Flag	Source	Filename	Type	TSC Event	TSC Command	Entity Index	Entity Type	Entity Name	Entity Bits	Entity Oversight Warning
5005	TSC	ArmsItem.tsc	Read	#5014	<FLJ					
5004	TSC	ArmsItem.tsc	Read	#5014	<FLJ					
5003	TSC	ArmsItem.tsc	Read	#5014	<FLJ					
5002	TSC	ArmsItem.tsc	Read	#5014	<FLJ					
5001	TSC	ArmsItem.tsc	Read	#5014	<FLJ					
6002	TSC	ArmsItem.tsc	Read	#6005	<FLJ					
6004	TSC	ArmsItem.tsc	Read	#6005	<FLJ					
5005	TSC	ArmsItem.tsc	Read	#6014	<FLJ					
5004	TSC	ArmsItem.tsc	Read	#6014	<FLJ					
5003	TSC	ArmsItem.tsc	Read	#6014	<FLJ					
5002	TSC	ArmsItem.tsc	Read	#6014	<FLJ					
5001	TSC	ArmsItem.tsc	Read	#6014	<FLJ					
742	TSC	ArmsItem.tsc	Read	#6018	<FLJ					
742	TSC	ArmsItem.tsc	Write	#6018	<FL+					
743	TSC	ArmsItem.tsc	Write	#6018	<FL-					
2900	TSC	ArmsItem.tsc	Read	#6021	<FLJ					
2900	TSC	ArmsItem.tsc	Write	#6021	<FL+					
743	TSC	ArmsItem.tsc	Read	#6023	<FLJ					
743	TSC	ArmsItem.tsc	Write	#6023	<FL+					
742	TSC	ArmsItem.tsc	Write	#6023	<FL-					
1020	TSC	ArmsItem.tsc	Read	#6024	<FLJ					
1020	TSC	ArmsItem.tsc	Write	#6024	<FL+					
1024	TSC	ArmsItem.tsc	Write	#6026	<FL+					
1563	TSC	ArmsItem.tsc	Write	#6033	<FL+					
722	TSC	ArmsItem.tsc	Read	#6038	<FLJ					
722	TSC	ArmsItem.tsc	Write	#6038	<FL+					
742	TSC	ArmsItem.tsc	Write	#7018	<FL-					
2900	TSC	ArmsItem.tsc	Write	#7021	<FL-					
743	TSC	ArmsItem.tsc	Write	#7023	<FL-					
1020	TSC	ArmsItem.tsc	Write	#7024	<FL-					
722	TSC	ArmsItem.tsc	Write	#7038	<FL-					
6100	TSC	ArmsItem.tsc	Read	#8000	<FLJ					
6101	TSC	ArmsItem.tsc	Read	#8001	<FLJ					
6102	TSC	ArmsItem.tsc	Read	#8002	<FLJ					
6103	TSC	ArmsItem.tsc	Read	#8003	<FLJ					
6104	TSC	ArmsItem.tsc	Read	#8004	<FLJ					
6105	TSC	ArmsItem.tsc	Read	#8005	<FLJ					
6106	TSC	ArmsItem.tsc	Read	#8006	<FLJ					
6107	TSC	ArmsItem.tsc	Read	#8007	<FLJ					
6108	TSC	ArmsItem.tsc	Read	#8008	<FLJ					
6109	TSC	ArmsItem.tsc	Read	#8009	<FLJ					
6110	TSC	ArmsItem.tsc	Read	#8010	<FLJ					
6111	TSC	ArmsItem.tsc	Read	#8011	<FLJ					
6112	TSC	ArmsItem.tsc	Read	#8012	<FLJ					
6113	TSC	ArmsItem.tsc	Read	#8013	<FLJ					
6114	TSC	ArmsItem.tsc	Read	#8014	<FLJ					
4001	TSC	ArmsItem.tsc	Read	#9000	<FLJ					
4002	TSC	ArmsItem.tsc	Read	#9000	<FLJ					
4003	TSC	ArmsItem.tsc	Read	#9000	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9000	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9000	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9000	<FLJ					
4007	TSC	ArmsItem.tsc	Read	#9000	<FLJ					
4002	TSC	ArmsItem.tsc	Read	#9001	<FLJ					
4003	TSC	ArmsItem.tsc	Read	#9001	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9001	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9001	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9001	<FLJ					
4007	TSC	ArmsItem.tsc	Read	#9001	<FLJ					
4003	TSC	ArmsItem.tsc	Read	#9002	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9002	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9002	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9002	<FLJ					
4007	TSC	ArmsItem.tsc	Read	#9002	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9003	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9003	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9003	<FLJ					
4007	TSC	ArmsItem.tsc	Read	#9003	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9004	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9004	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9005	<FLJ					
4003	TSC	ArmsItem.tsc	Read	#9008	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9008	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9008	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9008	<FLJ					
4007	TSC	ArmsItem.tsc	Read	#9008	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9009	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9009	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9009	<FLJ					
4007	TSC	ArmsItem.tsc	Read	#9009	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9010	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9010	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9011	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9014	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9014	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9014	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9015	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9015	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9016	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9019	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9019	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9020	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9023	<FLJ					
4004	TSC	ArmsItem.tsc	Read	#9026	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9026	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9026	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9027	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9027	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9028	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9031	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9031	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9032	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9035	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9038	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9038	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9039	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9041	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9044	<FLJ					
4005	TSC	ArmsItem.tsc	Read	#9048	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9048	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9049	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9051	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9054	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9058	<FLJ					
4006	TSC	ArmsItem.tsc	Read	#9062	<FLJ					
6000	TSC	ArmsItem.tsc	Read	#9100	<FLJ					
6003	TSC	ArmsItem.tsc	Read	#9100	<FLJ					
6003	TSC	Credit.tsc	Read	N/A	<FLJ					
2000	TSC	Credit.tsc	Read	N/A	<FLJ					
2000	TSC	Credit.tsc	Read	0100	<FLJ					
2000	TSC	Credit.tsc	Read	0200	<FLJ					
2000	TSC	Credit.tsc	Read	0400	<FLJ					
4001	TSC	Credit.tsc	Read	1000	<FLJ					
4002	TSC	Credit.tsc	Read	1000	<FLJ					
4003	TSC	Credit.tsc	Read	1000	<FLJ					
4004	TSC	Credit.tsc	Read	1000	<FLJ					
4005	TSC	Credit.tsc	Read	1000	<FLJ					
4006	TSC	Credit.tsc	Read	1000	<FLJ					
4007	TSC	Credit.tsc	Read	1000	<FLJ					
4002	TSC	Credit.tsc	Read	1001	<FLJ					
4003	TSC	Credit.tsc	Read	1001	<FLJ					
4004	TSC	Credit.tsc	Read	1001	<FLJ					
4005	TSC	Credit.tsc	Read	1001	<FLJ					
4006	TSC	Credit.tsc	Read	1001	<FLJ					
4007	TSC	Credit.tsc	Read	1001	<FLJ					
4003	TSC	Credit.tsc	Read	1002	<FLJ					
4004	TSC	Credit.tsc	Read	1002	<FLJ					
4005	TSC	Credit.tsc	Read	1002	<FLJ					
4006	TSC	Credit.tsc	Read	1002	<FLJ					
4007	TSC	Credit.tsc	Read	1002	<FLJ					
4004	TSC	Credit.tsc	Read	1003	<FLJ					
4005	TSC	Credit.tsc	Read	1003	<FLJ					
4006	TSC	Credit.tsc	Read	1003	<FLJ					
4007	TSC	Credit.tsc	Read	1003	<FLJ					
4005	TSC	Credit.tsc	Read	1004	<FLJ					
4006	TSC	Credit.tsc	Read	1004	<FLJ					
4006	TSC	Credit.tsc	Read	1005	<FLJ					
4003	TSC	Credit.tsc	Read	1008	<FLJ					
4004	TSC	Credit.tsc	Read	1008	<FLJ					
4005	TSC	Credit.tsc	Read	1008	<FLJ					
4006	TSC	Credit.tsc	Read	1008	<FLJ					
4007	TSC	Credit.tsc	Read	1008	<FLJ					
4004	TSC	Credit.tsc	Read	1009	<FLJ					
4005	TSC	Credit.tsc	Read	1009	<FLJ					
4006	TSC	Credit.tsc	Read	1009	<FLJ					
4007	TSC	Credit.tsc	Read	1009	<FLJ					
4005	TSC	Credit.tsc	Read	1010	<FLJ					
4006	TSC	Credit.tsc	Read	1010	<FLJ					
4006	TSC	Credit.tsc	Read	1011	<FLJ					
4004	TSC	Credit.tsc	Read	1014	<FLJ					
4005	TSC	Credit.tsc	Read	1014	<FLJ					
4006	TSC	Credit.tsc	Read	1014	<FLJ					
4005	TSC	Credit.tsc	Read	1015	<FLJ					
4006	TSC	Credit.tsc	Read	1015	<FLJ					
4006	TSC	Credit.tsc	Read	1016	<FLJ					
4005	TSC	Credit.tsc	Read	1019	<FLJ					
4006	TSC	Credit.tsc	Read	1019	<FLJ					
4006	TSC	Credit.tsc	Read	1020	<FLJ					
4006	TSC	Credit.tsc	Read	1023	<FLJ					
4004	TSC	Credit.tsc	Read	1026	<FLJ					
4005	TSC	Credit.tsc	Read	1026	<FLJ					
4006	TSC	Credit.tsc	Read	1026	<FLJ					
4005	TSC	Credit.tsc	Read	1027	<FLJ					
4006	TSC	Credit.tsc	Read	1027	<FLJ					
4006	TSC	Credit.tsc	Read	1028	<FLJ					
4005	TSC	Credit.tsc	Read	1031	<FLJ					
4006	TSC	Credit.tsc	Read	1031	<FLJ					
4006	TSC	Credit.tsc	Read	1032	<FLJ					
4006	TSC	Credit.tsc	Read	1035	<FLJ					
4005	TSC	Credit.tsc	Read	1038	<FLJ					
4006	TSC	Credit.tsc	Read	1038	<FLJ					
4006	TSC	Credit.tsc	Read	1039	<FLJ					
4006	TSC	Credit.tsc	Read	1041	<FLJ					
4006	TSC	Credit.tsc	Read	1044	<FLJ					
4005	TSC	Credit.tsc	Read	1048	<FLJ					
4006	TSC	Credit.tsc	Read	1048	<FLJ					
4006	TSC	Credit.tsc	Read	1049	<FLJ					
4006	TSC	Credit.tsc	Read	1051	<FLJ					
4006	TSC	Credit.tsc	Read	1054	<FLJ					
4006	TSC	Credit.tsc	Read	1058	<FLJ					
4006	TSC	Credit.tsc	Read	1062	<FLJ					
4001	TSC	Credit.tsc	Read	2000	<FLJ					
4002	TSC	Credit.tsc	Read	2000	<FLJ					
4003	TSC	Credit.tsc	Read	2000	<FLJ					
4004	TSC	Credit.tsc	Read	2000	<FLJ					
4005	TSC	Credit.tsc	Read	2000	<FLJ					
4006	TSC	Credit.tsc	Read	2000	<FLJ					
4007	TSC	Credit.tsc	Read	2000	<FLJ					
4002	TSC	Credit.tsc	Read	2001	<FLJ					
4003	TSC	Credit.tsc	Read	2001	<FLJ					
4004	TSC	Credit.tsc	Read	2001	<FLJ					
4005	TSC	Credit.tsc	Read	2001	<FLJ					
4006	TSC	Credit.tsc	Read	2001	<FLJ					
4007	TSC	Credit.tsc	Read	2001	<FLJ					
4003	TSC	Credit.tsc	Read	2002	<FLJ					
4004	TSC	Credit.tsc	Read	2002	<FLJ					
4005	TSC	Credit.tsc	Read	2002	<FLJ					
4006	TSC	Credit.tsc	Read	2002	<FLJ					
4007	TSC	Credit.tsc	Read	2002	<FLJ					
4004	TSC	Credit.tsc	Read	2003	<FLJ					
4005	TSC	Credit.tsc	Read	2003	<FLJ					
4006	TSC	Credit.tsc	Read	2003	<FLJ					
4007	TSC	Credit.tsc	Read	2003	<FLJ					
4005	TSC	Credit.tsc	Read	2004	<FLJ					
4006	TSC	Credit.tsc	Read	2004	<FLJ					
4006	TSC	Credit.tsc	Read	2005	<FLJ					
4003	TSC	Credit.tsc	Read	2008	<FLJ					
4004	TSC	Credit.tsc	Read	2008	<FLJ					
4005	TSC	Credit.tsc	Read	2008	<FLJ					
4006	TSC	Credit.tsc	Read	2008	<FLJ					
4007	TSC	Credit.tsc	Read	2008	<FLJ					
4004	TSC	Credit.tsc	Read	2009	<FLJ					
4005	TSC	Credit.tsc	Read	2009	<FLJ					
4006	TSC	Credit.tsc	Read	2009	<FLJ					
4007	TSC	Credit.tsc	Read	2009	<FLJ					
4005	TSC	Credit.tsc	Read	2010	<FLJ					
4006	TSC	Credit.tsc	Read	2010	<FLJ					
4006	TSC	Credit.tsc	Read	2011	<FLJ					
4004	TSC	Credit.tsc	Read	2014	<FLJ					
4005	TSC	Credit.tsc	Read	2014	<FLJ					
4006	TSC	Credit.tsc	Read	2014	<FLJ					
4005	TSC	Credit.tsc	Read	2015	<FLJ					
4006	TSC	Credit.tsc	Read	2015	<FLJ					
4006	TSC	Credit.tsc	Read	2016	<FLJ					
4005	TSC	Credit.tsc	Read	2019	<FLJ					
4006	TSC	Credit.tsc	Read	2019	<FLJ					
4006	TSC	Credit.tsc	Read	2020	<FLJ					
4006	TSC	Credit.tsc	Read	2023	<FLJ					
4004	TSC	Credit.tsc	Read	2026	<FLJ					
4005	TSC	Credit.tsc	Read	2026	<FLJ					
4006	TSC	Credit.tsc	Read	2026	<FLJ					
4005	TSC	Credit.tsc	Read	2027	<FLJ					
4006	TSC	Credit.tsc	Read	2027	<FLJ					
4006	TSC	Credit.tsc	Read	2028	<FLJ					
4005	TSC	Credit.tsc	Read	2031	<FLJ					
4006	TSC	Credit.tsc	Read	2031	<FLJ					
4006	TSC	Credit.tsc	Read	2032	<FLJ					
4006	TSC	Credit.tsc	Read	2035	<FLJ					
4005	TSC	Credit.tsc	Read	2038	<FLJ					
4006	TSC	Credit.tsc	Read	2038	<FLJ					
4006	TSC	Credit.tsc	Read	2039	<FLJ					
4006	TSC	Credit.tsc	Read	2041	<FLJ					
4006	TSC	Credit.tsc	Read	2044	<FLJ					
4005	TSC	Credit.tsc	Read	2048	<FLJ					
4006	TSC	Credit.tsc	Read	2048	<FLJ					
4006	TSC	Credit.tsc	Read	2049	<FLJ					
4006	TSC	Credit.tsc	Read	2051	<FLJ					
4006	TSC	Credit.tsc	Read	2054	<FLJ					
4006	TSC	Credit.tsc	Read	2058	<FLJ					
4006	TSC	Credit.tsc	Read	2062	<FLJ					
4021	TSC	Credit.tsc	Read	2100	<FLJ					
4022	TSC	Credit.tsc	Read	2100	<FLJ					
4023	TSC	Credit.tsc	Read	2100	<FLJ					
4024	TSC	Credit.tsc	Read	2100	<FLJ					
4025	TSC	Credit.tsc	Read	2100	<FLJ					
4026	TSC	Credit.tsc	Read	2100	<FLJ					
4027	TSC	Credit.tsc	Read	2100	<FLJ					
4022	TSC	Credit.tsc	Read	2101	<FLJ					
4023	TSC	Credit.tsc	Read	2101	<FLJ					
4024	TSC	Credit.tsc	Read	2101	<FLJ					
4025	TSC	Credit.tsc	Read	2101	<FLJ					
4026	TSC	Credit.tsc	Read	2101	<FLJ					
4027	TSC	Credit.tsc	Read	2101	<FLJ					
4023	TSC	Credit.tsc	Read	2102	<FLJ					
4024	TSC	Credit.tsc	Read	2102	<FLJ					
4025	TSC	Credit.tsc	Read	2102	<FLJ					
4026	TSC	Credit.tsc	Read	2102	<FLJ					
4027	TSC	Credit.tsc	Read	2102	<FLJ					
4024	TSC	Credit.tsc	Read	2103	<FLJ					
4025	TSC	Credit.tsc	Read	2103	<FLJ					
4026	TSC	Credit.tsc	Read	2103	<FLJ					
4027	TSC	Credit.tsc	Read	2103	<FLJ					
4025	TSC	Credit.tsc	Read	2104	<FLJ					
4026	TSC	Credit.tsc	Read	2104	<FLJ					
4027	TSC	Credit.tsc	Read	2104	<FLJ					
4026	TSC	Credit.tsc	Read	2105	<FLJ					
4027	TSC	Credit.tsc	Read	2105	<FLJ					
4027	TSC	Credit.tsc	Read	2106	<FLJ					
4023	TSC	Credit.tsc	Read	2108	<FLJ					
4024	TSC	Credit.tsc	Read	2108	<FLJ					
4025	TSC	Credit.tsc	Read	2108	<FLJ					
4026	TSC	Credit.tsc	Read	2108	<FLJ					
4027	TSC	Credit.tsc	Read	2108	<FLJ					
4024	TSC	Credit.tsc	Read	2109	<FLJ					
4025	TSC	Credit.tsc	Read	2109	<FLJ					
4026	TSC	Credit.tsc	Read	2109	<FLJ					
4027	TSC	Credit.tsc	Read	2109	<FLJ					
4025	TSC	Credit.tsc	Read	2110	<FLJ					
4026	TSC	Credit.tsc	Read	2110	<FLJ					
4027	TSC	Credit.tsc	Read	2110	<FLJ					
4026	TSC	Credit.tsc	Read	2111	<FLJ					
4027	TSC	Credit.tsc	Read	2111	<FLJ					
4027	TSC	Credit.tsc	Read	2112	<FLJ					
4024	TSC	Credit.tsc	Read	2114	<FLJ					
4025	TSC	Credit.tsc	Read	2114	<FLJ					
4026	TSC	Credit.tsc	Read	2114	<FLJ					
4027	TSC	Credit.tsc	Read	2114	<FLJ					
4025	TSC	Credit.tsc	Read	2115	<FLJ					
4026	TSC	Credit.tsc	Read	2115	<FLJ					
4027	TSC	Credit.tsc	Read	2115	<FLJ					
4026	TSC	Credit.tsc	Read	2116	<FLJ					
4027	TSC	Credit.tsc	Read	2116	<FLJ					
4027	TSC	Credit.tsc	Read	2117	<FLJ					
4025	TSC	Credit.tsc	Read	2119	<FLJ					
4026	TSC	Credit.tsc	Read	2119	<FLJ					
4027	TSC	Credit.tsc	Read	2119	<FLJ					
4026	TSC	Credit.tsc	Read	2120	<FLJ					
4027	TSC	Credit.tsc	Read	2120	<FLJ					
4027	TSC	Credit.tsc	Read	2121	<FLJ					
4026	TSC	Credit.tsc	Read	2123	<FLJ					
4027	TSC	Credit.tsc	Read	2123	<FLJ					
4027	TSC	Credit.tsc	Read	2124	<FLJ					
4027	TSC	Credit.tsc	Read	2125	<FLJ					
4024	TSC	Credit.tsc	Read	2126	<FLJ					
4025	TSC	Credit.tsc	Read	2126	<FLJ					
4026	TSC	Credit.tsc	Read	2126	<FLJ					
4027	TSC	Credit.tsc	Read	2126	<FLJ					
4025	TSC	Credit.tsc	Read	2127	<FLJ					
4026	TSC	Credit.tsc	Read	2127	<FLJ					
4027	TSC	Credit.tsc	Read	2127	<FLJ					
4026	TSC	Credit.tsc	Read	2128	<FLJ					
4027	TSC	Credit.tsc	Read	2128	<FLJ					
4027	TSC	Credit.tsc	Read	2129	<FLJ					
4025	TSC	Credit.tsc	Read	2131	<FLJ					
4026	TSC	Credit.tsc	Read	2131	<FLJ					
4027	TSC	Credit.tsc	Read	2131	<FLJ					
4026	TSC	Credit.tsc	Read	2132	<FLJ					
4027	TSC	Credit.tsc	Read	2132	<FLJ					
4027	TSC	Credit.tsc	Read	2133	<FLJ					
4026	TSC	Credit.tsc	Read	2135	<FLJ					
4027	TSC	Credit.tsc	Read	2135	<FLJ					
4027	TSC	Credit.tsc	Read	2136	<FLJ					
4027	TSC	Credit.tsc	Read	2137	<FLJ					
4025	TSC	Credit.tsc	Read	2138	<FLJ					
4026	TSC	Credit.tsc	Read	2138	<FLJ					
4027	TSC	Credit.tsc	Read	2138	<FLJ					
4026	TSC	Credit.tsc	Read	2139	<FLJ					
4027	TSC	Credit.tsc	Read	2139	<FLJ					
4027	TSC	Credit.tsc	Read	2140	<FLJ					
4026	TSC	Credit.tsc	Read	2141	<FLJ					
4027	TSC	Credit.tsc	Read	2141	<FLJ					
4027	TSC	Credit.tsc	Read	2142	<FLJ					
4027	TSC	Credit.tsc	Read	2143	<FLJ					
4026	TSC	Credit.tsc	Read	2144	<FLJ					
4027	TSC	Credit.tsc	Read	2144	<FLJ					
4027	TSC	Credit.tsc	Read	2145	<FLJ					
4027	TSC	Credit.tsc	Read	2146	<FLJ					
4027	TSC	Credit.tsc	Read	2147	<FLJ					
4025	TSC	Credit.tsc	Read	2148	<FLJ					
4026	TSC	Credit.tsc	Read	2148	<FLJ					
4027	TSC	Credit.tsc	Read	2148	<FLJ					
4026	TSC	Credit.tsc	Read	2149	<FLJ					
4027	TSC	Credit.tsc	Read	2149	<FLJ					
4027	TSC	Credit.tsc	Read	2150	<FLJ					
4026	TSC	Credit.tsc	Read	2151	<FLJ					
4027	TSC	Credit.tsc	Read	2151	<FLJ					
4027	TSC	Credit.tsc	Read	2152	<FLJ					
4027	TSC	Credit.tsc	Read	2153	<FLJ					
4026	TSC	Credit.tsc	Read	2154	<FLJ					
4027	TSC	Credit.tsc	Read	2154	<FLJ					
4027	TSC	Credit.tsc	Read	2155	<FLJ					
4027	TSC	Credit.tsc	Read	2156	<FLJ					
4027	TSC	Credit.tsc	Read	2157	<FLJ					
4026	TSC	Credit.tsc	Read	2158	<FLJ					
4027	TSC	Credit.tsc	Read	2158	<FLJ					
4027	TSC	Credit.tsc	Read	2159	<FLJ					
4027	TSC	Credit.tsc	Read	2160	<FLJ					
4027	TSC	Credit.tsc	Read	2161	<FLJ					
4026	TSC	Credit.tsc	Read	2162	<FLJ					
4027	TSC	Credit.tsc	Read	2162	<FLJ					
4027	TSC	Credit.tsc	Read	2163	<FLJ					
4027	TSC	Credit.tsc	Read	2164	<FLJ					
4027	TSC	Credit.tsc	Read	2165	<FLJ					
4027	TSC	Credit.tsc	Read	2166	<FLJ					
4027	TSC	Credit.tsc	Read	2167	<FLJ					
4027	TSC	Credit.tsc	Read	2168	<FLJ					
4027	TSC	Credit.tsc	Read	2169	<FLJ					
7100	TSC	Credit.tsc	Read	3000	<FLJ					
7103	TSC	Credit.tsc	Read	3100	<FLJ					
5005	TSC	Credit.tsc	Read	3200	<FLJ					
5004	TSC	Credit.tsc	Read	3200	<FLJ					
5003	TSC	Credit.tsc	Read	3200	<FLJ					
5002	TSC	Credit.tsc	Read	3200	<FLJ					
5001	TSC	Credit.tsc	Read	3200	<FLJ					
7121	TSC	Credit.tsc	Read	3400	<FLJ					
7116	TSC	Credit.tsc	Read	3400	<FLJ					
7101	TSC	Credit.tsc	Read	3500	<FLJ					
7001	TSC	Credit.tsc	Read	3600	<FLJ					
7000	TSC	Credit.tsc	Read	3600	<FLJ					
7009	TSC	Credit.tsc	Read	3700	<FLJ					
7008	TSC	Credit.tsc	Read	3700	<FLJ					
7005	TSC	Credit.tsc	Read	3800	<FLJ					
7004	TSC	Credit.tsc	Read	3900	<FLJ					
7102	TSC	Credit.tsc	Read	4000	<FLJ					
7105	TSC	Credit.tsc	Read	4100	<FLJ					
7113	TSC	Credit.tsc	Read	4200	<FLJ					
7128	TSC	Credit.tsc	Read	4300	<FLJ					
7122	TSC	Credit.tsc	Read	4400	<FLJ					
7003	TSC	Credit.tsc	Read	4700	<FLJ					
7006	TSC	Credit.tsc	Read	4800	<FLJ					
7007	TSC	Credit.tsc	Read	4900	<FLJ					
7107	TSC	Credit.tsc	Read	5000	<FLJ					
7106	TSC	Credit.tsc	Read	5100	<FLJ					
7124	TSC	Credit.tsc	Read	5200	<FLJ					
7131	TSC	Credit.tsc	Read	5300	<FLJ					
7119	TSC	Credit.tsc	Read	5400	<FLJ					
4011	TSC	Credit.tsc	Read	5700	<FLJ					
4012	TSC	Credit.tsc	Read	5700	<FLJ					
4013	TSC	Credit.tsc	Read	5700	<FLJ					
4014	TSC	Credit.tsc	Read	5700	<FLJ					
4015	TSC	Credit.tsc	Read	5700	<FLJ					
4016	TSC	Credit.tsc	Read	5700	<FLJ					
4012	TSC	Credit.tsc	Read	5701	<FLJ					
4013	TSC	Credit.tsc	Read	5701	<FLJ					
4014	TSC	Credit.tsc	Read	5701	<FLJ					
4015	TSC	Credit.tsc	Read	5701	<FLJ					
4016	TSC	Credit.tsc	Read	5701	<FLJ					
4013	TSC	Credit.tsc	Read	5702	<FLJ					
4014	TSC	Credit.tsc	Read	5702	<FLJ					
4015	TSC	Credit.tsc	Read	5702	<FLJ					
4016	TSC	Credit.tsc	Read	5702	<FLJ					
4014	TSC	Credit.tsc	Read	5703	<FLJ					
4015	TSC	Credit.tsc	Read	5703	<FLJ					
4016	TSC	Credit.tsc	Read	5703	<FLJ					
4015	TSC	Credit.tsc	Read	5704	<FLJ					
4016	TSC	Credit.tsc	Read	5704	<FLJ					
4016	TSC	Credit.tsc	Read	5705	<FLJ					
4013	TSC	Credit.tsc	Read	5708	<FLJ					
4014	TSC	Credit.tsc	Read	5708	<FLJ					
4015	TSC	Credit.tsc	Read	5708	<FLJ					
4016	TSC	Credit.tsc	Read	5708	<FLJ					
4014	TSC	Credit.tsc	Read	5709	<FLJ					
4015	TSC	Credit.tsc	Read	5709	<FLJ					
4016	TSC	Credit.tsc	Read	5709	<FLJ					
4015	TSC	Credit.tsc	Read	5710	<FLJ					
4016	TSC	Credit.tsc	Read	5710	<FLJ					
4016	TSC	Credit.tsc	Read	5711	<FLJ					
4014	TSC	Credit.tsc	Read	5714	<FLJ					
4015	TSC	Credit.tsc	Read	5714	<FLJ					
4016	TSC	Credit.tsc	Read	5714	<FLJ					
4015	TSC	Credit.tsc	Read	5715	<FLJ					
4016	TSC	Credit.tsc	Read	5715	<FLJ					
4016	TSC	Credit.tsc	Read	5716	<FLJ					
4015	TSC	Credit.tsc	Read	5719	<FLJ					
4016	TSC	Credit.tsc	Read	5719	<FLJ					
4016	TSC	Credit.tsc	Read	5720	<FLJ					
4014	TSC	Credit.tsc	Read	5726	<FLJ					
4015	TSC	Credit.tsc	Read	5726	<FLJ					
4016	TSC	Credit.tsc	Read	5726	<FLJ					
4015	TSC	Credit.tsc	Read	5727	<FLJ					
4016	TSC	Credit.tsc	Read	5727	<FLJ					
4016	TSC	Credit.tsc	Read	5728	<FLJ					
4015	TSC	Credit.tsc	Read	5731	<FLJ					
4016	TSC	Credit.tsc	Read	5731	<FLJ					
4016	TSC	Credit.tsc	Read	5732	<FLJ					
4015	TSC	Credit.tsc	Read	5738	<FLJ					
4016	TSC	Credit.tsc	Read	5738	<FLJ					
4016	TSC	Credit.tsc	Read	5739	<FLJ					
4015	TSC	Credit.tsc	Read	5748	<FLJ					
4016	TSC	Credit.tsc	Read	5748	<FLJ					
4016	TSC	Credit.tsc	Read	5749	<FLJ					
7108	TSC	Credit.tsc	Read	6000	<FLJ					
7109	TSC	Credit.tsc	Read	6100	<FLJ					
7125	TSC	Credit.tsc	Read	6200	<FLJ					
7132	TSC	Credit.tsc	Read	6300	<FLJ					
7118	TSC	Credit.tsc	Read	6400	<FLJ					
7135	TSC	Credit.tsc	Read	6500	<FLJ					
7009	TSC	Credit.tsc	Read	6600	<FLJ					
4035	TSC	Credit.tsc	Read	6700	<FLJ					
4034	TSC	Credit.tsc	Read	6700	<FLJ					
4033	TSC	Credit.tsc	Read	6700	<FLJ					
4032	TSC	Credit.tsc	Read	6700	<FLJ					
4031	TSC	Credit.tsc	Read	6700	<FLJ					
4036	TSC	Credit.tsc	Read	6700	<FLJ					
4036	TSC	Credit.tsc	Read	6701	<FLJ					
4036	TSC	Credit.tsc	Read	6702	<FLJ					
4036	TSC	Credit.tsc	Read	6703	<FLJ					
4036	TSC	Credit.tsc	Read	6704	<FLJ					
4036	TSC	Credit.tsc	Read	6705	<FLJ					
7115	TSC	Credit.tsc	Read	7000	<FLJ					
7126	TSC	Credit.tsc	Read	7200	<FLJ					
7137	TSC	Credit.tsc	Read	7300	<FLJ					
7117	TSC	Credit.tsc	Read	7400	<FLJ					
7133	TSC	Credit.tsc	Read	7500	<FLJ					
7123	TSC	Credit.tsc	Read	8000	<FLJ					
7111	TSC	Credit.tsc	Read	8100	<FLJ					
7127	TSC	Credit.tsc	Read	8200	<FLJ					
7120	TSC	Credit.tsc	Read	8300	<FLJ					
7136	TSC	Credit.tsc	Read	8400	<FLJ					
4100	TSC	Head.tsc	Write	#0-00	<FL-					
4201	TSC	Head.tsc	Read	#0-00	<FLJ					
4301	TSC	Head.tsc	Read	#0-00	<FLJ					
4301	TSC	Head.tsc	Read	#0-01	<FLJ					
4201	TSC	Head.tsc	Write	#0-02	<FL+					
4201	TSC	Head.tsc	Write	#0-03	<FL-					
4100	TSC	Head.tsc	Write	#0-03	<FL+					
4202	TSC	Head.tsc	Read	#0-10	<FLJ					
4302	TSC	Head.tsc	Read	#0-10	<FLJ					
4100	TSC	Head.tsc	Read	#0-10	<FLJ					
4302	TSC	Head.tsc	Read	#0-11	<FLJ					
4100	TSC	Head.tsc	Read	#0-11	<FLJ					
4100	TSC	Head.tsc	Read	#0-12	<FLJ					
4202	TSC	Head.tsc	Write	#0-12	<FL+					
4202	TSC	Head.tsc	Write	#0-13	<FL+					
4100	TSC	Head.tsc	Write	#0-13	<FL-					
4100	TSC	Head.tsc	Read	#0-14	<FLJ					
4202	TSC	Head.tsc	Write	#0-14	<FL-					
4100	TSC	Head.tsc	Write	#0-14	<FL+					
4202	TSC	Head.tsc	Write	#0-15	<FL-					
4100	TSC	Head.tsc	Read	#0-17	<FLJ					
4202	TSC	Head.tsc	Write	#0-17	<FL-					
4100	TSC	Head.tsc	Write	#0-17	<FL+					
4203	TSC	Head.tsc	Read	#0-20	<FLJ					
4303	TSC	Head.tsc	Read	#0-20	<FLJ					
4100	TSC	Head.tsc	Read	#0-20	<FLJ					
4303	TSC	Head.tsc	Read	#0-21	<FLJ					
