mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-01 03:03:03 +00:00
238 lines
9.5 KiB
HTML
Executable file
238 lines
9.5 KiB
HTML
Executable file
<!DOCTYPE html>
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Cave Story: Tweaked ~ Manual</title>
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<link rel="stylesheet" href="https://stackedit.io/style.css" />
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<style>
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body{
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background:#f0f0f0;
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font-family: MS Pゴシック;
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font-size: 15px;
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}
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.tabcontent {
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display: none;
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animation: fadeEffect 1s; /* Fading effect takes 1 second */
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}
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table, tr, td{
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border: 2px solid #80A9F3;
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}
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td{
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padding: 0 1em;
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}
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table{
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line-height: 1;
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}
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/* Go from zero to full opacity */
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@keyframes fadeEffect {
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from {opacity: 0;}
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to {opacity: 1;}
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}
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</style>
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<script>
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function openTab(evt, cityName) {
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// Declare all variables
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var i, tabcontent, tablinks;
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// Get all elements with class="tabcontent" and hide them
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tabcontent = document.getElementsByClassName("tabcontent");
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for (i = 0; i < tabcontent.length; i++) {
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tabcontent[i].style.display = "none";
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}
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// Get all elements with class="tablinks" and remove the class "active"
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tablinks = document.getElementsByClassName("tablinks");
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for (i = 0; i < tablinks.length; i++) {
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tablinks[i].className = tablinks[i].className.replace(" active", "");
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}
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// Show the current tab, and add an "active" class to the button that opened the tab
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document.getElementById(cityName).style.display = "block";
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evt.currentTarget.className += " active";
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}
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</script>
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</head>
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<body class="stackedit">
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<div class="stackedit__left" style="height:100%; max-width:200px; border-right: 1px dashed;padding-top:1em;">
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<div style="height: 100%; background:#f0f0f0 url('img/naoku_curly_2.png') no-repeat; background-position: bottom 1em left 0; " vlink="D56F00" text="002963" link="D56F00" bgcolor="f0f0f0" alink="D56F88" align="center">
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<img src="img/Title.png" border="0" alt="Studio Pixel's logo">
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<p>
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Exploration/action game<br>
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Cave Story<br>
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(Tweaked)
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</p>
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<p>
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<strong>Screens shown may vary<br>
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from final release</strong>
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</p>
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<ul style="padding: 0; list-style-type: none;">
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<li><a class="tablinks" href="#intro" onclick="openTab(event, 'intro')">[Introduction]</a></li>
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<li><a class="tablinks" href="#display" onclick="openTab(event, 'display')">[Display]</a></li>
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<li><a class="tablinks" href="#items" onclick="openTab(event, 'items')">[Items]</a><br>
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</li>
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<li><a class="tablinks" href="#items" onclick="openTab(event, 'options')">[Options]</a></li>
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<li><a class="tablinks" href="#tweaks" onclick="openTab(event, 'tweaks')">[Tweaks]</a></li>
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</ul>
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</div>
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</div>
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<div class="stackedit__right">
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<div class="tabcontent" id="intro" style="display: block">
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<h2>Introduction</h2>
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<img src="img/menu.png" style="max-height:480px;" alt="The main menu screen for Cave Story: Tweaked. The five selectable options read: New Game, Continue, Options, Boss Rush and Quit.">
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<p><i>Cave Story: Tweaked</i> is a jumping-and-shooting action game.<br>
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Explore the caves until you reach the ending.<br>
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You can also save your game and continue from where you left off.<br>
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</p>
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<h4>Compatible Systems</h4>
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<ul>
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<li>Windows 7/8/10</li>
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<li>Linux</li>
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<li>Mac OS</li>
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<li>Nintendo Wii U</li>
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<li>Nintendo 3DS</li>
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<li>RISC OS</li>
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</ul>
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<h4>Features</h4>
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<ul>
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<li>Gamepad support</li>
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<li>Choose between full-screen and windowed mode, and resolution</li>
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<li>Choose in-game font</li>
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<li>Choose between 50 FPS (original) or 60 FPS (Cave Story+) framerate</li>
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</ul>
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</div>
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<div class="tabcontent" id="display">
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<h2>In-game Display</h2>
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<p style="line-height:1.2;">
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<IMG SRC="img/snapDisplay.png">
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<br>
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This is a typical gameplay screen.</p>
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<p style="line-height:1.2;">
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<IMG SRC="img/MyChar.png">
