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https://github.com/doukutsu-rs/doukutsu-rs
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fix live debugger not preserving second player state
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@ -91,6 +91,7 @@ impl LiveDebugger {
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speed = 1.0
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}
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#[allow(clippy::float_cmp)]
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if state.settings.speed != speed {
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state.set_speed(speed);
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}
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@ -140,6 +141,8 @@ impl LiveDebugger {
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match GameScene::new(state, ctx, self.selected_stage as usize) {
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Ok(mut scene) => {
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scene.inventory_player1 = game_scene.inventory_player1.clone();
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scene.inventory_player2 = game_scene.inventory_player2.clone();
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scene.player1 = game_scene.player1.clone();
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scene.player1.x = (scene.stage.map.width / 2 * 16 * 0x200) as isize;
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scene.player1.y = (scene.stage.map.height / 2 * 16 * 0x200) as isize;
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@ -148,6 +151,14 @@ impl LiveDebugger {
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scene.player1.life = scene.player1.max_life;
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}
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scene.player2 = game_scene.player2.clone();
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scene.player2.x = (scene.stage.map.width / 2 * 16 * 0x200) as isize;
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scene.player2.y = (scene.stage.map.height / 2 * 16 * 0x200) as isize;
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if scene.player2.life == 0 {
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scene.player2.life = scene.player1.max_life;
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}
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state.next_scene = Some(Box::new(scene));
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}
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Err(e) => {
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