From 618c3c5020b2a41ce04cb7788fbd39c9f4cf5d29 Mon Sep 17 00:00:00 2001 From: shru Date: Wed, 19 Dec 2018 18:49:40 -0500 Subject: [PATCH] Now avoid using missiles as replacement for items which are given during an event. --- README.md | 2 -- src/database/items.lua | 2 ++ src/item_deck.lua | 5 +++++ src/randomizer.lua | 19 +++++++++++++++++++ 4 files changed, 26 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8497daa..ae295c8 100644 --- a/README.md +++ b/README.md @@ -4,14 +4,12 @@ Cave Story Randomizer Todo ---- -- Missiles should only replace items which are not part of cutscenes. - Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball. - Randomize Booster v0.8 / v2.0 Issues ------ -- Items will no longer trigger associated cutscenes if replaced with missiles. This probably breaks something somewhere... - Collecting the Super Missile Launcher increases your maximum missiles by 5. This does not normally happen. - 3 Life Capsules can not be replaced because they appear on maps with 2 capsules. Need label-aware replace. - Hell Missile Upgrade uses a unique script and won't be easy to replace. diff --git a/src/database/items.lua b/src/database/items.lua index e06e040..3a2c1c7 100644 --- a/src/database/items.lua +++ b/src/database/items.lua @@ -39,6 +39,7 @@ function equipment(t) ("Got the =%s=!