4100	TSC	Head.tsc	Read	#0-21	<FLJ					
4100	TSC	Head.tsc	Read	#0-22	<FLJ					
4203	TSC	Head.tsc	Write	#0-22	<FL+					
4203	TSC	Head.tsc	Write	#0-23	<FL+					
4100	TSC	Head.tsc	Write	#0-23	<FL-					
4100	TSC	Head.tsc	Read	#0-24	<FLJ					
4203	TSC	Head.tsc	Write	#0-24	<FL-					
4100	TSC	Head.tsc	Write	#0-24	<FL+					
4203	TSC	Head.tsc	Write	#0-25	<FL-					
4100	TSC	Head.tsc	Read	#0-27	<FLJ					
4203	TSC	Head.tsc	Write	#0-27	<FL-					
4100	TSC	Head.tsc	Write	#0-27	<FL+					
4204	TSC	Head.tsc	Read	#0-30	<FLJ					
4100	TSC	Head.tsc	Read	#0-30	<FLJ					
4100	TSC	Head.tsc	Read	#0-31	<FLJ					
4204	TSC	Head.tsc	Write	#0-32	<FL+					
4100	TSC	Head.tsc	Write	#0-32	<FL-					
4204	TSC	Head.tsc	Write	#0-33	<FL-					
4205	TSC	Head.tsc	Read	#0-40	<FLJ					
4100	TSC	Head.tsc	Read	#0-40	<FLJ					
4100	TSC	Head.tsc	Read	#0-41	<FLJ					
4205	TSC	Head.tsc	Write	#0-42	<FL+					
4100	TSC	Head.tsc	Write	#0-42	<FL-					
4205	TSC	Head.tsc	Write	#0-43	<FL-					
4206	TSC	Head.tsc	Read	#0-50	<FLJ					
4100	TSC	Head.tsc	Read	#0-50	<FLJ					
4100	TSC	Head.tsc	Read	#0-51	<FLJ					
4206	TSC	Head.tsc	Write	#0-52	<FL+					
4100	TSC	Head.tsc	Write	#0-52	<FL-					
4206	TSC	Head.tsc	Write	#0-53	<FL-					
4207	TSC	Head.tsc	Read	#0-60	<FLJ					
4100	TSC	Head.tsc	Read	#0-60	<FLJ					
4100	TSC	Head.tsc	Read	#0-61	<FLJ					
4207	TSC	Head.tsc	Write	#0-62	<FL+					
4100	TSC	Head.tsc	Write	#0-62	<FL-					
4207	TSC	Head.tsc	Write	#0-63	<FL-					
4009	TSC	Head.tsc	Read	#0-70	<FLJ					
4019	TSC	Head.tsc	Read	#0-70	<FLJ					
4029	TSC	Head.tsc	Read	#0-70	<FLJ					
4201	TSC	Head.tsc	Read	#0.00	<FLJ					
4001	TSC	Head.tsc	Write	#0.00	<FL-					
4001	TSC	Head.tsc	Write	#0.01	<FL+					
4202	TSC	Head.tsc	Read	#0.02	<FLJ					
4002	TSC	Head.tsc	Write	#0.02	<FL-					
4002	TSC	Head.tsc	Write	#0.03	<FL+					
4203	TSC	Head.tsc	Read	#0.04	<FLJ					
4003	TSC	Head.tsc	Write	#0.04	<FL-					
4003	TSC	Head.tsc	Write	#0.05	<FL+					
4204	TSC	Head.tsc	Read	#0.06	<FLJ					
4004	TSC	Head.tsc	Write	#0.06	<FL-					
4004	TSC	Head.tsc	Write	#0.07	<FL+					
4205	TSC	Head.tsc	Read	#0.08	<FLJ					
4005	TSC	Head.tsc	Write	#0.08	<FL-					
4005	TSC	Head.tsc	Write	#0.09	<FL+					
4206	TSC	Head.tsc	Read	#0.10	<FLJ					
4006	TSC	Head.tsc	Write	#0.10	<FL-					
4006	TSC	Head.tsc	Write	#0.11	<FL+					
4207	TSC	Head.tsc	Read	#0.12	<FLJ					
4007	TSC	Head.tsc	Write	#0.12	<FL-					
4007	TSC	Head.tsc	Write	#0.13	<FL+					
4009	TSC	Head.tsc	Write	#0.14	<FL-					
4201	TSC	Head.tsc	Read	#0.20	<FLJ					
4011	TSC	Head.tsc	Write	#0.20	<FL-					
4011	TSC	Head.tsc	Write	#0.21	<FL+					
4202	TSC	Head.tsc	Read	#0.22	<FLJ					
4012	TSC	Head.tsc	Write	#0.22	<FL-					
4012	TSC	Head.tsc	Write	#0.23	<FL+					
4203	TSC	Head.tsc	Read	#0.24	<FLJ					
4013	TSC	Head.tsc	Write	#0.24	<FL-					
4013	TSC	Head.tsc	Write	#0.25	<FL+					
4204	TSC	Head.tsc	Read	#0.26	<FLJ					
4014	TSC	Head.tsc	Write	#0.26	<FL-					
4014	TSC	Head.tsc	Write	#0.27	<FL+					
4205	TSC	Head.tsc	Read	#0.28	<FLJ					
4015	TSC	Head.tsc	Write	#0.28	<FL-					
4015	TSC	Head.tsc	Write	#0.29	<FL+					
4206	TSC	Head.tsc	Read	#0.30	<FLJ					
4016	TSC	Head.tsc	Write	#0.30	<FL-					
4016	TSC	Head.tsc	Write	#0.31	<FL+					
4019	TSC	Head.tsc	Write	#0.32	<FL-					
4201	TSC	Head.tsc	Read	#0.40	<FLJ					
4021	TSC	Head.tsc	Write	#0.40	<FL-					
4021	TSC	Head.tsc	Write	#0.41	<FL+					
4202	TSC	Head.tsc	Read	#0.42	<FLJ					
4022	TSC	Head.tsc	Write	#0.42	<FL-					
4022	TSC	Head.tsc	Write	#0.43	<FL+					
4203	TSC	Head.tsc	Read	#0.44	<FLJ					
4023	TSC	Head.tsc	Write	#0.44	<FL-					
4023	TSC	Head.tsc	Write	#0.45	<FL+					
4204	TSC	Head.tsc	Read	#0.46	<FLJ					
4024	TSC	Head.tsc	Write	#0.46	<FL-					
4024	TSC	Head.tsc	Write	#0.47	<FL+					
4205	TSC	Head.tsc	Read	#0.48	<FLJ					
4025	TSC	Head.tsc	Write	#0.48	<FL-					
4025	TSC	Head.tsc	Write	#0.49	<FL+					
4206	TSC	Head.tsc	Read	#0.50	<FLJ					
4026	TSC	Head.tsc	Write	#0.50	<FL-					
4026	TSC	Head.tsc	Write	#0.51	<FL+					
4207	TSC	Head.tsc	Read	#0.52	<FLJ					
4027	TSC	Head.tsc	Write	#0.52	<FL-					
4027	TSC	Head.tsc	Write	#0.53	<FL+					
4029	TSC	Head.tsc	Write	#0.54	<FL-					
7999	TSC	Head.tsc	Write	#0.54	<FL-					
7999	TSC	Head.tsc	Write	#0.54	<FL+					
4009	TSC	Head.tsc	Write	#0/00	<FL+					
4301	TSC	Head.tsc	Write	#0/00	<FL+					
4302	TSC	Head.tsc	Write	#0/00	<FL-					
4303	TSC	Head.tsc	Write	#0/00	<FL-					
4001	TSC	Head.tsc	Read	#0/00	<FLJ					
4201	TSC	Head.tsc	Write	#0/00	<FL-					
4201	TSC	Head.tsc	Write	#0/01	<FL+					
4002	TSC	Head.tsc	Read	#0/02	<FLJ					
4202	TSC	Head.tsc	Write	#0/02	<FL-					
4202	TSC	Head.tsc	Write	#0/03	<FL+					
4003	TSC	Head.tsc	Read	#0/04	<FLJ					
4203	TSC	Head.tsc	Write	#0/04	<FL-					
4203	TSC	Head.tsc	Write	#0/05	<FL+					
4004	TSC	Head.tsc	Read	#0/06	<FLJ					
4204	TSC	Head.tsc	Write	#0/06	<FL-					
4204	TSC	Head.tsc	Write	#0/07	<FL+					
4005	TSC	Head.tsc	Read	#0/08	<FLJ					
4205	TSC	Head.tsc	Write	#0/08	<FL-					
4205	TSC	Head.tsc	Write	#0/09	<FL+					
4006	TSC	Head.tsc	Read	#0/10	<FLJ					
4206	TSC	Head.tsc	Write	#0/10	<FL-					
4206	TSC	Head.tsc	Write	#0/11	<FL+					
4007	TSC	Head.tsc	Read	#0/12	<FLJ					
4207	TSC	Head.tsc	Write	#0/12	<FL-					
4207	TSC	Head.tsc	Write	#0/13	<FL+					
4019	TSC	Head.tsc	Write	#0/20	<FL+					
4011	TSC	Head.tsc	Read	#0/20	<FLJ					
4201	TSC	Head.tsc	Write	#0/20	<FL-					
4201	TSC	Head.tsc	Write	#0/21	<FL+					
4012	TSC	Head.tsc	Read	#0/22	<FLJ					
4202	TSC	Head.tsc	Write	#0/22	<FL-					
4202	TSC	Head.tsc	Write	#0/23	<FL+					
4013	TSC	Head.tsc	Read	#0/24	<FLJ					
4203	TSC	Head.tsc	Write	#0/24	<FL-					
4203	TSC	Head.tsc	Write	#0/25	<FL+					
4014	TSC	Head.tsc	Read	#0/26	<FLJ					
4204	TSC	Head.tsc	Write	#0/26	<FL-					
4204	TSC	Head.tsc	Write	#0/27	<FL+					
4015	TSC	Head.tsc	Read	#0/28	<FLJ					
4205	TSC	Head.tsc	Write	#0/28	<FL-					
4205	TSC	Head.tsc	Write	#0/29	<FL+					
4016	TSC	Head.tsc	Read	#0/30	<FLJ					
4206	TSC	Head.tsc	Write	#0/30	<FL-					
4206	TSC	Head.tsc	Write	#0/31	<FL+					
4035	TSC	Head.tsc	Read	#0/40	<FLJ					
4034	TSC	Head.tsc	Read	#0/40	<FLJ					
4033	TSC	Head.tsc	Read	#0/40	<FLJ					
4032	TSC	Head.tsc	Read	#0/40	<FLJ					
4031	TSC	Head.tsc	Read	#0/40	<FLJ					
4031	TSC	Head.tsc	Write	#0/40	<FL+					
4032	TSC	Head.tsc	Write	#0/41	<FL+					
4033	TSC	Head.tsc	Write	#0/42	<FL+					
4034	TSC	Head.tsc	Write	#0/43	<FL+					
4035	TSC	Head.tsc	Write	#0/44	<FL+					
4029	TSC	Head.tsc	Write	#0/50	<FL+					
4301	TSC	Head.tsc	Write	#0/50	<FL+					
4302	TSC	Head.tsc	Write	#0/50	<FL-					
4303	TSC	Head.tsc	Write	#0/50	<FL-					
4021	TSC	Head.tsc	Read	#0/50	<FLJ					
4201	TSC	Head.tsc	Write	#0/50	<FL-					
4201	TSC	Head.tsc	Write	#0/51	<FL+					
4022	TSC	Head.tsc	Read	#0/52	<FLJ					
4202	TSC	Head.tsc	Write	#0/52	<FL-					
4202	TSC	Head.tsc	Write	#0/53	<FL+					
4023	TSC	Head.tsc	Read	#0/54	<FLJ					
4203	TSC	Head.tsc	Write	#0/54	<FL-					
4203	TSC	Head.tsc	Write	#0/55	<FL+					
4024	TSC	Head.tsc	Read	#0/56	<FLJ					
4204	TSC	Head.tsc	Write	#0/56	<FL-					
4204	TSC	Head.tsc	Write	#0/57	<FL+					
4025	TSC	Head.tsc	Read	#0/58	<FLJ					
4205	TSC	Head.tsc	Write	#0/58	<FL-					
4205	TSC	Head.tsc	Write	#0/59	<FL+					
4026	TSC	Head.tsc	Read	#0/60	<FLJ					
4206	TSC	Head.tsc	Write	#0/60	<FL-					
4206	TSC	Head.tsc	Write	#0/61	<FL+					
4027	TSC	Head.tsc	Read	#0/62	<FLJ					
4207	TSC	Head.tsc	Write	#0/62	<FL-					
4207	TSC	Head.tsc	Write	#0/63	<FL+					
7999	TSC	Head.tsc	Read	#0000	<FLJ					
7999	TSC	Head.tsc	Write	#0000	<FL+					
7000	TSC	Head.tsc	Write	#0002	<FL+					
7001	TSC	Head.tsc	Write	#0003	<FL+					
7002	TSC	Head.tsc	Write	#0004	<FL+					
2801	TSC	Head.tsc	Read	#0004	<FLJ					
2801	TSC	Head.tsc	Write	#0004	<FL+					
7003	TSC	Head.tsc	Write	#0005	<FL+					
2801	TSC	Head.tsc	Read	#0005	<FLJ					
2801	TSC	Head.tsc	Write	#0005	<FL+					
2802	TSC	Head.tsc	Write	#0006	<FL+					
2820	TSC	Head.tsc	Write	#0007	<FL+					
7004	TSC	Head.tsc	Write	#0007	<FL+					
7005	TSC	Head.tsc	Write	#0008	<FL+					
7006	TSC	Head.tsc	Write	#0009	<FL+					
2810	TSC	Head.tsc	Read	#0009	<FLJ					
2810	TSC	Head.tsc	Write	#0009	<FL+					
7007	TSC	Head.tsc	Write	#0010	<FL+					
2810	TSC	Head.tsc	Read	#0010	<FLJ					
2810	TSC	Head.tsc	Write	#0010	<FL+					
2811	TSC	Head.tsc	Write	#0011	<FL+					
4301	TSC	Head.tsc	Write	#0012	<FL+					
4302	TSC	Head.tsc	Write	#0012	<FL+					
4303	TSC	Head.tsc	Write	#0012	<FL-					
4301	TSC	Head.tsc	Write	#0013	<FL-					
4302	TSC	Head.tsc	Write	#0013	<FL-					
4303	TSC	Head.tsc	Write	#0013	<FL+					
4301	TSC	Head.tsc	Write	#0014	<FL+					
4302	TSC	Head.tsc	Write	#0014	<FL-					
4303	TSC	Head.tsc	Write	#0014	<FL+					
431	TSC	Head.tsc	Write	#0016	<FL+					
7999	TSC	Head.tsc	Write	#0016	<FL-					
7999	TSC	Head.tsc	Write	#0016	<FL+					
201	TSC	Head.tsc	Read	#0017	<FLJ					
274	TSC	Head.tsc	Write	#0020	<FL+					
5006	TSC	Head.tsc	Read	#0020	<FLJ					
5004	TSC	Head.tsc	Read	#0021	<FLJ					
5003	TSC	Head.tsc	Read	#0021	<FLJ					
5002	TSC	Head.tsc	Read	#0021	<FLJ					
5001	TSC	Head.tsc	Read	#0021	<FLJ					
5001	TSC	Head.tsc	Write	#0021	<FL+					
5002	TSC	Head.tsc	Write	#0022	<FL+					
5003	TSC	Head.tsc	Write	#0023	<FL+					
5004	TSC	Head.tsc	Write	#0024	<FL+					
5005	TSC	Head.tsc	Write	#0025	<FL+					
593	TSC	Head.tsc	Write	#0025	<FL+					
2420	TSC	Head.tsc	Read	#0030	<FLJ					
201	TSC	Head.tsc	Read	#0030	<FLJ					
201	TSC	Head.tsc	Write	#0030	<FL+					
7008	TSC	Head.tsc	Write	#0030	<FL+					
2421	TSC	Head.tsc	Write	#0033	<FL+					
2420	TSC	Head.tsc	Write	#0034	<FL+					
2421	TSC	Head.tsc	Write	#0034	<FL-					
7009	TSC	Head.tsc	Write	#0034	<FL+					
4036	TSC	Head.tsc	Write	#0035	<FL+					
2420	TSC	Head.tsc	Read	#0035	<FLJ					
201	TSC	Head.tsc	Read	#0035	<FLJ					
201	TSC	Head.tsc	Write	#0035	<FL+					
7008	TSC	Head.tsc	Write	#0035	<FL+					
2421	TSC	Head.tsc	Read	#0038	<FLJ					
431	TSC	Head.tsc	Read	#0040	<FLJ					
431	TSC	Head.tsc	Read	#0041	<FLJ					
431	TSC	Head.tsc	Read	#0042	<FLJ					
7100	TSC	Head.tsc	Write	#0051	<FL+					
7101	TSC	Head.tsc	Write	#0052	<FL+					
7102	TSC	Head.tsc	Write	#0053	<FL+					
7103	TSC	Head.tsc	Write	#0054	<FL+					
7104	TSC	Head.tsc	Write	#0055	<FL+					
7105	TSC	Head.tsc	Write	#0057	<FL+					
7106	TSC	Head.tsc	Write	#0058	<FL+					
7107	TSC	Head.tsc	Write	#0059	<FL+					
7108	TSC	Head.tsc	Write	#0060	<FL+					
7109	TSC	Head.tsc	Write	#0061	<FL+					
7110	TSC	Head.tsc	Write	#0062	<FL+					
7111	TSC	Head.tsc	Write	#0063	<FL+					
7113	TSC	Head.tsc	Write	#0065	<FL+					
7114	TSC	Head.tsc	Write	#0066	<FL+					
7115	TSC	Head.tsc	Write	#0067	<FL+					
742	TSC	Head.tsc	Write	#0068	<FL+					
7116	TSC	Head.tsc	Write	#0068	<FL+					
7117	TSC	Head.tsc	Write	#0069	<FL+					
7118	TSC	Head.tsc	Write	#0070	<FL+					
2900	TSC	Head.tsc	Write	#0071	<FL+					
7119	TSC	Head.tsc	Write	#0071	<FL+					
7120	TSC	Head.tsc	Write	#0072	<FL+					
743	TSC	Head.tsc	Write	#0073	<FL+					
742	TSC	Head.tsc	Write	#0073	<FL-					
7121	TSC	Head.tsc	Write	#0073	<FL+					
1020	TSC	Head.tsc	Write	#0074	<FL+					
7122	TSC	Head.tsc	Write	#0074	<FL+					
7123	TSC	Head.tsc	Write	#0075	<FL+					
7124	TSC	Head.tsc	Write	#0076	<FL+					
7125	TSC	Head.tsc	Write	#0077	<FL+					
7126	TSC	Head.tsc	Write	#0078	<FL+					
7127	TSC	Head.tsc	Write	#0079	<FL+					
7128	TSC	Head.tsc	Write	#0080	<FL+					
7129	TSC	Head.tsc	Write	#0081	<FL+					
7130	TSC	Head.tsc	Write	#0082	<FL+					
7131	TSC	Head.tsc	Write	#0083	<FL+					
7132	TSC	Head.tsc	Write	#0084	<FL+					
7133	TSC	Head.tsc	Write	#0085	<FL+					
7134	TSC	Head.tsc	Write	#0086	<FL+					
7135	TSC	Head.tsc	Write	#0087	<FL+					
722	TSC	Head.tsc	Write	#0088	<FL+					
7136	TSC	Head.tsc	Write	#0088	<FL+					
7137	TSC	Head.tsc	Write	#0089	<FL+					
2892	TSC	StageSelect.tsc	Read	#1001	<FLJ					
2892	TSC	StageSelect.tsc	Read	#1002	<FLJ					
2892	TSC	StageSelect.tsc	Read	#1003	<FLJ					
2892	TSC	StageSelect.tsc	Read	#1004	<FLJ					
2892	TSC	StageSelect.tsc	Read	#1005	<FLJ					
2000	TSC	0.tsc	Read	#0100	<FLJ					
1020	TSC	0.tsc	Read	#0100	<FLJ					
2000	TSC	0.tsc	Read	#1060	<FLJ					
2000	TSC	0.tsc	Read	#1090	<FLJ					
151	Entity	Pens1.pxe	Read			14	15	Treasure Chest, closed	AppearWhenFlagSet	
157	Entity	Pens1.pxe	Read			20	0	Null	AppearWhenFlagSet	
157	Entity	Pens1.pxe	Read			21	0	Null	AppearWhenFlagSet	
157	Entity	Pens1.pxe	Read			22	0	Null	AppearWhenFlagSet	
157	Entity	Pens1.pxe	Read			23	0	Null	AppearWhenFlagSet	
161	Entity	Pens1.pxe	Read			24	0	Null	HideWhenFlagSet	
160	Entity	Pens1.pxe	Read			25	46	H/V Trigger	AppearWhenFlagSet	
161	Entity	Pens1.pxe	Read			26	113	Professor Booster	AppearWhenFlagSet	
274	Entity	Pens1.pxe	Read			28	136	Puppy, carried	AppearWhenFlagSet	
341	TSC	Pens1.tsc	Read	#0094	<FLJ					
0	Both	Pens1.tsc	Write	#0098	<DNP	19	0	Null	IgnoreSolidity	
341	TSC	Pens1.tsc	Read	#0099	<FLJ					
0	Both	Pens1.tsc	Write	#0099	<DNP	19	0	Null	IgnoreSolidity	
324	TSC	Pens1.tsc	Read	#0102	<FLJ					
324	TSC	Pens1.tsc	Write	#0103	<FL+					
441	TSC	Pens1.tsc	Write	#0103	<FL+					
0	Both	Pens1.tsc	Write	#0104	<DNP	3	18	Door	IgnoreSolidity, Interactable	
2892	TSC	Pens1.tsc	Write	#0200	<FL+					
2802	TSC	Pens1.tsc	Read	#0201	<FLJ					
2811	TSC	Pens1.tsc	Read	#0205	<FLJ					
2820	TSC	Pens1.tsc	Read	#0211	<FLJ					
2892	TSC	Pens1.tsc	Write	#0500	<FL-					
325	TSC	Pens1.tsc	Read	#0600	<FLJ					
156	TSC	Pens1.tsc	Write	#0620	<FL+					
444	TSC	Pens1.tsc	Write	#0620	<FL+					
0	Both	Pens1.tsc	Write	#0620	<DNP	19	0	Null	IgnoreSolidity	
157	TSC	Pens1.tsc	Write	#0620	<FL-					
158	TSC	Pens1.tsc	Read	#0621	<FLJ					
158	TSC	Pens1.tsc	Read	#0622	<FLJ					
158	TSC	Pens1.tsc	Read	#0624	<FLJ					
158	TSC	Pens1.tsc	Read	#0625	<FLJ					
158	TSC	Pens1.tsc	Write	#0625	<FL+					
160	Both	Pens1.tsc	Write	#0651	<DNP	25	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
744	TSC	Pens1.tsc	Write	#0651	<FL+					
162	TSC	Pens1.tsc	Write	#0651	<FL+					
160	TSC	Pens1.tsc	Write	#0651	<FL-					
161	TSC	Pens1.tsc	Write	#0651	<FL+					
741	TSC	Pens1.tsc	Write	#0651	<FL+					
1020	TSC	Pens1.tsc	Read	#0660	<FLJ					
159	TSC	Pens1.tsc	Read	#6001	<FLJ					
101	Entity	Eggs.pxe	Read			10	70	Sparkling Item	HideWhenFlagSet	
102	Entity	Eggs.pxe	Read			14	70	Sparkling Item	HideWhenFlagSet	
103	Entity	Eggs.pxe	Read			26	83	Igor, standing	HideWhenFlagSet	
0	Entity	Eggs.pxe	Write			29	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			30	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			31	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			32	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			33	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			34	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			36	58	Basu, 1 (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			37	58	Basu, 1 (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			38	58	Basu, 1 (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			39	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			40	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			41	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			42	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			43	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			44	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			45	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			46	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			47	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			48	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			49	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			50	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			51	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			52	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			53	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			54	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			55	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			56	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			57	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			58	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			59	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			60	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			61	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			62	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			63	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			64	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			65	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			66	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			67	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			68	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			69	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			70	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			71	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			72	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			73	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			74	58	Basu, 1 (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			75	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			76	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			77	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			78	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			79	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			80	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			81	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			82	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			83	6	Beetle, Horizontal Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			84	2	Behemoth (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			85	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			86	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			87	5	Critter, Hopping Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			88	8	Beetle, Follow Green (enemy)	Shootable	
0	Entity	Eggs.pxe	Write			89	8	Beetle, Follow Green (enemy)	Shootable	
470	Entity	Eggs.pxe	Read			90	13	Forcefield	HideWhenFlagSet	
470	Entity	Eggs.pxe	Read			91	13	Forcefield	HideWhenFlagSet	
0	Entity	Eggs.pxe	Write			92	5	Critter, Hopping Green (enemy)	Shootable	
103	Entity	Eggs.pxe	Read			93	46	H/V Trigger	HideWhenFlagSet	
0	Entity	Eggs.pxe				98	125	Hidden Heart/Missile		
201	Entity	Eggs.pxe	Read			99	125	Hidden Heart/Missile	AppearWhenFlagSet	SpecialEntityNoWriteFlag
0	Entity	Eggs.pxe				100	125	Hidden Heart/Missile		
201	Entity	Eggs.pxe	Read			101	125	Hidden Heart/Missile	AppearWhenFlagSet	SpecialEntityNoWriteFlag
274	Entity	Eggs.pxe	Read			103	136	Puppy, carried	AppearWhenFlagSet	
105	TSC	Eggs.tsc	Read	#0094	<FLJ					
0	Both	Eggs.tsc	Write	#0099	<DNP	96	0	Null	IgnoreSolidity	
106	TSC	Eggs.tsc	Write	#0102	<FL-					
0	Both	Eggs.tsc	Write	#0106	<DNP	12	18	Door	IgnoreSolidity, Interactable	
103	TSC	Eggs.tsc	Read	#0108	<FLJ					
0	Both	Eggs.tsc	Write	#0109	<DNP	20	18	Door	IgnoreSolidity, Interactable	
105	TSC	Eggs.tsc	Read	#0110	<FLJ					
0	Both	Eggs.tsc	Write	#0111	<DNP	21	18	Door	IgnoreSolidity, Interactable	
101	TSC	Eggs.tsc	Write	#0400	<FL+					
101	Both	Eggs.tsc	Write	#0400	<DNP	10	70	Sparkling Item	Interactable, HideWhenFlagSet	
102	TSC	Eggs.tsc	Write	#0401	<FL+					
102	Both	Eggs.tsc	Write	#0401	<DNP	14	70	Sparkling Item	Interactable, HideWhenFlagSet	
100	TSC	Eggs.tsc	Write	#0500	<FL+					
103	TSC	Eggs.tsc	Write	#0503	<FL+					
6101	TSC	Eggs.tsc	Write	#0503	<FL+					
0	Both	Eggs.tsc	Write	#0600	<DNA	36	58	Basu, 1 (enemy)	Shootable, ShowDamage	
0	Both	Eggs.tsc	Write	#0600	<DNA	37	58	Basu, 1 (enemy)	Shootable, ShowDamage	
0	Both	Eggs.tsc	Write	#0600	<DNA	38	58	Basu, 1 (enemy)	Shootable, ShowDamage	
0	Both	Eggs.tsc	Write	#0600	<DNA	74	58	Basu, 1 (enemy)	Shootable, SpawnInOtherDirection, ShowDamage	
103	Both	Eggs.tsc	Write	#0600	<DNP	93	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
103	TSC	Eggs.tsc	Write	#0600	<FL-					
120	Entity	EggX.pxe	Read			9	42	Sue	HideWhenFlagSet	
274	Entity	EggX.pxe	Read			10	136	Puppy, carried	AppearWhenFlagSet	
120	TSC	EggX.tsc	Read	#0094	<FLJ					
0	Both	EggX.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
120	TSC	EggX.tsc	Write	#0200	<FL+					
105	TSC	EggX.tsc	Write	#0200	<FL+					
154	TSC	EggX.tsc	Write	#0200	<FL+					
155	TSC	EggX.tsc	Write	#0200	<FL+					
329	TSC	EggX.tsc	Write	#0200	<FL+					
106	TSC	EggX.tsc	Write	#0200	<FL+					
2800	TSC	EggX.tsc	Write	#0200	<FL+					
120	Both	EggX.tsc	Write	#0200	<DNP	9	42	Sue	Interactable, HideWhenFlagSet	
140	Entity	Egg6.pxe	Read			0	15	Treasure Chest, closed	HideWhenFlagSet	
140	Entity	Egg6.pxe	Read			2	21	Treasure Chest, open	AppearWhenFlagSet	
0	Entity	Egg6.pxe				3	125	Hidden Heart/Missile		
274	Entity	Egg6.pxe	Read			4	136	Puppy, carried	AppearWhenFlagSet	
140	TSC	Egg6.tsc	Read	#0200	<FLJ					
140	TSC	Egg6.tsc	Write	#0200	<FL+					
200	Entity	EggR.pxe	Read			8	15	Treasure Chest, closed	HideWhenFlagSet	
200	Entity	EggR.pxe	Read			25	21	Treasure Chest, open	AppearWhenFlagSet	
201	Entity	EggR.pxe	Read			26	86	Missile	AppearWhenFlagSet	
201	Entity	EggR.pxe	Read			27	86	Missile	AppearWhenFlagSet	
201	Entity	EggR.pxe	Read			31	86	Missile	AppearWhenFlagSet	
274	Entity	EggR.pxe	Read			32	136	Puppy, carried	AppearWhenFlagSet	
200	TSC	EggR.tsc	Read	#0300	<FLJ					
200	TSC	EggR.tsc	Write	#0300	<FL+					
226	Entity	Weed.pxe	Read			2	193	Scooter, crashed	AppearWhenFlagSet	
217	Entity	Weed.pxe	Read			4	23	Teleporter lights	HideWhenFlagSet	
225	Entity	Weed.pxe	Read			6	192	Scooter	HideWhenFlagSet	
210	Entity	Weed.pxe	Read			7	70	Sparkling Item	HideWhenFlagSet	
212	Entity	Weed.pxe	Read			20	40	Santa	HideWhenFlagSet	
481	Entity	Weed.pxe	Read			21	97	Fan, up	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			22	97	Fan, up	HideWhenFlagSet	
0	Entity	Weed.pxe	Write			23	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			24	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			25	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			26	24	Power Critter (enemy)	Shootable	
0	Entity	Weed.pxe	Write			27	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			28	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			29	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			30	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			31	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			32	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			33	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			34	24	Power Critter (enemy)	Shootable	
0	Entity	Weed.pxe	Write			35	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			36	24	Power Critter (enemy)	Shootable	
0	Entity	Weed.pxe	Write			37	24	Power Critter (enemy)	Shootable	
