mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
398 lines
18 KiB
C#
398 lines
18 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ProjectZ.InGame.Controls;
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using ProjectZ.InGame.GameObjects.Base;
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using ProjectZ.InGame.Interface;
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using ProjectZ.InGame.SaveLoad;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Pages
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{
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class MainMenuPage : InterfacePage
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{
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enum State
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{
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Select,
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Delete,
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Copy
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}
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public InterfaceListLayout[] SaveEntries = new InterfaceListLayout[SaveStateManager.SaveCount];
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private float[] _playerSelectionState = new float[SaveStateManager.SaveCount];
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private InterfaceImage[] _playerImage = new InterfaceImage[SaveStateManager.SaveCount];
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private InterfaceButton[] _saveButtons = new InterfaceButton[SaveStateManager.SaveCount];
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private Dictionary<string, object> _newGameIntent = new Dictionary<string, object>();
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private Animator _playerAnimation = new Animator();
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private DictAtlasEntry _heartSprite;
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private InterfaceElement[][] _heartImage = new InterfaceElement[4][];
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private InterfaceGravityLayout[] _saveButtonLayouts = new InterfaceGravityLayout[SaveStateManager.SaveCount];
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private InterfaceLabel[] _saveNames = new InterfaceLabel[SaveStateManager.SaveCount];
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private InterfaceLabel[] _saveRuby = new InterfaceLabel[SaveStateManager.SaveCount];
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private InterfaceListLayout[] _deleteCopyLayouts = new InterfaceListLayout[SaveStateManager.SaveCount];
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private InterfaceListLayout _mainLayout;
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private InterfaceListLayout _newGameButtonLayout;
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private InterfaceListLayout _menuBottomBar;
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private InterfaceListLayout _saveFileList;
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private int _selectedSaveIndex;
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public MainMenuPage(int width, int height)
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{
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var smallButtonWidth = 80;
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var smallButtonMargin = 2;
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var saveButtonRec = new Point(186, 30);
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var sideSize = 50;
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_heartSprite = Resources.GetSprite("heart menu");
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_playerAnimation = AnimatorSaveLoad.LoadAnimator("menu_link");
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_playerAnimation.Play("idle");
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_newGameButtonLayout = new InterfaceListLayout { Size = saveButtonRec };
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_newGameButtonLayout.AddElement(new InterfaceLabel("main_menu_new_game"));
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// list of all save files
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{
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_saveFileList = new InterfaceListLayout() { Size = new Point(width, (int)(height * Values.MenuContentSize)), Selectable = true };
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for (var i = 0; i < SaveStateManager.SaveCount; i++)
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{
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_saveButtonLayouts[i] = new InterfaceGravityLayout { Size = new Point(saveButtonRec.X, saveButtonRec.Y) };
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var numberWidth = 17;
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var saveSlotNumber = new InterfaceLabel(null, new Point(numberWidth, 28), Point.Zero)
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{ Gravity = InterfaceElement.Gravities.Left };
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saveSlotNumber.SetText((i + 1).ToString());
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_saveButtonLayouts[i].AddElement(saveSlotNumber);
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var saveInfoLayout = new InterfaceListLayout { HorizontalMode = true, Size = new Point(saveButtonRec.X - numberWidth, saveButtonRec.Y), Gravity = InterfaceElement.Gravities.Right };
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// hearts on the left
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{
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var heartsWidth = saveButtonRec.X / 2 - numberWidth - 8;
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var hearts = new InterfaceListLayout { Size = new Point(heartsWidth, 30) };
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var rowOne = new InterfaceListLayout { Size = new Point(heartsWidth - 4, 7), Margin = new Point(2, 1), HorizontalMode = true, ContentAlignment = InterfaceElement.Gravities.Right };
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var rowTwo = new InterfaceListLayout { Size = new Point(heartsWidth - 4, 7), Margin = new Point(2, 1), HorizontalMode = true, ContentAlignment = InterfaceElement.Gravities.Right };
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// hearts
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_heartImage[i] = new InterfaceElement[14];
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for (var j = 0; j < 7; j++)
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{
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// top row
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_heartImage[i][j] = rowOne.AddElement(new InterfaceImage(Resources.SprItem, _heartSprite.ScaledRectangle, Point.Zero, new Point(1, 1)) { Gravity = InterfaceElement.Gravities.Right });
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// bottom row
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_heartImage[i][j + 7] =
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rowTwo.AddElement(new InterfaceImage(Resources.SprItem, _heartSprite.ScaledRectangle, Point.Zero, new Point(1, 1)) { Gravity = InterfaceElement.Gravities.Right });
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}
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hearts.AddElement(rowOne);
