mirror of
https://github.com/Phantop/LADXHD.git
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67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Controls;
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using ProjectZ.InGame.Interface;
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namespace ProjectZ.InGame.Pages
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{
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class DeleteSaveSlotPage : InterfacePage
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{
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private InterfaceListLayout _confirmLayout;
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public DeleteSaveSlotPage(int width, int height)
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{
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// delete save confirm
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{
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_confirmLayout = new InterfaceListLayout { Size = new Point(width, height), Selectable = true };
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_confirmLayout.AddElement(new InterfaceButton(new Point(170, 36), new Point(5, 5), "main_menu_delete_confirmation_header", null) { Selectable = false });
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var yesNoLayout = new InterfaceListLayout { Size = new Point(200, 30), HorizontalMode = true, Selectable = true };
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yesNoLayout.AddElement(new InterfaceButton(new Point(82, 26), new Point(3, 0), "main_menu_delete_confirmation_header_yes", element => OnClickDeleteYes()));
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yesNoLayout.AddElement(new InterfaceButton(new Point(82, 26), new Point(3, 0), "main_menu_delete_confirmation_header_no", element => OnClickDeleteNo()));
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_confirmLayout.AddElement(yesNoLayout);
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}
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PageLayout = _confirmLayout;
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}
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public override void OnLoad(Dictionary<string, object> intent)
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{
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base.OnLoad(intent);
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_confirmLayout.Deselect(false);
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_confirmLayout.Select(InterfaceElement.Directions.Right, false);
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}
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public override void Update(CButtons pressedButtons, GameTime gameTime)
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{
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base.Update(pressedButtons, gameTime);
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if (ControlHandler.ButtonPressed(CButtons.B))
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Abort();
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}
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private void OnClickDeleteYes()
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{
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var intent = new Dictionary<string, object>();
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intent.Add("deleteReturn", true);
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intent.Add("deleteSavestate", true);
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Game1.UiPageManager.PopPage(intent, PageManager.TransitionAnimation.Fade, PageManager.TransitionAnimation.Fade);
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}
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private void OnClickDeleteNo()
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{
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Abort();
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}
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private void Abort()
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{
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var intent = new Dictionary<string, object>();
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intent.Add("deleteReturn", true);
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Game1.UiPageManager.PopPage(intent, PageManager.TransitionAnimation.Fade, PageManager.TransitionAnimation.Fade);
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}
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}
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}
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