0	Entity	Weed.pxe	Write			38	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			39	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			40	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			41	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			42	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			43	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			44	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			45	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			46	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			47	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			48	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			49	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			50	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			51	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			52	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			53	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			54	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			55	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			56	26	Bat, Black Circling (enemy)	Shootable	
212	Entity	Weed.pxe	Read			57	46	H/V Trigger	HideWhenFlagSet	
216	Entity	Weed.pxe	Read			58	0	Null	HideWhenFlagSet	
481	Entity	Weed.pxe	Read			59	96	Fan, left	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			60	96	Fan, left	HideWhenFlagSet	
481	Entity	Weed.pxe	Read			61	97	Fan, up	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			62	97	Fan, up	HideWhenFlagSet	
0	Entity	Weed.pxe				64	35	Mannan (enemy)		
0	Entity	Weed.pxe				65	35	Mannan (enemy)		
0	Entity	Weed.pxe				68	35	Mannan (enemy)		
520	Entity	Weed.pxe	Read			69	18	Door	HideWhenFlagSet	
481	Entity	Weed.pxe	Read			70	97	Fan, up	HideWhenFlagSet	
0	Entity	Weed.pxe				71	35	Mannan (enemy)		
481	Entity	Weed.pxe	Read			72	98	Fan, right	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			73	98	Fan, right	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			74	98	Fan, right	HideWhenFlagSet	
0	Entity	Weed.pxe	Write			76	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			77	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			78	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			79	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			80	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			81	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			82	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			83	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			84	26	Bat, Black Circling (enemy)	Shootable	
481	Entity	Weed.pxe	Read			85	97	Fan, up	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			86	97	Fan, up	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			87	97	Fan, up	HideWhenFlagSet	
481	Entity	Weed.pxe	Read			88	97	Fan, up	HideWhenFlagSet	
0	Entity	Weed.pxe	Write			89	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			90	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe				91	35	Mannan (enemy)		
261	Entity	Weed.pxe	Read, Write			92	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			93	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
220	Entity	Weed.pxe	Read			94	70	Sparkling Item	HideWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			96	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			97	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			98	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			99	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			100	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			101	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read			102	94	Kulala (enemy)	AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			103	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			104	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			105	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
213	Entity	Weed.pxe	Read			106	100	Grate	HideWhenFlagSet	
218	Entity	Weed.pxe	Read			107	15	Treasure Chest, closed	HideWhenFlagSet	
218	Entity	Weed.pxe	Read			108	21	Treasure Chest, open	AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			114	98	Fan, right	HideWhenFlagSet	
481	Entity	Weed.pxe	Read			115	97	Fan, up	HideWhenFlagSet	
481	Entity	Weed.pxe	Read			116	97	Fan, up	AppearWhenFlagSet	
0	Entity	Weed.pxe				117	35	Mannan (enemy)		
0	Entity	Weed.pxe				118	35	Mannan (enemy)		
0	Entity	Weed.pxe				119	35	Mannan (enemy)		
0	Entity	Weed.pxe				120	35	Mannan (enemy)		
0	Entity	Weed.pxe				121	35	Mannan (enemy)		
0	Entity	Weed.pxe				128	35	Mannan (enemy)		
0	Entity	Weed.pxe	Write			130	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			131	104	Frog (enemy)	Shootable	
0	Entity	Weed.pxe	Write			132	104	Frog (enemy)	Shootable	
0	Entity	Weed.pxe	Write			133	104	Frog (enemy)	Shootable	
0	Entity	Weed.pxe	Write			134	104	Frog (enemy)	Shootable	
0	Entity	Weed.pxe	Write			135	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			136	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			137	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			138	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			139	104	Frog (enemy)	Shootable	
0	Entity	Weed.pxe	Write			140	104	Frog (enemy)	Shootable	
0	Entity	Weed.pxe	Write			141	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			142	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	Weed.pxe	Write			143	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	Weed.pxe	Write			144	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			145	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			146	26	Bat, Black Circling (enemy)	Shootable	
0	Entity	Weed.pxe	Write			147	26	Bat, Black Circling (enemy)	Shootable	
261	Entity	Weed.pxe	Read, Write			149	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
261	Entity	Weed.pxe	Read, Write			150	95	Jelly (enemy)	Shootable, AppearWhenFlagSet	
481	Entity	Weed.pxe	Read			151	97	Fan, up	AppearWhenFlagSet	
520	Entity	Weed.pxe	Read			152	0	Null	AppearWhenFlagSet	
0	Entity	Weed.pxe				155	35	Mannan (enemy)		
0	Entity	Weed.pxe				156	35	Mannan (enemy)		
0	Entity	Weed.pxe				157	35	Mannan (enemy)		
201	Entity	Weed.pxe	Read			158	86	Missile	AppearWhenFlagSet	
201	Entity	Weed.pxe	Read			159	86	Missile	AppearWhenFlagSet	
523	Entity	Weed.pxe	Read			164	55	Kazuma	AppearWhenFlagSet	
523	Entity	Weed.pxe	Read			165	113	Professor Booster	AppearWhenFlagSet	
227	Entity	Weed.pxe	Read			166	219	Generator - Smoke/Underwater Current	AppearWhenFlagSet	
1341	Entity	Weed.pxe	Read			167	302	Camera Focus Marker	AppearWhenFlagSet	
1341	Entity	Weed.pxe	Read			168	292	Quake	AppearWhenFlagSet	
223	Entity	Weed.pxe	Read			169	21	Treasure Chest, open	AppearWhenFlagSet	
223	Entity	Weed.pxe	Read			170	15	Treasure Chest, closed	HideWhenFlagSet	
274	Entity	Weed.pxe	Read			171	136	Puppy, carried	AppearWhenFlagSet	
2410	TSC	Weed.tsc	Read	#0090	<FLJ					
2410	TSC	Weed.tsc	Read	#0091	<FLJ					
2410	TSC	Weed.tsc	Read	#0092	<FLJ					
2410	TSC	Weed.tsc	Read	#0093	<FLJ					
2410	TSC	Weed.tsc	Read	#0094	<FLJ					
224	TSC	Weed.tsc	Write	#0098	<FL+					
0	Both	Weed.tsc	Write	#0098	<DNP	153	0	Null	IgnoreSolidity	
2410	TSC	Weed.tsc	Write	#0099	<FL+					
227	TSC	Weed.tsc	Write	#0100	<FL-					
227	TSC	Weed.tsc	Write	#0101	<FL-					
212	TSC	Weed.tsc	Read	#0101	<FLJ					
0	Both	Weed.tsc	Write	#0102	<DNP	5	18	Door	IgnoreSolidity, Interactable	
0	Both	Weed.tsc	Write	#0103	<DNP	8	18	Door	IgnoreSolidity, Interactable	
214	TSC	Weed.tsc	Read	#0104	<FLJ					
214	TSC	Weed.tsc	Write	#0105	<FL+					
0	Both	Weed.tsc	Write	#0106	<DNP	75	18	Door	IgnoreSolidity, Interactable	
0	Both	Weed.tsc	Write	#0107	<DNP	127	18	Door	IgnoreSolidity, Interactable	
0	Both	Weed.tsc	Write	#0108	<DNP	1	18	Door	IgnoreSolidity, Interactable	
222	TSC	Weed.tsc	Read	#0109	<FLJ					
222	TSC	Weed.tsc	Write	#0110	<FL+					
0	Both	Weed.tsc	Write	#0111	<DNP	111	18	Door	IgnoreSolidity, Interactable	
0	Both	Weed.tsc	Write	#0113	<DNP	63	18	Door	IgnoreSolidity, Interactable	
329	TSC	Weed.tsc	Write	#0130	<FL-					
219	TSC	Weed.tsc	Write	#0130	<FL-					
210	Both	Weed.tsc	Write	#0200	<DNP	7	70	Sparkling Item	Interactable, HideWhenFlagSet	
210	TSC	Weed.tsc	Write	#0200	<FL+					
2430	TSC	Weed.tsc	Read	#0202	<FLJ					
261	Both	Weed.tsc	Write	#0202	<DNP	102	94	Kulala (enemy)	Shootable, RunEventWhenKilled, AppearWhenFlagSet, ShowDamage	
2430	TSC	Weed.tsc	Write	#0202	<FL+					
221	TSC	Weed.tsc	Read	#0220	<FLJ					
484	TSC	Weed.tsc	Read	#0220	<FLJ					
215	TSC	Weed.tsc	Read	#0220	<FLJ					
216	TSC	Weed.tsc	Write	#0230	<FL+					
216	Both	Weed.tsc	Write	#0230	<DNP	58	0	Null	IgnoreSolidity, Interactable, HideWhenFlagSet	
215	TSC	Weed.tsc	Read	#0235	<FLJ					
223	TSC	Weed.tsc	Read	#0236	<FLJ					
223	TSC	Weed.tsc	Write	#0237	<FL+					
521	TSC	Weed.tsc	Write	#0250	<FL+					
522	TSC	Weed.tsc	Write	#0250	<FL+					
520	TSC	Weed.tsc	Write	#0250	<FL+					
522	TSC	Weed.tsc	Write	#0250	<FL-					
523	TSC	Weed.tsc	Write	#0250	<FL+					
525	TSC	Weed.tsc	Write	#0250	<FL+					
226	TSC	Weed.tsc	Write	#0250	<FL+					
227	TSC	Weed.tsc	Write	#0250	<FL+					
2460	TSC	Weed.tsc	Write	#0250	<FL+					
218	TSC	Weed.tsc	Read	#0302	<FLJ					
218	TSC	Weed.tsc	Write	#0302	<FL+					
220	Both	Weed.tsc	Write	#0305	<DNP	94	70	Sparkling Item	Interactable, HideWhenFlagSet	
211	TSC	Weed.tsc	Read	#0500	<FLJ					
211	TSC	Weed.tsc	Write	#0500	<FL+					
212	TSC	Weed.tsc	Write	#0503	<FL+					
212	Both	Weed.tsc	Write	#0503	<DNP	20	40	Santa	IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet	
212	Both	Weed.tsc	Write	#0503	<DNP	57	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
219	TSC	Weed.tsc	Write	#0600	<FL+					
523	Both	Weed.tsc	Write	#0600	<DNP	164	55	Kazuma	AppearWhenFlagSet	
523	Both	Weed.tsc	Write	#0600	<DNP	165	113	Professor Booster	AppearWhenFlagSet, SpawnInOtherDirection	
225	Both	Weed.tsc	Write	#0600	<DNP	6	192	Scooter	IgnoreSolidity, Interactable, HideWhenFlagSet	
523	TSC	Weed.tsc	Write	#0600	<FL-					
225	TSC	Weed.tsc	Write	#0600	<FL+					
274	Entity	Santa.pxe	Read			11	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Santa.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
242	TSC	Santa.tsc	Read	#0300	<FLJ					
0	Both	Santa.tsc	Write	#0301	<DNP	6	38	Fireplace	Interactable	
242	TSC	Santa.tsc	Read	#0301	<FLJ					
242	TSC	Santa.tsc	Write	#0301	<FL+					
240	TSC	Santa.tsc	Read	#0500	<FLJ					
241	TSC	Santa.tsc	Write	#0500	<FL+					
240	TSC	Santa.tsc	Write	#0500	<FL+					
274	Entity	Chako.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
263	TSC	Chako.tsc	Write	#0090	<FL-					
263	TSC	Chako.tsc	Write	#0091	<FL-					
263	TSC	Chako.tsc	Write	#0092	<FL-					
263	TSC	Chako.tsc	Write	#0093	<FL-					
263	TSC	Chako.tsc	Write	#0094	<FL-					
0	Both	Chako.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
241	TSC	Chako.tsc	Read	#0200	<FLJ					
261	TSC	Chako.tsc	Write	#0201	<FL+					
263	TSC	Chako.tsc	Write	#0201	<FL+					
213	TSC	Chako.tsc	Write	#0202	<FL+					
2403	TSC	Chako.tsc	Read	#0210	<FLJ					
241	TSC	Chako.tsc	Read	#0210	<FLJ					
2403	TSC	Chako.tsc	Write	#0211	<FL+					
2430	TSC	Chako.tsc	Read	#0300	<FLJ					
241	TSC	Chako.tsc	Read	#0300	<FLJ					
261	TSC	Chako.tsc	Write	#0303	<FL+					
263	TSC	Chako.tsc	Write	#0303	<FL+					
641	Entity	MazeI.pxe	Read			5	138	Doorway, closed doors	HideWhenFlagSet	
641	Entity	MazeI.pxe	Read			6	138	Doorway, closed doors	HideWhenFlagSet	
642	Entity	MazeI.pxe	Read			11	70	Sparkling Item	HideWhenFlagSet	
0	Entity	MazeI.pxe	Write			18	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			19	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			20	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			21	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			22	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			23	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			24	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			25	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			26	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeI.pxe	Write			27	147	Critter, Hovering Purple (enemy)	Shootable	
640	Entity	MazeI.pxe	Read			35	150	Quote	AppearWhenFlagSet	
274	Entity	MazeI.pxe	Read			42	136	Puppy, carried	AppearWhenFlagSet	
641	TSC	MazeI.tsc	Read	#0202	<FLJ					
642	Both	MazeI.tsc	Write	#0300	<DNP	11	70	Sparkling Item	Interactable, HideWhenFlagSet	
640	Both	MazeI.tsc	Write	#0400	<DNP	35	150	Quote	AppearWhenFlagSet	
640	TSC	MazeI.tsc	Write	#0400	<FL-					
2413	TSC	MazeI.tsc	Write	#0400	<FL+					
641	TSC	MazeI.tsc	Read	#0402	<FLJ					
641	TSC	MazeI.tsc	Write	#0402	<FL+					
641	Both	MazeI.tsc	Write	#0402	<DNP	5	138	Doorway, closed doors	HideWhenFlagSet	
641	Both	MazeI.tsc	Write	#0402	<DNP	6	138	Doorway, closed doors	SpawnInOtherDirection, HideWhenFlagSet	
0	Both	MazeI.tsc	Write	#0601	<DNP	40	0	Null	IgnoreSolidity	
243	TSC	MazeI.tsc	Write	#0610	<FL+					
273	Entity	Sand.pxe	Read			7	124	Sunstone	HideWhenFlagSet	
273	Entity	Sand.pxe	Read			8	124	Sunstone	HideWhenFlagSet	
272	Entity	Sand.pxe	Read			10	46	H/V Trigger	HideWhenFlagSet	
0	Entity	Sand.pxe	Write			14	47	Sandcroc, Green (enemy)	Shootable	
278	Entity	Sand.pxe	Read			20	138	Doorway, closed doors	HideWhenFlagSet	
278	Entity	Sand.pxe	Read			21	138	Doorway, closed doors	HideWhenFlagSet	
0	Entity	Sand.pxe	Write			23	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			24	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			25	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			26	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			27	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			28	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			29	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			30	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			31	47	Sandcroc, Green (enemy)	Shootable	
0	Entity	Sand.pxe	Write			36	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			37	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			38	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			39	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			40	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			41	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			42	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			43	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			44	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			45	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			46	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			47	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			48	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			49	56	Beetle, Horizontal Brown (enemy)	Shootable	
0	Entity	Sand.pxe	Write			50	56	Beetle, Horizontal Brown (enemy)	Shootable	
270	Entity	Sand.pxe	Read			51	70	Sparkling Item	HideWhenFlagSet	
271	Entity	Sand.pxe	Read			52	70	Sparkling Item	HideWhenFlagSet	
0	Entity	Sand.pxe	Write			54	49	Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			55	49	Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			56	49	Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			57	49	Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			59	54	Skullstep (enemy)	Shootable	
0	Entity	Sand.pxe	Write			60	54	Skullstep (enemy)	Shootable	
0	Entity	Sand.pxe	Write			61	54	Skullstep (enemy)	Shootable	
0	Entity	Sand.pxe	Write			62	54	Skullstep (enemy)	Shootable	
0	Entity	Sand.pxe	Write			63	54	Skullstep (enemy)	Shootable	
0	Entity	Sand.pxe	Write			64	54	Skullstep (enemy)	Shootable	
0	Entity	Sand.pxe	Write			65	51	Crow & Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			66	51	Crow & Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			67	51	Crow & Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			68	51	Crow & Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			69	51	Crow & Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe	Write			70	51	Crow & Skullhead (enemy)	Shootable	
0	Entity	Sand.pxe				71	44	Polish (enemy)		
0	Entity	Sand.pxe				72	44	Polish (enemy)		
0	Entity	Sand.pxe				73	44	Polish (enemy)		
0	Entity	Sand.pxe				74	44	Polish (enemy)		
0	Entity	Sand.pxe				75	44	Polish (enemy)		
0	Entity	Sand.pxe				76	44	Polish (enemy)		
0	Entity	Sand.pxe				77	44	Polish (enemy)		
0	Entity	Sand.pxe				78	44	Polish (enemy)		
0	Entity	Sand.pxe				79	44	Polish (enemy)		
0	Entity	Sand.pxe				80	44	Polish (enemy)		
0	Entity	Sand.pxe				81	44	Polish (enemy)		
0	Entity	Sand.pxe	Write			82	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			83	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			84	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			85	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			86	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			87	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			88	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			89	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			90	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			91	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			92	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			93	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			94	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			95	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			96	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			97	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			98	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			99	57	Crow (enemy)	Shootable	
0	Entity	Sand.pxe	Write			100	57	Crow (enemy)	Shootable	
273	Entity	Sand.pxe	Read			103	46	H/V Trigger	HideWhenFlagSet	
0	Entity	Sand.pxe				104	125	Hidden Heart/Missile		
0	Entity	Sand.pxe				105	125	Hidden Heart/Missile		
0	Entity	Sand.pxe				107	125	Hidden Heart/Missile		
0	Entity	Sand.pxe	Write			111	114	Press (enemy)	Shootable	
0	Entity	Sand.pxe	Write			112	114	Press (enemy)	Shootable	
201	Entity	Sand.pxe	Read			121	86	Missile	AppearWhenFlagSet	
201	Entity	Sand.pxe	Read			122	86	Missile	AppearWhenFlagSet	
201	Entity	Sand.pxe	Read			123	86	Missile	AppearWhenFlagSet	
276	Entity	Sand.pxe	Read			124	126	Puppy, running	HideWhenFlagSet	
275	Entity	Sand.pxe	Read			125	70	Sparkling Item	HideWhenFlagSet	
0	Entity	Sand.pxe	Write			127	134	Armadillo (enemy)	Shootable	
0	Entity	Sand.pxe	Write			128	134	Armadillo (enemy)	Shootable	
0	Entity	Sand.pxe	Write			129	134	Armadillo (enemy)	Shootable	
0	Entity	Sand.pxe	Write			130	134	Armadillo (enemy)	Shootable	
0	Entity	Sand.pxe	Write			131	135	Skeleton (enemy)	Shootable	
274	Entity	Sand.pxe	Read			132	136	Puppy, carried	AppearWhenFlagSet	
277	Entity	Sand.pxe	Read			134	132	Puppy, barking	HideWhenFlagSet	
277	Entity	Sand.pxe	Read			135	46	H/V Trigger	HideWhenFlagSet	
279	Entity	Sand.pxe	Read			136	15	Treasure Chest, closed	HideWhenFlagSet	
0	Entity	Sand.pxe	Write			137	135	Skeleton (enemy)	Shootable	
201	Entity	Sand.pxe	Read			142	86	Missile	AppearWhenFlagSet	
201	Entity	Sand.pxe	Read			143	86	Missile	AppearWhenFlagSet	
0	Entity	Sand.pxe				153	125	Hidden Heart/Missile		
0	Entity	Sand.pxe				154	125	Hidden Heart/Missile		
0	Entity	Sand.pxe				155	125	Hidden Heart/Missile		
1341	Entity	Sand.pxe	Read			156	292	Quake	AppearWhenFlagSet	
1341	Entity	Sand.pxe	Read			157	302	Camera Focus Marker	AppearWhenFlagSet	
281	Entity	Sand.pxe	Read			158	46	H/V Trigger	HideWhenFlagSet	
281	Entity	Sand.pxe	Read			159	117	Curly, standing	HideWhenFlagSet	
243	Entity	Sand.pxe	Read			161	23	Teleporter lights	AppearWhenFlagSet	
279	Entity	Sand.pxe	Read			164	21	Treasure Chest, open	AppearWhenFlagSet	
0	Both	Sand.tsc	Write	#0099	<DNP	101	0	Null	IgnoreSolidity	
0	Both	Sand.tsc	Write	#0101	<DNP	5	18	Door	IgnoreSolidity, Interactable	
0	Both	Sand.tsc	Write	#0102	<DNP	5	18	Door	IgnoreSolidity, Interactable	
0	Both	Sand.tsc	Write	#0103	<DNP	16	18	Door	IgnoreSolidity, Interactable	
593	TSC	Sand.tsc	Read	#0103	<FLJ					
272	Both	Sand.tsc	Write	#0202	<DNP	10	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
6104	TSC	Sand.tsc	Write	#0210	<FL+					
272	TSC	Sand.tsc	Read	#0220	<FLJ					
273	Both	Sand.tsc	Write	#0221	<DNP	103	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
273	Both	Sand.tsc	Write	#0221	<DNP	7	124	Sunstone	Invulnerable, HardSolid, HideWhenFlagSet	
273	Both	Sand.tsc	Write	#0221	<DNP	8	124	Sunstone	Invulnerable, HardSolid, HideWhenFlagSet	
273	TSC	Sand.tsc	Write	#0221	<FL+					
620	TSC	Sand.tsc	Read	#0230	<FLJ					
278	TSC	Sand.tsc	Read	#0230	<FLJ					
278	Both	Sand.tsc	Write	#0231	<DNP	21	138	Doorway, closed doors	HideWhenFlagSet	
278	Both	Sand.tsc	Write	#0231	<DNP	20	138	Doorway, closed doors	SpawnInOtherDirection, HideWhenFlagSet	
281	Both	Sand.tsc	Write	#0320	<DNP	158	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
281	Both	Sand.tsc	Write	#0320	<DNP	159	117	Curly, standing	HideWhenFlagSet	
593	TSC	Sand.tsc	Read	#0340	<FLJ					
274	TSC	Sand.tsc	Read	#0341	<FLJ					
280	TSC	Sand.tsc	Write	#0342	<FL+					
275	Both	Sand.tsc	Write	#0401	<DNP	125	70	Sparkling Item	SpawnInOtherDirection, Interactable, HideWhenFlagSet	
275	TSC	Sand.tsc	Write	#0401	<FL+					
276	Both	Sand.tsc	Write	#0402	<DNP	124	126	Puppy, running	HideWhenFlagSet	
276	TSC	Sand.tsc	Write	#0402	<FL+					
277	Both	Sand.tsc	Write	#0411	<DNP	134	132	Puppy, barking	SpawnInOtherDirection, HideWhenFlagSet	
277	Both	Sand.tsc	Write	#0411	<DNP	135	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
279	TSC	Sand.tsc	Read	#0412	<FLJ					
279	TSC	Sand.tsc	Write	#0412	<FL+					
270	Both	Sand.tsc	Write	#0500	<DNP	51	70	Sparkling Item	Interactable, HideWhenFlagSet	
271	Both	Sand.tsc	Write	#0501	<DNP	52	70	Sparkling Item	Interactable, HideWhenFlagSet	
0	Both	Sand.tsc	Write	#0601	<DNP	163	0	Null	IgnoreSolidity	
243	TSC	Sand.tsc	Read	#0610	<FLJ					
360	Entity	Mimi.pxe	Read			2	41	Busted doorway	AppearWhenFlagSet	
360	Entity	Mimi.pxe	Read			8	18	Door	HideWhenFlagSet	
322	Entity	Mimi.pxe	Read			16	15	Treasure Chest, closed	HideWhenFlagSet	
322	Entity	Mimi.pxe	Read			17	21	Treasure Chest, open	AppearWhenFlagSet	
327	Entity	Mimi.pxe	Read			22	74	Jack	HideWhenFlagSet	
320	Entity	Mimi.pxe	Read			24	60	Toroko	HideWhenFlagSet	
320	Entity	Mimi.pxe	Read			25	61	King	HideWhenFlagSet	
321	Entity	Mimi.pxe	Read			26	61	King	AppearWhenFlagSet	
340	Entity	Mimi.pxe	Read			29	79	Mahin	HideWhenFlagSet	
274	Entity	Mimi.pxe	Read			35	136	Puppy, carried	AppearWhenFlagSet	
341	TSC	Mimi.tsc	Read	#0090	<FLJ					
341	TSC	Mimi.tsc	Read	#0091	<FLJ					
341	TSC	Mimi.tsc	Read	#0092	<FLJ					
341	TSC	Mimi.tsc	Read	#0093	<FLJ					
341	TSC	Mimi.tsc	Read	#0094	<FLJ					
324	TSC	Mimi.tsc	Read	#0100	<FLJ					
324	TSC	Mimi.tsc	Write	#0101	<FL+					
