mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
104 lines
3.9 KiB
C#
104 lines
3.9 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace ProjectZ.InGame.SaveLoad
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{
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class SpriteAtlasSerialization
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{
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public class SpriteAtlas
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{
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public int Scale = 1;
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public List<AtlasEntry> Data = new List<AtlasEntry>();
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}
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public class AtlasEntry
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{
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public string EntryId;
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public Rectangle SourceRectangle;
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public Vector2 Origin;
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public override string ToString()
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{
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return EntryId;
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}
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}
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public static void SaveSpriteAtlas(string filePath, SpriteAtlas spriteAtlas)
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{
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using var writer = new StreamWriter(filePath);
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// version
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writer.WriteLine("1");
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writer.WriteLine(spriteAtlas.Scale);
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// this scales the source rectangle because that is the easy thing to do to support scaling in the editor
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// this makes it possible to upscale the image by x and just change the scale value in the .atlas file
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for (var i = 0; i < spriteAtlas.Data.Count; i++)
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{
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var rectangle = spriteAtlas.Data[i].SourceRectangle;
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var origin = spriteAtlas.Data[i].Origin;
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writer.WriteLine($"{spriteAtlas.Data[i].EntryId}:" +
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$"{rectangle.X / spriteAtlas.Scale}," +
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$"{rectangle.Y / spriteAtlas.Scale}," +
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$"{rectangle.Width / spriteAtlas.Scale}," +
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$"{rectangle.Height / spriteAtlas.Scale}," +
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$"{origin.X / spriteAtlas.Scale}," +
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$"{origin.Y / spriteAtlas.Scale}");
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}
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}
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public static bool LoadSpriteAtlas(string filePath, SpriteAtlas spriteAtlas)
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{
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if (!File.Exists(filePath))
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return false;
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using var reader = new StreamReader(filePath);
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// version is currently not used
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reader.ReadLine();
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// will crash if the data does not contain integer numbers
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spriteAtlas.Scale = int.Parse(reader.ReadLine());
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while (!reader.EndOfStream)
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{
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var strLine = reader.ReadLine();
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var split = strLine.Split(':');
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if (split.Length == 2)
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{
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var newEntry = new AtlasEntry();
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newEntry.EntryId = split[0];
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var rectangleData = split[1].Split(",");
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if (rectangleData.Length >= 4)
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newEntry.SourceRectangle = new Rectangle(
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int.Parse(rectangleData[0]), int.Parse(rectangleData[1]),
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int.Parse(rectangleData[2]), int.Parse(rectangleData[3]));
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if (rectangleData.Length >= 6)
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newEntry.Origin = new Vector2(int.Parse(rectangleData[4]), int.Parse(rectangleData[5]));
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spriteAtlas.Data.Add(newEntry);
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}
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}
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return true;
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}
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public static void LoadSourceDictionary(Texture2D texture, string fileName, Dictionary<string, DictAtlasEntry> dictionary)
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{
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var spriteAtlas = new SpriteAtlas();
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if (!LoadSpriteAtlas(fileName, spriteAtlas))
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return;
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for (var i = 0; i < spriteAtlas.Data.Count; i++)
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{
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var newEntry = new DictAtlasEntry(texture, spriteAtlas.Data[i].SourceRectangle, spriteAtlas.Data[i].Origin, spriteAtlas.Scale);
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dictionary.TryAdd(spriteAtlas.Data[i].EntryId, newEntry);
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}
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}
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}
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}
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