require 'lib.strict' local VERSION = '0.1' Class = require 'lib.classic' _ = require 'lib.moses' Serpent = require 'lib.serpent' Terebi = require 'lib.terebi' lf = love.filesystem lg = love.graphics U = require 'util' local LOG_LEVEL = 3 local function _log(level, prefix, text, ...) if LOG_LEVEL >= level then print(prefix .. text, ...) end end function logError(...) _log(1, 'ERROR: ', ...) end function logWarning(...) _log(2, 'WARNING: ', ...) end function logNotice(...) _log(3, 'NOTICE: ', ...) end function logInfo(...) _log(4, 'INFO: ', ...) end function logDebug(...) _log(5, 'DEBUG: ', ...) end local randomizer = require 'randomizer'() local background local font local screen local status function love.load() Terebi.initializeLoveDefaults() screen = Terebi.newScreen(320, 240, 2) background = lg.newImage('assets/background.png') font = lg.newFont('assets/monogram_extended.ttf', 16) font:setFilter('nearest', 'nearest', 1) status = "Drag and drop your Cave Story folder here." end function love.directorydropped(path) status = randomizer:randomize(path) end function love.keypressed(key) if key == 'escape' then love.event.push('quit') end end local function _print(text, x, y, align) align = align or 'center' lg.setFont(font) local limit = 320 - (x * 2) lg.setColor(0, 0, 0) lg.printf(text, x + 1, y + 1, limit, align) lg.setColor(1, 1, 1) lg.printf(text, x, y, limit, align) end local function _draw() lg.draw(background, 0, 0) _print('Cave Story Randomizer v' .. VERSION, 0, 10) _print('by shru', 0, 22) _print(status, 10, 65) _print('shru.itch.io', 10, 220, 'left') _print('@shruuu', 10, 220, 'right') end function love.draw() screen:draw(_draw) end