From 347bfcdc57887b752c36faa82327fc1ddae688af Mon Sep 17 00:00:00 2001 From: duncathan Date: Thu, 23 Sep 2021 22:12:39 -0600 Subject: [PATCH] fix all bosses completable logic --- src/database/world_graph.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/database/world_graph.lua b/src/database/world_graph.lua index 1de2443..768696f 100644 --- a/src/database/world_graph.lua +++ b/src/database/world_graph.lua @@ -577,13 +577,13 @@ function worldGraph:canBeatGame(items, obj) -- Curly, Omega if not (self.regions.upperSandZone:canAccess(items)) then return false end -- Toroko+ - if not self.regions.lowerSandZone.king:canAccess(items) then return false end + if not self.regions.lowerSandZone.locations.king:canAccess(items) then return false end -- Puu Black, Monster X if not (self.regions.labyrinthW:canAccess(items) and _has(items, "clinicKey")) then return false end -- Ironhead if not self.regions.waterway:canAccess(items) then return false end -- Ma Pignon - if not self.regions.mimigaVillage.maPignon:canAccess(items) then return false end + if not self.regions.mimigaVillage.locations.maPignon:canAccess(items) then return false end -- Remaining bosses are all covered by the normal requirements return true end