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https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-11-28 23:36:44 +00:00
first cave critters and physics fixes
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002242ca21
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@ -117,8 +117,10 @@ pub struct NPCConsts {
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pub n060_toroko: [Rect<usize>; 16],
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pub n060_toroko: [Rect<usize>; 16],
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pub n061_king: [Rect<usize>; 20],
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pub n061_king: [Rect<usize>; 20],
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pub n062_kazuma_computer: [Rect<usize>; 3],
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pub n062_kazuma_computer: [Rect<usize>; 3],
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pub n070_sparkle: [Rect<usize>; 4],
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pub n063_toroko_stick: [Rect<usize>; 12],
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pub n063_toroko_stick: [Rect<usize>; 12],
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pub n064_first_cave_critter: [Rect<usize>; 6],
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pub n065_first_cave_bat: [Rect<usize>; 8],
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pub n070_sparkle: [Rect<usize>; 4],
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pub n071_chinfish: [Rect<usize>; 6],
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pub n071_chinfish: [Rect<usize>; 6],
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pub n072_sprinkler: [Rect<usize>; 2],
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pub n072_sprinkler: [Rect<usize>; 2],
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pub n073_water_droplet: [Rect<usize>; 5],
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pub n073_water_droplet: [Rect<usize>; 5],
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@ -553,7 +555,6 @@ impl EngineConstants {
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Rect { left: 96, top: 64, right: 112, bottom: 80 },
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Rect { left: 96, top: 64, right: 112, bottom: 80 },
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Rect { left: 112, top: 64, right: 128, bottom: 80 },
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Rect { left: 112, top: 64, right: 128, bottom: 80 },
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Rect { left: 128, top: 64, right: 144, bottom: 80 },
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Rect { left: 128, top: 64, right: 144, bottom: 80 },
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Rect { left: 64, top: 80, right: 80, bottom: 96 }, // right
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Rect { left: 64, top: 80, right: 80, bottom: 96 }, // right
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Rect { left: 80, top: 80, right: 96, bottom: 96 },
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Rect { left: 80, top: 80, right: 96, bottom: 96 },
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Rect { left: 64, top: 80, right: 80, bottom: 96 },
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Rect { left: 64, top: 80, right: 80, bottom: 96 },
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@ -561,6 +562,24 @@ impl EngineConstants {
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Rect { left: 112, top: 80, right: 128, bottom: 96 },
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Rect { left: 112, top: 80, right: 128, bottom: 96 },
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Rect { left: 128, top: 80, right: 144, bottom: 96 },
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Rect { left: 128, top: 80, right: 144, bottom: 96 },
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],
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],
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n064_first_cave_critter: [
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Rect { left: 0, top: 0, right: 16, bottom: 16 },
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Rect { left: 16, top: 0, right: 32, bottom: 16 },
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Rect { left: 32, top: 0, right: 48, bottom: 16 },
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Rect { left: 0, top: 16, right: 16, bottom: 32 },
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Rect { left: 16, top: 16, right: 32, bottom: 32 },
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Rect { left: 32, top: 16, right: 48, bottom: 32 },
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],
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n065_first_cave_bat: [
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Rect { left: 32, top: 32, right: 48, bottom: 48 },
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Rect { left: 48, top: 32, right: 64, bottom: 48 },
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Rect { left: 64, top: 32, right: 80, bottom: 48 },
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Rect { left: 80, top: 32, right: 96, bottom: 48 },
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Rect { left: 32, top: 48, right: 48, bottom: 64 },
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Rect { left: 48, top: 48, right: 64, bottom: 64 },
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Rect { left: 64, top: 48, right: 80, bottom: 64 },
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Rect { left: 80, top: 48, right: 96, bottom: 64 },
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],
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n070_sparkle: [
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n070_sparkle: [
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Rect { left: 96, top: 48, right: 112, bottom: 64 },
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Rect { left: 96, top: 48, right: 112, bottom: 64 },
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Rect { left: 112, top: 48, right: 128, bottom: 64 },
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Rect { left: 112, top: 48, right: 128, bottom: 64 },
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@ -571,7 +590,6 @@ impl EngineConstants {
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Rect { left: 64, top: 32, right: 80, bottom: 48 }, // left
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Rect { left: 64, top: 32, right: 80, bottom: 48 }, // left
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Rect { left: 80, top: 32, right: 96, bottom: 48 },
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Rect { left: 80, top: 32, right: 96, bottom: 48 },
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Rect { left: 96, top: 32, right: 112, bottom: 48 },
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Rect { left: 96, top: 32, right: 112, bottom: 48 },
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Rect { left: 64, top: 48, right: 80, bottom: 64 }, // right
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Rect { left: 64, top: 48, right: 80, bottom: 64 }, // right
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Rect { left: 80, top: 48, right: 96, bottom: 64 },
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Rect { left: 80, top: 48, right: 96, bottom: 64 },
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Rect { left: 96, top: 48, right: 112, bottom: 64 },
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Rect { left: 96, top: 48, right: 112, bottom: 64 },
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@ -594,7 +612,6 @@ impl EngineConstants {
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Rect { left: 64, top: 0, right: 80, bottom: 16 },
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Rect { left: 64, top: 0, right: 80, bottom: 16 },
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Rect { left: 112, top: 0, right: 128, bottom: 16 },
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Rect { left: 112, top: 0, right: 128, bottom: 16 },
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Rect { left: 64, top: 0, right: 80, bottom: 16 },
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Rect { left: 64, top: 0, right: 80, bottom: 16 },
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Rect { left: 64, top: 16, right: 80, bottom: 32 }, // right
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Rect { left: 64, top: 16, right: 80, bottom: 32 }, // right
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Rect { left: 80, top: 16, right: 96, bottom: 32 },
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Rect { left: 80, top: 16, right: 96, bottom: 32 },
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Rect { left: 96, top: 16, right: 112, bottom: 32 },
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Rect { left: 96, top: 16, right: 112, bottom: 32 },
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@ -619,7 +636,6 @@ impl EngineConstants {
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Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
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Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
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Rect { left: 16, top: 0, right: 32, bottom: 16 },