441	TSC	Mimi.tsc	Write	#0101	<FL+					
327	TSC	Mimi.tsc	Read	#0104	<FLJ					
360	TSC	Mimi.tsc	Read	#0104	<FLJ					
360	TSC	Mimi.tsc	Read	#0105	<FLJ					
327	TSC	Mimi.tsc	Write	#0111	<FL+					
443	TSC	Mimi.tsc	Write	#0111	<FL+					
327	Both	Mimi.tsc	Write	#0111	<DNP	22	74	Jack	HideWhenFlagSet	
322	TSC	Mimi.tsc	Read	#0200	<FLJ					
322	TSC	Mimi.tsc	Write	#0200	<FL+					
323	TSC	Mimi.tsc	Read	#0301	<FLJ					
320	TSC	Mimi.tsc	Write	#0301	<FL+					
323	TSC	Mimi.tsc	Write	#0301	<FL+					
320	TSC	Mimi.tsc	Write	#0302	<FL+					
321	TSC	Mimi.tsc	Write	#0302	<FL+					
320	Both	Mimi.tsc	Write	#0302	<DNP	24	60	Toroko	HideWhenFlagSet	
0	Both	Mimi.tsc	Write	#0302	<DNP	32	0	Null	IgnoreSolidity	
371	TSC	Mimi.tsc	Write	#0308	<FL-					
156	TSC	Mimi.tsc	Read	#0311	<FLJ					
120	TSC	Mimi.tsc	Read	#0311	<FLJ					
360	TSC	Mimi.tsc	Read	#0311	<FLJ					
155	TSC	Mimi.tsc	Write	#0400	<FL-					
154	TSC	Mimi.tsc	Write	#0420	<FL-					
157	TSC	Mimi.tsc	Write	#0420	<FL+					
224	TSC	Mimi.tsc	Read	#0600	<FLJ					
325	TSC	Mimi.tsc	Read	#0600	<FLJ					
325	TSC	Mimi.tsc	Write	#0600	<FL+					
224	TSC	Mimi.tsc	Read	#0610	<FLJ					
301	Entity	Cave.pxe	Read, Write			5	59	Evil Door (enemy)	Shootable, HideWhenFlagSet	
0	Entity	Cave.pxe	Write			9	64	Critter, Hopping Blue (enemy)	Shootable	
0	Entity	Cave.pxe	Write			10	64	Critter, Hopping Blue (enemy)	Shootable	
0	Entity	Cave.pxe	Write			11	64	Critter, Hopping Blue (enemy)	Shootable	
0	Entity	Cave.pxe	Write			12	65	Bat, Blue Vertical (enemy)	Shootable	
0	Entity	Cave.pxe	Write			13	65	Bat, Blue Vertical (enemy)	Shootable	
0	Entity	Cave.pxe	Write			14	65	Bat, Blue Vertical (enemy)	Shootable	
0	Entity	Cave.pxe	Write			15	64	Critter, Hopping Blue (enemy)	Shootable	
0	Entity	Cave.pxe	Write			16	65	Bat, Blue Vertical (enemy)	Shootable	
0	Entity	Cave.pxe	Write			17	65	Bat, Blue Vertical (enemy)	Shootable	
0	Entity	Cave.pxe	Write			18	64	Critter, Hopping Blue (enemy)	Shootable	
0	Entity	Cave.pxe	Write			28	65	Bat, Blue Vertical (enemy)	Shootable	
303	Entity	Cave.pxe	Read, Write			29	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			30	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			31	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			32	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			33	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			34	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			35	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			36	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			37	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			38	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			39	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			40	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			41	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			42	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			43	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			44	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			45	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			46	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			47	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			48	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			49	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			50	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			51	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			52	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			53	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			54	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			55	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			56	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			57	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			58	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			59	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			60	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			61	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			62	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			63	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			64	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			65	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			66	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			67	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			68	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			69	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			70	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			71	64	Critter, Hopping Blue (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			72	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			73	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			74	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			75	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			76	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			77	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			78	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			79	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
303	Entity	Cave.pxe	Read, Write			80	65	Bat, Blue Vertical (enemy)	Shootable, AppearWhenFlagSet	
304	Entity	Cave.pxe	Read			86	70	Sparkling Item	HideWhenFlagSet	
274	Entity	Cave.pxe	Read			88	136	Puppy, carried	AppearWhenFlagSet	
302	TSC	Cave.tsc	Read	#0102	<FLJ					
301	TSC	Cave.tsc	Read	#0102	<FLJ					
304	TSC	Cave.tsc	Read	#0103	<FLJ					
1640	TSC	Cave.tsc	Read	#0105	<FLJ					
302	TSC	Cave.tsc	Write	#0106	<FL+					
1641	TSC	Cave.tsc	Write	#0106	<FL+					
1642	TSC	Cave.tsc	Write	#0106	<FL+					
304	Both	Cave.tsc	Write	#0400	<DNP	86	70	Sparkling Item	Interactable, HideWhenFlagSet	
430	Entity	Start.pxe	Read			3	0	Null	HideWhenFlagSet	
274	Entity	Start.pxe	Read			7	136	Puppy, carried	AppearWhenFlagSet	
430	TSC	Start.tsc	Write	#0200	<FL+					
360	Entity	Barr.pxe	Read			2	41	Busted doorway	AppearWhenFlagSet	
360	Entity	Barr.pxe	Read			3	18	Door	HideWhenFlagSet	
360	Entity	Barr.pxe	Read			6	0	Null	HideWhenFlagSet	
360	Entity	Barr.pxe	Read			7	0	Null	HideWhenFlagSet	
274	Entity	Barr.pxe	Read			15	136	Puppy, carried	AppearWhenFlagSet	
361	TSC	Barr.tsc	Read	#0100	<FLJ					
360	TSC	Barr.tsc	Read	#0100	<FLJ					
0	Both	Barr.tsc	Write	#0291	<DNP	5	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
360	TSC	Barr.tsc	Read	#0291	<FLJ					
2470	TSC	Barr.tsc	Read	#0292	<FLJ					
361	TSC	Barr.tsc	Write	#0292	<FL+					
361	TSC	Barr.tsc	Write	#0402	<FL-					
362	TSC	Barr.tsc	Write	#0402	<FL-					
2470	TSC	Barr.tsc	Write	#0402	<FL+					
6100	TSC	Barr.tsc	Write	#0402	<FL+					
360	TSC	Barr.tsc	Write	#1000	<FL+					
361	TSC	Barr.tsc	Write	#1000	<FL+					
440	TSC	Barr.tsc	Write	#1000	<FL+					
326	TSC	Barr.tsc	Write	#1000	<FL-					
361	TSC	Barr.tsc	Write	#1000	<FL+					
362	TSC	Barr.tsc	Write	#1001	<FL-					
361	TSC	Barr.tsc	Write	#1001	<FL-					
372	Entity	Pool.pxe	Read			8	75	Kanpachi	HideWhenFlagSet	
370	Entity	Pool.pxe	Read			9	70	Sparkling Item	HideWhenFlagSet	
0	Entity	Pool.pxe	Write			10	71	Chinfish (enemy)	Shootable	
370	Entity	Pool.pxe	Read			11	46	H/V Trigger	HideWhenFlagSet	
6109	Entity	Pool.pxe	Read			16	216	Debug Cat	AppearWhenFlagSet	
274	Entity	Pool.pxe	Read			17	136	Puppy, carried	AppearWhenFlagSet	
341	TSC	Pool.tsc	Read	#0090	<FLJ					
341	TSC	Pool.tsc	Read	#0091	<FLJ					
341	TSC	Pool.tsc	Read	#0092	<FLJ					
341	TSC	Pool.tsc	Read	#0093	<FLJ					
341	TSC	Pool.tsc	Read	#0094	<FLJ					
326	TSC	Pool.tsc	Write	#0300	<FL+					
371	TSC	Pool.tsc	Write	#0300	<FL+					
321	TSC	Pool.tsc	Write	#0300	<FL-					
362	TSC	Pool.tsc	Write	#0300	<FL+					
370	Both	Pool.tsc	Write	#0300	<DNP	9	70	Sparkling Item	Interactable, HideWhenFlagSet	
370	Both	Pool.tsc	Write	#0401	<DNP	11	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
371	Both	Pool.tsc	Write	#0401	<DNP	12	0	Null	IgnoreSolidity	
371	TSC	Pool.tsc	Write	#0401	<FL+					
0	Both	Pool.tsc	Write	#0410	<DNP	13	0	Null	IgnoreSolidity	
2404	TSC	Pool.tsc	Read	#0411	<FLJ					
2404	TSC	Pool.tsc	Write	#0411	<FL+					
390	Entity	Cemet.pxe	Read			5	0	Null	AppearWhenFlagSet	
390	Entity	Cemet.pxe	Read			6	70	Sparkling Item	HideWhenFlagSet	
0	Entity	Cemet.pxe	Write			7	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			8	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			9	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			10	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			11	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			13	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			14	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			15	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			16	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			17	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			18	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			19	69	Pignon (enemy)	Shootable	
0	Entity	Cemet.pxe	Write			20	81	Giant Pignon (enemy)	Shootable	
391	Entity	Cemet.pxe	Read			21	278	Little Family	HideWhenFlagSet	
274	Entity	Cemet.pxe	Read			22	136	Puppy, carried	AppearWhenFlagSet	
391	Both	Cemet.tsc	Write	#0200	<DNP	21	278	Little Family	Interactable, HideWhenFlagSet	
390	TSC	Cemet.tsc	Read	#0300	<FLJ					
390	TSC	Cemet.tsc	Write	#0300	<FL+					
411	Entity	Plant.pxe	Read			4	77	Sandaime's Pavillion	HideWhenFlagSet	
410	Entity	Plant.pxe	Read			6	70	Sparkling Item	HideWhenFlagSet	
411	Entity	Plant.pxe	Read			21	77	Sandaime's Pavillion	AppearWhenFlagSet	
412	Entity	Plant.pxe	Read			22	70	Sparkling Item	HideWhenFlagSet	
274	Entity	Plant.pxe	Read			23	136	Puppy, carried	AppearWhenFlagSet	
341	TSC	Plant.tsc	Read	#0090	<FLJ					
341	TSC	Plant.tsc	Read	#0091	<FLJ					
341	TSC	Plant.tsc	Read	#0092	<FLJ					
341	TSC	Plant.tsc	Read	#0093	<FLJ					
341	TSC	Plant.tsc	Read	#0094	<FLJ					
1020	TSC	Plant.tsc	Read	#0220	<FLJ					
410	TSC	Plant.tsc	Write	#0300	<FL+					
410	Both	Plant.tsc	Write	#0300	<DNP	6	70	Sparkling Item	Interactable, HideWhenFlagSet	
412	Both	Plant.tsc	Write	#0400	<DNP	22	70	Sparkling Item	Interactable, HideWhenFlagSet	
520	Entity	Shelt.pxe	Read			3	18	Door	HideWhenFlagSet	
521	Entity	Shelt.pxe	Read			10	62	Kazuma, facing away	HideWhenFlagSet	
522	Entity	Shelt.pxe	Read			12	55	Kazuma	AppearWhenFlagSet	
525	Entity	Shelt.pxe	Read			16	16	Save Point	AppearWhenFlagSet	
525	Entity	Shelt.pxe	Read			17	0	Null	HideWhenFlagSet	
525	Entity	Shelt.pxe	Read			19	0	Null	HideWhenFlagSet	
525	Entity	Shelt.pxe	Read			20	17	Health/Ammo Refill	AppearWhenFlagSet	
274	Entity	Shelt.pxe	Read			21	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Shelt.tsc	Write	#0099	<DNP	15	0	Null	IgnoreSolidity	
520	TSC	Shelt.tsc	Read	#0100	<FLJ					
521	TSC	Shelt.tsc	Write	#0104	<FL+					
522	TSC	Shelt.tsc	Write	#0104	<FL+					
520	TSC	Shelt.tsc	Write	#0104	<FL+					
522	TSC	Shelt.tsc	Write	#0104	<FL-					
523	TSC	Shelt.tsc	Write	#0104	<FL+					
525	TSC	Shelt.tsc	Write	#0104	<FL+					
226	TSC	Shelt.tsc	Write	#0104	<FL+					
227	TSC	Shelt.tsc	Write	#0104	<FL+					
2460	TSC	Shelt.tsc	Write	#0104	<FL+					
440	Entity	Comu.pxe	Read			9	61	King	AppearWhenFlagSet	
443	Entity	Comu.pxe	Read			10	74	Jack	AppearWhenFlagSet	
444	Entity	Comu.pxe	Read			11	74	Jack	AppearWhenFlagSet	
274	Entity	Comu.pxe	Read			12	136	Puppy, carried	AppearWhenFlagSet	
341	TSC	Comu.tsc	Read	#0090	<FLJ					
341	TSC	Comu.tsc	Read	#0091	<FLJ					
341	TSC	Comu.tsc	Read	#0092	<FLJ					
341	TSC	Comu.tsc	Read	#0093	<FLJ					
341	TSC	Comu.tsc	Read	#0094	<FLJ					
440	Both	Comu.tsc	Write	#0099	<DNP	9	61	King	AppearWhenFlagSet, SpawnInOtherDirection, Interactable	
443	Both	Comu.tsc	Write	#0099	<DNP	10	74	Jack	AppearWhenFlagSet, Interactable	
444	Both	Comu.tsc	Write	#0099	<DNP	11	74	Jack	AppearWhenFlagSet, SpawnInOtherDirection, Interactable	
0	Both	Comu.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
327	TSC	Comu.tsc	Read	#0200	<FLJ					
442	TSC	Comu.tsc	Read	#0300	<FLJ					
442	TSC	Comu.tsc	Read	#0301	<FLJ					
442	TSC	Comu.tsc	Write	#0301	<FL+					
0	Both	Comu.tsc	Write	#0301	<DNP	4	38	Fireplace	Interactable	
0	Both	Comu.tsc	Write	#0302	<DNP	4	38	Fireplace	Interactable	
274	Entity	MiBox.pxe	Read			5	136	Puppy, carried	AppearWhenFlagSet	
274	Entity	EgEnd1.pxe	Read			8	136	Puppy, carried	AppearWhenFlagSet	
0	Entity	Cthu.pxe				8	125	Hidden Heart/Missile		
274	Entity	Cthu.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Cthu.tsc	Write	#0101	<DNP	3	18	Door	IgnoreSolidity, Interactable	
201	Entity	Egg1.pxe	Read			2	86	Missile	AppearWhenFlagSet	
274	Entity	Egg1.pxe	Read			3	136	Puppy, carried	AppearWhenFlagSet	
470	TSC	Egg1.tsc	Read	#0200	<FLJ					
470	TSC	Egg1.tsc	Write	#0201	<FL+					
440	TSC	Pens2.tsc	Write	#0700	<FL-					
443	TSC	Pens2.tsc	Write	#0700	<FL-					
483	Entity	Malco.pxe	Read			2	107	Malco	HideWhenFlagSet	
485	Entity	Malco.pxe	Read			9	109	Malco, damaged	AppearWhenFlagSet	
274	Entity	Malco.pxe	Read			10	136	Puppy, carried	AppearWhenFlagSet	
481	TSC	Malco.tsc	Read	#0094	<FLJ					
830	TSC	Malco.tsc	Read	#0095	<FLJ					
480	TSC	Malco.tsc	Read	#0100	<FLJ					
0	Both	Malco.tsc	Write	#0100	<DNP	5	18	Door	IgnoreSolidity, Interactable	
481	TSC	Malco.tsc	Read	#0200	<FLJ					
481	TSC	Malco.tsc	Write	#0200	<FL+					
480	TSC	Malco.tsc	Write	#0203	<FL-					
482	TSC	Malco.tsc	Write	#0203	<FL+					
215	TSC	Malco.tsc	Write	#0203	<FL+					
6102	TSC	Malco.tsc	Write	#0203	<FL+					
480	TSC	Malco.tsc	Write	#0204	<FL+					
483	TSC	Malco.tsc	Read	#0300	<FLJ					
481	TSC	Malco.tsc	Read	#0300	<FLJ					
482	TSC	Malco.tsc	Read	#0301	<FLJ					
483	TSC	Malco.tsc	Write	#0302	<FL+					
485	TSC	Malco.tsc	Write	#0302	<FL+					
484	TSC	Malco.tsc	Write	#0302	<FL+					
486	TSC	Malco.tsc	Read	#0303	<FLJ					
486	TSC	Malco.tsc	Write	#0312	<FL+					
221	TSC	Malco.tsc	Write	#0312	<FL+					
274	Entity	WeedS.pxe	Read			3	136	Puppy, carried	AppearWhenFlagSet	
0	Both	WeedS.tsc	Write	#0100	<DNP	1	18	Door	IgnoreSolidity, Interactable	
0	Entity	WeedD.pxe	Write			1	114	Press (enemy)	Shootable	
0	Entity	WeedD.pxe	Write			2	114	Press (enemy)	Shootable	
540	Entity	WeedD.pxe	Read			4	70	Sparkling Item	HideWhenFlagSet	
274	Entity	WeedD.pxe	Read			5	136	Puppy, carried	AppearWhenFlagSet	
0	Both	WeedD.tsc	Write	#0100	<DNP	0	18	Door	IgnoreSolidity, Interactable	
540	Both	WeedD.tsc	Write	#0304	<DNP	4	70	Sparkling Item	Interactable, HideWhenFlagSet	
501	Entity	Frog.pxe	Read			8	15	Treasure Chest, closed	HideWhenFlagSet	
501	Entity	Frog.pxe	Read			10	21	Treasure Chest, open	AppearWhenFlagSet	
274	Entity	Frog.pxe	Read			14	136	Puppy, carried	AppearWhenFlagSet	
500	TSC	Frog.tsc	Read	#0100	<FLJ					
501	TSC	Frog.tsc	Read	#0200	<FLJ					
501	TSC	Frog.tsc	Write	#0200	<FL+					
0	Both	Frog.tsc	Write	#0202	<DNP	11	0	Null	IgnoreSolidity	
500	TSC	Frog.tsc	Write	#0202	<FL+					
0	Both	Frog.tsc	Write	#0400	<DNP	12	0	Null	IgnoreSolidity	
0	Both	Frog.tsc	Write	#0400	<DNP	13	0	Null	IgnoreSolidity	
500	TSC	Frog.tsc	Write	#1000	<FL-					
6103	TSC	Frog.tsc	Write	#1000	<FL+					
565	Entity	Curly.pxe	Read			9	121	Colon, 2	HideWhenFlagSet	
565	Entity	Curly.pxe	Read			10	121	Colon, 2	HideWhenFlagSet	
565	Entity	Curly.pxe	Read			11	120	Colon, 1	HideWhenFlagSet	
565	Entity	Curly.pxe	Read			12	120	Colon, 1	HideWhenFlagSet	
274	Entity	Curly.pxe	Read			13	136	Puppy, carried	AppearWhenFlagSet	
560	Entity	Curly.pxe	Read			14	46	H/V Trigger	HideWhenFlagSet	
560	Entity	Curly.pxe	Read			15	0	Null	HideWhenFlagSet	
560	Entity	Curly.pxe	Read			16	0	Null	HideWhenFlagSet	
560	Entity	Curly.pxe	Read			17	0	Null	HideWhenFlagSet	
560	Entity	Curly.pxe	Read			18	0	Null	HideWhenFlagSet	
560	Entity	Curly.pxe	Read			19	0	Null	HideWhenFlagSet	
341	TSC	Curly.tsc	Read	#0090	<FLJ					
341	TSC	Curly.tsc	Read	#0094	<FLJ					
561	TSC	Curly.tsc	Read	#0100	<FLJ					
561	TSC	Curly.tsc	Read	#0101	<FLJ					
564	TSC	Curly.tsc	Read	#0200	<FLJ					
562	TSC	Curly.tsc	Read	#0200	<FLJ					
273	TSC	Curly.tsc	Read	#0202	<FLJ					
564	TSC	Curly.tsc	Write	#0206	<FL+					
560	Both	Curly.tsc	Write	#0300	<DNP	14	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
561	TSC	Curly.tsc	Write	#0300	<FL+					
565	Both	Curly.tsc	Write	#0300	<DNP	12	120	Colon, 1	SpawnInOtherDirection, Interactable, HideWhenFlagSet	
565	Both	Curly.tsc	Write	#0300	<DNP	9	121	Colon, 2	Interactable, HideWhenFlagSet	
565	Both	Curly.tsc	Write	#0300	<DNP	11	120	Colon, 1	Interactable, HideWhenFlagSet	
565	Both	Curly.tsc	Write	#0300	<DNP	10	121	Colon, 2	SpawnInOtherDirection, Interactable, HideWhenFlagSet	
565	Both	Curly.tsc	Write	#0300	<DNP	8	117	Curly, standing	SpawnInOtherDirection, Interactable	
561	TSC	Curly.tsc	Write	#0400	<FL-					
565	TSC	Curly.tsc	Write	#0400	<FL-					
562	TSC	Curly.tsc	Write	#0400	<FL+					
6112	TSC	Curly.tsc	Write	#0400	<FL+					
562	TSC	Curly.tsc	Write	#0410	<FL+					
563	TSC	Curly.tsc	Write	#0415	<FL+					
563	TSC	Curly.tsc	Read	#0500	<FLJ					
562	TSC	Curly.tsc	Write	#0510	<FL+					
563	TSC	Curly.tsc	Write	#0517	<FL+					
550	Entity	WeedB.pxe	Read			1	21	Treasure Chest, open	AppearWhenFlagSet	
550	Entity	WeedB.pxe	Read			2	15	Treasure Chest, closed	HideWhenFlagSet	
550	Entity	WeedB.pxe	Read			5	0	Null	HideWhenFlagSet	
274	Entity	WeedB.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
0	Both	WeedB.tsc	Write	#0100	<DNP	0	18	Door	IgnoreSolidity, Interactable	
550	TSC	WeedB.tsc	Read	#0202	<FLJ					
550	TSC	WeedB.tsc	Read	#0300	<FLJ					
550	TSC	WeedB.tsc	Write	#0300	<FL+					
0	Both	WeedB.tsc	Write	#0302	<DNP	8	0	Null	IgnoreSolidity	
274	Entity	Stream.pxe	Read			27	136	Puppy, carried	AppearWhenFlagSet	
836	Entity	Stream.pxe	Read			31	259	Curly, carried	AppearWhenFlagSet	
6109	TSC	Stream.tsc	Write	#1000	<FL+					
836	TSC	Stream.tsc	Read	#1002	<FLJ					
836	TSC	Stream.tsc	Write	#1003	<FL-					
6200	TSC	Stream.tsc	Read	#1004	<FLJ					
6300	TSC	Stream.tsc	Write	#1004	<FL+					
6002	TSC	Stream.tsc	Read	#1011	<FLJ					
580	Entity	CurlyS.pxe	Read			4	70	Sparkling Item	HideWhenFlagSet	
274	Entity	CurlyS.pxe	Read			7	136	Puppy, carried	AppearWhenFlagSet	
581	Entity	CurlyS.pxe	Read			8	0	Null	HideWhenFlagSet	
0	Both	CurlyS.tsc	Write	#0100	<DNP	1	18	Door	IgnoreSolidity, Interactable	
580	Both	CurlyS.tsc	Write	#0400	<DNP	4	70	Sparkling Item	Interactable, HideWhenFlagSet	
581	Both	CurlyS.tsc	Write	#0420	<DNP	8	0	Null	IgnoreSolidity, Interactable, HideWhenFlagSet	
6201	TSC	CurlyS.tsc	Read	#0500	<FLJ					
6202	TSC	CurlyS.tsc	Read	#0500	<FLJ					
590	Entity	Jenka1.pxe	Read			9	130	Puppy, wagging tail	AppearWhenFlagSet	
591	Entity	Jenka1.pxe	Read			10	130	Puppy, wagging tail	AppearWhenFlagSet	
592	Entity	Jenka1.pxe	Read			11	130	Puppy, wagging tail	AppearWhenFlagSet	
593	Entity	Jenka1.pxe	Read			12	130	Puppy, wagging tail	AppearWhenFlagSet	
594	Entity	Jenka1.pxe	Read			13	130	Puppy, wagging tail	AppearWhenFlagSet	
594	Entity	Jenka1.pxe	Read			14	0	Null	HideWhenFlagSet	
593	Entity	Jenka1.pxe	Read			15	0	Null	HideWhenFlagSet	
592	Entity	Jenka1.pxe	Read			16	0	Null	HideWhenFlagSet	
591	Entity	Jenka1.pxe	Read			17	0	Null	HideWhenFlagSet	
590	Entity	Jenka1.pxe	Read			18	0	Null	HideWhenFlagSet	
274	Entity	Jenka1.pxe	Read			20	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Jenka1.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
274	Both	Jenka1.tsc	Write	#0220	<DNP	20	136	Puppy, carried	IgnoreSolidity, AppearWhenFlagSet	
274	TSC	Jenka1.tsc	Write	#0220	<FL-					
591	TSC	Jenka1.tsc	Write	#0220	<FL+					
274	Both	Jenka1.tsc	Write	#0221	<DNP	20	136	Puppy, carried	IgnoreSolidity, AppearWhenFlagSet	
274	TSC	Jenka1.tsc	Write	#0221	<FL-					
592	TSC	Jenka1.tsc	Write	#0221	<FL+					
274	Both	Jenka1.tsc	Write	#0222	<DNP	20	136	Puppy, carried	IgnoreSolidity, AppearWhenFlagSet	
274	TSC	Jenka1.tsc	Write	#0222	<FL-					
593	TSC	Jenka1.tsc	Write	#0222	<FL+					
590	TSC	Jenka1.tsc	Read	#0300	<FLJ					
591	TSC	Jenka1.tsc	Read	#0301	<FLJ					
592	TSC	Jenka1.tsc	Read	#0302	<FLJ					
593	TSC	Jenka1.tsc	Read	#0303	<FLJ					
594	TSC	Jenka1.tsc	Read	#0304	<FLJ					
6201	TSC	Jenka1.tsc	Read	#0500	<FLJ					
6202	TSC	Jenka1.tsc	Read	#0500	<FLJ					
610	Entity	Dark.pxe	Read			5	21	Treasure Chest, open	AppearWhenFlagSet	
0	Entity	Dark.pxe	Write			6	47	Sandcroc, Green (enemy)	Shootable	
274	Entity	Dark.pxe	Read			7	136	Puppy, carried	AppearWhenFlagSet	
610	Entity	Dark.pxe	Read			9	46	H/V Trigger	HideWhenFlagSet	
610	Entity	Dark.pxe	Read			10	21	Treasure Chest, open	HideWhenFlagSet	
610	Entity	Dark.pxe	Read			11	46	H/V Trigger	HideWhenFlagSet	
610	Entity	Dark.pxe	Read			12	132	Puppy, barking	HideWhenFlagSet	
610	TSC	Dark.tsc	Read	#0400	<FLJ					
610	TSC	Dark.tsc	Write	#0400	<FL+					
610	Both	Dark.tsc	Write	#0451	<DNP	9	46	H/V Trigger	SpawnInOtherDirection, HideWhenFlagSet	
610	Both	Dark.tsc	Write	#0451	<DNP	11	46	H/V Trigger	SpawnInOtherDirection, HideWhenFlagSet	
610	Both	Dark.tsc	Write	#0451	<DNP	12	132	Puppy, barking	HideWhenFlagSet	
610	TSC	Dark.tsc	Write	#0451	<FL-					
620	Entity	Gard.pxe	Read			9	139	Doctor, with crown	HideWhenFlagSet	
620	Entity	Gard.pxe	Read			10	0	Null	HideWhenFlagSet	
620	Entity	Gard.pxe	Read			11	82	Misery, Standing	HideWhenFlagSet	
620	Entity	Gard.pxe	Read			14	0	Null	HideWhenFlagSet	
620	Entity	Gard.pxe	Read			15	0	Null	HideWhenFlagSet	
274	Entity	Gard.pxe	Read			16	136	Puppy, carried	AppearWhenFlagSet	
621	TSC	Gard.tsc	Read	#0100	<FLJ					
622	TSC	Gard.tsc	Read	#0100	<FLJ					
596	TSC	Gard.tsc	Write	#0502	<FL+					
594	TSC	Gard.tsc	Write	#0502	<FL+					
274	TSC	Gard.tsc	Write	#0502	<FL-					
620	TSC	Gard.tsc	Write	#0502	<FL+					
621	TSC	Gard.tsc	Write	#0502	<FL+					
623	TSC	Gard.tsc	Write	#0503	<FL+					
6105	TSC	Gard.tsc	Write	#0503	<FL+					
622	TSC	Gard.tsc	Read	#0505	<FLJ					
623	TSC	Gard.tsc	Read	#0505	<FLJ					
622	TSC	Gard.tsc	Write	#0600	<FL+					
621	TSC	Gard.tsc	Write	#0601	<FL-					
620	Both	Gard.tsc	Write	#0601	<DNP	14	0	Null	IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet	
596	Entity	Jenka2.pxe	Read			8	143	Jenka, collapsed	HideWhenFlagSet	
594	Entity	Jenka2.pxe	Read			9	0	Null	HideWhenFlagSet	
595	Entity	Jenka2.pxe	Read			10	12	Balrog, standing	HideWhenFlagSet	
274	Entity	Jenka2.pxe	Read			11	136	Puppy, carried	AppearWhenFlagSet	
596	Entity	Jenka2.pxe	Read			12	133	Jenka	AppearWhenFlagSet	
594	Entity	Jenka2.pxe	Read			13	130	Puppy, wagging tail	AppearWhenFlagSet	
594	Entity	Jenka2.pxe	Read			14	130	Puppy, wagging tail	AppearWhenFlagSet	
594	Entity	Jenka2.pxe	Read			15	0	Null	HideWhenFlagSet	
594	Entity	Jenka2.pxe	Read			16	130	Puppy, wagging tail	AppearWhenFlagSet	
594	Entity	Jenka2.pxe	Read			17	0	Null	HideWhenFlagSet	
594	Entity	Jenka2.pxe	Read			18	130	Puppy, wagging tail	AppearWhenFlagSet	