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hearts.AddElement(rowTwo);
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saveInfoLayout.AddElement(hearts);
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}
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// name + rubys on the right
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{
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var rightWidth = saveButtonRec.X / 2 + 8;
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var middle = new InterfaceListLayout { Gravity = InterfaceElement.Gravities.Left, Margin = new Point(2, 0), Size = new Point(rightWidth, 30) };
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// name
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middle.AddElement(_saveNames[i] = new InterfaceLabel(null, new Point(rightWidth - 3, 15), Point.Zero) { Margin = new Point(1, 0), TextAlignment = InterfaceElement.Gravities.Left | InterfaceElement.Gravities.Bottom });
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// ruby
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middle.AddElement(_saveRuby[i] = new InterfaceLabel(null, new Point(rightWidth - 2, 13), Point.Zero) { Margin = new Point(0, 0), TextAlignment = InterfaceElement.Gravities.Left });
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saveInfoLayout.AddElement(middle);
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}
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var i1 = i;
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_saveButtonLayouts[i].AddElement(saveInfoLayout);
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_saveButtons[i] = new InterfaceButton
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{
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InsideElement = _saveButtonLayouts[i],
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Size = new Point(saveButtonRec.X, saveButtonRec.Y),
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Margin = new Point(0, 2),
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ClickFunction = e => OnClickSave(i1)
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};
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SaveEntries[i] = new InterfaceListLayout { HorizontalMode = true, Gravity = InterfaceElement.Gravities.Right, AutoSize = true, Selectable = true };
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// dummy layout
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SaveEntries[i].AddElement(new InterfaceListLayout { Size = new Point(sideSize - 20, 20) });
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SaveEntries[i].AddElement(_playerImage[i] = new InterfaceImage(_playerAnimation.SprTexture, _playerAnimation.CurrentFrame.SourceRectangle, new Point(20, 16), new Point(0, 0)));
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// save file
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SaveEntries[i].AddElement(_saveButtons[i]);
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// copy/delete options
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var currentSlot = i;
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_deleteCopyLayouts[i] = new InterfaceListLayout
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{
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Gravity = InterfaceElement.Gravities.Right,
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Size = new Point(sideSize, saveButtonRec.Y),
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PreventSelection = true,
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Selectable = true,
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Visible = false
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};
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var insideCopy = new InterfaceListLayout() { Size = new Point(sideSize - 4, 13) };
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insideCopy.AddElement(new InterfaceLabel("main_menu_copy") { Size = new Point(40, 12), TextAlignment = InterfaceElement.Gravities.Bottom });
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_deleteCopyLayouts[i].AddElement(new InterfaceButton(new Point(sideSize - 4, 13), new Point(0, 1), insideCopy, element => OnClickCopy(currentSlot)));
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var insideDelete = new InterfaceListLayout() { Size = new Point(sideSize - 4, 13) };
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insideDelete.AddElement(new InterfaceLabel("main_menu_erase") { Size = new Point(40, 12), TextAlignment = InterfaceElement.Gravities.Bottom });
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_deleteCopyLayouts[i].AddElement(new InterfaceButton(new Point(sideSize - 4, 13), new Point(0, 1), insideDelete, element => OnClickDelete(currentSlot)));
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SaveEntries[i].AddElement(_deleteCopyLayouts[i]);
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// add save button to the main layout
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_saveFileList.AddElement(SaveEntries[i]);
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}
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}
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var buttonHeight = 18;
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// menu bottom bar
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{
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_menuBottomBar = new InterfaceListLayout
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{
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Size = new Point(saveButtonRec.X, (int)(height * Values.MenuFooterSize)),
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HorizontalMode = true,
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Selectable = true
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};
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var smallButtonLayout = new InterfaceGravityLayout { Size = new Point(smallButtonWidth, buttonHeight) };
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smallButtonLayout.AddElement(new InterfaceLabel("main_menu_settings") { Gravity = InterfaceElement.Gravities.Center });
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_menuBottomBar.AddElement(new InterfaceButton
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{
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Size = new Point(smallButtonWidth, buttonHeight),
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InsideElement = smallButtonLayout,
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Margin = new Point(smallButtonMargin, 2),
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ClickFunction = element =>
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{
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Game1.UiPageManager.ChangePage(typeof(SettingsPage));
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}
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});
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}
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// main layout
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{
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_mainLayout = new InterfaceListLayout { Size = new Point(width, height), Gravity = InterfaceElement.Gravities.Left, Selectable = true };
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_mainLayout.AddElement(new InterfaceLabel(Resources.GameHeaderFont, "main_menu_select_header", new Point(width, (int)(height * Values.MenuHeaderSize)), new Point(0, 0)));
