mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
133 lines
6.1 KiB
C#
133 lines
6.1 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Controls;
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using ProjectZ.InGame.Interface;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Pages
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{
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class GraphicSettingsPage : InterfacePage
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{
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private readonly InterfaceListLayout _bottomBar;
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private readonly InterfaceListLayout _toggleFullscreen;
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//private InterfaceSlider _uiScaleSlider;
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public GraphicSettingsPage(int width, int height)
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{
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// graphic settings layout
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var _graphicSettingsLayout = new InterfaceListLayout { Size = new Point(width, height), Selectable = true };
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var buttonWidth = 240;
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_graphicSettingsLayout.AddElement(new InterfaceLabel(Resources.GameHeaderFont, "settings_graphics_header",
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new Point(buttonWidth, (int)(height * Values.MenuHeaderSize)), new Point(0, 0)));
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var contentLayout = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuContentSize)), Selectable = true, ContentAlignment = InterfaceElement.Gravities.Top };
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contentLayout.AddElement(new InterfaceSlider(Resources.GameFont, "settings_graphics_game_scale",
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buttonWidth, new Point(1, 2), -1, 11, 1, GameSettings.GameScale + 1,
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number =>
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{
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GameSettings.GameScale = number;
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Game1.ScaleSettingChanged = true;
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})
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{ SetString = number => GameSettings.GameScale == 11 ? "auto" : " x" + (number < 1 ? "1/" + (2 - number) : number.ToString()) });
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//contentLayout.AddElement(_uiScaleSlider = new InterfaceSlider(Resources.GameFont, "settings_graphics_ui_scale",
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// buttonWidth, new Point(1, 2), 1, Game1.ScreenScale + 1, 1, GameSettings.UiScale - 1,
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// number =>
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// {
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// GameSettings.UiScale = number >= Game1.ScreenScale + 1 ? 0 : number;
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// Game1.ScaleSettingChanged = true;
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// })
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//{ SetString = number => GameSettings.UiScale == 0 ? "auto" : " x" + number });
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_toggleFullscreen = InterfaceToggle.GetToggleButton(new Point(buttonWidth, 18), new Point(5, 2),
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"settings_game_fullscreen_mode", GameSettings.IsFullscreen, newState => { Game1.ToggleFullscreen(); });
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contentLayout.AddElement(_toggleFullscreen);
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var toggleFullscreenWindowed = InterfaceToggle.GetToggleButton(new Point(buttonWidth, 18), new Point(5, 2),
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"settings_game_fullscreen_windowed", GameSettings.BorderlessWindowed, newState => { Game1.SwitchFullscreenWindowedSetting(); });
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contentLayout.AddElement(toggleFullscreenWindowed);
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// not sure why this should be an option; but if this should be settable then we need to still enable circular shadows (e.g. under the player)
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//var shadowToggle = InterfaceToggle.GetToggleButton(new Point(buttonWidth, 18), new Point(5, 2),
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// "settings_graphics_shadow", GameSettings.EnableShadows, newState => GameSettings.EnableShadows = newState);
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//contentLayout.AddElement(shadowToggle);
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var toggleFpsLock = InterfaceToggle.GetToggleButton(new Point(buttonWidth, 18), new Point(5, 2),
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"settings_graphics_fps_lock", GameSettings.LockFps, newState =>
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{
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GameSettings.LockFps = newState;
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Game1.FpsSettingChanged = true;
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});
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contentLayout.AddElement(toggleFpsLock);
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var smoothCameraToggle = InterfaceToggle.GetToggleButton(new Point(buttonWidth, 18), new Point(5, 2),
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"settings_game_change_smooth_camera", GameSettings.SmoothCamera, newState => { GameSettings.SmoothCamera = newState; });
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contentLayout.AddElement(smoothCameraToggle);
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_graphicSettingsLayout.AddElement(contentLayout);
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_bottomBar = new InterfaceListLayout { Size = new Point(width, (int)(height * Values.MenuFooterSize)), Selectable = true, HorizontalMode = true };
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// back button
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_bottomBar.AddElement(new InterfaceButton(new Point(60, 20), new Point(2, 4), "settings_menu_back", element =>
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{
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Game1.UiPageManager.PopPage();
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}));
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_graphicSettingsLayout.AddElement(_bottomBar);
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PageLayout = _graphicSettingsLayout;
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//UpdateScaleSlider();
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}
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public override void Update(CButtons pressedButtons, GameTime gameTime)
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{
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base.Update(pressedButtons, gameTime);
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UpdateFullscreenState();
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//UpdateScaleSlider();
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// close the page
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if (ControlHandler.ButtonPressed(CButtons.B))
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Game1.UiPageManager.PopPage();
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}
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public override void OnLoad(Dictionary<string, object> intent)
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{
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// the left button is always the first one selected
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_bottomBar.Deselect(false);
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_bottomBar.Select(InterfaceElement.Directions.Left, false);
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_bottomBar.Deselect(false);
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PageLayout.Deselect(false);
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PageLayout.Select(InterfaceElement.Directions.Top, false);
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}
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private void UpdateFullscreenState()
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{
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var toggle = ((InterfaceToggle)_toggleFullscreen.Elements[1]);
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if (toggle.ToggleState != GameSettings.IsFullscreen)
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toggle.SetToggle(GameSettings.IsFullscreen);
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}
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//private void UpdateScaleSlider()
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//{
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// if (GameSettings.UiScale == 0)
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// {
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// _uiScaleSlider.UpdateStepSize(1, Game1.ScreenScale + 1, Game1.ScreenScale + 1);
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// _uiScaleSlider.CurrentStep = Game1.ScreenScale;
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// }
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// else
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// {
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// _uiScaleSlider.UpdateStepSize(1, Game1.ScreenScale, Game1.ScreenScale + 1);
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// GameSettings.UiScale = _uiScaleSlider.CurrentStep + 1;
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// }
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//}
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}
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}
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