hit_left_wall()) + { + self.vel_x = 0x40 * self.direction.vector_x(); + self.direction = self.direction.opposite(); + } + } + _ => (), + } + + self.vel_y += 0x40; + self.clamp_fall_speed(); + + self.x += self.vel_x; + self.y += self.vel_y; + + let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; + self.anim_rect = state.constants.npc.n366_zombie_curly_clone[self.anim_num as usize + dir_offset]; + + if self.life <= 970 { + self.npc_type = 363; // Dead Curly Clone + self.action_num = 0; + self.action_counter = 0; + } + Ok(()) + } + + // Incubator, contains a Curly clone + pub(crate) fn tick_n367_curly_clone_incubator( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + npc_list: &NPCList, + ) -> GameResult { + let player = self.get_closest_player_ref(&players); + + let within_range = match self.direction { + Direction::Left => self.x - 0x6000 < player.x && player.x < self.x - 0x2000, + Direction::Right => self.x + 0x2000 < player.x && player.x < self.x + 0x6000, + _ => false, + } && (self.y - 0x1400 < player.y && player.y < self.y + 0x1400); + + if within_range { + let mut npc = NPC::create(366, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.x; + npc.y = self.y; + *self = npc; + state.sound_manager.play_sfx(72); + npc_list.create_death_smoke(self.x, self.y, 0, 1, state, &self.rng); + } + + self.anim_rect = state.constants.npc.n367_curly_clone_incubator; + Ok(()) + } + + // G-CLONE boss + pub(crate) fn tick_n368_gclone( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + npc_list: &NPCList, + ) -> GameResult { + let player = self.get_closest_player_mut(players); + + match self.action_num { + 0 | 1 => { + if self.action_num == 0 { + state.sound_manager.play_sfx(29); + self.x -= 0x800; + self.y += 0x1400; + self.action_num = 1; + self.action_counter2 = 0; + } + + self.action_counter += 1; + self.anim_counter += 1; + + if self.action_counter >= 50 { + self.action_num = 100; + self.anim_num = 0; + } + } + 100 => { + self.npc_flags.set_invulnerable(true); + self.action_num = 101; + self.action_counter = 1; + } + 101 => { + self.action_counter += 1; + + if self.action_counter >= 150 { + self.action_counter = 0; + self.action_num = 110; + } + } + 110 => { + self.action_counter += 1; + + if self.action_counter > 50 && self.action_counter % 6 == 1 { + let mut angle = + f64::atan2((self.y - 0x3400 - player.y) as f64, (self.x - 0x2000 - player.x) as f64); + + let mut npc = NPC::create(11, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.x - 0x3400; + npc.y = self.y - 0x2000; + angle += self.rng.range(-16..16) as f64 * CDEG_RAD; + npc.vel_x = (angle.cos() * -1536.0) as i32; + npc.vel_y = (angle.sin() * -1536.0) as i32; + let _ = npc_list.spawn(0x100, npc); + state.sound_manager.play_sfx(33); + } + + if self.action_counter > 100 { + self.action_counter = 0; + self.action_num = 101; + } + } + 500 | 501 => { + if self.action_num == 500 { + self.anim_num = 2; + self.npc_flags.set_invulnerable(true); + self.action_num = 501; + } + + state.quake_counter = 2; + + self.action_counter += 1; + if self.action_counter % 20 == 0 { + state.sound_manager.play_sfx(52); + } + + npc_list.kill_npcs_by_type(369, true, state); + + npc_list.create_death_smoke( + self.x + (self.rng.range(-32..32) << 9) as i32, + self.y + (self.rng.range(-48..24) << 9) as i32, + self.display_bounds.right as usize, + 8, + state, + &self.rng, + ); + + if self.action_counter > 100 { + self.action_num = 510; + } + } + 510 => {} + _ => {} + } + + if self.action_num < 500 { + match self.action_counter2 { + 0 => { + if self.life < 300 { + self.action_counter2 = 1; + self.npc_flags.set_shootable(false); + let mut npc = NPC::create(369, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.rng.range(62..78) * 0x2000; + npc.y = 0x1000; + npc.direction = Direction::Right; + + let _ = npc_list.spawn(0x100, npc); + state.sound_manager.play_sfx(4); + } + } + 1 => { + if self.anim_num <= 2 { + self.anim_counter += 1; + if self.anim_counter >= 2 { + self.anim_num += 1; + self.anim_counter = 0; + } + } else { + self.anim_num = 2; + self.action_counter2 = 2; + } + } + 2 => { + self.action_counter3 = self.action_counter3.wrapping_add(1); + if self.action_counter3 >= 500 { + self.action_counter3 = 0; + self.action_counter2 = 3; + + self.anim_counter += 1; + if self.anim_counter > 2 { + self.anim_counter = 0; + self.anim_num = self.anim_num.saturating_sub(1); + } + } + } + 3 => { + if self.anim_num > 0 { + self.anim_counter += 1; + if self.anim_counter > 2 { + self.anim_counter = 0; + self.anim_num = self.anim_num.saturating_sub(1); + } + } else { + self.action_counter2 = 4; + self.npc_flags.set_shootable(true); + + state.sound_manager.play_sfx(4); + } + } + 4 => { + if self.life < 200 { + self.action_counter2 = 5; + let mut npc = NPC::create(369, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.rng.range(62..78) * 0x2000; + npc.y = 0x1000; + npc.direction = Direction::Right; + + let _ = npc_list.spawn(0x100, npc); + state.sound_manager.play_sfx(4); + } + } + 5 => { + if self.life >= 100 { + self.action_counter2 = 6; + self.npc_flags.set_shootable(false); + let mut npc = NPC::create(369, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.rng.range(62..78) * 0x2000; + npc.y = 0x1000; + npc.direction = Direction::Right; + + let _ = npc_list.spawn(0x100, npc); + state.sound_manager.play_sfx(4); + } + } + 6 => { + if self.anim_num == 2 { + self.action_counter2 = 7; + } else { + self.animate(2, 0, 2); + } + } + 7 => { + self.action_counter3 = self.action_counter3.wrapping_add(1); + if self.action_counter3 >= 500 { + self.action_counter2 = 8; + + if self.anim_num == 0 { + self.action_counter2 = 9; + self.npc_flags.set_shootable(true); + } else { + self.anim_counter += 1; + if self.anim_counter > 2 { + self.anim_counter = 0; + self.anim_num = self.anim_num.saturating_sub(1); + } + } + } + } + 8 => { + if self.anim_num == 0 { + self.action_counter2 = 9; + self.npc_flags.set_shootable(true); + self.anim_num = 0; + } else { + self.anim_counter += 1; + if self.anim_counter > 2 { + self.anim_counter = 0; + self.anim_num = self.anim_num.saturating_sub(1); + } + } + } + _ => (), + } + } + + self.anim_rect = state.constants.npc.n368_gclone[self.anim_num as usize]; + + Ok(()) + } + + // Curly clones that spawn during the G-CLONE boss battle + pub(crate) fn tick_n369_gclone_curly_clone( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + npc_list: &NPCList, + ) -> GameResult { + // action_counter3 is used to keep track of grabbed player + let mut player = self.get_closest_player_mut(players); + + match self.action_num { + 0 | 1 | 10 => { + if self.action_num == 0 { + self.anim_num = 0; + self.action_num = 1; + self.event_num = 450; + } + + if self.action_num == 10 || self.flags.hit_bottom_wall() { + if self.action_num != 10 { + state.sound_manager.play_sfx(23); + self.action_counter = 0; + self.anim_num = 3; + self.action_num = 10; + } + + if self.x - 0x1000 >= player.x || self.x + 0x1000 <= player.x { + self.action_counter += 1; + + if self.action_counter > 32 { + self.action_num = 11; + self.action_counter = 2; + self.anim_num = 0; + } + } + } + } + 11 | 20 => { + if self.action_num == 11 { + self.action_counter += 1; + + if self.action_counter >= 32 { + self.action_num = 20; + self.action_counter = self.rng.range(100..150) as u16; + self.anim_counter = 0; + } + } + + if self.action_num == 20 || self.action_counter >= 32 { + if self.x >= player.x { + self.direction = Direction::Left; + self.vel_x -= 64; + } else { + self.direction = Direction::Right; + self.vel_x += 64; + } + + self.vel_x = i32::clamp(self.vel_x, -1024, 1024); + + self.animate(3, 1, 2); + + if (self.direction == Direction::Left && self.vel_x > 0) + || (self.direction == Direction::Right && self.vel_x < 0) + { + self.anim_counter = 0; + } + + self.action_counter = self.action_counter.saturating_sub(1); + + if self.action_counter <= 0 { + self.anim_num = 3; + self.vel_x = 3 * self.vel_x / 4; + self.action_num = 30; + self.action_counter = 1; + } + } + } + 14 => { + self.action_counter += 1; + + if self.action_counter >= 40 { + self.action_num = 11; + self.action_counter = 2; + self.anim_num = 0; + } + } + 30 => { + self.action_counter += 1; + + if self.action_counter >= 12 { + if self.rng.range(0..10) % 2 != 0 { + self.vel_y = -0x800; + } else { + self.vel_y = -0x400; + self.vel_x = 0x5FF * self.direction.vector_x(); + } + + self.anim_num = 4; + self.damage = 0; + self.action_num = 31; + state.sound_manager.play_sfx(30); + } + } + 31 => { + if self.action_counter3 == 0 { + if