mirror of
https://github.com/Phantop/LADXHD.git
synced 2024-11-01 04:14:22 +00:00
152 lines
5.5 KiB
C#
152 lines
5.5 KiB
C#
using System;
|
|
using Microsoft.Xna.Framework;
|
|
using ProjectZ.InGame.GameObjects.Base;
|
|
using ProjectZ.InGame.GameObjects.Base.CObjects;
|
|
using ProjectZ.InGame.GameObjects.Base.Components;
|
|
using ProjectZ.InGame.GameObjects.Base.Components.AI;
|
|
using ProjectZ.InGame.Map;
|
|
using ProjectZ.InGame.SaveLoad;
|
|
using ProjectZ.InGame.Things;
|
|
|
|
namespace ProjectZ.InGame.GameObjects.Things
|
|
{
|
|
internal class ObjWeatherBird : GameObject
|
|
{
|
|
private readonly AiComponent _aiComponent;
|
|
private readonly Point[] _moveOffset = { new Point(-1, 0), new Point(0, -1), new Point(1, 0), new Point(0, 1) };
|
|
|
|
private readonly string _saveKey;
|
|
private readonly int _allowedDirection = 1;
|
|
|
|
private Vector2 _startPosition;
|
|
private Vector2 _aimPosition;
|
|
|
|
private const int PushTime = 250;
|
|
private const int MoveTime = 500;
|
|
|
|
private float _pushCounter;
|
|
private bool _wasPushed;
|
|
|
|
public ObjWeatherBird() : base("weather_bird") { }
|
|
|
|
public ObjWeatherBird(Map.Map map, int posX, int posY, string saveKey) : base(map)
|
|
{
|
|
EntityPosition = new CPosition(posX + 1, posY + 30, 0);
|
|
EntitySize = new Rectangle(0, -30, 16, 32);
|
|
|
|
_saveKey = saveKey;
|
|
|
|
var movingTrigger = new AiTriggerCountdown(MoveTime, MoveTick, MoveEnd);
|
|
_aiComponent = new AiComponent();
|
|
_aiComponent.States.Add("idle", new AiState(UpdateIdle));
|
|
_aiComponent.States.Add("moving", new AiState { Init = InitMoving, Trigger = { movingTrigger } });
|
|
_aiComponent.States.Add("moved", new AiState());
|
|
|
|
if (_saveKey != null && Game1.GameManager.SaveManager.GetString(_saveKey) == "1")
|
|
{
|
|
EntityPosition.Set(new Vector2(EntityPosition.X, EntityPosition.Y - 16));
|
|
_aiComponent.ChangeState("moved");
|
|
}
|
|
else
|
|
_aiComponent.ChangeState("idle");
|
|
|
|
var body = new BodyComponent(EntityPosition, 0, -10, 14, 12, 8)
|
|
{
|
|
FieldRectangle = map.GetField(posX, posY)
|
|
};
|
|
|
|
var animator = AnimatorSaveLoad.LoadAnimator("Objects/weatherBird");
|
|
var sprite = new CSprite(EntityPosition);
|
|
var animationComponent = new AnimationComponent(animator, sprite, new Vector2(0, -30));
|
|
animator.Play("idle");
|
|
|
|
AddComponent(InteractComponent.Index, new InteractComponent(body.BodyBox, Interact));
|
|
AddComponent(AiComponent.Index, _aiComponent);
|
|
AddComponent(BaseAnimationComponent.Index, animationComponent);
|
|
AddComponent(CollisionComponent.Index, new BoxCollisionComponent(body.BodyBox, Values.CollisionTypes.Normal));
|
|
AddComponent(DrawComponent.Index, new BodyDrawComponent(body, sprite, Values.LayerPlayer));
|
|
AddComponent(PushableComponent.Index, new PushableComponent(body.BodyBox, OnPush));
|
|
}
|
|
|
|
private bool Interact()
|
|
{
|
|
Game1.GameManager.StartDialogPath("weatherBird");
|
|
return true;
|
|
}
|
|
|
|
private bool OnPush(Vector2 direction, PushableComponent.PushType type)
|
|
{
|
|
if (_aiComponent.CurrentStateId != "idle")
|
|
return false;
|
|
|
|
// move the stone
|
|
if (type != PushableComponent.PushType.Continues)
|
|
return false;
|
|
|
|
var stoneLifter = Game1.GameManager.GetItem("stonelifter2");
|
|
if (stoneLifter == null)
|
|
return false;
|
|
|
|
var pushDirection = AnimationHelper.GetDirection(direction);
|
|
|
|
if (_allowedDirection != -1 && _allowedDirection != pushDirection)
|
|
return false;
|
|
|
|
_wasPushed = true;
|
|
_pushCounter += Game1.DeltaTime;
|
|
|
|
// start moving
|
|
if (_pushCounter < PushTime)
|
|
return false;
|
|
|
|
_startPosition = EntityPosition.Position;
|
|
|
|
_aimPosition = new Vector2(
|
|
_startPosition.X + _moveOffset[pushDirection].X * 16,
|
|
_startPosition.Y + _moveOffset[pushDirection].Y * 16);
|
|
|
|
_aiComponent.ChangeState("moving");
|
|
|
|
return true;
|
|
}
|
|
|
|
private void UpdateIdle()
|
|
{
|
|
// reset the moveCounter used for measuring how long the player is already pushing
|
|
// this is used so the stone does not move instantly after the first collision with the player
|
|
if (!_wasPushed)
|
|
_pushCounter = 0;
|
|
|
|
_wasPushed = false;
|
|
}
|
|
|
|
private void InitMoving()
|
|
{
|
|
Game1.GameManager.PlaySoundEffect("D378-17-11");
|
|
|
|
// set the key
|
|
if (_saveKey != null)
|
|
Game1.GameManager.SaveManager.SetString(_saveKey, "1");
|
|
}
|
|
|
|
private void MoveTick(double time)
|
|
{
|
|
// freeze the player
|
|
MapManager.ObjLink.FreezePlayer();
|
|
|
|
// the movement is fast in the beginning and slows down at the end
|
|
var amount = (float)Math.Sin((MoveTime - time) / MoveTime * (Math.PI / 2f));
|
|
EntityPosition.Set(Vector2.Lerp(_startPosition, _aimPosition, amount));
|
|
}
|
|
|
|
private void MoveEnd()
|
|
{
|
|
Game1.GameManager.PlaySoundEffect("D360-35-23");
|
|
|
|
// finished moving
|
|
EntityPosition.Set(_aimPosition);
|
|
|
|
_aiComponent.ChangeState("moved");
|
|
}
|
|
}
|
|
} |