image: shru/arch-love-release:heavy variables: ITCHIO_USER: shru ITCHIO_GAME: cave-story-randomizer CHANNEL: $CI_COMMIT_REF_NAME stages: - build build-depoy: stage: build script: # I. Build - cd src - love-release -W # -M (Skip MacOS for now, since broken after Love 11.) # II. Release - cd releases - FILE=$(ls *-win64.zip) ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win64-$CHANNEL" - FILE=$(ls *-win32.zip) ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:win32-$CHANNEL" # - FILE=$(ls *-macosx.zip) ; zip -ur "$FILE" "Cave Story Randomizer.app" ; butler push "$FILE" "$ITCHIO_USER/$ITCHIO_GAME:osx-$CHANNEL" # # Workaround for issue where butler renames *.love to *.zip. # - FILE=$(ls *.love) ; mkdir love-file-dir ; mv "$FILE" love-file-dir # - butler push love-file-dir "$ITCHIO_USER/$ITCHIO_GAME:linux-$CHANNEL" cache: key: rocks paths: - src/rocks