self.flags.hit_left_wall() && self.vel_x < 0 { + self.vel_x *= -1; + self.direction = Direction::Right; + } + + if self.flags.hit_right_wall() && self.vel_x > 0 { + self.vel_x *= -1; + self.direction = Direction::Left; + } + + if self.flags.hit_bottom_wall() { + self.vel_x = 0; + self.damage = 3; + self.anim_num = 3; + self.action_num = 10; + } + } + } + 40 | 41 => { + if self.flags.hit_bottom_wall() { + if self.action_num == 40 { + self.action_num = 41; + } + + self.animate(3, 7, 8); + + self.action_counter += 1; + if self.action_counter > 100 { + state.sound_manager.play_sfx(25); + + player.x = self.x; + player.y = self.y; + player.cond.set_hidden(false); + player.shock_counter = 0; + + if self.direction == Direction::Right { + player.x -= 0x800; + player.vel_x = -0x5FF; + player.vel_y = -0x400; + player.direction = Direction::Left; + } else { + player.x += 0x800; + player.vel_x = 0x5FF; + player.vel_y = -0x400; + player.direction = Direction::Right; + } + + self.direction = self.direction.opposite(); + self.anim_num = 9; + self.action_num = 51; + self.action_counter = 1; + self.action_counter3 = 0; + } + } + } + 50 => { + state.sound_manager.play_sfx(25); + + player.x = self.x; + player.y = self.y; + player.cond.set_hidden(false); + player.shock_counter = 0; + + if self.direction == Direction::Right { + player.x -= 0x800; + player.vel_x = -0x5FF; + player.vel_y = -0x400; + player.direction = Direction::Left; + } else { + player.x += 0x800; + player.vel_x = 0x5FF; + player.vel_y = -0x400; + player.direction = Direction::Right; + } + + self.direction = self.direction.opposite(); + self.anim_num = 9; + self.action_num = 51; + self.action_counter = 1; + self.action_counter3 = 0; + } + 51 => { + self.action_counter += 1; + + if self.action_counter > 30 { + self.action_num = 10; + } + } + 200 => { + self.action_counter2 = 77; + self.npc_type = 363; + self.action_num = 0; + self.damage = 0; + self.event_num = 451; + } + _ => {} + } + + if self.action_num == 31 && self.action_counter3 == 0 && player.shock_counter == 0 { + self.action_counter += 1; + if self.action_counter > 2 { + if self.x - 0x1000 < player.x + && self.x + 0x1000 > player.x + && self.y - 0x1000 < player.y + && self.y + 0x1000 > player.y + { + self.action_counter3 = 1; + self.action_num = 40; + self.action_counter = 0; + self.anim_num = 8; + self.vel_x = 0; + player.cond.set_hidden(true); + player.shock_counter = 180; + // Switch spawns a quote NPC behind this NPC + if state.constants.is_switch { + let mut npc = NPC::create(150, &state.npc_table); + npc.cond.set_alive(true); + npc.x = self.x; + npc.y = self.y; + npc.direction = player.direction; + npc.parent_id = self.id; + npc.action_num = 200; + + let _ = npc_list.spawn(0xAA, npc); + } + } + } + } + + self.vel_y += 0x40; + self.clamp_fall_speed(); + + self.x += self.vel_x; + self.y += self.vel_y; + + let dir_offset = if self.direction == Direction::Left { 0 } else { 10 }; + self.anim_rect = state.constants.npc.n369_gclone_curly_clone[self.anim_num as usize + dir_offset]; + + if self.life <= 900 && !player.cond.hidden() { + self.action_counter2 = 77; + self.npc_type = 363; + self.action_num = 0; + self.damage = 0; + self.event_num = 451; + self.action_counter3 = 0; + } + + Ok(()) + } +} diff --git a/src/npc/mod.rs b/src/npc/mod.rs index a1190be..8602763 100644 --- a/src/npc/mod.rs +++ b/src/npc/mod.rs @@ -603,6 +603,15 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &mut BulletManager, &mu 358 => self.tick_n358_misery_credits(state), 359 => self.tick_n359_water_droplet_generator(state, players, npc_list), 360 => self.tick_n360_credits_thank_you(state), + 361 => self.tick_n361_flying_gaudi(state, players), + 362 => self.tick_n362_curly_clone(state, players, npc_list), + 363 => self.tick_n363_dead_curly_clone(state, npc_list), + 364 => self.tick_n364_fast_bullet(state), + 365 => self.tick_n365_still_curly_clone(state, players, npc_list), + 366 => self.tick_n366_zombie_curly_clone(state, players), + 367 => self.tick_n367_curly_clone_incubator(state, players, npc_list), + 368 => self.tick_n368_gclone(state, players, npc_list), + 369 => self.tick_n369_gclone_curly_clone(state, players, npc_list), 370 => self.tick_n370_second_quote(state, players, npc_list), _ => { #[cfg(feature = "hooks")]