diff --git a/src/npc/ai/hell.rs b/src/npc/ai/hell.rs index a2787f1..c49d938 100644 --- a/src/npc/ai/hell.rs +++ b/src/npc/ai/hell.rs @@ -1,12 +1,11 @@ -use crate::{GameResult, SharedGameState}; use crate::caret::CaretType; use crate::common::Direction; -use crate::npc::NPC; use crate::npc::list::NPCList; +use crate::npc::NPC; use crate::player::Player; use crate::rng::RNG; use crate::stage::Stage; - +use crate::{GameResult, SharedGameState}; impl NPC { pub(crate) fn tick_n337_numahachi(&mut self, state: &mut SharedGameState) -> GameResult { @@ -21,7 +20,7 @@ impl NPC { self.vel_x = 0; } - if self.action_num == 2{ + if self.action_num == 2 { self.animate(50, 0, 1); } @@ -78,19 +77,18 @@ impl NPC { } pub(crate) fn tick_n309_bute(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { - let player = self.get_closest_player_mut(players); match self.action_num { 0 | 1 => { self.action_num = 1; - if (self.direction == Direction::Left && player.x > self.x - 0x24000 && player.x < self.x - 0x22000) || - (player.x < self.x + 0x24000 && player.x > self.x + 0x22000) { + if (self.direction == Direction::Left && player.x > self.x - 0x24000 && player.x < self.x - 0x22000) + || (player.x < self.x + 0x24000 && player.x > self.x + 0x22000) + { self.action_num = 10; - return Ok(()) + return Ok(()); } - } 10 | 11 => { if self.action_num == 10 { @@ -102,23 +100,29 @@ impl NPC { if self.x > player.x { self.direction = Direction::Left; self.vel_x2 -= 0x10; - } - else { + } else { self.direction = Direction::Right; self.vel_x2 += 0x10; } if self.y > player.y { self.vel_y2 -= 0x10; - } - else { + } else { self.vel_y2 += 0x10; } - if self.vel_x2 < 0 && self.flags.hit_left_wall() { self.vel_x2 *= -1 }; - if self.vel_x2 > 0 && self.flags.hit_right_wall() { self.vel_x2 *= -1 }; - if self.vel_y2 < 0 && self.flags.hit_top_wall() { self.vel_y2 *= -1 }; - if self.vel_y2 > 0 && self.flags.hit_bottom_wall() { self.vel_y2 *= -1 }; + if self.vel_x2 < 0 && self.flags.hit_left_wall() { + self.vel_x2 *= -1 + }; + if self.vel_x2 > 0 && self.flags.hit_right_wall() { + self.vel_x2 *= -1 + }; + if self.vel_y2 < 0 && self.flags.hit_top_wall() { + self.vel_y2 *= -1 + }; + if self.vel_y2 > 0 && self.flags.hit_bottom_wall() { + self.vel_y2 *= -1 + }; self.vel_x2 = self.vel_x2.clamp(-0x5FF, 0x5FF); self.vel_y2 = self.vel_y2.clamp(-0x5FF, 0x5FF); @@ -129,7 +133,6 @@ impl NPC { self.animate(1, 0, 1); let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n309_bute[self.anim_num as usize + dir_offset]; - } _ => (), } @@ -142,8 +145,11 @@ impl NPC { Ok(()) } - pub(crate) fn tick_n310_bute_sword(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { - + pub(crate) fn tick_n310_bute_sword( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + ) -> GameResult { let player = self.get_closest_player_mut(players); match self.action_num { @@ -155,15 +161,18 @@ impl NPC { self.npc_flags.set_invulnerable(true); } - self.direction = if player.x < self.x {Direction::Left} else {Direction::Right}; + self.direction = if player.x < self.x { Direction::Left } else { Direction::Right }; self.anim_counter = 0; - if player.x > self.x - 0x10000 && player.x < self.x + 0x10000 && player.y > self.y - 0x10000 && player.y < self.y + 0x2000 { + if player.x > self.x - 0x10000 + && player.x < self.x + 0x10000 + && player.y > self.y - 0x10000 + && player.y < self.y + 0x2000 + { self.action_num = 10; - return Ok(()) + return Ok(()); } - } 10 | 11 => { if self.action_num == 10 { @@ -179,7 +188,7 @@ impl NPC { self.action_counter += 1; if self.action_counter > 30 { self.action_num = 20; - return Ok(()) + return Ok(()); } } 20 | 21 => { @@ -190,10 +199,10 @@ impl NPC { self.npc_flags.set_shootable(true); self.npc_flags.set_invulnerable(false); - self.direction = if player.x < self.x {Direction::Left} else {Direction::Right}; + self.direction = if player.x < self.x { Direction::Left } else { Direction::Right }; } - self.vel_x = 0x400 * if self.direction == Direction::Left {-1} else {1}; + self.vel_x = 0x400 * if self.direction == Direction::Left { -1 } else { 1 }; self.animate(3, 0, 1); @@ -258,37 +267,42 @@ impl NPC { Ok(()) } - pub(crate) fn tick_n311_bute_archer(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList) -> GameResult { - + pub(crate) fn tick_n311_bute_archer( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + npc_list: &NPCList, + ) -> GameResult { let player = self.get_closest_player_mut(players); match self.action_num { 0 | 1 => { self.action_num = 1; - if (player.y > self.y - 0x14000 && player.y < self.y + 0x14000) && - ((self.direction == Direction::Left && player.x > self.x - 0x28000 && player.x < self.x) || - (player.x > self.x && player.x < self.x + 0x28000)) { - self.action_num = 10; - } + if (player.y > self.y - 0x14000 && player.y < self.y + 0x14000) + && ((self.direction == Direction::Left && player.x > self.x - 0x28000 && player.x < self.x) + || (player.x > self.x && player.x < self.x + 0x28000)) + { + self.action_num = 10; + } } 10 | 11 => { self.action_num = 11; - self.direction = if player.x < self.x {Direction::Left} else {Direction::Right}; + self.direction = if player.x < self.x { Direction::Left } else { Direction::Right }; if player.x > self.x - 0x1C000 && player.x < self.x + 0x1C000 && player.y > self.y - 0x1000 { self.anim_num = 1; self.action_counter2 = 0; - } - else { + } else { self.anim_num = 4; self.action_counter2 = 1; } self.action_counter += 1; - if self.action_counter > 10 { self.action_num = 20; } - + if self.action_counter > 10 { + self.action_num = 20; + } } 20 | 21 => { if self.action_num == 20 { @@ -296,11 +310,16 @@ impl NPC { self.action_counter = 0; } - if self.action_counter2 == 0 { self.animate(1, 1, 2); } - else { self.animate(1, 4, 5); } + if self.action_counter2 == 0 { + self.animate(1, 1, 2); + } else { + self.animate(1, 4, 5); + } self.action_counter += 1; - if self.action_counter > 30 { self.action_num = 30; } + if self.action_counter > 30 { + self.action_num = 30; + } } 30 | 31 => { if self.action_num == 30 { @@ -311,13 +330,13 @@ impl NPC { npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; - npc.vel_x = if self.direction == Direction::Left {-0x600} else {0x600}; - npc.vel_y = if self.action_counter2 == 0 {0} else {-0x600}; + npc.vel_x = if self.direction == Direction::Left { -0x600 } else { 0x600 }; + npc.vel_y = if self.action_counter2 == 0 { 0 } else { -0x600 }; npc.direction = self.direction; let _ = npc_list.spawn(0x100, npc); - self.anim_num = if self.action_counter2 == 0 {3} else {6}; + self.anim_num = if self.action_counter2 == 0 { 3 } else { 6 }; } self.action_counter += 1; @@ -330,15 +349,18 @@ impl NPC { self.anim_num = 0; self.action_counter += 1; - if self.action_counter > 150 {self.action_num = 10;} + if self.action_counter > 150 { + self.action_num = 10; + } - if player.x < self.x - 0x2C000 || - player.x > self.x + 0x2C000 || - player.y < self.y - 0x1E000 || - player.y > self.y + 0x1E000 { - self.action_num = 40; - self.action_counter = 0; - } + if player.x < self.x - 0x2C000 + || player.x > self.x + 0x2C000 + || player.y < self.y - 0x1E000 + || player.y > self.y + 0x1E000 + { + self.action_num = 40; + self.action_counter = 0; + } } _ => (), } @@ -354,8 +376,7 @@ impl NPC { Ok(()) } - pub(crate) fn tick_n312_bute_arrow_projectile(&mut self, state: &mut SharedGameState) -> GameResult { - + pub(crate) fn tick_n312_bute_arrow_projectile(&mut self, state: &mut SharedGameState) -> GameResult { if self.flags.hit_anything() && self.action_num > 0 && self.action_num < 20 { self.action_num = 20; } @@ -366,14 +387,18 @@ impl NPC { self.action_num = 1; self.action_counter = 0; - self.direction = if self.vel_x < 0 {Direction::Left} else {Direction::Right}; - self.anim_num = if self.vel_y < 0 {0} else {2}; + self.direction = if self.vel_x < 0 { Direction::Left } else { Direction::Right }; + self.anim_num = if self.vel_y < 0 { 0 } else { 2 }; } self.action_counter += 1; - if self.action_counter == 4 {self.npc_flags.set_ignore_solidity(false)}; - if self.action_counter > 10 {self.action_num = 10} + if self.action_counter == 4 { + self.npc_flags.set_ignore_solidity(false) + }; + if self.action_counter > 10 { + self.action_num = 10 + } } 10 | 11 => { if self.action_num == 10 { @@ -397,7 +422,9 @@ impl NPC { } self.action_counter += 1; - if self.action_counter > 30 {self.action_num = 30} + if self.action_counter > 30 { + self.action_num = 30 + } } 30 | 31 => { if self.action_num == 30 { @@ -414,7 +441,9 @@ impl NPC { _ => (), } - if self.vel_y > 0x5FF {self.vel_y = 0x5FF}; + if self.vel_y > 0x5FF { + self.vel_y = 0x5FF + }; self.x += self.vel_x; self.y += self.vel_y; @@ -427,7 +456,7 @@ impl NPC { self.anim_rect.right = 0; } - Ok(()) + Ok(()) } pub(crate) fn tick_n316_bute_dead(&mut self, state: &mut SharedGameState) -> GameResult { @@ -483,10 +512,13 @@ impl NPC { Ok(()) } - pub(crate) fn tick_n323_bute_spinning(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { - + pub(crate) fn tick_n323_bute_spinning( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + ) -> GameResult { let player = self.get_closest_player_mut(players); - + self.animate(3, 0, 3); match self.action_num { @@ -512,20 +544,23 @@ impl NPC { } self.action_counter += 1; - if self.action_counter == 16 {self.npc_flags.set_ignore_solidity(false)}; + if self.action_counter == 16 { + self.npc_flags.set_ignore_solidity(false) + }; self.x += self.vel_x; self.y += self.vel_y; - if self.flags.hit_anything() {self.action_num = 10}; + if self.flags.hit_anything() { + self.action_num = 10 + }; - if self.action_counter > 20 { - if (self.direction == Direction::Left && self.x <= player.x + 0x4000) + if self.action_counter > 20 && (self.direction == Direction::Left && self.x <= player.x + 0x4000) || (self.direction == Direction::Up && self.y <= player.y + 0x4000) - || (self.direction == Direction::Right && self.x <= player.x - 0x4000) - || (self.direction == Direction::Bottom && self.y <= player.y - 0x4000) { - self.action_num = 10 - }; + || (self.direction == Direction::Right && self.x <= player.x - 0x4000) + || (self.direction == Direction::Bottom && self.y <= player.y - 0x4000) + { + self.action_num = 10 } } 10 => { @@ -546,7 +581,6 @@ impl NPC { } pub(crate) fn tick_n324_bute_generator(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { - if self.action_num == 10 { self.action_num = 11; self.action_counter = 0; @@ -564,16 +598,22 @@ impl NPC { let _ = npc_list.spawn(0x100, npc); } - if self.action_counter > 351 { self.action_num = 0 }; + if self.action_counter > 351 { + self.action_num = 0 + }; } - + Ok(()) } - pub(crate) fn tick_n317_mesa(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList,) -> GameResult { - + pub(crate) fn tick_n317_mesa( + &mut self, + state: &mut SharedGameState, + players: [&mut Player; 2], + npc_list: &NPCList, + ) -> GameResult { let player = self.get_closest_player_mut(players); - + match self.action_num { 0 | 1 | 2 => { if self.action_num == 0 { @@ -587,17 +627,18 @@ impl NPC { self.anim_num = 0; self.action_counter = 0; } - self.direction = if player.x < self.x {Direction::Left} else {Direction::Right}; + self.direction = if player.x < self.x { Direction::Left } else { Direction::Right }; self.animate(40, 0, 1); - + self.action_counter += 1; - if player.x > self.x - 0x28000 && - player.x < self.x + 0x28000 && - player.y > self.y - 0x14000 && - player.y < self.y + 0x14000 && - self.action_counter > 50 { - self.action_num = 10 - } + if player.x > self.x - 0x28000 + && player.x < self.x + 0x28000 + && player.y > self.y - 0x14000 + && player.y < self.y + 0x14000 + && self.action_counter > 50 + { + self.action_num = 10 + } } 10 | 11 => { if self.action_num == 10 { @@ -624,13 +665,17 @@ impl NPC { } 12 => { self.action_counter += 1; - if self.action_counter > 20 {self.action_num = 1} + if self.action_counter > 20 { + self.action_num = 1 + } } _ => (), } self.vel_y += 0x55; - if self.vel_y > 0x5FF {self.vel_y = 0x5FF}; + if self.vel_y > 0x5FF { + self.vel_y = 0x5FF + }; self.x += self.vel_x; self.y += self.vel_y; @@ -642,7 +687,7 @@ impl NPC { self.npc_type = 318; self.action_num = 0; } - + Ok(()) } @@ -697,13 +742,12 @@ impl NPC { Ok(()) } - pub(crate) fn tick_n319_mesa_block(&mut self, state: &mut SharedGameState, npc_list: &NPCList,) -> GameResult { - + pub(crate) fn tick_n319_mesa_block(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 => { if let Some(parent) = self.get_parent_ref_mut(npc_list) { self.y = parent.y + 0x1400; - self.x = parent.x + if parent.direction == Direction::Left {0xE00} else {-0xE00}; + self.x = parent.x + if parent.direction == Direction::Left { 0xE00 } else { -0xE00 }; if parent.npc_type == 318 { npc_list.create_death_smoke(self.x, self.y, 0, 3, state, &self.rng); @@ -717,16 +761,20 @@ impl NPC { self.vel_y = -0x400; self.y = parent.y - 0x800; - self.vel_x = if parent.direction == Direction::Left {-0x400} else {0x400}; + self.vel_x = if parent.direction == Direction::Left { -0x400 } else { 0x400 }; } } } 2 => { self.action_counter += 1; - if self.action_counter == 4 {self.npc_flags.set_ignore_solidity(false)}; + if self.action_counter == 4 { + self.npc_flags.set_ignore_solidity(false) + }; self.vel_y += 0x2A; - if self.vel_y > 0x5FF {self.vel_y = 0x5FF}; + if self.vel_y > 0x5FF { + self.vel_y = 0x5FF + }; self.x += self.vel_x; self.y += self.vel_y; @@ -740,15 +788,19 @@ impl NPC { } _ => (), } - + self.animate(1, 0, 2); self.anim_rect = state.constants.npc.n319_mesa_block[self.anim_num as usize]; - + Ok(()) } - pub(crate) fn tick_n322_deleet(&mut self, state: &mut SharedGameState, npc_list: &NPCList, stage: &mut Stage) -> GameResult { - + pub(crate) fn tick_n322_deleet( + &mut self, + state: &mut SharedGameState, + npc_list: &NPCList, + stage: &mut Stage, + ) -> GameResult { if self.action_num < 2 && self.life <= 968 { self.action_num = 2; self.action_counter = 0; @@ -756,15 +808,23 @@ impl NPC { self.npc_flags.set_invulnerable(true); state.sound_manager.play_sfx(22); } - + match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; - if self.direction == Direction::Left {self.y += 0x1000} else {self.x += 0x1000}; + if self.direction == Direction::Left { + self.y += 0x1000 + } else { + self.x += 0x1000 + }; } - if self.shock > 0 {self.anim_counter += 1} else {self.anim_counter = 0}; + if self.shock > 0 { + self.anim_counter += 1 + } else { + self.anim_counter = 0 + }; self.anim_num = self.anim_counter & 0x02; } 2 => { @@ -809,23 +869,20 @@ impl NPC { state.sound_manager.play_sfx(26); npc_list.create_death_smoke(self.x, self.y, 0x6000, 40 as usize, state, &self.rng); - let x = (self.x / 0x1000) as usize; - let y = (self.y / 0x1000) as usize; + let x = (self.x / (state.tile_size.as_int() * 0x100)) as usize; + let y = (self.y / (state.tile_size.as_int() * 0x100)) as usize; if self.direction == Direction::Left { - stage.change_tile(x/2, (y+1)/2, 0); - stage.change_tile(x/2, (y-1)/2, 0); + stage.change_tile(x / 2, (y + 1) / 2, 0); + stage.change_tile(x / 2, (y - 1) / 2, 0); + } else { + stage.change_tile((x + 1) / 2, y / 2, 0); + stage.change_tile((x - 1) / 2, y / 2, 0); } - else { - stage.change_tile((x+1)/2, y/2, 0); - stage.change_tile((x-1)/2, y/2, 0); - } - } _ => (), } self.action_counter += 1; - } _ => (), } @@ -836,34 +893,41 @@ impl NPC { } pub(crate) fn tick_n330_rolling(&mut self, state: &mut SharedGameState, stage: &mut Stage) -> GameResult { - match self.action_num { - 0 => { - let x = (self.x / 0x2000) as usize; - let y = (self.y / 0x2000) as usize; + 0 => { + let x = (self.x / (state.tile_size.as_int() * 0x200)) as usize; + let y = (self.y / (state.tile_size.as_int() * 0x200)) as usize; stage.change_tile(x, y, 0); - self.action_num = if self.direction == Direction::Left {10} else {30}; + self.action_num = if self.direction == Direction::Left { 10 } else { 30 }; } 10 => { self.vel_x -= 0x40; self.vel_y = 0; - if self.flags.hit_left_wall() {self.action_num = 20}; + if self.flags.hit_left_wall() { + self.action_num = 20 + }; } 20 => { self.vel_x = 0; self.vel_y -= 0x40; - if self.flags.hit_top_wall() {self.action_num = 30}; + if self.flags.hit_top_wall() { + self.action_num = 30 + }; } 30 => { self.vel_x += 0x40; self.vel_y = 0; - if self.flags.hit_right_wall() {self.action_num = 40}; + if self.flags.hit_right_wall() { + self.action_num = 40 + }; } 40 => { self.vel_x = 0; self.vel_y += 0x40; - if self.flags.hit_bottom_wall() {self.action_num = 10}; + if self.flags.hit_bottom_wall() { + self.action_num = 10 + }; } _ => (), } @@ -879,5 +943,4 @@ impl NPC { Ok(()) } - }