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play get item sfx on AM+
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@ -1596,6 +1596,8 @@ impl TextScriptVM {
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state.textscript_vm.numbers[0] = max_ammo;
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if let Some(wtype) = weapon_type {
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state.sound_manager.play_sfx(38);
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game_scene.inventory_player1.add_weapon(wtype, max_ammo);
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game_scene.inventory_player2.add_weapon(wtype, max_ammo);
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state.mod_requirements.append_weapon(ctx, weapon_id as u16)?;
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