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Rect { left: 16, top: 0, right: 32, bottom: 16 },
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Rect { left: 32, top: 0, right: 48, bottom: 16 },
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Rect { left: 32, top: 0, right: 48, bottom: 16 },
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Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
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Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
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Rect { left: 16, top: 16, right: 32, bottom: 32 },
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Rect { left: 16, top: 16, right: 32, bottom: 32 },
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Rect { left: 32, top: 16, right: 48, bottom: 32 },
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Rect { left: 32, top: 16, right: 48, bottom: 32 },
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@ -1,3 +1,4 @@
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use crate::common::Direction;
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use crate::ggez::GameResult;
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use crate::ggez::GameResult;
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use crate::npc::NPC;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::player::Player;
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@ -22,4 +23,118 @@ impl NPC {
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Ok(())
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Ok(())
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}
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}
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pub(crate) fn tick_n064_first_cave_critter(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.y += 3 * 0x200;
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
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}
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if self.x > player.x {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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}
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if self.target_x < 100 {
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self.target_x += 1;
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}
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if self.action_counter >= 8
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&& self.x - (112 * 0x200) < player.x
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&& self.x + (112 * 0x200) > player.x
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&& self.y - (80 * 0x200) < player.y
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&& self.y + (80 * 0x200) > player.y {
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if self.anim_num != 1 {
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self.anim_num = 1;
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self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
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}
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} else {
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if self.action_counter < 8 {
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self.action_counter += 1;
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}
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if self.anim_num != 0 {
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
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}
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}
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if self.shock > 0 {
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self.action_num = 2;
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self.action_counter = 0;
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if self.anim_num != 0 {
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
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}
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}
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if self.action_counter >= 8
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&& self.target_x >= 100
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&& self.x - (64 * 0x200) < player.x
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&& self.x + (64 * 0x200) > player.x
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&& self.y - (80 * 0x200) < player.y
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&& self.y + (80 * 0x200) > player.y {
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self.action_num = 2;
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self.action_counter = 0;
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if self.anim_num != 0 {
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
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}
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 3;
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if self.anim_num != 2 {
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self.anim_num = 2;
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self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
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}
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self.vel_y = -0x5ff;
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// todo play sound 30
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if self.direction == Direction::Left {
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self.vel_x = -0x100;
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} else {
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self.vel_x = 0x100;
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}
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}
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}
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3 => {
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if self.flags.hit_bottom_wall() {
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self.vel_x = 0;
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self.action_counter = 0;
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self.action_num = 1;
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// tood play sound 23
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if self.anim_num != 0 {
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self.anim_num = 0;
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self.anim_rect = state.constants.npc.n064_first_cave_critter[self.anim_num as usize + if self.direction == Direction::Right { 3 } else { 0 }];
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}
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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Ok(())
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}
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}
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}
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@ -100,6 +100,7 @@ impl GameEntity<&mut Player> for NPC {
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60 => { self.tick_n060_toroko(state, player) }
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60 => { self.tick_n060_toroko(state, player) }
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61 => { self.tick_n061_king(state) }
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61 => { self.tick_n061_king(state) }
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62 => { self.tick_n062_kazuma_computer(state) }
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62 => { self.tick_n062_kazuma_computer(state) }
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64 => { self.tick_n064_first_cave_critter(state, player) }
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70 => { self.tick_n070_sparkle(state) }
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70 => { self.tick_n070_sparkle(state) }
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72 => { self.tick_n072_sprinkler(state) }
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72 => { self.tick_n072_sprinkler(state) }
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74 => { self.tick_n074_jack(state) }
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74 => { self.tick_n074_jack(state) }
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@ -478,6 +478,7 @@ impl Scene for GameScene {
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npc.tick(state, &mut self.player)?;
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npc.tick(state, &mut self.player)?;
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if npc.cond.alive() && !npc.npc_flags.ignore_solidity() {
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if npc.cond.alive() && !npc.npc_flags.ignore_solidity() {
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npc.flags.0 = 0;
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npc.tick_map_collisions(state, &self.stage);
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npc.tick_map_collisions(state, &self.stage);
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}
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}
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}
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}
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