From db1ee6cf3ea64f9744dd437cb6c4d8c79353cb3d Mon Sep 17 00:00:00 2001 From: shru Date: Wed, 19 Dec 2018 16:13:29 -0500 Subject: [PATCH] Handle Super Missile Launcher correctly. --- README.md | 5 ++++- src/database/items.lua | 27 +++++++++++++++------------ 2 files changed, 19 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index f255dc4..232e247 100644 --- a/README.md +++ b/README.md @@ -7,13 +7,16 @@ Todo - Print Warning/Error Count - Supress Hell Music Error - Write log -- Test Getting Super Missiles Before Missiles +- Support Cave Story+ +- Missiles should only replace items which are not part of cutscenes. - Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball. - Randomize Booster v0.8 / v2.0 Issues ------ +- Items will no longer trigger associated cutscenes if replaced with missiles. This probably breaks something somewhere... +- Collecting the Super Missile Launcher increases your maximum missiles by 5. This does not normally happen. - 3 Life Capsules can not be replaced because they appear on maps with 2 capsules. Need label-aware replace. - Hell Missile Upgrade uses a unique script and won't be easy to replace. - Trading back the Nemesis for the Blade almost certainly will be weird. diff --git a/src/database/items.lua b/src/database/items.lua index 87dcc7f..023e10b 100644 --- a/src/database/items.lua +++ b/src/database/items.lua @@ -333,13 +333,17 @@ local data = { "Got the =Super Missile Launcher=!