594	Entity	Jenka2.pxe	Read			19	0	Null	HideWhenFlagSet	
594	Entity	Jenka2.pxe	Read			20	130	Puppy, wagging tail	AppearWhenFlagSet	
594	Entity	Jenka2.pxe	Read			21	0	Null	HideWhenFlagSet	
595	TSC	Jenka2.tsc	Read	#0094	<FLJ					
0	Both	Jenka2.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
595	TSC	Jenka2.tsc	Write	#0200	<FL+					
278	TSC	Jenka2.tsc	Write	#0200	<FL+					
596	TSC	Jenka2.tsc	Read	#0220	<FLJ					
596	TSC	Jenka2.tsc	Write	#0220	<FL+					
594	TSC	Jenka2.tsc	Write	#0220	<FL+					
274	Both	Jenka2.tsc	Write	#0220	<DNP	11	136	Puppy, carried	IgnoreSolidity, AppearWhenFlagSet	
274	TSC	Jenka2.tsc	Write	#0220	<FL-					
830	TSC	Jenka2.tsc	Read	#0230	<FLJ					
6201	TSC	Jenka2.tsc	Read	#0500	<FLJ					
6202	TSC	Jenka2.tsc	Read	#0500	<FLJ					
274	Entity	SandE.pxe	Read			7	136	Puppy, carried	AppearWhenFlagSet	
156	TSC	SandE.tsc	Write	#0600	<FL-					
565	TSC	SandE.tsc	Write	#0600	<FL+					
243	TSC	SandE.tsc	Write	#0600	<FL+					
262	TSC	SandE.tsc	Write	#0600	<FL+					
444	TSC	SandE.tsc	Write	#0600	<FL-					
622	TSC	SandE.tsc	Write	#0600	<FL-					
640	TSC	SandE.tsc	Write	#0600	<FL+					
0	Entity	MazeH.pxe	Write			8	153	Gaudi (enemy)	Shootable	
274	Entity	MazeH.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
680	Entity	MazeW.pxe	Read			14	46	H/V Trigger	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			15	46	H/V Trigger	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			20	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			21	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			22	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			23	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			24	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			25	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			26	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			27	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			28	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			29	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			30	0	Null	HideWhenFlagSet	
680	Entity	MazeW.pxe	Read			31	0	Null	HideWhenFlagSet	
0	Entity	MazeW.pxe	Write			32	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			33	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			34	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			35	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			36	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			37	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			38	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			39	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			40	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			41	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			42	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			43	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			44	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			45	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			46	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			47	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			48	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			49	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			50	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			51	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			52	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			53	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			54	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			55	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			58	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			59	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			60	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			61	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			62	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			63	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			64	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			65	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			66	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			67	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			68	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			69	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			70	155	Gaudi, flying (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			71	153	Gaudi (enemy)	Shootable	
0	Entity	MazeW.pxe	Write			72	153	Gaudi (enemy)	Shootable	
1341	Entity	MazeW.pxe	Read			74	302	Camera Focus Marker	AppearWhenFlagSet	
1341	Entity	MazeW.pxe	Read			75	292	Quake	AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			76	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			77	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			78	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			79	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			80	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			81	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			82	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
162	Entity	MazeW.pxe	Read, Write			83	173	Gaudi, armor	Shootable, AppearWhenFlagSet	
680	Entity	MazeW.pxe	Read			84	46	H/V Trigger	HideWhenFlagSet	
274	Entity	MazeW.pxe	Read			85	136	Puppy, carried	AppearWhenFlagSet	
0	Both	MazeW.tsc	Write	#0102	<DNP	10	18	Door	IgnoreSolidity, Interactable	
681	TSC	MazeW.tsc	Read	#0103	<FLJ					
681	TSC	MazeW.tsc	Write	#0104	<FL+					
0	Both	MazeW.tsc	Write	#0105	<DNP	8	18	Door	IgnoreSolidity, Interactable	
680	Both	MazeW.tsc	Write	#0301	<DNP	14	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
680	Both	MazeW.tsc	Write	#0301	<DNP	84	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
680	TSC	MazeW.tsc	Write	#0301	<FL-					
680	Both	MazeW.tsc	Write	#0302	<DNP	15	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
6106	TSC	MazeW.tsc	Write	#1000	<FL+					
680	TSC	MazeW.tsc	Write	#1000	<FL+					
705	Entity	MazeO.pxe	Read			6	15	Treasure Chest, closed	HideWhenFlagSet	
704	Entity	MazeO.pxe	Read			12	165	Curly, sleeping	HideWhenFlagSet	
705	Entity	MazeO.pxe	Read			14	21	Treasure Chest, open	AppearWhenFlagSet	
274	Entity	MazeO.pxe	Read			15	136	Puppy, carried	AppearWhenFlagSet	
6202	TSC	MazeO.tsc	Read	#0090	<FLJ					
6202	TSC	MazeO.tsc	Read	#0091	<FLJ					
6202	TSC	MazeO.tsc	Read	#0092	<FLJ					
6202	TSC	MazeO.tsc	Read	#0093	<FLJ					
6202	TSC	MazeO.tsc	Read	#0094	<FLJ					
6202	TSC	MazeO.tsc	Read	#0098	<FLJ					
703	TSC	MazeO.tsc	Read	#0100	<FLJ					
704	TSC	MazeO.tsc	Write	#0101	<FL+					
700	TSC	MazeO.tsc	Read	#0300	<FLJ					
700	TSC	MazeO.tsc	Write	#0300	<FL+					
704	TSC	MazeO.tsc	Read	#0301	<FLJ					
702	TSC	MazeO.tsc	Read	#0301	<FLJ					
702	TSC	MazeO.tsc	Write	#0302	<FL+					
760	TSC	MazeO.tsc	Write	#0302	<FL+					
703	TSC	MazeO.tsc	Write	#0302	<FL+					
704	TSC	MazeO.tsc	Read	#0310	<FLJ					
702	TSC	MazeO.tsc	Read	#0310	<FLJ					
701	TSC	MazeO.tsc	Read	#0310	<FLJ					
702	TSC	MazeO.tsc	Read	#0320	<FLJ					
701	TSC	MazeO.tsc	Read	#0320	<FLJ					
701	TSC	MazeO.tsc	Write	#0320	<FL+					
760	TSC	MazeO.tsc	Write	#0322	<FL+					
703	TSC	MazeO.tsc	Write	#0322	<FL+					
705	TSC	MazeO.tsc	Read	#0400	<FLJ					
705	TSC	MazeO.tsc	Write	#0400	<FL+					
711	Entity	MazeD.pxe	Read			1	15	Treasure Chest, closed	HideWhenFlagSet	
711	Entity	MazeD.pxe	Read			3	15	Treasure Chest, closed	HideWhenFlagSet	
711	Entity	MazeD.pxe	Read			4	21	Treasure Chest, open	AppearWhenFlagSet	
711	Entity	MazeD.pxe	Read			5	0	Null	HideWhenFlagSet	
2600	Entity	MazeD.pxe	Read			6	0	Null	HideWhenFlagSet	
2600	Entity	MazeD.pxe	Read			7	0	Null	HideWhenFlagSet	
2600	Entity	MazeD.pxe	Read			8	0	Null	HideWhenFlagSet	
274	Entity	MazeD.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
710	TSC	MazeD.tsc	Read	#0100	<FLJ					
711	TSC	MazeD.tsc	Read	#0200	<FLJ					
710	TSC	MazeD.tsc	Write	#0200	<FL+					
711	TSC	MazeD.tsc	Write	#0200	<FL+					
710	TSC	MazeD.tsc	Write	#0300	<FL-					
6113	TSC	MazeD.tsc	Write	#0300	<FL+					
2600	Both	MazeD.tsc	Write	#0400	<DNP	6	0	Null	IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet	
2600	Both	MazeD.tsc	Write	#0400	<DNP	7	0	Null	IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet	
2600	Both	MazeD.tsc	Write	#0400	<DNP	8	0	Null	IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet	
2600	TSC	MazeD.tsc	Write	#0400	<FL+					
0	Entity	MazeA.pxe	Write			8	153	Gaudi (enemy)	Shootable	
0	Entity	MazeA.pxe	Write			9	153	Gaudi (enemy)	Shootable	
2500	Entity	MazeA.pxe	Read			14	21	Treasure Chest, open	AppearWhenFlagSet	
2501	Entity	MazeA.pxe	Read			15	21	Treasure Chest, open	AppearWhenFlagSet	
2502	Entity	MazeA.pxe	Read			16	21	Treasure Chest, open	AppearWhenFlagSet	
2500	Entity	MazeA.pxe	Read			17	15	Treasure Chest, closed	HideWhenFlagSet	
2501	Entity	MazeA.pxe	Read			18	15	Treasure Chest, closed	HideWhenFlagSet	
2502	Entity	MazeA.pxe	Read			19	15	Treasure Chest, closed	HideWhenFlagSet	
274	Entity	MazeA.pxe	Read			20	136	Puppy, carried	AppearWhenFlagSet	
1020	TSC	MazeA.tsc	Read	#0220	<FLJ					
720	TSC	MazeA.tsc	Read	#0240	<FLJ					
0	Both	MazeA.tsc	Write	#0301	<DNP	12	0	Null	IgnoreSolidity	
721	TSC	MazeA.tsc	Read	#0400	<FLJ					
721	TSC	MazeA.tsc	Write	#0401	<FL+					
721	TSC	MazeA.tsc	Write	#0402	<FL+					
721	TSC	MazeA.tsc	Write	#0404	<FL+					
722	TSC	MazeA.tsc	Write	#0404	<FL+					
2500	TSC	MazeA.tsc	Read	#0501	<FLJ					
2500	TSC	MazeA.tsc	Write	#0501	<FL+					
2802	TSC	MazeA.tsc	Read	#0510	<FLJ					
2501	TSC	MazeA.tsc	Read	#0511	<FLJ					
2501	TSC	MazeA.tsc	Write	#0511	<FL+					
2502	TSC	MazeA.tsc	Read	#0521	<FLJ					
2502	TSC	MazeA.tsc	Write	#0521	<FL+					
750	Entity	MazeB.pxe	Read			9	15	Treasure Chest, closed	HideWhenFlagSet	
750	Entity	MazeB.pxe	Read			15	21	Treasure Chest, open	AppearWhenFlagSet	
274	Entity	MazeB.pxe	Read			16	136	Puppy, carried	AppearWhenFlagSet	
2413	TSC	MazeB.tsc	Read	#0090	<FLJ					
6202	TSC	MazeB.tsc	Read	#0090	<FLJ					
2413	TSC	MazeB.tsc	Read	#0091	<FLJ					
6202	TSC	MazeB.tsc	Read	#0091	<FLJ					
2413	TSC	MazeB.tsc	Read	#0092	<FLJ					
6202	TSC	MazeB.tsc	Read	#0092	<FLJ					
2413	TSC	MazeB.tsc	Read	#0093	<FLJ					
6202	TSC	MazeB.tsc	Read	#0093	<FLJ					
2413	TSC	MazeB.tsc	Read	#0094	<FLJ					
6202	TSC	MazeB.tsc	Read	#0094	<FLJ					
2413	TSC	MazeB.tsc	Read	#0098	<FLJ					
6202	TSC	MazeB.tsc	Read	#0098	<FLJ					
0	Both	MazeB.tsc	Write	#0099	<DNP	13	0	Null	IgnoreSolidity	
2413	TSC	MazeB.tsc	Read	#0099	<FLJ					
6202	TSC	MazeB.tsc	Read	#0099	<FLJ					
523	TSC	MazeB.tsc	Write	#0500	<FL-					
740	TSC	MazeB.tsc	Write	#0500	<FL+					
750	TSC	MazeB.tsc	Read	#0501	<FLJ					
750	TSC	MazeB.tsc	Write	#0501	<FL+					
764	Entity	MazeS.pxe	Read			3	168	Boulder	AppearWhenFlagSet	
764	Entity	MazeS.pxe	Read			5	168	Boulder	HideWhenFlagSet	
764	Entity	MazeS.pxe	Read			9	0	Null	HideWhenFlagSet	
760	Entity	MazeS.pxe	Read			10	117	Curly, standing	AppearWhenFlagSet	
764	Entity	MazeS.pxe	Read			11	16	Save Point	AppearWhenFlagSet	
764	Entity	MazeS.pxe	Read			12	0	Null	HideWhenFlagSet	
766	Entity	MazeS.pxe	Read			13	21	Treasure Chest, open	AppearWhenFlagSet	
765	Entity	MazeS.pxe	Read			14	15	Treasure Chest, closed	AppearWhenFlagSet	
765	Entity	MazeS.pxe	Read			15	0	Null	HideWhenFlagSet	
274	Entity	MazeS.pxe	Read			18	136	Puppy, carried	AppearWhenFlagSet	
761	TSC	MazeS.tsc	Read	#0092	<FLJ					
763	TSC	MazeS.tsc	Read	#0100	<FLJ					
764	TSC	MazeS.tsc	Read	#0110	<FLJ					
766	TSC	MazeS.tsc	Read	#0201	<FLJ					
766	TSC	MazeS.tsc	Write	#0201	<FL+					
765	TSC	MazeS.tsc	Write	#0201	<FL-					
202	TSC	MazeS.tsc	Write	#0201	<FL+					
764	TSC	MazeS.tsc	Read	#0300	<FLJ					
762	TSC	MazeS.tsc	Read	#0300	<FLJ					
761	TSC	MazeS.tsc	Read	#0300	<FLJ					
761	TSC	MazeS.tsc	Write	#0300	<FL+					
6107	TSC	MazeS.tsc	Write	#0310	<FL+					
762	TSC	MazeS.tsc	Read	#0320	<FLJ					
761	TSC	MazeS.tsc	Read	#0320	<FLJ					
762	TSC	MazeS.tsc	Write	#0321	<FL+					
763	TSC	MazeS.tsc	Write	#0321	<FL+					
762	TSC	MazeS.tsc	Read	#0500	<FLJ					
761	TSC	MazeS.tsc	Read	#0500	<FLJ					
763	TSC	MazeS.tsc	Write	#0600	<FL-					
764	TSC	MazeS.tsc	Write	#0600	<FL+					
760	TSC	MazeS.tsc	Write	#0600	<FL-					
781	TSC	MazeS.tsc	Write	#0600	<FL+					
765	TSC	MazeS.tsc	Write	#0600	<FL+					
0	Entity	MazeM.pxe	Write			16	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			17	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			18	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			19	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			20	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			21	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			22	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			23	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			24	171	Fire Whirrr (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			25	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			26	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			27	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			28	171	Fire Whirrr (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			29	171	Fire Whirrr (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			30	171	Fire Whirrr (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			31	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			32	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			33	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			34	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			35	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			36	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			37	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			38	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			39	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			40	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			41	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			42	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			43	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			44	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			45	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			46	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			47	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			48	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			49	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			50	176	Buyobuyo Base (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			51	176	Buyobuyo Base (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			52	176	Buyobuyo Base (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			53	176	Buyobuyo Base (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			54	176	Buyobuyo Base (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			55	176	Buyobuyo Base (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			56	176	Buyobuyo Base (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			58	171	Fire Whirrr (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			59	187	Fuzz Core (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			60	187	Fuzz Core (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			61	187	Fuzz Core (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			62	187	Fuzz Core (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			63	187	Fuzz Core (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			64	187	Fuzz Core (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			65	153	Gaudi (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			66	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			67	175	Gaudi Egg (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			68	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			69	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			70	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			71	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			72	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			73	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			74	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			75	171	Fire Whirrr (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			76	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			77	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			78	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			79	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			80	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			81	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			82	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			83	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			84	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			85	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			86	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			87	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			88	147	Critter, Hovering Purple (enemy)	Shootable	
0	Entity	MazeM.pxe	Write			89	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			90	173	Gaudi, armor	Shootable	
0	Entity	MazeM.pxe	Write			91	173	Gaudi, armor	Shootable	
781	Entity	MazeM.pxe	Read			94	180	Curly, AI	AppearWhenFlagSet	
274	Entity	MazeM.pxe	Read			95	136	Puppy, carried	AppearWhenFlagSet	
782	TSC	MazeM.tsc	Read	#0090	<FLJ					
782	TSC	MazeM.tsc	Read	#0092	<FLJ					
780	TSC	MazeM.tsc	Read	#0093	<FLJ					
780	TSC	MazeM.tsc	Read	#0094	<FLJ					
764	TSC	MazeM.tsc	Read	#0100	<FLJ					
781	TSC	MazeM.tsc	Read	#0110	<FLJ					
800	TSC	MazeM.tsc	Read	#0110	<FLJ					
780	TSC	MazeM.tsc	Write	#0111	<FL+					
781	TSC	MazeM.tsc	Write	#0111	<FL-					
832	TSC	MazeM.tsc	Write	#0113	<FL+					
0	Both	MazeM.tsc	Write	#0301	<DNP	92	0	Null	IgnoreSolidity	
782	TSC	MazeM.tsc	Read	#0301	<FLJ					
720	TSC	MazeM.tsc	Write	#0310	<FL+					
782	TSC	MazeM.tsc	Read	#0330	<FLJ					
782	TSC	MazeM.tsc	Write	#0330	<FL+					
801	Entity	Drain.pxe	Read			6	16	Save Point	HideWhenFlagSet	
801	Entity	Drain.pxe	Read			10	16	Save Point	AppearWhenFlagSet	
832	Entity	Drain.pxe	Read			11	191	Water Level	AppearWhenFlagSet	
832	Entity	Drain.pxe	Read			12	191	Water Level	HideWhenFlagSet	
274	Entity	Drain.pxe	Read			13	136	Puppy, carried	AppearWhenFlagSet	
836	Entity	Drain.pxe	Read			14	259	Curly, carried	AppearWhenFlagSet	
800	TSC	Drain.tsc	Read	#0090	<FLJ					
800	TSC	Drain.tsc	Read	#0092	<FLJ					
800	TSC	Drain.tsc	Read	#0094	<FLJ					
780	TSC	Drain.tsc	Read	#0110	<FLJ					
5006	TSC	Drain.tsc	Write	#0111	<FL+					
0	Both	Drain.tsc	Write	#0150	<DNP	9	0	Null	IgnoreSolidity, SpawnInOtherDirection	
820	TSC	Drain.tsc	Write	#0150	<FL+					
834	Entity	Almond.pxe	Read			5	70	Sparkling Item	HideWhenFlagSet	
824	Entity	Almond.pxe	Read			8	186	Lift Block	HideWhenFlagSet	
824	Entity	Almond.pxe	Read			9	186	Lift Block	AppearWhenFlagSet	
821	Entity	Almond.pxe	Read			10	185	Shutter, small	HideWhenFlagSet	
821	Entity	Almond.pxe	Read			11	185	Shutter, small	HideWhenFlagSet	
821	Entity	Almond.pxe	Read			12	185	Shutter, small	HideWhenFlagSet	
823	Entity	Almond.pxe	Read			13	185	Shutter, small	HideWhenFlagSet	
825	Entity	Almond.pxe	Read			14	184	Shutter, large	HideWhenFlagSet	
830	Entity	Almond.pxe	Read			17	190	Surface Robot	HideWhenFlagSet	
832	Entity	Almond.pxe	Read			18	191	Water Level	HideWhenFlagSet	
831	Entity	Almond.pxe	Read			20	46	H/V Trigger	HideWhenFlagSet	
820	Entity	Almond.pxe	Read			21	117	Curly, standing	AppearWhenFlagSet	
822	Entity	Almond.pxe	Read			22	117	Curly, standing	AppearWhenFlagSet	
826	Entity	Almond.pxe	Read			24	117	Curly, standing	AppearWhenFlagSet	
827	Entity	Almond.pxe	Read			25	117	Curly, standing	AppearWhenFlagSet	
827	Entity	Almond.pxe	Read			26	0	Null	HideWhenFlagSet	
274	Entity	Almond.pxe	Read			31	136	Puppy, carried	AppearWhenFlagSet	
823	Entity	Almond.pxe	Read			32	152	Shutter, stuck (enemy)	HideWhenFlagSet	
1341	Entity	Almond.pxe	Read			34	302	Camera Focus Marker	AppearWhenFlagSet	
1341	Entity	Almond.pxe	Read			35	292	Quake	AppearWhenFlagSet	
832	Entity	Almond.pxe	Read			36	191	Water Level	AppearWhenFlagSet	
836	Entity	Almond.pxe	Read			38	259	Curly, carried	AppearWhenFlagSet	
829	TSC	Almond.tsc	Read	#0092	<FLJ					
822	TSC	Almond.tsc	Read	#0092	<FLJ					
839	TSC	Almond.tsc	Read	#0100	<FLJ					
800	TSC	Almond.tsc	Read	#0100	<FLJ					
832	TSC	Almond.tsc	Write	#0103	<FL+					
5006	TSC	Almond.tsc	Write	#0104	<FL-					
832	TSC	Almond.tsc	Read	#0200	<FLJ					
824	TSC	Almond.tsc	Read	#0200	<FLJ					
823	TSC	Almond.tsc	Read	#0200	<FLJ					
821	TSC	Almond.tsc	Read	#0200	<FLJ					
821	Both	Almond.tsc	Write	#0200	<DNP	10	185	Shutter, small	Invulnerable, HardSolid, HideWhenFlagSet	
821	Both	Almond.tsc	Write	#0200	<DNP	11	185	Shutter, small	Invulnerable, HardSolid, HideWhenFlagSet	
821	Both	Almond.tsc	Write	#0200	<DNP	12	185	Shutter, small	Invulnerable, HardSolid, HideWhenFlagSet	
820	Both	Almond.tsc	Write	#0200	<DNP	21	117	Curly, standing	AppearWhenFlagSet, Interactable	
820	TSC	Almond.tsc	Write	#0200	<FL-					
821	TSC	Almond.tsc	Write	#0200	<FL+					
822	TSC	Almond.tsc	Write	#0200	<FL+					
824	TSC	Almond.tsc	Write	#0202	<FL+					
830	TSC	Almond.tsc	Read	#0210	<FLJ					
825	TSC	Almond.tsc	Read	#0210	<FLJ					
825	TSC	Almond.tsc	Write	#0210	<FL+					
825	Both	Almond.tsc	Write	#0210	<DNP	14	184	Shutter, large	Invulnerable, HardSolid, HideWhenFlagSet	
828	TSC	Almond.tsc	Read	#0240	<FLJ					
834	Both	Almond.tsc	Write	#0240	<DNP	5	70	Sparkling Item	Interactable, HideWhenFlagSet	
830	TSC	Almond.tsc	Read	#0240	<FLJ					
839	TSC	Almond.tsc	Write	#0240	<FL+					
823	TSC	Almond.tsc	Read	#0301	<FLJ					
835	TSC	Almond.tsc	Write	#0307	<FL+					
836	TSC	Almond.tsc	Write	#0307	<FL+					
829	TSC	Almond.tsc	Write	#0307	<FL-					
823	Both	Almond.tsc	Write	#0340	<DNP	32	152	Shutter, stuck (enemy)	Shootable, RunEventWhenKilled, SpawnInOtherDirection, HideWhenFlagSet	
823	Both	Almond.tsc	Write	#0340	<DNP	13	185	Shutter, small	Invulnerable, HardSolid, HideWhenFlagSet	
822	TSC	Almond.tsc	Write	#0340	<FL-					
823	TSC	Almond.tsc	Write	#0340	<FL+					
826	TSC	Almond.tsc	Write	#0340	<FL+					
825	TSC	Almond.tsc	Read	#0350	<FLJ					
0	Both	Almond.tsc	Write	#0351	<DNP	19	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
822	Both	Almond.tsc	Write	#0351	<DNP	22	117	Curly, standing	AppearWhenFlagSet, SpawnInOtherDirection, Interactable	
0	Both	Almond.tsc	Write	#0351	<DNP	23	0	Null	IgnoreSolidity, Interactable	
826	Both	Almond.tsc	Write	#0351	<DNP	24	117	Curly, standing	AppearWhenFlagSet, Interactable	
822	TSC	Almond.tsc	Write	#0351	<FL-					
826	TSC	Almond.tsc	Write	#0351	<FL-					
827	TSC	Almond.tsc	Write	#0351	<FL+					
830	TSC	Almond.tsc	Read	#0360	<FLJ					
831	Both	Almond.tsc	Write	#0361	<DNP	20	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