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<br>
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The main character (you).</p>
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<p style="line-height:1.2;">
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<IMG SRC="img/Enemy.png">
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<br>An enemy. There are many others as well.</p>
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<p style="line-height:1.2;">
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<IMG SRC="img/Status.png">
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<br>
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The current weapon and the number of shots left.<BR>
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The top meter shows your Weapon Energy.<BR>
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The bottom meter is your life bar.</p>
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</div>
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<DIV class="tabcontent" id="items">
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<!--<IMG SRC="snapSpur.png"><BR CLEAR="all">-->
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<h2>Items</h2>
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<h4>Field Items</h4>
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<table>
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<tr>
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<td>
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<IMG SRC="img/itemDisk.png" style="height:32px; width:32px;">
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</td>
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<td style="min-width:150px">Disk</td>
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<td>Saves your game.</td>
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</tr>
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<tr>
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<td>
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<IMG SRC="img/itemEnergy.png" style="height:32px; width:32px;">
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</td>
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<td>Energy</td>
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<td>Collect these to level-up your weapon.</td>
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</tr>
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<tr>
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<td>
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<IMG SRC="img/itemHeart.png" style="height:32px; width:32px;" alt="A heart pickup">
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</td>
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<td>Life</td>
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<td>Restores your health.</td>
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</tr>
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<tr><td><IMG SRC="img/itemMissile.png" style="height:32px; width:32px;" alt="A missile pickup"></td><td>Missile</td><td>Restores your missile ammunition.</td></tr>
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<tr><td><IMG SRC="img/itemServer.png" style="height:32px; width:32px;" alt="A Life refill station, pictured as a server"></td><td>Server</td><td>Fully restores your health and ammunition.</td></tr>
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<tr><td><IMG SRC="img/itemMax.png" style="height:32px; width:32px;" alt="a Life Capsule"></td><td>Life Capsule</td><td>Increases your maximum health.</td></tr>
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<tr><td><IMG SRC="img/itemBox.png" style="height:32px; width:32px;" alt="a Treasure Chest"></td><td>Treasure Chest</td><td>All kinds of goodies lurk inside.</td></tr>
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</table>(There are many others.)
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<h4>Event Items</h4>
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<table>
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<tr><td><IMG SRC="img/mochiMap.png" style="width:64px; height:32px" alt="the Map System icon" ></td><td>Map System</td><td>Displays a map of the current stage.</td></tr>
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<tr><td><IMG SRC="img/mochiRocket.png" width=64 height=32></td><td>Silver Locket</td><td>Someone's pendant.</td></tr>
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<tr><td><IMG SRC="img/mochiKey.png" width=64 height=32></td><td>Arthur's Key</td><td>A key to open a door somewhere.</td></tr>
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</table>
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(For more details, try the game.)
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</DIV>
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<DIV class="tabcontent" id="options">
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<h2>Options</h2>
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<img src="img/snapOptions.png" style="max-height:480px;" alt="The Options Menu screen.">
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<p>
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The <b>Options Menu</b> allows you to adjust the game's functions.</br>
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You can change the font the game displays, the window size, and change your control method and mapping. </br>
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Please visit the menu for more information.
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</p>
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</DIV>
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<DIV class="tabcontent" id="tweaks">
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<h2>Tweaks</h2>
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<img src="img/snapTweaks.png" style="max-height:480px;" alt="The Tweaks Menu screen.">
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<p>
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The <b>Tweaks Menu</b> allows you to modify the game at will.</br>
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This includes options such as modifying game speed and boss HP, giing yourself items, or disabling EXP drops.</br>
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I hope this menu allows players of all kinds to enjoy the game.
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</p>
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<h4>Tweaks List</h4>
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<table style="margin-bottom: 20px">
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<tr>
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<td style="padding: 10px;">Damage Received</td>
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<td>Modifies how much damage your character takes when hit.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Boss Health</td>
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<td>Changes how much health bosses have when you fight them.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Autofire</td>
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<td>Allows you to hold or just press a button to shoot rapidly.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Infinite Ammo</td>
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<td>Weapons that use Ammo (such as Missiles) will never run out.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Default Booster</td>
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<td>Lets you equip yourself with a Booster to fly thru stages.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Infinite Booster</td>
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<td>Booster Fuel never runs out.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Grace Jumps</td>
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<td>Allows you to jump shortly after running off a ledge.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">No Exp Drops</td>
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<td>Disables all sources of Weapon Energy.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Mirror Mode</td>
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<td>Flips the game horizontally.</td>
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</tr>
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<tr>
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<td style="padding: 10px;">Game Speed</td>
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<td>Slow down or speed up the game.</td>
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</tr>
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</table>
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</DIV>
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</div>
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</body>
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</html>
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