LADXHD/InGame/Overlay/Sequences/PhotoSequence.cs
2023-12-14 17:21:22 -05:00

38 lines
1 KiB
C#

using Microsoft.Xna.Framework;
using ProjectZ.InGame.Controls;
namespace ProjectZ.InGame.Overlay.Sequences
{
class PhotoSequence : GameSequence
{
public PhotoSequence()
{
_sequenceWidth = 160;
_sequenceHeight = 144;
}
public override void OnStart()
{
Sprites.Clear();
SpriteDict.Clear();
var photo = Game1.GameManager.SaveManager.GetString("photoSequencePhoto");
// background
if (!string.IsNullOrEmpty(photo))
Sprites.Add(new SeqSprite(photo, new Vector2(0, 0), 0));
base.OnStart();
}
public override void Update()
{
base.Update();
// can close the overlay if the dialog isn't running anymore
if (!Game1.GameManager.DialogIsRunning() && ControlHandler.ButtonPressed(CButtons.B))
Game1.GameManager.InGameOverlay.CloseOverlay();
}
}
}