837	TSC	Almond.tsc	Read	#0452	<FLJ					
828	TSC	Almond.tsc	Read	#0452	<FLJ					
828	TSC	Almond.tsc	Write	#0452	<FL+					
824	TSC	Almond.tsc	Write	#0452	<FL-					
828	TSC	Almond.tsc	Write	#1000	<FL-					
4000	TSC	Almond.tsc	Write	#1000	<FL+					
341	TSC	Almond.tsc	Write	#1000	<FL+					
783	TSC	Almond.tsc	Write	#1000	<FL+					
837	TSC	Almond.tsc	Write	#1000	<FL+					
2900	TSC	Almond.tsc	Write	#1000	<FL-					
6108	TSC	Almond.tsc	Write	#1000	<FL+					
4000	TSC	Almond.tsc	Write	#1100	<FL-					
827	Both	Almond.tsc	Write	#1100	<DNP	25	117	Curly, standing	AppearWhenFlagSet, SpawnInOtherDirection, Interactable	
827	Both	Almond.tsc	Write	#1100	<DNP	26	0	Null	IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet	
160	TSC	Almond.tsc	Write	#1100	<FL+					
830	TSC	Almond.tsc	Write	#1100	<FL+					
829	TSC	Almond.tsc	Write	#1100	<FL+					
827	TSC	Almond.tsc	Write	#1100	<FL-					
800	TSC	Almond.tsc	Write	#1100	<FL+					
801	TSC	Almond.tsc	Write	#1100	<FL+					
372	TSC	Almond.tsc	Write	#1100	<FL+					
411	TSC	Almond.tsc	Write	#1100	<FL+					
340	TSC	Almond.tsc	Write	#1100	<FL+					
159	TSC	Almond.tsc	Write	#1100	<FL+					
838	TSC	Almond.tsc	Write	#1100	<FL+					
1642	TSC	Almond.tsc	Write	#1100	<FL-					
1643	TSC	Almond.tsc	Write	#1100	<FL+					
839	TSC	Almond.tsc	Write	#1100	<FL-					
2900	TSC	Almond.tsc	Write	#1101	<FL+					
836	Both	Almond.tsc	Write	#1200	<DNA	38	259	Curly, carried	IgnoreSolidity, AppearWhenFlagSet	
829	TSC	Almond.tsc	Read	#1200	<FLJ					
0	Entity	River.pxe	Write			28	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			29	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			30	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			31	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			32	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			33	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			34	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			35	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			36	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			37	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			38	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			39	28	Critter, Flying Green (enemy)	Shootable	
0	Entity	River.pxe	Write			40	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			41	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			42	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			43	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			44	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			45	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			46	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			47	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			48	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			49	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			50	31	Bat, Black Hanging (enemy)	Shootable	
0	Entity	River.pxe	Write			51	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			52	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			53	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			54	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			55	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			56	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			57	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			58	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			59	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			60	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			61	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			62	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			63	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			64	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			65	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			66	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe	Write			67	95	Jelly (enemy)	Shootable	
0	Entity	River.pxe				68	125	Hidden Heart/Missile		
0	Entity	River.pxe				69	125	Hidden Heart/Missile		
0	Entity	River.pxe				70	125	Hidden Heart/Missile		
0	Entity	River.pxe				71	125	Hidden Heart/Missile		
0	Entity	River.pxe				72	125	Hidden Heart/Missile		
0	Entity	River.pxe				73	125	Hidden Heart/Missile		
0	Entity	River.pxe				74	125	Hidden Heart/Missile		
0	Entity	River.pxe				75	125	Hidden Heart/Missile		
0	Entity	River.pxe				76	125	Hidden Heart/Missile		
0	Entity	River.pxe				77	125	Hidden Heart/Missile		
0	Entity	River.pxe				78	125	Hidden Heart/Missile		
0	Entity	River.pxe				79	125	Hidden Heart/Missile		
0	Entity	River.pxe				80	125	Hidden Heart/Missile		
0	Entity	River.pxe				81	125	Hidden Heart/Missile		
0	Entity	River.pxe				82	125	Hidden Heart/Missile		
0	Entity	River.pxe				83	125	Hidden Heart/Missile		
0	Entity	River.pxe				84	125	Hidden Heart/Missile		
0	Entity	River.pxe				85	125	Hidden Heart/Missile		
0	Entity	River.pxe				86	125	Hidden Heart/Missile		
0	Entity	River.pxe				87	125	Hidden Heart/Missile		
274	Entity	River.pxe	Read			88	136	Puppy, carried	AppearWhenFlagSet	
201	Entity	River.pxe	Read			89	125	Hidden Heart/Missile	AppearWhenFlagSet	SpecialEntityNoWriteFlag
201	Entity	River.pxe	Read			90	125	Hidden Heart/Missile	AppearWhenFlagSet	SpecialEntityNoWriteFlag
201	Entity	River.pxe	Read			91	125	Hidden Heart/Missile	AppearWhenFlagSet	SpecialEntityNoWriteFlag
201	Entity	River.pxe	Read			92	125	Hidden Heart/Missile	AppearWhenFlagSet	SpecialEntityNoWriteFlag
201	Entity	River.pxe	Read			93	125	Hidden Heart/Missile	AppearWhenFlagSet	SpecialEntityNoWriteFlag
0	Entity	River.pxe	Write			98	31	Bat, Black Hanging (enemy)	Shootable	
836	Entity	River.pxe	Read			99	259	Curly, carried	AppearWhenFlagSet	
836	TSC	River.tsc	Read	#0090	<FLJ					
836	TSC	River.tsc	Read	#0091	<FLJ					
836	TSC	River.tsc	Read	#0092	<FLJ					
836	TSC	River.tsc	Read	#0093	<FLJ					
836	TSC	River.tsc	Read	#0094	<FLJ					
1444	TSC	River.tsc	Read	#0096	<FLJ					
850	TSC	River.tsc	Read	#0110	<FLJ					
850	TSC	River.tsc	Write	#0110	<FL+					
836	TSC	River.tsc	Write	#0111	<FL-					
1444	TSC	River.tsc	Read	#0220	<FLJ					
836	TSC	River.tsc	Read	#0220	<FLJ					
851	TSC	River.tsc	Write	#0221	<FL+					
0	Entity	Eggs2.pxe				16	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe				17	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe				18	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe				19	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe				20	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe				21	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe				22	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe				32	200	Dragon Zombie (enemy)		
0	Entity	Eggs2.pxe	Write			33	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			34	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			35	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			36	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			37	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			38	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			39	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			40	203	Critter, Hopping Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			59	206	Counter Bomb (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			67	208	Basu, 2 (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			68	208	Basu, 2 (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			69	208	Basu, 2 (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			70	208	Basu, 2 (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			71	208	Basu, 2 (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			72	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			73	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			74	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			75	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			76	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			77	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			78	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			79	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			80	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			86	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			87	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			88	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			89	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			90	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			91	208	Basu, 2 (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			92	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			93	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			94	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			95	210	Beetle, Follow Aqua (enemy)	Shootable	
0	Entity	Eggs2.pxe	Write			96	210	Beetle, Follow Aqua (enemy)	Shootable	
1341	Entity	Eggs2.pxe	Read			98	302	Camera Focus Marker	AppearWhenFlagSet	
1341	Entity	Eggs2.pxe	Read			99	292	Quake	AppearWhenFlagSet	
880	Entity	Eggs2.pxe	Read			100	15	Treasure Chest, closed	HideWhenFlagSet	
880	Entity	Eggs2.pxe	Read			101	21	Treasure Chest, open	AppearWhenFlagSet	
274	Entity	Eggs2.pxe	Read			102	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Eggs2.tsc	Write	#0099	<DNP	8	0	Null	IgnoreSolidity	
159	TSC	Eggs2.tsc	Write	#0100	<FL+					
880	TSC	Eggs2.tsc	Read	#0320	<FLJ					
880	TSC	Eggs2.tsc	Write	#0320	<FL+					
0	Entity	Cthu2.pxe				8	125	Hidden Heart/Missile		
0	Entity	Cthu2.pxe	Write			9	114	Press (enemy)	Shootable	
0	Entity	Cthu2.pxe	Write			10	114	Press (enemy)	Shootable	
274	Entity	Cthu2.pxe	Read			17	136	Puppy, carried	AppearWhenFlagSet	
920	Entity	EggR2.pxe	Read			6	16	Save Point	AppearWhenFlagSet	
920	Entity	EggR2.pxe	Read			7	15	Treasure Chest, closed	HideWhenFlagSet	
920	Entity	EggR2.pxe	Read			8	21	Treasure Chest, open	AppearWhenFlagSet	
920	Entity	EggR2.pxe	Read			9	0	Null	HideWhenFlagSet	
923	Entity	EggR2.pxe	Read			10	211	Spikes (small)	HideWhenFlagSet	
923	Entity	EggR2.pxe	Read			11	211	Spikes (small)	HideWhenFlagSet	
923	Entity	EggR2.pxe	Read			12	211	Spikes (small)	HideWhenFlagSet	
923	Entity	EggR2.pxe	Read			13	211	Spikes (small)	HideWhenFlagSet	
923	Entity	EggR2.pxe	Read			14	211	Spikes (small)	HideWhenFlagSet	
920	Entity	EggR2.pxe	Read			16	0	Null	AppearWhenFlagSet	
274	Entity	EggR2.pxe	Read			17	136	Puppy, carried	AppearWhenFlagSet	
6110	TSC	EggR2.tsc	Read	#0094	<FLJ					
920	Both	EggR2.tsc	Write	#0095	<DNP	16	0	Null	IgnoreSolidity, AppearWhenFlagSet	
921	TSC	EggR2.tsc	Read	#0100	<FLJ					
921	TSC	EggR2.tsc	Read	#0101	<FLJ					
920	TSC	EggR2.tsc	Read	#0302	<FLJ					
920	TSC	EggR2.tsc	Write	#0302	<FL+					
0	Both	EggR2.tsc	Write	#0304	<DNP	15	0	Null	IgnoreSolidity	
921	TSC	EggR2.tsc	Write	#0304	<FL+					
6110	TSC	EggR2.tsc	Read	#0350	<FLJ					
921	TSC	EggR2.tsc	Read	#0350	<FLJ					
920	Both	EggR2.tsc	Write	#0350	<DNP	16	0	Null	IgnoreSolidity, AppearWhenFlagSet	
921	TSC	EggR2.tsc	Write	#1000	<FL-					
6110	TSC	EggR2.tsc	Write	#1000	<FL+					
940	Entity	EggX2.pxe	Read			4	0	Null	HideWhenFlagSet	
940	Entity	EggX2.pxe	Read			10	18	Door	AppearWhenFlagSet	
274	Entity	EggX2.pxe	Read			11	136	Puppy, carried	AppearWhenFlagSet	
120	TSC	EggX2.tsc	Read	#0094	<FLJ					
940	TSC	EggX2.tsc	Read	#0110	<FLJ					
941	TSC	EggX2.tsc	Read	#0500	<FLJ					
2460	TSC	EggX2.tsc	Read	#0500	<FLJ					
940	TSC	EggX2.tsc	Write	#0501	<FL+					
941	TSC	EggX2.tsc	Write	#0503	<FL+					
960	TSC	EggX2.tsc	Write	#0503	<FL+					
940	TSC	EggX2.tsc	Write	#0503	<FL+					
2460	Entity	Oside.pxe	Read			16	55	Kazuma	AppearWhenFlagSet	
2460	Entity	Oside.pxe	Read			18	212	Sky Dragon	AppearWhenFlagSet	
0	Entity	Oside.pxe	Write			21	215	Sandcroc, White (enemy)	Shootable	
0	Entity	Oside.pxe	Write			22	215	Sandcroc, White (enemy)	Shootable	
0	Entity	Oside.pxe	Write			23	215	Sandcroc, White (enemy)	Shootable	
0	Entity	Oside.pxe	Write			24	215	Sandcroc, White (enemy)	Shootable	
0	Entity	Oside.pxe	Write			25	215	Sandcroc, White (enemy)	Shootable	
0	Entity	Oside.pxe	Write			26	215	Sandcroc, White (enemy)	Shootable	
0	Entity	Oside.pxe	Write			32	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			33	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			34	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			35	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			36	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			37	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			38	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			39	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			40	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			41	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			42	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			43	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			44	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			45	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			46	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			47	347	Hoppy (enemy)	Shootable	
0	Entity	Oside.pxe	Write			48	347	Hoppy (enemy)	Shootable	
274	Entity	Oside.pxe	Read			50	136	Puppy, carried	AppearWhenFlagSet	
2414	TSC	Oside.tsc	Read	#0090	<FLJ					
2414	TSC	Oside.tsc	Read	#0091	<FLJ					
2414	TSC	Oside.tsc	Read	#0092	<FLJ					
2414	TSC	Oside.tsc	Read	#0093	<FLJ					
2414	TSC	Oside.tsc	Read	#0094	<FLJ					
2414	TSC	Oside.tsc	Write	#0095	<FL+					
2414	TSC	Oside.tsc	Write	#0097	<FL+					
2414	TSC	Oside.tsc	Read	#0098	<FLJ					
2460	TSC	Oside.tsc	Read	#0100	<FLJ					
940	TSC	Oside.tsc	Write	#0101	<FL+					
941	TSC	Oside.tsc	Write	#0101	<FL+					
1370	TSC	Oside.tsc	Write	#0131	<FL+					
6003	TSC	Oside.tsc	Read	#0400	<FLJ					
6108	TSC	Oside.tsc	Read	#0401	<FLJ					
2460	Both	Oside.tsc	Write	#0402	<DNP	16	55	Kazuma	AppearWhenFlagSet, Interactable	
0	Both	Oside.tsc	Write	#0402	<DNP	17	0	Null	IgnoreSolidity, SpawnInOtherDirection	
274	Entity	EgEnd2.pxe	Read			8	136	Puppy, carried	AppearWhenFlagSet	
274	Entity	Itoh.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
1000	TSC	Itoh.tsc	Read	#0094	<FLJ					
1000	TSC	Itoh.tsc	Write	#0200	<FL+					
1025	TSC	Itoh.tsc	Write	#0200	<FL+					
1038	TSC	Itoh.tsc	Write	#0200	<FL+					
1003	TSC	Itoh.tsc	Read	#0400	<FLJ					
1002	TSC	Itoh.tsc	Read	#0400	<FLJ					
1001	TSC	Itoh.tsc	Read	#0400	<FLJ					
1001	TSC	Itoh.tsc	Write	#0400	<FL+					
1038	TSC	Itoh.tsc	Write	#0400	<FL+					
1002	TSC	Itoh.tsc	Write	#0401	<FL+					
1003	TSC	Itoh.tsc	Write	#0403	<FL+					
1043	Entity	Cent.pxe	Read			4	70	Sparkling Item	HideWhenFlagSet	
1030	Entity	Cent.pxe	Read			8	231	Rocket	AppearWhenFlagSet	
1038	Entity	Cent.pxe	Read, Write			28	274	Droll (enemy)	Shootable, AppearWhenFlagSet	
1038	Entity	Cent.pxe	Read, Write			29	274	Droll (enemy)	Shootable, AppearWhenFlagSet	
1033	Entity	Cent.pxe	Read			30	221	Shovel Brigade, walking	HideWhenFlagSet	
1033	Entity	Cent.pxe	Read			31	221	Shovel Brigade, walking	HideWhenFlagSet	
1033	Entity	Cent.pxe	Read			33	220	Shovel Brigade, standing	HideWhenFlagSet	
1033	Entity	Cent.pxe	Read			35	220	Shovel Brigade, standing	HideWhenFlagSet	
1036	Entity	Cent.pxe	Read			36	72	Sprinkler	HideWhenFlagSet	
1033	Entity	Cent.pxe	Read			39	220	Shovel Brigade, standing	HideWhenFlagSet	
1033	Entity	Cent.pxe	Read			40	221	Shovel Brigade, walking	HideWhenFlagSet	
1025	Entity	Cent.pxe	Read			41	229	Red Flowers, small	AppearWhenFlagSet	
1025	Entity	Cent.pxe	Read			42	229	Red Flowers, small	AppearWhenFlagSet	
1025	Entity	Cent.pxe	Read			43	229	Red Flowers, small	AppearWhenFlagSet	
1025	Entity	Cent.pxe	Read			44	229	Red Flowers, small	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			45	230	Red Flowers, large	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			46	230	Red Flowers, large	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			47	230	Red Flowers, large	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			48	230	Red Flowers, large	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			49	229	Red Flowers, small	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			50	229	Red Flowers, small	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			51	229	Red Flowers, small	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			52	229	Red Flowers, small	AppearWhenFlagSet	
1026	Entity	Cent.pxe	Read			53	229	Red Flowers, small	AppearWhenFlagSet	
0	Entity	Cent.pxe	Write			54	236	Gunfish (enemy)	Shootable	
0	Entity	Cent.pxe	Write			55	236	Gunfish (enemy)	Shootable	
0	Entity	Cent.pxe	Write			56	236	Gunfish (enemy)	Shootable	
0	Entity	Cent.pxe	Write			57	236	Gunfish (enemy)	Shootable	
0	Entity	Cent.pxe	Write			58	236	Gunfish (enemy)	Shootable	
0	Entity	Cent.pxe	Write			59	232	Orangebell (enemy)	Shootable	
0	Entity	Cent.pxe	Write			60	235	Midorin (enemy)	Shootable	
0	Entity	Cent.pxe	Write			61	235	Midorin (enemy)	Shootable	
0	Entity	Cent.pxe	Write			62	235	Midorin (enemy)	Shootable	
0	Entity	Cent.pxe	Write			63	235	Midorin (enemy)	Shootable	
0	Entity	Cent.pxe	Write			64	235	Midorin (enemy)	Shootable	
0	Entity	Cent.pxe	Write			65	235	Midorin (enemy)	Shootable	
1032	Entity	Cent.pxe	Read			66	223	Momorin	AppearWhenFlagSet	
1031	Entity	Cent.pxe	Read			67	217	Itoh	AppearWhenFlagSet	
0	Entity	Cent.pxe	Write			74	232	Orangebell (enemy)	Shootable	
2407	Entity	Cent.pxe	Read			75	15	Treasure Chest, closed	HideWhenFlagSet	
1036	Entity	Cent.pxe	Read			76	234	Red Flowers, picked	AppearWhenFlagSet	
1036	Entity	Cent.pxe	Read			77	234	Red Flowers, picked	AppearWhenFlagSet	
1036	Entity	Cent.pxe	Read			78	234	Red Flowers, picked	AppearWhenFlagSet	
1036	Entity	Cent.pxe	Read			79	234	Red Flowers, picked	AppearWhenFlagSet	
1038	Entity	Cent.pxe	Read, Write			110	274	Droll (enemy)	Shootable, AppearWhenFlagSet	
1038	Entity	Cent.pxe	Read, Write			111	274	Droll (enemy)	Shootable, AppearWhenFlagSet	
1039	Entity	Cent.pxe	Read			112	275	Puppy, sitting	AppearWhenFlagSet	
1042	Entity	Cent.pxe	Read			122	165	Curly, sleeping	AppearWhenFlagSet	
1341	Entity	Cent.pxe	Read			123	302	Camera Focus Marker	AppearWhenFlagSet	
1341	Entity	Cent.pxe	Read			124	292	Quake	AppearWhenFlagSet	
0	Entity	Cent.pxe	Write			125	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			126	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			127	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			128	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			129	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			132	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			133	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			134	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			135	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			136	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			137	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			138	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			139	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			140	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			141	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			142	308	Stumpy (enemy)	Shootable	
0	Entity	Cent.pxe	Write			143	308	Stumpy (enemy)	Shootable	
2407	Entity	Cent.pxe	Read			144	21	Treasure Chest, open	AppearWhenFlagSet	
274	Entity	Cent.pxe	Read			145	136	Puppy, carried	AppearWhenFlagSet	
1105	TSC	Cent.tsc	Read	#0120	<FLJ					
1023	TSC	Cent.tsc	Read	#0135	<FLJ					
1023	TSC	Cent.tsc	Write	#0136	<FL+					
1030	TSC	Cent.tsc	Read	#0150	<FLJ					
6400	TSC	Cent.tsc	Read	#0150	<FLJ					
1020	TSC	Cent.tsc	Read	#0200	<FLJ					
1020	TSC	Cent.tsc	Read	#0210	<FLJ					
1020	TSC	Cent.tsc	Read	#0220	<FLJ					
1020	TSC	Cent.tsc	Read	#0230	<FLJ					
1037	TSC	Cent.tsc	Read	#0240	<FLJ					
1020	TSC	Cent.tsc	Read	#0240	<FLJ					
1037	TSC	Cent.tsc	Write	#0241	<FL+					
1029	TSC	Cent.tsc	Read	#0250	<FLJ					
1020	TSC	Cent.tsc	Read	#0250	<FLJ					
1029	TSC	Cent.tsc	Write	#0252	<FL+					
1023	TSC	Cent.tsc	Read	#0260	<FLJ					
1022	TSC	Cent.tsc	Read	#0260	<FLJ					
1035	TSC	Cent.tsc	Read	#0260	<FLJ					
1035	TSC	Cent.tsc	Write	#0260	<FL+					
1022	TSC	Cent.tsc	Read	#0265	<FLJ					
1022	TSC	Cent.tsc	Write	#0266	<FL+					
1044	TSC	Cent.tsc	Write	#0311	<FL+					
1046	TSC	Cent.tsc	Read	#0320	<FLJ					
1045	TSC	Cent.tsc	Read	#0320	<FLJ					
1020	TSC	Cent.tsc	Read	#0320	<FLJ					
1041	TSC	Cent.tsc	Write	#0320	<FL+					
1046	TSC	Cent.tsc	Write	#0322	<FL+					
1045	TSC	Cent.tsc	Write	#0322	<FL+					
1020	TSC	Cent.tsc	Read	#0322	<FLJ					
6003	TSC	Cent.tsc	Read	#0371	<FLJ					
2800	TSC	Cent.tsc	Read	#0371	<FLJ					
6001	TSC	Cent.tsc	Read	#0371	<FLJ					
6002	TSC	Cent.tsc	Read	#0371	<FLJ					
6004	TSC	Cent.tsc	Read	#0371	<FLJ					
6001	TSC	Cent.tsc	Read	#0372	<FLJ					
6002	TSC	Cent.tsc	Read	#0372	<FLJ					
6004	TSC	Cent.tsc	Read	#0372	<FLJ					
6001	TSC	Cent.tsc	Read	#0373	<FLJ					
6002	TSC	Cent.tsc	Read	#0373	<FLJ					
6004	TSC	Cent.tsc	Read	#0373	<FLJ					
6002	TSC	Cent.tsc	Read	#0376	<FLJ					
6004	TSC	Cent.tsc	Read	#0376	<FLJ					
6002	TSC	Cent.tsc	Read	#0377	<FLJ					
6004	TSC	Cent.tsc	Read	#0377	<FLJ					
6004	TSC	Cent.tsc	Read	#0378	<FLJ					
1102	TSC	Cent.tsc	Read	#0400	<FLJ					
1102	TSC	Cent.tsc	Read	#0410	<FLJ					
2407	TSC	Cent.tsc	Read	#0415	<FLJ					
1020	TSC	Cent.tsc	Read	#0415	<FLJ					
2407	TSC	Cent.tsc	Read	#0416	<FLJ					
2407	TSC	Cent.tsc	Write	#0416	<FL+					
1040	TSC	Cent.tsc	Read	#0450	<FLJ					
1040	TSC	Cent.tsc	Write	#0450	<FL+					
1043	Both	Cent.tsc	Write	#0500	<DNP	4	70	Sparkling Item	Interactable, HideWhenFlagSet	
6003	TSC	Cent.tsc	Read	#1300	<FLJ					
2800	TSC	Cent.tsc	Read	#1300	<FLJ					
6000	TSC	Cent.tsc	Read	#1301	<FLJ					
6001	TSC	Cent.tsc	Read	#1303	<FLJ					
6100	TSC	Cent.tsc	Read	#1303	<FLJ					
6101	TSC	Cent.tsc	Read	#1304	<FLJ					
6102	TSC	Cent.tsc	Read	#1305	<FLJ					
6103	TSC	Cent.tsc	Read	#1306	<FLJ					
6104	TSC	Cent.tsc	Read	#1307	<FLJ					
6105	TSC	Cent.tsc	Read	#1308	<FLJ					
6106	TSC	Cent.tsc	Read	#1309	<FLJ					
6107	TSC	Cent.tsc	Read	#1310	<FLJ					
6108	TSC	Cent.tsc	Read	#1311	<FLJ					
6109	TSC	Cent.tsc	Read	#1312	<FLJ					
6110	TSC	Cent.tsc	Read	#1313	<FLJ					
6112	TSC	Cent.tsc	Read	#1314	<FLJ					
6113	TSC	Cent.tsc	Read	#1315	<FLJ					
6114	TSC	Cent.tsc	Read	#1316	<FLJ					
6002	TSC	Cent.tsc	Read	#1317	<FLJ					
4007	TSC	Cent.tsc	Read	#1318	<FLJ					
4002	TSC	Cent.tsc	Read	#1319	<FLJ					
4001	TSC	Cent.tsc	Read	#1319	<FLJ					
1320	TSC	Cent.tsc	Read	#1320	<FLJ					
1320	TSC	Cent.tsc	Read	#1399	<FLJ					
1082	Entity	Jail1.pxe	Read			9	42	Sue	HideWhenFlagSet	
1082	Entity	Jail1.pxe	Read			10	74	Jack	HideWhenFlagSet	
2700	Entity	Jail1.pxe	Read			12	15	Treasure Chest, closed	HideWhenFlagSet	
