From 2bce0136ffc679da5acfef716679501d14fcac2d Mon Sep 17 00:00:00 2001 From: dawnDus <96957561+dawndus@users.noreply.github.com> Date: Sun, 27 Mar 2022 08:40:14 -0400 Subject: [PATCH] Use game_rng for NPC splash effect --- src/scene/game_scene.rs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/scene/game_scene.rs b/src/scene/game_scene.rs index f0ec3cb..7b3ea15 100644 --- a/src/scene/game_scene.rs +++ b/src/scene/game_scene.rs @@ -1105,12 +1105,12 @@ impl GameScene { if npc.flags.water_splash_facing_right() { Direction::Right } else { Direction::Left }; for _ in 0..7 { - droplet.x = npc.x + (state.effect_rng.range(-8..8) * 0x200) as i32; + droplet.x = npc.x + (state.game_rng.range(-8..8) * 0x200) as i32; - droplet.vel_x = npc.vel_x + state.effect_rng.range(-0x200..0x200); + droplet.vel_x = npc.vel_x + state.game_rng.range(-0x200..0x200); droplet.vel_y = match () { - _ if vertical_splash => state.effect_rng.range(-0x200..0x80) - (npc.vel_y / 2), - _ if horizontal_splash => state.effect_rng.range(-0x200..0x80), + _ if vertical_splash => state.game_rng.range(-0x200..0x80) - (npc.vel_y / 2), + _ if horizontal_splash => state.game_rng.range(-0x200..0x80), _ => 0, };