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_mainLayout.AddElement(_saveFileList);
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_mainLayout.AddElement(_menuBottomBar);
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}
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PageLayout = _mainLayout;
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PageLayout.Select(InterfaceElement.Directions.Top, false);
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}
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public override void OnLoad(Dictionary<string, object> intent)
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{
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// load the savestates
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SaveStateManager.LoadSaveData();
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UpdateUi();
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// select the savestate
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if (_selectedSaveIndex != -1)
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{
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_saveFileList.Elements[_selectedSaveIndex].Deselect(false);
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_saveFileList.Elements[_selectedSaveIndex].Select(InterfaceElement.Directions.Left, false);
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}
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for (var i = 0; i < _deleteCopyLayouts.Length; i++)
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_deleteCopyLayouts[i].Visible = i == 0 && SaveStateManager.SaveStates[i] != null;
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PageLayout = _mainLayout;
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PageLayout.Deselect(false);
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PageLayout.Select(InterfaceElement.Directions.Top, false);
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UpdatePlayerAnimation(25);
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}
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public override void OnReturn(Dictionary<string, object> intent)
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{
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base.OnReturn(intent);
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if (intent != null && intent.TryGetValue("deleteReturn", out var deleteReturn) && (bool)deleteReturn)
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{
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// select the savestate
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_saveFileList.Elements[_selectedSaveIndex].Deselect(false);
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_saveFileList.Elements[_selectedSaveIndex].Select(InterfaceElement.Directions.Left, false);
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}
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// delete the save state?
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if (intent != null && intent.TryGetValue("deleteSavestate", out var deleteSaveState) && (bool)deleteSaveState)
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{
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SaveGameSaveLoad.DeleteSaveFile(_selectedSaveIndex);
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ReloadSaves();
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}
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// copy save state
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if (intent != null && intent.TryGetValue("copyTargetSlot", out var targetSlot))
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{
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SaveGameSaveLoad.CopySaveFile(_selectedSaveIndex, (int)targetSlot);
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ReloadSaves();
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// select the savestate
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_saveFileList.Elements[_selectedSaveIndex].Deselect(false);
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_saveFileList.Elements[_selectedSaveIndex].Select(InterfaceElement.Directions.Left, false);
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_saveFileList.Elements[_selectedSaveIndex].Deselect(false);
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// select the target slot
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_saveFileList.Select((int)targetSlot, false);
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}
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}
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public override void Update(CButtons pressedButtons, GameTime gameTime)
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{
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base.Update(pressedButtons, gameTime);
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if (Game1.FinishedLoading && Game1.LoadFirstSave)
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{
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Game1.LoadFirstSave = false;
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LoadSave(0);
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}
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UpdatePlayerAnimation();
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// only show the copy/delete buttons for the saveslot that is currently selected
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var selectedSaveIndex = -1;
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for (var i = 0; i < _deleteCopyLayouts.Length; i++)
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{
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_deleteCopyLayouts[i].Visible = _saveFileList.Elements[i].Selected && SaveStateManager.SaveStates[i] != null;
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if (_saveFileList.Elements[i].Selected)
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selectedSaveIndex = i;
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}
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if (ControlHandler.ButtonPressed(CButtons.B))
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{
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_selectedSaveIndex = selectedSaveIndex;
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// change to the game screen
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Game1.ScreenManager.ChangeScreen(Values.ScreenNameIntro);
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// close the menu page
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Game1.UiPageManager.PopPage(null, PageManager.TransitionAnimation.TopToBottom, PageManager.TransitionAnimation.TopToBottom);
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}
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}
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private void UpdatePlayerAnimation(float transitionSpeed = 0.25f)
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{
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// update the animation
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_playerAnimation.Update();
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for (var i = 0; i < SaveStateManager.SaveCount; i++)
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{