2700	Entity	Jail1.pxe	Read			13	21	Treasure Chest, open	AppearWhenFlagSet	
274	Entity	Jail1.pxe	Read			14	136	Puppy, carried	AppearWhenFlagSet	
2700	TSC	Jail1.tsc	Read	#0090	<FLJ					
2700	TSC	Jail1.tsc	Read	#0091	<FLJ					
2700	TSC	Jail1.tsc	Read	#0092	<FLJ					
2700	TSC	Jail1.tsc	Read	#0093	<FLJ					
2700	TSC	Jail1.tsc	Read	#0094	<FLJ					
1081	TSC	Jail1.tsc	Read	#0200	<FLJ					
1080	TSC	Jail1.tsc	Read	#0200	<FLJ					
1080	TSC	Jail1.tsc	Write	#0200	<FL+					
1025	TSC	Jail1.tsc	Write	#0200	<FL-					
1026	TSC	Jail1.tsc	Write	#0200	<FL+					
1081	TSC	Jail1.tsc	Write	#0201	<FL+					
0	Both	Jail1.tsc	Write	#0220	<DNP	8	0	Null	IgnoreSolidity	
2700	TSC	Jail1.tsc	Read	#0300	<FLJ					
2700	TSC	Jail1.tsc	Write	#0300	<FL+					
1107	Entity	Momo.pxe	Read			0	72	Sprinkler	AppearWhenFlagSet	
1107	Entity	Momo.pxe	Read			1	0	Null	HideWhenFlagSet	
1105	Entity	Momo.pxe	Read			11	231	Rocket	HideWhenFlagSet	
1105	Entity	Momo.pxe	Read			12	223	Momorin	HideWhenFlagSet	
274	Entity	Momo.pxe	Read			13	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Momo.tsc	Write	#0100	<DNP	2	18	Door	IgnoreSolidity, Interactable	
1103	TSC	Momo.tsc	Read	#0200	<FLJ					
1100	TSC	Momo.tsc	Read	#0200	<FLJ					
1100	TSC	Momo.tsc	Write	#0202	<FL+					
961	TSC	Momo.tsc	Write	#0202	<FL+					
1101	TSC	Momo.tsc	Write	#0202	<FL+					
1027	TSC	Momo.tsc	Write	#0202	<FL+					
1028	TSC	Momo.tsc	Write	#0202	<FL+					
1102	TSC	Momo.tsc	Write	#0205	<FL+					
1107	TSC	Momo.tsc	Write	#0210	<FL+					
1103	TSC	Momo.tsc	Write	#0210	<FL+					
1103	TSC	Momo.tsc	Read	#0280	<FLJ					
1103	TSC	Momo.tsc	Write	#0281	<FL-					
1105	TSC	Momo.tsc	Write	#0281	<FL+					
1030	TSC	Momo.tsc	Write	#0281	<FL+					
1031	TSC	Momo.tsc	Write	#0281	<FL+					
1032	TSC	Momo.tsc	Write	#0281	<FL+					
1033	TSC	Momo.tsc	Write	#0281	<FL+					
1004	TSC	Momo.tsc	Write	#0281	<FL+					
1038	TSC	Momo.tsc	Write	#0281	<FL-					
1039	TSC	Momo.tsc	Write	#0281	<FL+					
1026	TSC	Momo.tsc	Write	#0281	<FL-					
1036	TSC	Momo.tsc	Write	#0281	<FL+					
1105	Both	Momo.tsc	Write	#0281	<DNP	12	223	Momorin	SpawnInOtherDirection, Interactable, HideWhenFlagSet	
1105	Both	Momo.tsc	Write	#0281	<DNP	11	231	Rocket	Invulnerable, HardSolid, Interactable, HideWhenFlagSet	
1033	Entity	Lounge.pxe	Read			12	224	Chie	HideWhenFlagSet	
1121	Entity	Lounge.pxe	Read			13	72	Sprinkler	HideWhenFlagSet	
1033	Entity	Lounge.pxe	Read			14	258	Mimiga, sleeping	HideWhenFlagSet	
274	Entity	Lounge.pxe	Read			15	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Lounge.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
1020	TSC	Lounge.tsc	Read	#0200	<FLJ					
1121	TSC	Lounge.tsc	Read	#0201	<FLJ					
1121	TSC	Lounge.tsc	Write	#0202	<FL+					
1121	Both	Lounge.tsc	Write	#0202	<DNP	13	72	Sprinkler	SpawnInOtherDirection, HideWhenFlagSet	
1033	TSC	Lounge.tsc	Read	#0210	<FLJ					
1020	TSC	Lounge.tsc	Read	#0210	<FLJ					
1020	TSC	Lounge.tsc	Read	#0220	<FLJ					
1020	TSC	Lounge.tsc	Read	#0230	<FLJ					
1120	TSC	Lounge.tsc	Write	#0250	<FL+					
1021	TSC	Lounge.tsc	Write	#0250	<FL+					
1140	Entity	CentW.pxe	Read			10	228	Droll, guarding	HideWhenFlagSet	
274	Entity	CentW.pxe	Read			12	136	Puppy, carried	AppearWhenFlagSet	
0	Both	CentW.tsc	Write	#0099	<DNP	5	0	Null	IgnoreSolidity	
1023	TSC	CentW.tsc	Read	#0100	<FLJ					
1023	TSC	CentW.tsc	Write	#0101	<FL+					
1140	TSC	CentW.tsc	Read	#0150	<FLJ					
1023	TSC	CentW.tsc	Read	#0150	<FLJ					
1082	TSC	CentW.tsc	Write	#0151	<FL+					
1140	TSC	CentW.tsc	Write	#0151	<FL+					
1141	TSC	CentW.tsc	Read	#0151	<FLJ					
1141	TSC	CentW.tsc	Write	#0151	<FL+					
1033	Entity	Jail2.pxe	Read			8	240	Mimiga (wandering)	HideWhenFlagSet	
1033	Entity	Jail2.pxe	Read			9	240	Mimiga (wandering)	HideWhenFlagSet	
1033	Entity	Jail2.pxe	Read			10	240	Mimiga (wandering)	HideWhenFlagSet	
1033	Entity	Jail2.pxe	Read			11	240	Mimiga (wandering)	HideWhenFlagSet	
1033	Entity	Jail2.pxe	Read			12	240	Mimiga (wandering)	HideWhenFlagSet	
1033	Entity	Jail2.pxe	Read			13	240	Mimiga (wandering)	HideWhenFlagSet	
274	Entity	Jail2.pxe	Read			16	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Jail2.tsc	Write	#0099	<DNP	6	0	Null	IgnoreSolidity	
524	TSC	Jail2.tsc	Write	#0200	<FL+					
0	Entity	Blcny1.pxe	Write			12	268	Igor (enemy)	Shootable	
0	Entity	Blcny1.pxe	Write			13	115	Ravil (enemy)	Shootable	
0	Entity	Blcny1.pxe	Write			14	115	Ravil (enemy)	Shootable	
19	Entity	Blcny1.pxe				15	253	Energy Capsule 		SpecialEntityNoWriteFlag
19	Entity	Blcny1.pxe				16	253	Energy Capsule 		SpecialEntityNoWriteFlag
19	Entity	Blcny1.pxe				17	253	Energy Capsule 		SpecialEntityNoWriteFlag
19	Entity	Blcny1.pxe				18	253	Energy Capsule 		SpecialEntityNoWriteFlag
200	Entity	Blcny1.pxe	Read			27	86	Missile	AppearWhenFlagSet	
200	Entity	Blcny1.pxe	Read			28	86	Missile	AppearWhenFlagSet	
200	Entity	Blcny1.pxe	Read			29	86	Missile	AppearWhenFlagSet	
200	Entity	Blcny1.pxe	Read			30	86	Missile	AppearWhenFlagSet	
200	Entity	Blcny1.pxe	Read			31	86	Missile	AppearWhenFlagSet	
200	Entity	Blcny1.pxe	Read			32	86	Missile	AppearWhenFlagSet	
200	Entity	Blcny1.pxe	Read			33	86	Missile	AppearWhenFlagSet	
0	Entity	Blcny1.pxe	Write			37	115	Ravil (enemy)	Shootable	
19	Entity	Blcny1.pxe				39	253	Energy Capsule 		SpecialEntityNoWriteFlag
19	Entity	Blcny1.pxe				40	253	Energy Capsule 		SpecialEntityNoWriteFlag
19	Entity	Blcny1.pxe				41	253	Energy Capsule 		SpecialEntityNoWriteFlag
19	Entity	Blcny1.pxe				42	253	Energy Capsule 		SpecialEntityNoWriteFlag
2999	Entity	Blcny1.pxe	Read			44	13	Forcefield	HideWhenFlagSet	
2999	Entity	Blcny1.pxe	Read			45	13	Forcefield	HideWhenFlagSet	
2999	Entity	Blcny1.pxe	Read			46	13	Forcefield	HideWhenFlagSet	
2999	Entity	Blcny1.pxe	Read			47	46	H/V Trigger	HideWhenFlagSet	
274	Entity	Blcny1.pxe	Read			49	136	Puppy, carried	AppearWhenFlagSet	
1190	TSC	Blcny1.tsc	Write	#0090	<FL-					
1191	TSC	Blcny1.tsc	Write	#0090	<FL-					
1192	TSC	Blcny1.tsc	Write	#0090	<FL+					
1190	TSC	Blcny1.tsc	Write	#0091	<FL+					
1191	TSC	Blcny1.tsc	Write	#0091	<FL-					
1192	TSC	Blcny1.tsc	Write	#0091	<FL-					
1190	TSC	Blcny1.tsc	Write	#0094	<FL-					
1191	TSC	Blcny1.tsc	Write	#0094	<FL+					
1192	TSC	Blcny1.tsc	Write	#0094	<FL-					
0	Both	Blcny1.tsc	Write	#0200	<DNP	34	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
1191	TSC	Blcny1.tsc	Read	#0210	<FLJ					
1192	TSC	Blcny1.tsc	Read	#0210	<FLJ					
0	Both	Blcny1.tsc	Write	#0299	<DNP	48	46	H/V Trigger	SpawnInOtherDirection	
2999	TSC	Blcny1.tsc	Read	#0299	<FLJ					
6000	TSC	Blcny1.tsc	Read	#0300	<FLJ					
6001	TSC	Blcny1.tsc	Read	#0300	<FLJ					
6002	TSC	Blcny1.tsc	Read	#0300	<FLJ					
6004	TSC	Blcny1.tsc	Read	#0300	<FLJ					
2800	TSC	Blcny1.tsc	Read	#0301	<FLJ					
6001	TSC	Blcny1.tsc	Read	#0302	<FLJ					
6002	TSC	Blcny1.tsc	Read	#0302	<FLJ					
6004	TSC	Blcny1.tsc	Read	#0302	<FLJ					
6001	TSC	Blcny1.tsc	Read	#0303	<FLJ					
6002	TSC	Blcny1.tsc	Read	#0303	<FLJ					
6004	TSC	Blcny1.tsc	Read	#0303	<FLJ					
6002	TSC	Blcny1.tsc	Read	#0403	<FLJ					
6004	TSC	Blcny1.tsc	Read	#0403	<FLJ					
6002	TSC	Blcny1.tsc	Read	#0404	<FLJ					
6004	TSC	Blcny1.tsc	Read	#0404	<FLJ					
6100	TSC	Blcny1.tsc	Read	#0501	<FLJ					
6101	TSC	Blcny1.tsc	Read	#0502	<FLJ					
6102	TSC	Blcny1.tsc	Read	#0503	<FLJ					
6103	TSC	Blcny1.tsc	Read	#0504	<FLJ					
6104	TSC	Blcny1.tsc	Read	#0505	<FLJ					
6105	TSC	Blcny1.tsc	Read	#0506	<FLJ					
6106	TSC	Blcny1.tsc	Read	#0507	<FLJ					
6107	TSC	Blcny1.tsc	Read	#0508	<FLJ					
6108	TSC	Blcny1.tsc	Read	#0509	<FLJ					
6109	TSC	Blcny1.tsc	Read	#0510	<FLJ					
6110	TSC	Blcny1.tsc	Read	#0511	<FLJ					
6111	TSC	Blcny1.tsc	Read	#0512	<FLJ					
6112	TSC	Blcny1.tsc	Read	#0513	<FLJ					
6113	TSC	Blcny1.tsc	Read	#0514	<FLJ					
6114	TSC	Blcny1.tsc	Read	#0515	<FLJ					
6004	TSC	Blcny1.tsc	Read	#0516	<FLJ					
6004	TSC	Blcny1.tsc	Read	#0517	<FLJ					
4007	TSC	Blcny1.tsc	Read	#0550	<FLJ					
4002	TSC	Blcny1.tsc	Read	#0551	<FLJ					
2999	Both	Blcny1.tsc	Write	#0600	<DNA	44	13	Forcefield	Invulnerable, HardSolid, HideWhenFlagSet	
2999	Both	Blcny1.tsc	Write	#0600	<DNA	45	13	Forcefield	Invulnerable, HardSolid, HideWhenFlagSet	
2999	Both	Blcny1.tsc	Write	#0600	<DNA	46	13	Forcefield	Invulnerable, HardSolid, HideWhenFlagSet	
0	Both	Blcny1.tsc	Write	#0600	<DNP	48	46	H/V Trigger	SpawnInOtherDirection	
2999	Both	Blcny1.tsc	Write	#0600	<DNP	47	46	H/V Trigger	SpawnInOtherDirection, HideWhenFlagSet	
0	Entity	Priso1.pxe	Write			5	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			6	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			7	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			8	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			9	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			10	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			23	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			24	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			25	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			26	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			27	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			28	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			29	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			30	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			31	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			32	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			33	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			34	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			35	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			36	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			37	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			38	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			39	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			40	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			41	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			42	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			43	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			44	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			52	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			53	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			54	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			55	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			56	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			57	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			58	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			59	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			60	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			61	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			62	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			63	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			64	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			65	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			66	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			67	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			68	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			69	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			70	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			71	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			72	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			73	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			74	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			75	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			76	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			77	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			78	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			79	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			80	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			81	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			82	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			83	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			84	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			85	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			86	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			87	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			88	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			89	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			90	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso1.pxe	Write			91	241	Critter, Hopping Red (enemy)	Shootable	
274	Entity	Priso1.pxe	Read			92	136	Puppy, carried	AppearWhenFlagSet	
0	Both	Priso1.tsc	Write	#0100	<DNP	3	18	Door	IgnoreSolidity, Interactable	
0	Both	Priso1.tsc	Write	#0110	<DNP	4	18	Door	IgnoreSolidity, Interactable	
1250	Entity	Ring1.pxe	Read			4	247	Misery (boss)	HideWhenFlagSet	
1250	Entity	Ring1.pxe	Read			5	46	H/V Trigger	HideWhenFlagSet	
1341	Entity	Ring1.pxe	Read			8	292	Quake	AppearWhenFlagSet	
274	Entity	Ring1.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
1250	TSC	Ring1.tsc	Read	#0092	<FLJ					
1341	TSC	Ring1.tsc	Read	#0093	<FLJ					
1250	TSC	Ring1.tsc	Read	#0093	<FLJ					
1341	TSC	Ring1.tsc	Read	#0100	<FLJ					
1020	TSC	Ring1.tsc	Read	#0400	<FLJ					
1020	TSC	Ring1.tsc	Read	#0501	<FLJ					
1250	Both	Ring1.tsc	Write	#0502	<DNP	5	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1250	Both	Ring1.tsc	Write	#0503	<DNP	5	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			4	260	Shovel Brigade, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			6	0	Null	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			7	261	Chie, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			8	262	Chaco, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			9	260	Shovel Brigade, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			10	0	Null	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			11	260	Shovel Brigade, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			12	260	Shovel Brigade, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			13	260	Shovel Brigade, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			14	0	Null	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			15	307	Santa, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			16	260	Shovel Brigade, caged	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			17	239	Cage bars	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			18	239	Cage bars	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			19	239	Cage bars	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			20	239	Cage bars	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			21	239	Cage bars	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			22	239	Cage bars	HideWhenFlagSet	
1273	Entity	Ring2.pxe	Read			23	239	Cage bars	HideWhenFlagSet	
1270	Entity	Ring2.pxe	Read			24	46	H/V Trigger	HideWhenFlagSet	
1270	Entity	Ring2.pxe	Read			25	256	Doctor, facing away	HideWhenFlagSet	
1270	Entity	Ring2.pxe	Read			26	0	Null	HideWhenFlagSet	
1270	Entity	Ring2.pxe	Read			27	0	Null	HideWhenFlagSet	
1341	Entity	Ring2.pxe	Read			30	292	Quake	AppearWhenFlagSet	
274	Entity	Ring2.pxe	Read			31	136	Puppy, carried	AppearWhenFlagSet	
274	Entity	Ring2.pxe	Read			32	136	Puppy, carried	AppearWhenFlagSet	
1341	TSC	Ring2.tsc	Read	#0093	<FLJ					
1270	TSC	Ring2.tsc	Read	#0093	<FLJ					
1272	TSC	Ring2.tsc	Read	#0200	<FLJ					
1270	TSC	Ring2.tsc	Read	#0200	<FLJ					
1271	TSC	Ring2.tsc	Read	#0200	<FLJ					
1020	TSC	Ring2.tsc	Read	#0200	<FLJ					
1272	TSC	Ring2.tsc	Write	#0202	<FL+					
1274	TSC	Ring2.tsc	Read	#0204	<FLJ					
1274	TSC	Ring2.tsc	Write	#0204	<FL+					
1270	TSC	Ring2.tsc	Read	#0210	<FLJ					
1271	TSC	Ring2.tsc	Read	#0210	<FLJ					
1270	TSC	Ring2.tsc	Read	#0220	<FLJ					
1271	TSC	Ring2.tsc	Read	#0220	<FLJ					
1020	TSC	Ring2.tsc	Read	#0222	<FLJ					
1270	Both	Ring2.tsc	Write	#0410	<DNP	26	0	Null	IgnoreSolidity, RunEventWhenKilled, HideWhenFlagSet	
1270	TSC	Ring2.tsc	Write	#0410	<FL-					
1270	TSC	Ring2.tsc	Write	#0420	<FL+					
1270	Both	Ring2.tsc	Write	#0420	<DNP	27	0	Null	IgnoreSolidity, RunEventWhenKilled, HideWhenFlagSet	
1270	Both	Ring2.tsc	Write	#0500	<DNP	24	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1270	Both	Ring2.tsc	Write	#0502	<DNP	25	256	Doctor, facing away	HideWhenFlagSet	
1270	TSC	Ring2.tsc	Write	#0502	<FL-					
1271	TSC	Ring2.tsc	Write	#0502	<FL+					
1270	Both	Ring2.tsc	Write	#0501	<DNP	24	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1270	Both	Ring2.tsc	Write	#0501	<DNP	25	256	Doctor, facing away	HideWhenFlagSet	
1270	TSC	Ring2.tsc	Write	#0501	<FL-					
1271	TSC	Ring2.tsc	Write	#0501	<FL+					
274	Entity	Prefa1.pxe	Read			4	136	Puppy, carried	AppearWhenFlagSet	
161	TSC	Prefa1.tsc	Read	#0200	<FLJ					
0	Entity	Priso2.pxe	Write			7	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			8	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			9	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			10	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			11	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			12	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			13	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			14	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			15	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			16	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			17	241	Critter, Hopping Red (enemy)	Shootable	
19	Entity	Priso2.pxe				18	253	Energy Capsule 		SpecialEntityNoWriteFlag
0	Entity	Priso2.pxe	Write			19	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			21	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			22	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			23	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			24	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			25	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			26	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			27	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			28	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			30	241	Critter, Hopping Red (enemy)	Shootable	
6111	Entity	Priso2.pxe	Read			31	276	Red Demon (boss)	HideWhenFlagSet	
1320	Entity	Priso2.pxe	Read			32	0	Null	HideWhenFlagSet	
0	Entity	Priso2.pxe	Write			33	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			34	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			35	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			36	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			37	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			38	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			39	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			40	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			41	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			42	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			43	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			44	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			45	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			46	246	Press, Proximity (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			47	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			48	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			49	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			50	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			51	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			52	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			53	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			54	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			55	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			56	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			57	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			58	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			59	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			60	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			61	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			62	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			63	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			64	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			65	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			74	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			75	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			76	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			90	241	Critter, Hopping Red (enemy)	Shootable	
0	Entity	Priso2.pxe	Write			91	241	Critter, Hopping Red (enemy)	Shootable	
19	Entity	Priso2.pxe				92	253	Energy Capsule 		SpecialEntityNoWriteFlag
29	Entity	Priso2.pxe				93	253	Energy Capsule 		SpecialEntityNoWriteFlag
19	Entity	Priso2.pxe				94	253	Energy Capsule 		SpecialEntityNoWriteFlag
99	Entity	Priso2.pxe				95	253	Energy Capsule 		SpecialEntityNoWriteFlag
4	Entity	Priso2.pxe				96	253	Energy Capsule 		SpecialEntityNoWriteFlag
8	Entity	Priso2.pxe				97	253	Energy Capsule 		SpecialEntityNoWriteFlag
6111	Entity	Priso2.pxe	Read			98	46	H/V Trigger	HideWhenFlagSet	
6111	Entity	Priso2.pxe	Read			99	46	H/V Trigger	HideWhenFlagSet	
9	Entity	Priso2.pxe				100	253	Energy Capsule 		SpecialEntityNoWriteFlag
274	Entity	Priso2.pxe	Read			102	136	Puppy, carried	AppearWhenFlagSet	
1320	Entity	Priso2.pxe	Read			103	21	Treasure Chest, open	AppearWhenFlagSet	
1320	TSC	Priso2.tsc	Read	#0099	<FLJ					
6111	TSC	Priso2.tsc	Read	#0099	<FLJ					
0	Both	Priso2.tsc	Write	#0100	<DNP	1	18	Door	IgnoreSolidity, Interactable	
0	Both	Priso2.tsc	Write	#0110	<DNP	0	18	Door	IgnoreSolidity, Interactable	
6111	Both	Priso2.tsc	Write	#0241	<DNP	98	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
6111	Both	Priso2.tsc	Write	#0241	<DNP	99	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1320	TSC	Priso2.tsc	Write	#0241	<FL-					
6111	TSC	Priso2.tsc	Write	#0250	<FL+					
1320	TSC	Priso2.tsc	Read	#0251	<FLJ					
1320	TSC	Priso2.tsc	Write	#0251	<FL+					
1340	Entity	Ring3.pxe	Read			7	46	H/V Trigger	HideWhenFlagSet	
1340	Entity	Ring3.pxe	Read			8	291	Mini Undead Core, stationary	HideWhenFlagSet	
1340	Entity	Ring3.pxe	Read			9	291	Mini Undead Core, stationary	HideWhenFlagSet	
1340	Entity	Ring3.pxe	Read			10	291	Mini Undead Core, stationary	HideWhenFlagSet	
1340	Entity	Ring3.pxe	Read			11	291	Mini Undead Core, stationary	HideWhenFlagSet	
1340	Entity	Ring3.pxe	Read			12	46	H/V Trigger	HideWhenFlagSet	
274	Entity	Ring3.pxe	Read			16	136	Puppy, carried	AppearWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0441	<DNP	12	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1340	TSC	Ring3.tsc	Write	#0441	<FL-					
