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60 lines
2 KiB
C#
60 lines
2 KiB
C#
using Microsoft.Xna.Framework.Input;
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using ProjectZ.Base;
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using ProjectZ.InGame.Controls;
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using ProjectZ.InGame.Map;
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namespace ProjectZ.InGame.Tests
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{
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public class SequenceTester
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{
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private int _currentSequence = 2;
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private string[] _sequences = new string[] { "bowWow", "weatherBird", "castle", "gravestone", "marinCliff", "marinBeach", "map", "towerCollapse", "shrine", "picture", "photo", "final" };
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private string _strCurrentSequence;
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private float _counterA;
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private float _counterB;
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private bool _isRunning;
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public void Update()
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{
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if (InputHandler.KeyPressed(Keys.Z))
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{
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_isRunning = !_isRunning;
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}
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if (_isRunning)
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{
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if (!Game1.GameManager.DialogIsRunning() &&
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(MapManager.ObjLink.CurrentState == GameObjects.ObjLink.State.Idle || MapManager.ObjLink.CurrentState == GameObjects.ObjLink.State.Sequence) &&
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Game1.GameManager.InGameOverlay.GetCurrentGameSequence() == null)
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{
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StartNextSequence();
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}
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_counterA -= Game1.DeltaTime;
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_counterB -= Game1.DeltaTime;
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if (_counterA < 0 && _strCurrentSequence != "map")
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{
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_counterA += 75;
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ControlHandler.DebugButtons |= CButtons.A;
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}
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if (_counterB < 0)
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{
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_counterB += 150;
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ControlHandler.DebugButtons |= CButtons.B;
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}
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}
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}
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private void StartNextSequence()
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{
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_strCurrentSequence = _sequences[_currentSequence];
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Game1.GameManager.InGameOverlay.StartSequence(_strCurrentSequence);
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_currentSequence = (_currentSequence + 1) % _sequences.Length;
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}
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}
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}
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