mirror of
https://github.com/Phantop/LADXHD.git
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61 lines
3 KiB
C#
61 lines
3 KiB
C#
using Microsoft.Xna.Framework;
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using ProjectZ.InGame.Things;
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namespace ProjectZ.InGame.Overlay.Sequences
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{
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class WeatherBirdSequence : GameSequence
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{
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private SeqAnimation _objUlrich;
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public WeatherBirdSequence()
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{
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_sequenceWidth = 160;
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_sequenceHeight = 144;
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}
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public override void OnStart()
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{
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Sprites.Clear();
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SpriteDict.Clear();
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var position = Vector2.Zero;
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// background
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Sprites.Add(new SeqSprite("seqWeatherBirdBackground", position, 0));
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "top", new Vector2(position.X, position.Y + 112), 1));
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for (int i = 0; i < 5; i++)
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "bottom", new Vector2(position.X + 32 * i, position.Y + 136), 1));
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "rotator", new Vector2(position.X + 95, position.Y + 56), 1));
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// flowers
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_red", new Vector2(position.X + 32, position.Y + 128), 1));
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_red", new Vector2(position.X + 64, position.Y + 120), 1));
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 8, position.Y + 128), 1));
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 104, position.Y + 128), 1));
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Sprites.Add(new SeqAnimation("Sequences/weather bird objects", "flower_white", new Vector2(position.X + 144, position.Y + 120), 1));
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// link and marin
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AddDrawable("weatherBirdLink", new SeqAnimation("Sequences/weather bird link", "walk", new Vector2(position.X - 40, position.Y + 112), 3) { Shader = Resources.ColorShader, Color = Game1.GameManager.CloakColor });
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AddDrawable("weatherBirdMarin", new SeqAnimation("Sequences/weather bird marin", "walk", new Vector2(position.X - 40 - 22, position.Y + 112), 3));
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AddDrawable("weatherBirdUlrich", _objUlrich = new SeqAnimation("Sequences/weather bird ulrich", "stopped", new Vector2(position.X + 180, position.Y + 112), 2));
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AddDrawable("weatherBirdPhotoFlash", new SeqColor(new Rectangle((int)position.X, (int)position.Y, 160, 144), Color.Transparent, 5));
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// start the sequence path
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Game1.GameManager.StartDialogPath("seq_weather_bird");
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base.OnStart();
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}
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public override void Update()
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{
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// @HACK: ulrich needs to change the layer
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if (Game1.GameManager.SaveManager.GetString("weatherBirdUlrichFront", "0") == "1")
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_objUlrich.Layer = 4;
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base.Update();
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}
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}
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}
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