1340	Both	Ring3.tsc	Write	#0451	<DNP	7	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0451	<DNP	12	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0502	<DNP	7	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0502	<DNP	12	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0502	<DNP	8	291	Mini Undead Core, stationary	IgnoreSolidity, HardSolid, SpawnInOtherDirection, HideWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0502	<DNP	9	291	Mini Undead Core, stationary	IgnoreSolidity, HardSolid, SpawnInOtherDirection, HideWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0502	<DNP	10	291	Mini Undead Core, stationary	IgnoreSolidity, HardSolid, HideWhenFlagSet	
1340	Both	Ring3.tsc	Write	#0502	<DNP	11	291	Mini Undead Core, stationary	IgnoreSolidity, HardSolid, HideWhenFlagSet	
0	Both	Ring3.tsc	Write	#0600	<DNP	13	0	Null	IgnoreSolidity	
0	Both	Ring3.tsc	Write	#0600	<DNP	14	0	Null	IgnoreSolidity	
1273	TSC	Ring3.tsc	Write	#0600	<FL+					
1341	TSC	Ring3.tsc	Write	#0600	<FL+					
1390	TSC	Ring3.tsc	Write	#0600	<FL+					
1391	TSC	Ring3.tsc	Write	#0600	<FL+					
1392	TSC	Ring3.tsc	Write	#0600	<FL+					
1031	TSC	Ring3.tsc	Write	#0600	<FL-					
1032	TSC	Ring3.tsc	Write	#0600	<FL-					
1340	TSC	Ring3.tsc	Write	#1000	<FL+					
1393	TSC	Ring3.tsc	Write	#1002	<FL+					
1370	Entity	Little.pxe	Read			6	278	Little Family	AppearWhenFlagSet	
274	Entity	Little.pxe	Read			9	136	Puppy, carried	AppearWhenFlagSet	
1372	TSC	Little.tsc	Read	#0200	<FLJ					
2811	TSC	Little.tsc	Read	#0200	<FLJ					
1372	TSC	Little.tsc	Write	#0203	<FL+					
1370	TSC	Little.tsc	Read	#0210	<FLJ					
1371	TSC	Little.tsc	Write	#0210	<FL+					
1372	TSC	Little.tsc	Read	#0211	<FLJ					
1393	Entity	Blcny2.pxe	Read			3	18	Door	AppearWhenFlagSet	
1393	Entity	Blcny2.pxe	Read			9	18	Door	HideWhenFlagSet	
1390	Entity	Blcny2.pxe	Read			10	254	Helicopter	HideWhenFlagSet	
1390	Entity	Blcny2.pxe	Read			13	223	Momorin	HideWhenFlagSet	
1390	Entity	Blcny2.pxe	Read			14	0	Null	HideWhenFlagSet	
1391	Entity	Blcny2.pxe	Read			15	42	Sue	AppearWhenFlagSet	
1392	Entity	Blcny2.pxe	Read			16	42	Sue	AppearWhenFlagSet	
1392	Entity	Blcny2.pxe	Read			17	46	H/V Trigger	AppearWhenFlagSet	
1341	Entity	Blcny2.pxe	Read			23	292	Quake	AppearWhenFlagSet	
1341	Entity	Blcny2.pxe	Read			25	294	Generator - Falling Block	AppearWhenFlagSet	
274	Entity	Blcny2.pxe	Read			28	136	Puppy, carried	AppearWhenFlagSet	
1190	TSC	Blcny2.tsc	Write	#0090	<FL-					
1191	TSC	Blcny2.tsc	Write	#0090	<FL-					
1192	TSC	Blcny2.tsc	Write	#0090	<FL+					
1190	TSC	Blcny2.tsc	Write	#0091	<FL+					
1191	TSC	Blcny2.tsc	Write	#0091	<FL-					
1192	TSC	Blcny2.tsc	Write	#0091	<FL-					
1190	TSC	Blcny2.tsc	Write	#0094	<FL-					
1191	TSC	Blcny2.tsc	Write	#0094	<FL+					
1192	TSC	Blcny2.tsc	Write	#0094	<FL-					
6001	TSC	Blcny2.tsc	Read	#0120	<FLJ					
6002	TSC	Blcny2.tsc	Read	#0120	<FLJ					
0	Both	Blcny2.tsc	Write	#0200	<DNP	18	0	Null	IgnoreSolidity, RunEventOnTouch, SpawnInOtherDirection	
1191	TSC	Blcny2.tsc	Read	#0210	<FLJ					
1192	TSC	Blcny2.tsc	Read	#0210	<FLJ					
1190	TSC	Blcny2.tsc	Write	#0310	<FL-					
1191	TSC	Blcny2.tsc	Write	#0310	<FL-					
1192	TSC	Blcny2.tsc	Write	#0310	<FL+					
1391	Both	Blcny2.tsc	Write	#0310	<DNP	15	42	Sue	AppearWhenFlagSet, SpawnInOtherDirection	
1391	TSC	Blcny2.tsc	Write	#0310	<FL-					
1392	Both	Blcny2.tsc	Write	#0330	<DNP	17	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1392	TSC	Blcny2.tsc	Write	#0330	<FL-					
0	Both	Blcny2.tsc	Write	#0400	<DNP	11	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
1341	Both	Blcny2.tsc	Write	#0400	<DNP	23	292	Quake	AppearWhenFlagSet	
0	Both	Blcny2.tsc	Write	#0400	<DNP	26	302	Camera Focus Marker	IgnoreSolidity	
274	Both	Blcny2.tsc	Write	#0400	<DNP	28	136	Puppy, carried	IgnoreSolidity, AppearWhenFlagSet	
274	TSC	Blcny2.tsc	Write	#0400	<FL-					
0	Both	Fall.tsc	Write	#0100	<DNP	2	296	Generator - Cloud		
0	Both	Fall.tsc	Write	#0100	<DNP	0	150	Quote		
0	Both	Fall.tsc	Write	#0120	<DNP	2	296	Generator - Cloud		
2000	TSC	Fall.tsc	Write	#0120	<FL+					
1460	TSC	Fall.tsc	Write	#0120	<FL+					
274	Entity	Pixel.pxe	Read			8	136	Puppy, carried	AppearWhenFlagSet	
1440	Entity	Pixel.pxe	Read			9	165	Curly, sleeping	AppearWhenFlagSet	
836	Entity	Pixel.pxe	Read			11	259	Curly, carried	AppearWhenFlagSet	
6109	TSC	Pixel.tsc	Read	#0094	<FLJ					
1042	TSC	Pixel.tsc	Read	#0096	<FLJ					
1441	TSC	Pixel.tsc	Read	#0200	<FLJ					
1440	TSC	Pixel.tsc	Read	#0200	<FLJ					
835	TSC	Pixel.tsc	Read	#0200	<FLJ					
1445	TSC	Pixel.tsc	Write	#0202	<FL+					
1441	TSC	Pixel.tsc	Read	#0221	<FLJ					
1445	TSC	Pixel.tsc	Read	#0221	<FLJ					
1441	TSC	Pixel.tsc	Write	#0222	<FL+					
1444	TSC	Pixel.tsc	Read	#0250	<FLJ					
1442	TSC	Pixel.tsc	Read	#0250	<FLJ					
1441	TSC	Pixel.tsc	Read	#0250	<FLJ					
1440	TSC	Pixel.tsc	Read	#0250	<FLJ					
836	TSC	Pixel.tsc	Read	#0250	<FLJ					
836	Both	Pixel.tsc	Write	#0251	<DNP	11	259	Curly, carried	IgnoreSolidity, AppearWhenFlagSet	
836	TSC	Pixel.tsc	Write	#0251	<FL-					
1440	TSC	Pixel.tsc	Write	#0251	<FL+					
1442	TSC	Pixel.tsc	Write	#0253	<FL+					
836	TSC	Pixel.tsc	Write	#0254	<FL+					
1042	TSC	Pixel.tsc	Write	#0254	<FL+					
1440	TSC	Pixel.tsc	Write	#0254	<FL-					
1444	TSC	Pixel.tsc	Write	#0254	<FL+					
0	Entity	e_Maze.pxe	Write			1	306	Balrog, nurse	Shootable	
2000	TSC	e_Maze.tsc	Read	#0100	<FLJ					
162	TSC	e_Jenk.tsc	Read	#0100	<FLJ					
2000	TSC	e_Sky.tsc	Read	#0100	<FLJ					
274	Entity	Prefa2.pxe	Read			6	136	Puppy, carried	AppearWhenFlagSet	
1534	TSC	Prefa2.tsc	Write	#0110	<FL+					
1550	TSC	Prefa2.tsc	Write	#0110	<FL+					
1046	TSC	Prefa2.tsc	Read	#0110	<FLJ					
1531	TSC	Prefa2.tsc	Write	#0111	<FL+					
1390	TSC	Prefa2.tsc	Write	#0200	<FL+					
1391	TSC	Prefa2.tsc	Write	#0200	<FL+					
1392	TSC	Prefa2.tsc	Write	#0200	<FL+					
1341	Entity	Hell1.pxe	Read			14	292	Quake	AppearWhenFlagSet	
1530	Entity	Hell1.pxe	Read			36	70	Sparkling Item	HideWhenFlagSet	
274	Entity	Hell1.pxe	Read			42	136	Puppy, carried	AppearWhenFlagSet	
1531	Entity	Hell1.pxe	Read			43	117	Curly, standing	AppearWhenFlagSet	
16	Entity	Hell1.pxe				44	253	Energy Capsule 		SpecialEntityNoWriteFlag
16	Entity	Hell1.pxe				45	253	Energy Capsule 		SpecialEntityNoWriteFlag
1532	Entity	Hell1.pxe	Read			46	259	Curly, carried	AppearWhenFlagSet	
10	Entity	Hell1.pxe				47	253	Energy Capsule 		SpecialEntityNoWriteFlag
10	Entity	Hell1.pxe				48	253	Energy Capsule 		SpecialEntityNoWriteFlag
10	Entity	Hell1.pxe				49	253	Energy Capsule 		SpecialEntityNoWriteFlag
10	Entity	Hell1.pxe				50	253	Energy Capsule 		SpecialEntityNoWriteFlag
1533	Entity	Hell1.pxe	Read			53	320	Curly, carried, shooting	AppearWhenFlagSet	
1531	TSC	Hell1.tsc	Read	#0110	<FLJ					
1530	Both	Hell1.tsc	Write	#0400	<DNP	36	70	Sparkling Item	Interactable, HideWhenFlagSet	
0	Both	Hell1.tsc	Write	#0420	<DNP	37	46	H/V Trigger	RunEventOnTouch	
1531	TSC	Hell1.tsc	Write	#0500	<FL-					
1532	TSC	Hell1.tsc	Write	#0500	<FL+					
0	Both	Hell1.tsc	Write	#0900	<DNP	51	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
0	Both	Hell1.tsc	Write	#0901	<DNP	52	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
1341	Entity	Hell2.pxe	Read			5	292	Quake	AppearWhenFlagSet	
1351	Entity	Hell2.pxe	Read			6	294	Generator - Falling Block	HideWhenFlagSet	
1534	Entity	Hell2.pxe	Read			12	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			13	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			14	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			15	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			16	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			17	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			18	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			19	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			20	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			21	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			22	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			23	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			24	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			25	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			26	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			27	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			28	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			29	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			30	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			31	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			32	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			33	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			34	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			35	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			36	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			37	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			38	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell2.pxe	Read			39	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
274	Entity	Hell2.pxe	Read			40	136	Puppy, carried	AppearWhenFlagSet	
1532	Entity	Hell2.pxe	Read			41	259	Curly, carried	AppearWhenFlagSet	
1533	Entity	Hell2.pxe	Read			44	320	Curly, carried, shooting	AppearWhenFlagSet	
0	Both	Hell2.tsc	Write	#0900	<DNP	42	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
0	Both	Hell2.tsc	Write	#0901	<DNP	43	46	H/V Trigger	RunEventOnTouch	
0	Entity	Hell3.pxe	Write			7	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			8	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			10	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			11	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			14	322	Deleet (enemy)	Shootable	
1534	Entity	Hell3.pxe	Read			15	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			16	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			17	87	Heart	AppearWhenFlagSet	
19	Entity	Hell3.pxe				18	253	Energy Capsule 		SpecialEntityNoWriteFlag
1534	Entity	Hell3.pxe	Read			19	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			20	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			21	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			22	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			23	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			24	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			25	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			26	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			27	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			28	0	Null	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			29	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			30	87	Heart	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			35	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			36	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			37	317	Mesa (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			38	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			39	317	Mesa (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			40	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			41	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			42	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			43	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			44	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			45	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			46	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			47	317	Mesa (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			48	317	Mesa (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			49	317	Mesa (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			50	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			51	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			52	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			53	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			54	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			55	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			56	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			57	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			58	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			59	317	Mesa (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			60	317	Mesa (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			61	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			62	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			63	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			64	246	Press, Proximity (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			65	246	Press, Proximity (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			66	246	Press, Proximity (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			69	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			70	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			71	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			72	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			73	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			74	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			75	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			76	310	Bute, sword (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			78	46	H/V Trigger	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			79	46	H/V Trigger	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			80	46	H/V Trigger	AppearWhenFlagSet	
1551	Entity	Hell3.pxe	Read			83	15	Treasure Chest, closed	HideWhenFlagSet	
1551	Entity	Hell3.pxe	Read			84	21	Treasure Chest, open	AppearWhenFlagSet	
1341	Entity	Hell3.pxe	Read			85	292	Quake	AppearWhenFlagSet	
1550	Entity	Hell3.pxe	Read			87	46	H/V Trigger	AppearWhenFlagSet	
1550	Entity	Hell3.pxe	Read			89	46	H/V Trigger	AppearWhenFlagSet	
0	Entity	Hell3.pxe	Write			90	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			91	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			92	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			93	322	Deleet (enemy)	Shootable	
0	Entity	Hell3.pxe	Write			94	322	Deleet (enemy)	Shootable	
1534	Entity	Hell3.pxe	Read, Write			95	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read, Write			96	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			101	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			102	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			103	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			104	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			105	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			106	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			107	46	H/V Trigger	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			108	46	H/V Trigger	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			109	46	H/V Trigger	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			110	46	H/V Trigger	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			111	46	H/V Trigger	AppearWhenFlagSet	
1534	Entity	Hell3.pxe	Read			112	46	H/V Trigger	AppearWhenFlagSet	
274	Entity	Hell3.pxe	Read			113	136	Puppy, carried	AppearWhenFlagSet	
1532	Entity	Hell3.pxe	Read			114	259	Curly, carried	AppearWhenFlagSet	
1533	Entity	Hell3.pxe	Read			121	320	Curly, carried, shooting	AppearWhenFlagSet	
1532	TSC	Hell3.tsc	Read	#0095	<FLJ					
1550	TSC	Hell3.tsc	Read	#0095	<FLJ					
1534	TSC	Hell3.tsc	Read	#0110	<FLJ					
1532	TSC	Hell3.tsc	Write	#0200	<FL-					
1533	TSC	Hell3.tsc	Write	#0200	<FL+					
1550	TSC	Hell3.tsc	Read	#0200	<FLJ					
1550	Both	Hell3.tsc	Write	#0201	<DNP	89	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0241	<DNP	80	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0243	<DNP	79	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0245	<DNP	78	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0251	<DNP	110	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0253	<DNP	108	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0255	<DNP	109	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0257	<DNP	107	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0290	<DNP	111	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0291	<DNP	112	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1550	Both	Hell3.tsc	Write	#0300	<DNP	87	46	H/V Trigger	RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection	
1534	Both	Hell3.tsc	Write	#0300	<DNA	101	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	102	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	103	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	104	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	105	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	106	309	Bute, flying, 1 (enemy)	AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	35	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	36	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	38	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	40	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	41	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	42	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	43	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	44	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	45	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	46	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	50	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	51	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	52	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	53	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	54	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	55	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	56	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	57	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	58	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	63	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	95	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	96	311	Bute, archer (enemy)	Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	37	317	Mesa (enemy)	SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	39	317	Mesa (enemy)	SoftSolid, Shootable, AppearWhenFlagSet, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	47	317	Mesa (enemy)	SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	48	317	Mesa (enemy)	SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	49	317	Mesa (enemy)	SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	59	317	Mesa (enemy)	SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1534	Both	Hell3.tsc	Write	#0300	<DNA	60	317	Mesa (enemy)	SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage	
1551	TSC	Hell3.tsc	Read	#0390	<FLJ					
1551	TSC	Hell3.tsc	Write	#0390	<FL+					
0	Both	Hell3.tsc	Write	#0900	<DNP	115	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
0	Both	Hell3.tsc	Write	#0901	<DNP	116	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
1550	TSC	Hell3.tsc	Write	#1000	<FL-					
1560	Entity	Mapi.pxe	Read			9	313	Ma Pignon (boss)	HideWhenFlagSet	
1560	Entity	Mapi.pxe	Read			10	0	Null	HideWhenFlagSet	
2406	Entity	Mapi.pxe	Read			11	15	Treasure Chest, closed	HideWhenFlagSet	
2406	Entity	Mapi.pxe	Read			12	21	Treasure Chest, open	AppearWhenFlagSet	
274	Entity	Mapi.pxe	Read			13	136	Puppy, carried	AppearWhenFlagSet	
1564	TSC	Mapi.tsc	Read	#0100	<FLJ					
2406	TSC	Mapi.tsc	Read	#0200	<FLJ					
1564	TSC	Mapi.tsc	Read	#0200	<FLJ					
1042	TSC	Mapi.tsc	Read	#0200	<FLJ					
2406	TSC	Mapi.tsc	Read	#0201	<FLJ					
2406	TSC	Mapi.tsc	Write	#0201	<FL+					
1562	TSC	Mapi.tsc	Read	#0400	<FLJ					
1561	TSC	Mapi.tsc	Read	#0400	<FLJ					
1561	TSC	Mapi.tsc	Write	#0402	<FL+					
1562	TSC	Mapi.tsc	Write	#0410	<FL+					
1564	TSC	Mapi.tsc	Write	#0420	<FL+					
1560	Both	Mapi.tsc	Write	#0420	<DNP	9	313	Ma Pignon (boss)	Interactable, HideWhenFlagSet, ShowDamage	
1564	TSC	Mapi.tsc	Write	#0500	<FL-					
6114	TSC	Mapi.tsc	Write	#0500	<FL+					
1560	Both	Mapi.tsc	Write	#0500	<DNP	10	0	Null	IgnoreSolidity, RunEventWhenKilled, SpawnInOtherDirection, HideWhenFlagSet	
1341	Entity	Hell4.pxe	Read			2	292	Quake	AppearWhenFlagSet	
274	Entity	Hell4.pxe	Read			5	136	Puppy, carried	AppearWhenFlagSet	
1533	Entity	Hell4.pxe	Read			7	320	Curly, carried, shooting	AppearWhenFlagSet	
1341	Entity	Hell42.pxe	Read			2	292	Quake	AppearWhenFlagSet	
274	Entity	Hell42.pxe	Read			6	136	Puppy, carried	AppearWhenFlagSet	
1533	Entity	Hell42.pxe	Read			8	320	Curly, carried, shooting	AppearWhenFlagSet	
0	Both	Hell42.tsc	Write	#0900	<DNP	7	46	H/V Trigger	RunEventOnTouch	
1341	Entity	Statue.pxe	Read			9	292	Quake	AppearWhenFlagSet	
1341	Entity	Statue.pxe	Read			10	349	Statue	AppearWhenFlagSet	
1341	Entity	Statue.pxe	Read			11	337	Numahachi	HideWhenFlagSet	
274	Entity	Statue.pxe	Read			12	136	Puppy, carried	AppearWhenFlagSet	
1533	Entity	Statue.pxe	Read			13	320	Curly, carried, shooting	AppearWhenFlagSet	
1534	TSC	Statue.tsc	Read	#0092	<FLJ					
1534	TSC	Statue.tsc	Read	#0100	<FLJ					
1590	TSC	Statue.tsc	Read	#0210	<FLJ					
1591	TSC	Statue.tsc	Read	#0211	<FLJ					
1592	TSC	Statue.tsc	Read	#0212	<FLJ					
1593	TSC	Statue.tsc	Read	#0213	<FLJ					
1341	Entity	Ballo1.pxe	Read			1	292	Quake	AppearWhenFlagSet	
274	Entity	Ballo1.pxe	Read			13	136	Puppy, carried	AppearWhenFlagSet	
1533	Entity	Ballo1.pxe	Read			14	320	Curly, carried, shooting	AppearWhenFlagSet	
0	Both	Ballo1.tsc	Write	#0500	<DNP	2	46	H/V Trigger	RunEventOnTouch, SpawnInOtherDirection	
1600	TSC	Ballo1.tsc	Read	#1000	<FLJ					
1600	TSC	Ballo1.tsc	Write	#1000	<FL+					
1341	Entity	Ostep.pxe	Read			5	292	Quake	AppearWhenFlagSet	
274	Entity	Ostep.pxe	Read			6	136	Puppy, carried	AppearWhenFlagSet	
1533	Entity	Ostep.pxe	Read			7	320	Curly, carried, shooting	AppearWhenFlagSet	
1620	TSC	Ostep.tsc	Write	#0900	<FL+					
1640	Entity	Pole.pxe	Read			1	15	Treasure Chest, closed	HideWhenFlagSet	
1640	Entity	Pole.pxe	Read			2	21	Treasure Chest, open	AppearWhenFlagSet	
1643	Entity	Pole.pxe	Read			4	30	Hermit Gunsmith	AppearWhenFlagSet	
1641	Entity	Pole.pxe	Read			5	30	Hermit Gunsmith	HideWhenFlagSet	
1642	Entity	Pole.pxe	Read			6	37	Signpost	AppearWhenFlagSet	
274	Entity	Pole.pxe	Read			8	136	Puppy, carried	AppearWhenFlagSet	
1640	TSC	Pole.tsc	Read	#0200	<FLJ					
1640	TSC	Pole.tsc	Write	#0200	<FL+					
1644	TSC	Pole.tsc	Read	#0301	<FLJ					
1644	TSC	Pole.tsc	Write	#0302	<FL+					
303	TSC	Pole.tsc	Write	#0302	<FL+					
1700	Entity	Clock.pxe	Read			2	21	Treasure Chest, open	AppearWhenFlagSet	
1700	Entity	Clock.pxe	Read			3	15	Treasure Chest, closed	HideWhenFlagSet	
274	Entity	Clock.pxe	Read			4	136	Puppy, carried	AppearWhenFlagSet	
1700	TSC	Clock.tsc	Read	#0201	<FLJ					
1700	TSC	Clock.tsc	Write	#0201	<FL+					