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_playerSelectionState[i] = AnimationHelper.MoveToTarget(_playerSelectionState[i], _saveButtons[i].Selected ? 1 : 0, transitionSpeed * Game1.TimeMultiplier);
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_playerImage[i].ImageColor = Color.Lerp(Color.Transparent, Color.White, _playerSelectionState[i]);
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_playerImage[i].SourceRectangle = _playerAnimation.CurrentFrame.SourceRectangle;
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_playerImage[i].Offset = new Vector2(
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_playerAnimation.CurrentAnimation.Offset.X + _playerAnimation.CurrentFrame.Offset.X,
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_playerAnimation.CurrentAnimation.Offset.Y + _playerAnimation.CurrentFrame.Offset.Y);
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_playerImage[i].Effects =
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(_playerAnimation.CurrentFrame.MirroredV ? SpriteEffects.FlipVertically : SpriteEffects.None) |
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(_playerAnimation.CurrentFrame.MirroredH ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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}
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}
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private void OnClickCopy(int number)
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{
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_selectedSaveIndex = number;
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var intent = new Dictionary<string, object>();
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intent.Add("selectedSlot", number);
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Game1.UiPageManager.ChangePage(typeof(CopyPage), intent, PageManager.TransitionAnimation.Fade, PageManager.TransitionAnimation.Fade);
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}
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private void OnClickDelete(int number)
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{
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_selectedSaveIndex = number;
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Game1.UiPageManager.ChangePage(typeof(DeleteSaveSlotPage), null, PageManager.TransitionAnimation.Fade, PageManager.TransitionAnimation.Fade);
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}
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private void OnClickSave(int number)
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{
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_selectedSaveIndex = number;
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// load the save file
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LoadSave(number);
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}
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private void LoadSave(int saveIndex)
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{
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// load game or create new save
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if (SaveStateManager.SaveStates[saveIndex] != null)
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{
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// change to the game screen
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Game1.ScreenManager.ChangeScreen(Values.ScreenNameGame);
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// load the save
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Game1.GameManager.LoadSaveFile(saveIndex);
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// close the menu page
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Game1.UiPageManager.PopPage(null, PageManager.TransitionAnimation.TopToBottom, PageManager.TransitionAnimation.TopToBottom);
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}
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else
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{
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// change to the NewGamePage
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_newGameIntent["SelectedSaveSlot"] = saveIndex;
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Game1.UiPageManager.ChangePage(typeof(NewGamePage), _newGameIntent);
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}
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}
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private void ReloadSaves()
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{
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// load the savestates
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SaveStateManager.LoadSaveData();
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// update the UI
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UpdateUi();
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}
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private void UpdateUi()
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{
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for (var i = 0; i < SaveStateManager.SaveCount; i++)
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{
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if (SaveStateManager.SaveStates[i] == null)
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{
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_saveButtons[i].InsideElement = _newGameButtonLayout;
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continue;
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}
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else
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{
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_saveButtons[i].InsideElement = _saveButtonLayouts[i];
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}
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_saveNames[i].SetText(SaveStateManager.SaveStates[i].Name);
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_saveRuby[i].SetText(SaveStateManager.SaveStates[i].CurrentRubee.ToString());
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for (var j = 0; j < 14; j++)
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{
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// only draw the hearts the player has
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_heartImage[i][j].Hidden = SaveStateManager.SaveStates[i].MaxHearth <= j;
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var state = 4 - MathHelper.Clamp(SaveStateManager.SaveStates[i].CurrentHearth - (j * 4), 0, 4);
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((InterfaceImage)_heartImage[i][j]).SourceRectangle = new Rectangle(
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_heartSprite.ScaledRectangle.X + (_heartSprite.ScaledRectangle.Width + _heartSprite.TextureScale) * state,
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_heartSprite.ScaledRectangle.Y,
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_heartSprite.ScaledRectangle.Width, _heartSprite.ScaledRectangle.Height);
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}
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}
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}
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}
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}
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